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Shai-Hulud
Jul 10, 2008

But it feels so right!
Lipstick Apathy

Max posted:

Assassin's creed was the biggest offender of this since walking to far away zoned you out of the mission.

They "fixed" that by having you autowalk with the person who does the exposition dump on you.
So now its no longer tedious! Now its just boring!

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Lunchmeat Larry
Nov 3, 2012

Strom Cuzewon posted:

Can we do PYF things dragging down tabletop games?
given whatever horrifying hell conversation that was that resulted from this question I'm making the answer a resounding "no"

Strom Cuzewon
Jul 1, 2010

Lunchmeat Larry posted:

given whatever horrifying hell conversation that was that resulted from this question I'm making the answer a resounding "no"

You sound like a man who puts his lands in front of his creatures.

And who taps his cards 45 degrees.

RyokoTK
Feb 12, 2012

I am cool.

Lunchmeat Larry posted:

given whatever horrifying hell conversation that was that resulted from this question I'm making the answer a resounding "no"

lol yeah goons having a benign conversation, how terrible :rolleyes:

Lunchmeat Larry
Nov 3, 2012

RyokoTK posted:

lol yeah goons having a benign conversation, how terrible :rolleyes:
:rolleyes: yourself bithc

Death Zebra
May 14, 2014

Trinity Souls of Zill O'll

- Its one of those games where the camera won't go through certain walls and so resists attempts to rotate it. Not something you want in the middle of a battle with a lategame enemy that can 2 or 1 shot you and takes minutes to kill.

- I've suffered a few deaths from attacks that I couldn't dodge either because my character was just getting up or was switching to a character who about to be hit or was next to a wall and suffering the same camera problems above.

- The lategame enemy I was thinking of above is weak to holy. Both holy attacks are seemingly worthless. One is an aura that takes 2 seconds to activate and standing still long enough can be a bad idea. The other is a short range, small energy ball that only did visible (less than 1%) damage when done from the air which leaves the character stationary. Even then this damage is only during limited windows of vulnerability.

- Each character has 12 abilities and the action palettes can only contain 6. Obviously it gets to be a pain in the arse going into the menu to change it around to match enemies' weaknesses. I don't see why some abilities couldn't have been assigned to the same button e.g. a roundhouse slash being basic attack + a direction rather than needing it's own button.

- AI party members kinda suck. They usually stay right next to the enemy even if their attacks are ineffective which oddly isn't that much of a problem as the enemy usually focuses on the character you're controlling leaving you feel somewhat of a chump for dying while you're stupid AI allies are undamaged. They do not seem to know the enemies' weaknesses and may also be limited to action palettes you've chosen for that character.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Tiggum posted:

The old Shandalar game had the lands stacked vertically at the side, and Magic Duels puts your lands closest to you and your creatures further out. Googling it, Magic Online seems to have done it the same as Magic Duels (although I never played it so I may be wrong there). Were there other video game versions?

Maybe I'm misremembering but isn't it how the Planeswalker MTG games arranged them?

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Just liberated the first half of the second island in Viking: Battle for Asgard and the war sequences are annoyingly inconsistent with how they work - normally, at least to start, you have 0 dragon stones to call down an instakill on a strong enemy, like a shaman. The fights normally start with you fighting an elite enemy, getting 2 stones from him then blasting one of the Shaman's to quickly get rid of it which is fine, but then it becomes impossible to find another one, and if you do it doesn't drop and dragon-stones leaving you to kill the shamans with Bruteforce, which sucks. At least for freeing the portals during the last stage you can lure you army close to it so they fight the enemies for you while you mash B to summon your shaman and end the fight. I can never do that with shamans though so I'm always stuck alone surrounded by enemies with my army miles away fighting the infinite mooks.

Really annoying. At least me sucking at the stealth thing there was entirely my fault - I failed to see where the game wanted me to go so wound up fighting way more than I should have before I found the route it intended.

Sininu
Jan 8, 2014

Overwatch kicking you out for not moving for 10 seconds in offline practice mode is so stupid. I just wanted to look at hero abilities.

Guy Mann
Mar 28, 2016

by Lowtax

Lunchmeat Larry posted:

given whatever horrifying hell conversation that was that resulted from this question I'm making the answer a resounding "no"

The thing dragging down tabletop gaming is that nerds are gullible enough to pay tens or even hundreds of dollars for a piece of cardboard, so what could be a fun game is instead an exercise in the worst parts of gambling and speculation with f2p mystery box microtransaction cancer.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


Guy Mann posted:

The thing dragging down tabletop gaming is that nerds are gullible enough to pay tens or even hundreds of dollars for a piece of cardboard, so what could be a fun game is instead an exercise in the worst parts of gambling and speculation with f2p mystery box microtransaction cancer.

dude it's 2017 there are a ton of collectible card games out there that don't have blind/random purchases at all, some of them are very good even

e: I mean you're not WRONG it's just that that's only a problem now if you choose to play those kinds of games.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

SinineSiil posted:

Overwatch kicking you out for not moving for 10 seconds in offline practice mode is so stupid. I just wanted to look at hero abilities.

I haven't played in a little but yeah this has always sucked all the way from launch to current.

I've gotten up to take the speediest piss possible at the very start of a match, get back and it's kicked me out.

Sininu
Jan 8, 2014

Yardbomb posted:

I haven't played in a little but yeah this has always sucked all the way from launch to current.

I've gotten up to take the speediest piss possible at the very start of a match, get back and it's kicked me out.

And now I found out if I play training mode more than 15 minutes it'll also kick me out.

Why is it there if they don't want me to try out various abilities?

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
You know, everyone makes fun of Nathan Drake for having the bodycount of a war criminal but no one ever makes fun of him for being incapable of going to the corner store to get a gallon of milk without falling off of whatever he's walking on, losing grip on the thing he grabbed to break his fall, and then hitting the ground hard which had to have resulted in three cracked ribs.

Uncharted 4 tried to ground the series by introducing mundane life stuff, but I'd love to see Drake trying to deliver a package to the post office only to end with a running towards the screen setpiece as he's being chased down by a mailman's truck.

MrJacobs
Sep 15, 2008

Action Tortoise posted:

You know, everyone makes fun of Nathan Drake for having the bodycount of a war criminal but no one ever makes fun of him for being incapable of going to the corner store to get a gallon of milk without falling off of whatever he's walking on, losing grip on the thing he grabbed to break his fall, and then hitting the ground hard which had to have resulted in three cracked ribs.

Uncharted 4 tried to ground the series by introducing mundane life stuff, but I'd love to see Drake trying to deliver a package to the post office only to end with a running towards the screen setpiece as he's being chased down by a mailman's truck.

I loved Uncharted 4 but the thing that drags it down for me is the Epilogue since it kind of kneecaps most ideas for a sequel, since Golden Abyss showed that other studios can handle the franchise, and Uncharted without Drake is kind of wrong since the franchise is built around the interactions between him and his crew.

Also, in Injustice 2 as far as I know, there is no way to buy individual pieces or select pieces of gear, even for real money. I still want some Nightwing gear for Robin, but the poo poo never drops.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

MrJacobs posted:

I loved Uncharted 4 but the thing that drags it down for me is the Epilogue since it kind of kneecaps most ideas for a sequel, since Golden Abyss showed that other studios can handle the franchise, and Uncharted without Drake is kind of wrong since the franchise is built around the interactions between him and his crew.

I was confused when I saw the Uncharted spinoff starring Chloe and Nadine of all people. She almost seemed like she was gonna do a face turn at the end of 4 but does the most dickish yet sensible choice at the game. Cutter would have been the better choice imo.

I liked Rafe as Drake's rival, but the scene where Rafe buys off Nadine's guys comes off way too late for it to matter, especially since Nadine fucks Rafe over literally in the next scene.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Didn't she have, like, one guy left at that point, who is bought by Rafe and then dies off camera immediately afterwards?

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
P much. I like how this game is more 'grounded' with the adventure stuff and that the villains are fleshed out a little bit more than in 3.

I can at least follow how Rafe and Nadine are getting everywhere unlike Talbot who I swore was gonna be some kinda Nyarlathotep / Randall Flagg type character who was manipulating Marlowe but in the end was just a really devoted toadie.

RareAcumen
Dec 28, 2012




Action Tortoise posted:

I can at least follow how Rafe and Nadine are getting everywhere unlike Talbot who I swore was gonna be some kinda Nyarlathotep / Randall Flagg type character who was manipulating Marlowe but in the end was just a really devoted toadie.

*cough* Atoq Navarro

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

SinineSiil posted:

And now I found out if I play training mode more than 15 minutes it'll also kick me out.

Why is it there if they don't want me to try out various abilities?

Just do what everyone else does and blindly jump into competitive using a character you've never use before while playing solely by throwing your cat at the keyboard.

Supersonic Shine
Oct 13, 2012
This is less "dragging the game down" and more "least favorite little thing", but I wish the loser of an Injustice 2 match would stay laid out on the floor rather than getting up and assuming some dumb pose. It's annoying and less gratifying than seeing them completely knocked out.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Strom Cuzewon posted:

And who taps his cards 45 degrees.
Oh, that is the worst. :argh:

RBA Starblade posted:

Maybe I'm misremembering but isn't it how the Planeswalker MTG games arranged them?
Could be, I've never heard of those games. :shrug:

Gitro
May 29, 2013
The wraith enemies in Victor vran can suck a million farts. Zipping around, can charge up gently caress patches of ground and have fast, fairly hard hitting attacks. There's a really souped up one in the last area I was in and it was miserable to fight.

Pretty drat good otherwise so far.

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan

Gitro posted:

The wraith enemies in Victor vran can suck a million farts. Zipping around, can charge up gently caress patches of ground and have fast, fairly hard hitting attacks. There's a really souped up one in the last area I was in and it was miserable to fight.

Pretty drat good otherwise so far.

Always Be Dodging.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


That Persona 4G and 5 have ruined the gameplay of 3 and I can't go back and play it despite really wanting to

Barudak
May 7, 2007

Len posted:

That Persona 4G and 5 have ruined the gameplay of 3 and I can't go back and play it despite really wanting to

Vanilla P3 or Fes or P3P? Because vanilla P3 is baaad and I dont know how that sold well enough for FES

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Barudak posted:

Vanilla P3 or Fes or P3P? Because vanilla P3 is baaad and I dont know how that sold well enough for FES

Any of them. I'm a big dumb who has all three versions. P3P was the only one I've ever finished since I started FES after 4 and couldn't stand not being able to tell me people what to do.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Barudak posted:

Vanilla P3 or Fes or P3P? Because vanilla P3 is baaad and I dont know how that sold well enough for FES

As far as I've ever been able to figure out, it's because Persona 3 is a lot of people's first SMT game and most of them were just super excited for the social stuff and the dungeon things were kind of a side bonus?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Nuebot posted:

As far as I've ever been able to figure out, it's because Persona 3 is a lot of people's first SMT game and most of them were just super excited for the social stuff and the dungeon things were kind of a side bonus?

Compared to 1 and 2, Persona 3 is practically modern.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

RagnarokAngel posted:

Compared to 1 and 2, Persona 3 is practically modern.

Compared to any of the other PS2 SMT games, though, it's really awkward because you have so little control over most of the game.

MiddleOne
Feb 17, 2011

Nier Automatas first ending just kinda happens and it does at the point where the original Nier hit its mid-point and turned its narrative on its head. It's just kind of disappointing.

Also, hacking is a garbage mechanic I hate the game for the making you drop having two weapon-styles in favor of it.

Slime
Jan 3, 2007

Len posted:

That Persona 4G and 5 have ruined the gameplay of 3 and I can't go back and play it despite really wanting to

MARIN KARIN

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

MiddleOne posted:

Nier Automatas first ending just kinda happens and it does at the point where the original Nier hit its mid-point and turned its narrative on its head. It's just kind of disappointing.

Also, hacking is a garbage mechanic I hate the game for the making you drop having two weapon-styles in favor of it.

Trust me, there's a turning point en route. And it's worth the slightly crap parts of the second playthrough. And it's not what you think it'll be.

Quote-Unquote
Oct 22, 2002



Strom Cuzewon posted:

And who taps his cards 45 degrees.

I have a friend that always did this back when we used to play. Actually it was probably more like 30 degrees.

It's entirely so they can cheat by pretending something isn't tapped and they just nudged it accidentally.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I have auto-recover equipped in Nier Automata why am I still getting murdered all the time? I've even got 30 all recoveries so I'm not out

Zinkraptor
Apr 24, 2012

Len posted:

I have auto-recover equipped in Nier Automata why am I still getting murdered all the time? I've even got 30 all recoveries so I'm not out

Unlike in metal gear rising, you still die if your hp hits zero even if you have auto recover. You're getting hit hard enough that you go from >30% health to dead. The auto recover isn't as good as it sounds, so you might want to get used to manual healing in combat.

MiddleOne
Feb 17, 2011

Somfin posted:

Trust me, there's a turning point en route. And it's worth the slightly crap parts of the second playthrough. And it's not what you think it'll be.

Just hit ending B, motherfucker. drat you Yoko Taro.

muscles like this!
Jan 17, 2005


One thing I found annoying about the first playthrough was how there's a point in the story where a bunch of sidequests will just automatically fail if you get past it. There's no real indication that what you're about to do is going to be this big elaborate thing that will cause that to happen.

On the plus side the second playthrough starts all those quests over again so you have a second chance.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
There's an escort quest you can accept on your first run but has to be impossible to finish since you wouldn't be at the same level as the enemies in that mission. You're expected to return to it during the B run because you should be properly leveled by then and Nines' hacking trivializes mobs.

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MiddleOne
Feb 17, 2011

Oh my god the third resource tower. The second boss one-hit me somehow and down goes 40 minutes of gameplay. I swear, what Automata's stranger gameplay conventions all have in common is that they are all bad and the game would be better without them.

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