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Rad Russian posted:Gravity will be in alpha for the next 4 years at least. It's not a very important aspect to prioritize at the moment, given that they need to model all the weapons and ships first. This is a SPACE game. There's no gravity in space. Checkmate, goon. tax:
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# ? Nov 25, 2016 00:12 |
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# ? May 30, 2024 23:00 |
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Breetai posted:On topic, did we ever get any resolution of the rumour that gravity in Star Citizen is restricted to on plane when not in a ship? IE that there's a universal gravitational North between all map locations that would basically preclude spherical planets? It depends on the gravity tubes.
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# ? Nov 25, 2016 00:23 |
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Rad Russian posted:Shitizens are giving millions a month to a dev team that can't figure out how to do incremental patching to their game. After trying to implement it for 4 years, and even after hiring a special developer to work on their patcher exclusively. Let that sink in. It sank in a long time ago. It's been quietly decomposing on the bottom.
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# ? Nov 25, 2016 00:24 |
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I wonder what Ben's thanksgiving dinner looks like.
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# ? Nov 25, 2016 00:25 |
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http://www.gameinformer.com/b/featu...campaign=bufferquote:11. For players worried the scope expansion will dilute the experience: “The key for us has been ensuring that the content is rich and up to BioWare quality standards,” Walters says. “Believe it or not, as massive as this is, we’ve actually continued to restrain the scope as much as possible so we can bring quality to each of these areas and make each one memorable. That’s a term I use a lot – I want these places to be memorable. I don’t want it to be like, the white planet, the blue planet – I want to remember the names of the locations and the characters I meet.” Has Bioware learnt nothing from Star Citizen?
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# ? Nov 25, 2016 00:29 |
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It's such a shame Rik ran over his own head. He was a treasure.
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# ? Nov 25, 2016 00:35 |
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Citizens where amazed that CIG managed to develop a 4v4 FPS game in the cryengine. It's just one of the many things previously thought completely impossible, but is now reality thanks to Chris Vision!
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# ? Nov 25, 2016 00:35 |
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orcinus posted:I wonder what Ben's thanksgiving dinner looks like. So does he.
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# ? Nov 25, 2016 00:38 |
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Very much this
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# ? Nov 25, 2016 00:39 |
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orcinus posted:I wonder what Ben's thanksgiving dinner looks like.
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# ? Nov 25, 2016 00:42 |
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Kakarot posted:turns out that marshmallow yam guy wasnt crazy
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# ? Nov 25, 2016 00:50 |
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Tijuana Bibliophile posted:Dull and boring show is up Procedural rocks http://i.imgur.com/vH1DDyj.gifv Tokamak fucked around with this message at 01:19 on Nov 25, 2016 |
# ? Nov 25, 2016 01:17 |
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orcinus posted:I wonder what Ben's thanksgiving dinner looks like. https://www.youtube.com/watch?v=GxRnenQYG7I
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# ? Nov 25, 2016 01:17 |
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Breetai posted:On topic, did we ever get any resolution of the rumour that gravity in Star Citizen is restricted to on plane when not in a ship? IE that there's a universal gravitational North between all map locations that would basically preclude spherical planets? Earth and the other planets of the solar system are not true spheres, but rather oblate spheroids. Planets tend to flatten at the poles- Saturn being the most extreme example. Does Chris Roberts decry non-perfectly spherical planets as inauthentic and immersion-breaking? In your heart you know the answer.
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# ? Nov 25, 2016 01:25 |
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Tokamak posted:Procedural rocks It looks like he's gliding over the terrain.
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# ? Nov 25, 2016 01:33 |
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cool new Polack jokes posted:Earth and the other planets of the solar system are not true spheres, but rather oblate spheroids. Planets tend to flatten at the poles- Saturn being the most extreme example. Ben is slowly getting there.
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# ? Nov 25, 2016 01:35 |
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Tokamak posted:Procedural rocks Are the stones actually displacement / parallax maps? Look at his feet. They don't even register. It's like he's walking over a flat plane.
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# ? Nov 25, 2016 01:37 |
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Tokamak posted:Procedural rocks I like how this is just a patch of rock assets on that same planet editor file they have been using. I also like how rocks weirdly float in to the frame when he crouches, meaning they can't even get the pre-recorded editor footage looking nice. but what is best is that the Citcon demo had way more impressive biomes and land features, yet they aren't showing any of that for some reason. Hmmmmm.
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# ? Nov 25, 2016 01:37 |
Tokamak posted:Procedural rocks wowit'sfuckingnothing.jpg Congrats CIG, you've managed to draw rocks on what is obviously a flat loving plane.
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# ? Nov 25, 2016 01:39 |
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Sabreseven posted:This is my favorite word in the English language when proceeded by a "You", nothing else quite conveys it's meaning with such direct severity and no other word can cause such grief amongst members of polite society. I see you don't live in Australia
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# ? Nov 25, 2016 01:39 |
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Kakarot posted:turns out that marshmallow yam guy wasnt crazy Who the gently caress adds sugar and butter to that D:
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# ? Nov 25, 2016 01:42 |
Pilz posted:Who the gently caress adds sugar and butter to that D: Does nobody eat sweet potatoes around here? Butter and brown sugar are like standard...
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# ? Nov 25, 2016 01:43 |
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orcinus posted:Are the stones actually displacement / parallax maps? No. You want to simplify geometry because collision detection would be a nightmare. You can see it in the citcon/gamescom demos with vehicles acting like the alien hover bikes from halo. You don't want to have to deal with the problem of vehicles or people getting snagged on billions of small sharp bits of geometry which you have limited control over how it is placed. Making it essentially a smoothed surface with the small cosmetic details not being actual geometry is one way to solve the problem. It just looks like poo poo in a game that is all about the fidelity.
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# ? Nov 25, 2016 01:43 |
CIG has taken 5 years to be able to make MWO maps. GG everybody, better shut this poo poo down.
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# ? Nov 25, 2016 01:45 |
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orcinus posted:Are the stones actually displacement / parallax maps? LOOK A THIS poo poo. Notice the conveniently timed crouch to hide the fact there is no stone, just a displacement map and a commando walking across a flat plane.
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# ? Nov 25, 2016 01:46 |
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Beet Wagon posted:Does nobody eat sweet potatoes around here? Butter and brown sugar are like standard... Oh, no, brown sugar on sweet potatoes is great, but theyve taken the sweet potatoes and marshmallows base and added MORE sugar.
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# ? Nov 25, 2016 01:45 |
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Tokamak posted:No. You want to simplify geometry because collision detection would be a nightmare. You can see it in the citcon/gamescom demos with vehicles acting like the alien hover bikes from halo. You don't want to have to deal with the problem of vehicles or people getting snagged on billions of small sharp bits of geometry which you have limited control over how it is placed. Making it essentially a smoothed surface with the small cosmetic details not being actual geometry is one way to solve the problem. It just looks like poo poo in a game that is all about the fidelity. Track the rock as it leaves the frame. It's FLAT. There is no geometry.
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# ? Nov 25, 2016 01:49 |
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Tokamak posted:No. You want to simplify geometry because collision detection would be a nightmare. You can see it in the citcon/gamescom demos with vehicles acting like the alien hover bikes from halo. You don't want to have to deal with the problem of vehicles or people getting snagged on billions of small sharp bits of geometry which you have limited control over how it is placed. Making it essentially a smoothed surface with the small cosmetic details not being actual geometry is one way to solve the problem. It just looks like poo poo in a game that is all about the fidelity. Doesn't it also make them not very useful as cover?
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# ? Nov 25, 2016 01:50 |
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Sabreseven posted:This is my favorite word in the English language when proceeded by a "You", nothing else quite conveys it's meaning with such direct severity and no other word can cause such grief amongst members of polite society. https://youtu.be/d-SUhJT3g1c
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# ? Nov 25, 2016 01:53 |
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Ben: Yes, Prowler Can Land/Stick to Capital Ships; Time to get Paranoid Cap Ship Owners ;-) https://www.reddit.com/r/starcitizen/comments/5ep223/ben_yes_prowler_can_landstick_to_capital_ships/ 167 different views on how the prowler is definitely going to work.
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# ? Nov 25, 2016 01:56 |
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orcinus posted:Track the rock as it leaves the frame. that post explains why there is no geometry. yes, it is flat. Pilz posted:Doesn't it also make them not very useful as cover? It is purely cosmetic and serves no gameplay purpose. I would be shocked if they don't plop down big boulders that will work as cover, but they will be more sparsely spaced than the little rocks. That way you can dodge them in a vehicle and and not get trapped in the geometry in unforeseen ways.
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# ? Nov 25, 2016 01:56 |
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Those are some nice rocks For a clown Also didn't they spend a ridiculous amount of time and money to get the animations to transition nicely , how come everytime he switches from standing to crouching or walking it's so jarring and just poo poo looking ? gently caress if they could at least get 1 thing polished and looking completely awesome it would almost be worth it , but every single little thing they do has a glaringly obvious problem Ship exteriors - flying apart at 5000mph Ship interiors - random jittery bits and shadows for no reason Player characters - spawn of Satan Guns - nerf toys Explosions - look cool the first time until you look at it closely gently caress even their ship ads have incompetence throughout OK I'm done
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# ? Nov 25, 2016 01:57 |
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Tokamak posted:that post explains why there is no geometry. yes, it is flat. So you do realize that this will look like poo poo from 1st person, because the lack of parallax will make them look quite obviously like a flat texture, right? And that this is not how things are normally done?
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# ? Nov 25, 2016 01:58 |
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So again we can reference Arma It has ground clutter , and anything you can see is a physical object. So if it's a ankle high rock you can step onto it , or a bigger rock lie down behind for cover How on earth do they ever expect to have a supposed tactical fps game where stuff like rocks are just textures painted flat onto the ground
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# ? Nov 25, 2016 02:01 |
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Don't get me wrong, it's fine to use textures for fine rubble, gravel, tiny clutter, poo poo like that. But to make a boulder that's basically the size of the player's torso *a texture* instead of simple geometry, that's just plain dumb.
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# ? Nov 25, 2016 02:03 |
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orcinus posted:So you do realize that this will look like poo poo from 1st person, because the lack of parallax will make them look quite obviously like a flat texture, right? sure, it just seems like a shortcut they are taking. Citizens will scream 'alpha' and 'first iteration', and the developers will move on to the next thing and not put in additional work to make it look right. You can't forget that the procedural planets was something ginned up as a side project so it will be full of dumb compromises to get it working in a month. orcinus posted:Don't get me wrong, it's fine to use textures for fine rubble, gravel, tiny clutter, poo poo like that. CIG is treating rocks of that size as tiny clutter though so
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# ? Nov 25, 2016 02:07 |
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Tokamak posted:sure, it just seems like a shortcut they are taking. Citizens will scream 'alpha' and 'first iteration', and the developers will move on to the next thing and not put in additional work to make it look right. You can't forget that the procedural planets was something ginned up as a side project so it will be full of dumb compromises to get it working in a month. Well excuuuuuse me for being continuously astonished by the level of amateurishness of CIG's demos.
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# ? Nov 25, 2016 02:09 |
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Tokamak posted:sure, it just seems like a shortcut they are taking. Citizens will scream 'alpha' and 'first iteration', and the developers will move on to the next thing and not put in additional work to make it look right. You can't forget that the procedural planets was something ginned up as a side project so it will be full of dumb compromises to get it working in a month. the rocks like that on elite's planets are objects, the rover has to crawl over them and at speed they can spin you out or worse
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# ? Nov 25, 2016 02:16 |
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It's the same as everything else they do , because they charge possibly put in all the features Crobberts promised So we have flat rock textures for ground clutter Next will be 2d foliage sprites to check off the plant life box Really at this rate they could have a fully formed planet by the end of the year , but it would look something like something from 1992 That's from shores of hazeron , a game similar in scope to SC but they went the route of getting the game play down first , and letting the graphics take a back seat. In CIGs case right now they have neither
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# ? Nov 25, 2016 02:16 |
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# ? May 30, 2024 23:00 |
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Lets all laugh at Derek (not so)Smart ep 1: https://www.youtube.com/watch?v=GgRglawUZSE
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# ? Nov 25, 2016 02:18 |