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MikeC posted:I am finding more and more as I learn this game (approach 550 battles) that having the team with the better DDs that know how to scout and cap and beat other DDs at this game is by far the most deterministic thing as to which side wins. Yeah, lately in my battles I've noticed (at least for the games where there are 3+ DD per team) that whoever wins the DD battle at the beginning pretty much goes on to win the match without fail. Although it probably doesn't help much that the CA and BB are too busy trying to farm damage to shoot the opposing DD. I had something like 5 losses in a row to end my night last night, and each time there were at least 4 DD per team and ours generally got rolled within the first couple minutes of the match.
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# ? Dec 9, 2016 14:17 |
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# ? Jun 12, 2024 22:21 |
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Alternatively you can get good and swat DDs with your BB main battery shells.
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# ? Dec 9, 2016 16:03 |
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MikeC posted:I am finding more and more as I learn this game (approach 550 battles) that having the team with the better DDs that know how to scout and cap and beat other DDs at this game is by far the most deterministic thing as to which side wins. Yes this is true however this is a little thing that most other players dont realize, that is you have to actually help your dds when they spot the enemy dds and kill them.
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# ? Dec 9, 2016 16:09 |
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I just dont get the shimakaze at all, which is really bizarre but i found myself much more able to get results in the Yugumo, the better stealth means you can scout points for enemy destroyers a lot better and kill them easier as you have the time to get set up to hit them with torpedos before you get seen, the extra torpedos dont seem to help all that much, usually if im on target then 8 gets the job done and if im off target the extra 7 still miss.
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# ? Dec 9, 2016 16:24 |
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wjs5 posted:Yes this is true however this is a little thing that most other players dont realize, that is you have to actually help your dds when they spot the enemy dds and kill them. I was in a T7 platoon yesterday that had two Gneisenau and myself in the Blys. We won 8 games in a row because the Gneis drivers would back me up when I spotted things. They knew if that DD was out of the game I could spot, they would be far less likely to eat torps, and we could all focus on dealing damage. Fun times. I love driving DDs.
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# ? Dec 9, 2016 16:59 |
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wjs5 posted:Yes this is true however this is a little thing that most other players dont realize, that is you have to actually help your dds when they spot the enemy dds and kill them. I help when I can but 1 volley every 25 sec is tough. I use AP on DDs as well and it all over pen damage. Should I switch to HE to start the match?
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# ? Dec 9, 2016 17:10 |
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Heartcatch posted:Destroyers tend to be harder for people to play, the lack of armour and health means that one can make less mistakes. However, the soft survivability options of destroyers, such as smoke, speed boost, and low detection (plus stealth fire that will be removed at some point) contribute greatly to a player that understands their ship's limitations and can turn these defensive options into offensive ones as well. Certainly opportunism can make a destroyer much more valuable by letting it punch well above its weight but in the absence of opportunites, their ability to scout other ships is invaluable because it lets your team control the field, unescorted larger ships are going to get shot first by the enemy otherwise. Getting a good position is great but it relies on the enemy letting you, to some degree, whereas scouting is something you can always do. underage at the vape shop posted:So far I've managed to charge to within 2km of a BB without realising it because i was busy trying to stealth torp snipe cruisers The joys of T3. They trend towards being less bad as you get higher, but that's a trend, not a rule, you will still run into people that you wonder how they possibly managed to reach the tier you're in. Also as you tier up you'll find BBs have pretty nasty secondaries which will make being close to them unpleasant. Especially German ones. OwlFancier fucked around with this message at 17:18 on Dec 9, 2016 |
# ? Dec 9, 2016 17:15 |
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OwlFancier posted:Certainly opportunism can make a destroyer much more valuable by letting it punch well above its weight but in the absence of opportunites, their ability to scout other ships is invaluable because it lets your team control the field, unescorted larger ships are going to get shot first by the enemy otherwise. For a German BB player like me, having friendly DDs win the scouting war is so invaluable to me. Just having them around means I can mentally mark off significant parts of the map as clear world torp threats and let me just close with enemy BBs and just wreck them. If all my DDs die early and theirs are still up, it's like every island has monsters under the bed, and every BB that is presenting itself is just bait
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# ? Dec 9, 2016 17:23 |
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Contrarily I don't give much of a poo poo about DDs because I rarely have them and trust in my glorious german secondaries and fondness for HE to keep me safe from DDs. I also just generally like chasing down DDs that try to scare me by smoking up and firing torpedoes at me. It's not efficient but it's hilarious when you go right for them and they don't know how to deal with it. However it certainly doesn't work as well as when I do have a DD scouting for me. So even if you don't have a fear of comitting unescorted, you still suffer rather a lot from a lack of scouting.
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# ? Dec 9, 2016 17:35 |
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rex rabidorum vires posted:I was in a T7 platoon yesterday that had two Gneisenau and myself in the Blys. We won 8 games in a row because the Gneis drivers would back me up when I spotted things. They knew if that DD was out of the game I could spot, they would be far less likely to eat torps, and we could all focus on dealing damage. Fun times. I love driving DDs. That sounds suspiciously like teamwork and cooperation, are you sure you're paying the right game?
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# ? Dec 9, 2016 17:36 |
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OwlFancier posted:Contrarily I don't give much of a poo poo about DDs because I rarely have them and trust in my glorious german secondaries and fondness for HE to keep me safe from DDs. I also just generally like chasing down DDs that try to scare me by smoking up and firing torpedoes at me. It's not efficient but it's hilarious when you go right for them and they don't know how to deal with it. Careful on rushing smoke.. or you could be the pair of scharnhorsts in this video: https://www.youtube.com/watch?v=l4xsL2p72pE
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# ? Dec 9, 2016 17:58 |
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That does happen, I never claimed to be good at this game, it's worth it for the times when the DD didn't have a backup plan for what to do when the smoke ran out and you're still there.
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# ? Dec 9, 2016 18:03 |
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NTRabbit posted:That sounds suspiciously like teamwork and cooperation, are you sure you're playing the right game? The nice thing about botes relative to tanks is that with 3 players you can have a much bigger impact on the match and with 3 decent players rack up a 60+% wr. Granted in one T8 game someone hosed up early in the match and it was all downhill. But in theory yea working together on discord with skilled players is good.
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# ? Dec 9, 2016 18:28 |
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MikeC posted:I help when I can but 1 volley every 25 sec is tough. I use AP on DDs as well and it all over pen damage. Should I switch to HE to start the match? In battleships, the general rule is no, you should be using AP 99% of the time, as generally you're not going to be splatting destroyers at any range no matter what type of ammo you have, and if you do manage to blow one up, you'll probably have succeeded regardless of what type of ammo you had loaded. On the other hand, switching, only to therefore either A: have the wrong type of ammo loaded for a cruiser/battleship or B: reload without firing is extremely painful. Remember, battleships get ~60 salvo's worth per game, at most. You literally cannot afford to waste shots. Generally you want to let your secondaries deal with destroyers while you focus on maneuvering, and only fire on them with whatever you have loaded at the time if they seem really dedicated on getting in close. Unless there's literally nothing but a destroyer left, switching ammo types like that is a fool's game. (which does not mean using HE in a battleship is absolutely wrong, just usually wrong!)
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# ? Dec 9, 2016 18:34 |
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Man, lately the chat in this game has been better than the game itself. Yesterday it was the DD that died immediately, accomplishing nothing then spent the rest of the game yelling in chat about how he got 'no support.' The word 'cock' and several other homophobic slurs were thrown around. I was able to get him riled up by saying 'shut up dead idiot' in chat which quickly escalated to 'NO YOU'RE THE IDIOT.' He even pulled out his stats, qhich sadly, proved that he was a significantly worse player than I am. Today it was the Edinburgh, who, in a close game, told me to do something of dubious value in my NC. I refused. He spent the rest of the match complaining about "groupthink" and how we were definitely going to lose now that I didn't do what he said (specifically, he wanted me to guard a cap that was completely untenable), but we were ahead ~200 points and giving up the cap would have left us even at 2-2 caps so I got outa dodge. When I pointed out that we were going to win easily I was told 'lol can't wait to see the scoreboard where you're in the bottom half of our team.' Ended up 2nd It's been pretty entertaining.
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# ? Dec 9, 2016 19:03 |
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Ice Fist posted:Man, lately the chat in this game has been better than the game itself. Never forget, WoWS is the "thinking man's action game" - https://www.youtube.com/watch?v=15kYzEFZ4Ns
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# ? Dec 9, 2016 19:12 |
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Update: After some pretty funny post-game back and forth aboyut how wrong he was, Mr. Edinburgh and I have formed a division after burying the hatchet
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# ? Dec 9, 2016 19:13 |
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Welp, it seems we'll be waiting until open clans beta before we get [SEAMN] back, because WG is loving braindead. Now, unless another intrepid goon is going to make a smilie for me to buy, I've got to figure out how to make one. with the WG icon seems like the best idea, IMO.
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# ? Dec 9, 2016 19:19 |
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Ice Fist posted:Man, lately the chat in this game has been better than the game itself. I had a dead Myoko get buttmad at me yesterday because he didn't believe me when I told him the Texas has a 20.5 knot top speed. He kept telling me to run and cap the enemy base while we were ahead on points and the Gneis and Belfast left alive were coming to our base, so I decided to wait it out and defend instead of trying to make it all the way across the map. They were coming right up the middle too so I'm not sure what route he wanted me to take to avoid them and also make it to their cap before they got ours. e: we ended up winning on points and time, and I was 2nd on the scoreboard so I guess it was an alright decision Thundercakes fucked around with this message at 19:29 on Dec 9, 2016 |
# ? Dec 9, 2016 19:27 |
Are either the Indianapolis or Leningrad worth nabbing during this round of ship sales?
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# ? Dec 9, 2016 19:35 |
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Leningrad is good fun, It's got good concealment, torps, and great guns. Plus it's fast as gently caress.
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# ? Dec 9, 2016 19:36 |
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Lord Koth posted:Oh, don't worry, the truly absurd firing rates in the game don't pop up until the high tiers. I'm still holding out hope they'll at some point in the distant future add the Swedish Halland class destroyers at T10. Somewhere between the Fletcher and the Gearing in size, 37 knots, 8 ~10km torps, but only 2x2 12cm guns... only, those guns had a historical sustained rate of fire was 40 rpm per barrel, so they'd be throwing out about as many shells as the Akizuki (160 per minute) but 12cm instead of 10. Bofors got very good at autoloaders in the 1950's. TheFluff fucked around with this message at 19:42 on Dec 9, 2016 |
# ? Dec 9, 2016 19:37 |
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They got pretty good at them earlier than that considering what they're probably most known for.
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# ? Dec 9, 2016 19:41 |
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Devorum posted:Are either the Indianapolis or Leningrad worth nabbing during this round of ship sales? I love the Indy. It's everything the Pensacola wants to be. Still a floating cardboard citadel though.
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# ? Dec 9, 2016 19:44 |
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OwlFancier posted:They got pretty good at them earlier than that considering what they're probably most known for. The 40mm was just the beginning. In the late 40's and the 50's they really went ham, first with the 40rpm watercooled twin 120mm naval gun turret for the Hallands, then a 23-ton 12cm towed anti-air gun capable of 80 rpm, and finally a self-propelled 155mm artillery piece that could fire 14 rounds in 45 seconds.
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# ? Dec 9, 2016 19:49 |
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Ice Fist posted:Man, lately the chat in this game has been better than the game itself. That game was funny. You and Karanas I think kept talking about the chat and I was trying like loving hell to deal as much damage as I could before losing. Edit: I think I saw one of these once at a museum in England. They had this huge mechanical computer they lugged around with it as well that allegedly made it quiet accurate. Might not be the same thing though...I think the Brit thing had crazy drum mags. Edit 2: I can't find it . It was in the collection of the Woolwich Artillery museum which has since closed. Edit 3: HA VICTORY IS MINE meet Green Mace a 5 inch AA thing that was actually 4.2 inches and fired at ~80RPM except only 28 rounds in the magazines and fired darts because reasons. rex rabidorum vires fucked around with this message at 20:10 on Dec 9, 2016 |
# ? Dec 9, 2016 19:53 |
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Freshly-bought Akizuki trip report so far: This thing is hilarious. You don't do jack for damage against bigger ships on a per-salvo basis (firing AP into superstructures after setting a fire or two seems the best option), but it doesn't matter beause of the insane rate of fire. Other destroyers poo poo their pants if you catch them unsupported. The torpedoes are actually kinda sorta useful when combined with the reload consumable. The AA is pretty ludicrous, you genuinely outgun the freakin' Mogami and there's next to no reason to not stack at least the +20% AA range module, basic firing trainign and advanced firign training. Had a Ryujou get pissed and try to kill me and it ended in him losing most of three entire strike packages without doing much. Hell, I even scored a kill or two every time a freakin' Tier 10 carrier would fly his planes over me.
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# ? Dec 9, 2016 20:23 |
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Rorac posted:In battleships, the general rule is no, you should be using AP 99% of the time, as generally you're not going to be splatting destroyers at any range no matter what type of ammo you have, and if you do manage to blow one up, you'll probably have succeeded regardless of what type of ammo you had loaded. On the other hand, switching, only to therefore either A: have the wrong type of ammo loaded for a cruiser/battleship or B: reload without firing is extremely painful. Remember, battleships get ~60 salvo's worth per game, at most. You literally cannot afford to waste shots. There are SOME cases in which using HE as a BB is useful, generally if you're dealing with armor heavier than you can penetrate. German BBs are particularly vulnerable to getting blazed up. If you can get through their armor, though, AP remains king.
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# ? Dec 9, 2016 20:33 |
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Gearhead posted:There are SOME cases in which using HE as a BB is useful, generally if you're dealing with armor heavier than you can penetrate. Shooting Emeralds. Fuckers have so little armor that you overpen like crazy at close range. Was in the New York and I over penned 7 shells on one volley at around 5k. Ended up getting torped for my trouble. Literally next game saw one that would be ~8k off and broadside by the time my HE loaded. 6 hits 2 cits and he's dead. Outside of that yea...rarely is HE good. Maybe blazing higher tier German BBs in the Dunk if they aren't giving you good shots.
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# ? Dec 9, 2016 20:43 |
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Natsuumi posted:I love the Indy. It's everything the Pensacola wants to be. Still a floating cardboard citadel though. I hate Indianapolis. The city.
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# ? Dec 9, 2016 20:47 |
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Ice Fist posted:Update: This has been one of the most hilarious days ever in WoWS. After the original game where he called me out I asked for an apology after the game as sort of a "you were dumb moment" and he replied: "gently caress you I'm not apologizing." I ended up playing a couple games with him (in spite of his stats he was actually a pretty decent player stats wise) and he apologized like two minutes later. Moral victory I'd say.
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# ? Dec 9, 2016 20:58 |
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Gearhead posted:There are SOME cases in which using HE as a BB is useful, generally if you're dealing with armor heavier than you can penetrate. Also when you're trying to complete the "damage or destroy the main battery X times" campaign missions, because nothing takes out main battery guns like battleship sized HE shells
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# ? Dec 9, 2016 21:02 |
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OwlFancier posted:Contrarily I don't give much of a poo poo about DDs because I rarely have them and trust in my glorious german secondaries and fondness for HE to keep me safe from DDs. I also just generally like chasing down DDs that try to scare me by smoking up and firing torpedoes at me. It's not efficient but it's hilarious when you go right for them and they don't know how to deal with it. I am unsure how you do not eat wave after wave of torps like this. I am at T7 and torps are fast and deadly. The Gnei is way too long and not nearly nimble enough to dodge good torp waves cleanly. Given German BB bulge protection, or rather the lack of it, I don't see how you actually live long enough to do respectable damage
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# ? Dec 9, 2016 21:05 |
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Natsuumi posted:I love the Indy. It's everything the Pensacola wants to be. Still a floating cardboard citadel though. I managed to get a Citadel vs a angled New Mexico in one game on my Indy (and then nearly got deleted in return), so the AP on the indy is really good, but a good dose a luck is also needed.
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# ? Dec 9, 2016 21:19 |
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I've noticed in some of Flamu's videos it sounds like he clicks individually for each gun instead of holding down to fire all of them. Is there any benefit to doing this?
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# ? Dec 9, 2016 21:21 |
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Thundercakes posted:I've noticed in some of Flamu's videos it sounds like he clicks individually for each gun instead of holding down to fire all of them. Is there any benefit to doing this? I do this is cruisers and DDs a fair amount. I believe the idea is that when you land the first couple of shots and have dialed in your target you can spread HE damage around all parts of the ship. Because of how HE damage works there is a set amount you can get out of a given section and once that section is used up you get gently caress all. Another reason is to start fires in various parts of the ship. Start one fire. Wait. See it get repaired. Start raining shells on all parts of the ship to try and maximize the # of fires at once. If you get 3 going at once in rapid succession you can burn a BB to the ground very quickly. Another reason might be to try and box a DD or CA in. The Blys, for example, has 7 barrels spread across 4 turrets. If I'm trying to take out a fleeing DD I'll try and fire one turret at a time to maximize hits on a weaving target trying to land one to two hits per salvo instead of wasting salvo after salvo to land that final knockout blow, but having it dodged every time.
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# ? Dec 9, 2016 21:44 |
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Deleting Iowas never gets old... https://www.youtube.com/watch?v=cQJszIvuFfA He already ate one citadel hit, but continued to show off his broadside for a 4xCit..... I'm also really starting to warm up to the Missouri. I haven't played an Iowa class since Alpha/Beta days and am mostly BBing in my Bismarck, so I was a bit miffed yesterday, until I got a "feel" for the ship again. The Iowas can score awesome citadel hits compared to the Bismarck and when angled you still have 2/3 of your firepower facing forward, that's 6 barrels vs the Bismarck's 4. The upgraded citadel makes the Missouri also quite tanky, unfortunately you still get hit for 3-4k into the superstructure every once in a while. But it's not as squishy as people say. Once I get more points for my Segall captain I might even try the same secondary build I have on the Bismarck. Hammerstein fucked around with this message at 22:54 on Dec 9, 2016 |
# ? Dec 9, 2016 22:47 |
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Thundercakes posted:I've noticed in some of Flamu's videos it sounds like he clicks individually for each gun instead of holding down to fire all of them. Is there any benefit to doing this? I think Flamu just overclicks. A double click should fire a whole salvo but he goes nuts with it.
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# ? Dec 9, 2016 23:13 |
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I could get a missouri or I could get a yamato, moskva, shimakaze, khaba, and still have free xp left over.
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# ? Dec 9, 2016 23:33 |
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# ? Jun 12, 2024 22:21 |
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E Equals MC Hammer posted:I could get a missouri or I could get a yamato, moskva, shimakaze, khaba, and still have free xp left over. Except the Missouri will fund the purchase of all of those singlehandedly.
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# ? Dec 10, 2016 00:29 |