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Nebrilos posted:I crave metal pieces for resources and clues. Does anyone have any recommendations? I use acrylic/resin pieces for resources and clues, but see my post in this thread for a big writeup of upgraded components for Arkham. I have recently started using these markers for location connections. Metal, reversible for 1-way/2-way connections, and highly legible: https://www.etsy.com/listing/1687463779/40x-metal-location-connector-tokens-for?ref=yr_purchases I’ve also started using this for a chaos token bag: https://a.co/d/4iHYnyi Anonymous Robot fucked around with this message at 00:36 on May 16, 2024 |
# ? May 16, 2024 00:33 |
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# ? Jun 1, 2024 10:02 |
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Nebrilos posted:I crave metal pieces for resources and clues. Does anyone have any recommendations? We use these tokens and they're awesome. Good weight to them and they look even better than the photos.
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# ? May 16, 2024 04:51 |
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Some of the token choices were hella expensive so I opted for those plastic coin pieces protectors off Amazon (not got the link handy I'm afraid) and was pleasantly surprised by the upgrade. If you have the bank though, the custom ones are probably much nicer, but for like $5 you can get a massive tactile upgrade.
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# ? May 16, 2024 07:35 |
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i printed out some knurled rings for my tokens and they're so so good
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# ? May 16, 2024 08:06 |
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You can get great wooden player boards from Ali and Etsy, if you want to ditch tokens for nice and simple trackers. For path trackers I bought small generic flat wooden tokens and put one-way arrows to one side with a marker and two-way arrows to the other. Work great and don't take almost any table space.
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# ? May 16, 2024 08:51 |
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Miniature Market is giving away Investigator Packs for 2-3 bux. https://www.miniaturemarket.com/searchresults/?q=Arkham+investigators
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# ? May 16, 2024 22:29 |
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Our play of The Silent Heath was kind of a whiff. There weren’t many enemies in the deck. I drew both copies via surge of the “gleaming” treachery that deals 5 horror when your hand runs empty and cancelled them both with Alter Fate. Between drawing the cultist token that lets you pull insects out of the trophy case and just getting lucky, we never saw the bug queen. There wasn’t really anything for the fighter to do. The cluever and flex wandered around looking for the crystallized remains until the damage-over-time from those forced us to resign with only two of the three remains. If they had fielded a bit more soak we would have been able to get the third. Just sort of a nothing scenario with a weirdly high amount of fiddliness girding it.
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# ? May 20, 2024 02:38 |
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Anonymous Robot posted:Our play of The Silent Heath was kind of a whiff. I had the a similar experience, but realised towards the end of the scenario that I'd misread the rules and the boss probably should have spawned much sooner since it changes to spawning from any symbol token. Dunno if the same thing might have happened to you but it probably would have been a more hectic scenario if I had to deal with it earlier.
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# ? May 20, 2024 08:34 |
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Nah, we clocked that but were ultimately resigning with 7 of 8 doom still left on agenda 2.
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# ? May 20, 2024 12:43 |
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It’s called the Silent Heath. Works as advertised.
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# ? May 20, 2024 20:36 |
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Lol, my rear end just bought Nine of Rods (Hemlock Vale spoilers) right before Fate of the Vale, and from peeking at the setup for that scenario, it’s looking like it will be impossible to use.
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# ? May 27, 2024 17:47 |
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It'll still work, entirely normally, I believe. (FHV final scenario spoilers for setup only) It'll shuffle it the Abyss, which could be good or bad. I think that's how it works, anyway? It's not quite explicit what happens to encounter cards that would be shuffled back into the encounter deck, but there are rules for shuffling cards into the Abyss, so I assume that's what you do. The rules specifically prohibit effects which "look at, search, add cards to, or discard cards from the encounter deck," which Nine of Rods doesn't do, and it does specify that encounter cards from the Abyss are "drawn" normally after being revealed in a not-normal way. What it will do, if your player cards are sleeved and your encounter cards aren't, is give you the ultimate nightmare of shuffling sleeved and non-sleeved cards together constantly.
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# ? May 27, 2024 22:58 |
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Oh, good to know. Also- we played the prelude yesterday but decided to suspend the final scenario for next week. We have done this before and used photos of the board state to resume play. Am I correct in believing that the prelude rules (carrying over your supplies, hand, and one asset in play) apply to FOTV as well? I don’t see why it wouldn’t, but given that FOTV seems to begin with your characters being ego-shattered to the point that you lose your investigator card, it seems a little odd that I’d be able to carry more than a typical scenario lets you into my starting setup.
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# ? May 27, 2024 23:07 |
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# ? Jun 1, 2024 10:02 |
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Anonymous Robot posted:Oh, good to know. Also- we played the prelude yesterday but decided to suspend the final scenario for next week. We have done this before and used photos of the board state to resume play. Am I correct in believing that the prelude rules (carrying over your supplies, hand, and one asset in play) apply to FOTV as well? I don’t see why it wouldn’t, but given that FOTV seems to begin with your characters being ego-shattered to the point that you lose your investigator card, it seems a little odd that I’d be able to carry more than a typical scenario lets you into my starting setup. The final prelude does not carry over at all. The preludes which do have carry-over specify what carries over explicitly in the resolution; The Final Evening does not have that text in its resolution.
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# ? May 27, 2024 23:20 |