Edgar Allen Ho posted:KR has the same problem that ahistorical mode in the base game increasingly does, the CYOA poo poo for Every. Single. Nation. is fun for the player but then you realize you did your adventure, one a pissy war or two, and now you're in one of the 90% of games with no meaningful world war because one faction stomped. Now you either start over or randomly invade a big country, which flies against the CYOA poo poo because why is my democratic danube federation randomly starting hellwars? that's actually by design, as KR is about more limited arena fights like the American Civil War, India bowl, etc etc as opposed to just a straight rehash of reality but with different politics. the problem is, like in DH, a player can deal with their arena pretty handily...
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# ? Apr 4, 2021 19:49 |
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# ? Jun 3, 2024 23:30 |
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I have a dangerous hankering to play Victoria 2, something I haven't done in years. Is there a current gold standard mod?
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# ? Apr 10, 2021 22:55 |
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Farecoal posted:I have a dangerous hankering to play Victoria 2, something I haven't done in years. Is there a current gold standard mod? HPM. Or you could use HFM if you really don't like the idea of anything happening differently than it did in history.
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# ? Apr 10, 2021 23:28 |
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trapped mouse posted:HPM. Thanks. If anybody else goes looking for HPM, it's now updated on Github instead of ModDB
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# ? Apr 10, 2021 23:31 |
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HPM is vanilla+ and quite good. PDM - Divide by Zero is a mod of PDM proper that fixes a lot of the broken poo poo if you want more overhauly and freeform.
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# ? Apr 11, 2021 01:42 |
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I went back and played a couple Vicky 2 campaigns recently and honestly my ideal mod would just have an army template builder and an "expand all everywhere" button for factories and railroads. So much clicking. Edit: on the topic of mods I tried the Victoria 2 Cold War Enhancement Mod. It's ok to mess with for an hour or two, but it commits the chief total overhaul sin of disabling most of the regular UI and having you mainly interact with it through custom events and decisions. The politics also seemed kind of goofy. Some pop types and reforms get swapped out (liberals, anarcho-libs, communists, and fascists get replaced by centrists, liberals, progressives, and "traditionalists"), but most of it seemed to be just surface level changes. Randallteal fucked around with this message at 19:23 on Apr 12, 2021 |
# ? Apr 12, 2021 19:09 |
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Randallteal posted:I went back and played a couple Vicky 2 campaigns recently and honestly my ideal mod would just have an army template builder and an "expand all everywhere" button for factories and railroads. So much clicking. Do you know about shift+click for factories/railroads? It won't expand everything everywhere but it will upgrade all the ones in the state that you click on. And yeah, "click fatigue" (as Paradox likes to call it) is definitely one of the worst parts about going back and playing Vicky 2.
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# ? Apr 12, 2021 20:33 |
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Good luck playing vanilla USA if you dont like clicking. Nothing like getting notices about elections and slavery updates every day.
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# ? Apr 12, 2021 21:03 |
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guys this is really important but i must tell you a backwoods province has discovered the use of dynamite in mining a backwoods province has discovered the use of dynamite in mining a backwoods province has discovered the use of dynamite in mining a backwoods province has discovered the use of dynamite in mining a backwoods province has discovered the use of dynamite in mining a backwoods province has discovered the use of dynamite in mining a backwoods province has discovered the use of dynamite in mining a backwoods province has discovered the use of dynamite in mining a backwoods province has discovered the use of dynamite in mining a backwoods province has discovered the use of dynamite in mining
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# ? Apr 12, 2021 21:33 |
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The original plan for The New Order was to make it as a Vicky 2 mod and it sounds like that went as well as you might expect.
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# ? Apr 12, 2021 21:42 |
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Is vicky 2 the shortest of the current games in ticks/grandcampaign?
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# ? Apr 12, 2021 23:00 |
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Grevlek posted:Is vicky 2 the shortest of the current games in ticks/grandcampaign? I believe so, if I did the math right it's got ~36k ticks and hoi4 has ~100k
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# ? Apr 12, 2021 23:21 |
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Makes sense that it's the only paradox game I've consistently finished Grand Campaigns on then.
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# ? Apr 12, 2021 23:40 |
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Yeah the game feels fast. I blinked and it's the 1860s in my portugal game. Should vicky 3 go to an hourly model?
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# ? Apr 12, 2021 23:43 |
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Pushing back the dates so you can get the latin american revolutions would be cool and helpful. But modeling Napoleonic to WW1 combat seems like a nightmare
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# ? Apr 12, 2021 23:48 |
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Yeah I think you could push the start date back to Waterloo without making things too weird. Making it start at the beginning of the Congress of Vienna is fun to think about, but would probably introduce too much in the way of immediate monumental divergences, plus I don't know how you'd handle Napoleon's Hundred Days in a satisfying way.
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# ? Apr 13, 2021 00:01 |
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I've said it before and I'll say it again: break Vicky in two. A 1760s-1870ish revolution game sort of like CK except you play as a political movement not a dynasty, and then a diplomacy/boat game for 1870ish to 1920ish where you get to play out the world lurching from crisis to crisis until eventually everyone agrees to start machine gunning each other while drowning in mud
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# ? Apr 13, 2021 00:13 |
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Grevlek posted:Yeah the game feels fast. I blinked and it's the 1860s in my portugal game. Real time seconds model.
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# ? Apr 13, 2021 00:16 |
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Isn't the revolutionary era already covered by late game EU4?
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# ? Apr 13, 2021 00:23 |
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VostokProgram posted:Isn't the revolutionary era already covered by late game EU4? If you say so
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# ? Apr 13, 2021 00:28 |
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VostokProgram posted:Isn't the revolutionary era already covered by late game EU4?
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# ? Apr 13, 2021 00:30 |
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Poil posted:How often do people actually see it though? Aachen->Westphalia->Germany->Rev. Germany while staying republic the entire time was easily the most fun game I've had in a while. Wish more games remained fun through revolutions but it really does feel like you have to purposefully gimp yourself to still have things to do by that point.
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# ? Apr 13, 2021 00:45 |
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VostokProgram posted:Isn't the revolutionary era already covered by late game EU4?
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# ? Apr 13, 2021 01:53 |
it's easy, just merge vicky and eu4
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# ? Apr 13, 2021 02:30 |
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Pakled posted:Yeah I think you could push the start date back to Waterloo without making things too weird. Making it start at the beginning of the Congress of Vienna is fun to think about, but would probably introduce too much in the way of immediate monumental divergences, plus I don't know how you'd handle Napoleon's Hundred Days in a satisfying way. Paradox has said they don't like starting campaigns at points where there's potential for wild divergence. You have to account for too many potential branches right off the bat in your event scripting, database inclusion, and mission design. Not to mention it's probably better to give players consistent starts that they can practice and get used to. I feel like Vicky's short campaign is fine. It's actually kind of refreshing having a grand strategy experience where the prospect of finishing a campaign isn't so daunting. If they roll back the start date any, it probably wouldn't be any earlier than 1816. 120 years is a nice number. (I'm not knowledgeable enough to know what kinds of tumultuous events were happening elsewhere in the world at that time, though) Dr. Video Games 0031 fucked around with this message at 02:42 on Apr 13, 2021 |
# ? Apr 13, 2021 02:35 |
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IIRC the reason Vicky starts in 1836 instead of 1837 in the first place is that Johan is a yeehawboo and wanted the Texas independence war to be playable.
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# ? Apr 13, 2021 02:38 |
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He was correct, the old Texas LP got me into the games
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# ? Apr 13, 2021 02:46 |
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Edgar Allen Ho posted:IIRC the reason Vicky starts in 1836 instead of 1837 in the first place is that Johan is a yeehawboo and wanted the Texas independence war to be playable. I had a lot of fun with a Texas game and basically causing North America to be split between four powers by 1936. I thought about turning it into a Hoi game/mod but lost interest because I wanted to have too many things interact with each other.
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# ? Apr 13, 2021 03:30 |
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The big problem with revolutions in Paradox games is that the player should be the first against the wall.
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# ? Apr 13, 2021 03:39 |
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The Paradox Player is a mysterious spirit that infuses/possesses the government. It's like you're the Holy Ghost of a country
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# ? Apr 13, 2021 05:20 |
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It's called the Geist.
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# ? Apr 13, 2021 05:33 |
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Dr. Video Games 0031 posted:Paradox has said they don't like starting campaigns at points where there's potential for wild divergence. You have to account for too many potential branches right off the bat in your event scripting, database inclusion, and mission design. Not to mention it's probably better to give players consistent starts that they can practice and get used to. Alternatively, you can make the start date less of a tabula rasa thing. Like, a 1776 start would have both France and Spain being lined up to join the war against Britain, while France would also be lined up internally to explode unless it got its act together. Given that the French Revolution happened so quickly after the end of the American War of Independence, having it be on track to happen with near certainty unless the player directly attempts to avert it seems absolutely fine. That's THE important event for setting up the next century out of the way, everything else can basically be done with dynamic systems that aren't reliant upon the world being exactly like it was historically. Like, that's how the game should be set up anyway, there's no need to consider branches as long as the game systems are designed to work generally. The Hungarian struggle for a greater say in Austria-Hungary for example, might just as well be a generic feature which could be applied to an intact Sweden-Finland or Denmark-Norway, while Hungary was permanently severed from Austria during the revolutionary wars decades ago.
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# ? Apr 13, 2021 06:19 |
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I don't know about extending the Vicky timeline. The first thirty years or so are already really basic. Before industrializing becomes profitable and most of the political parties appear you're already kind of playing a worse EUIV, just managing clergy and bullying smaller nations / waiting for infamy to tick down. It would be kind of cool to see more of the collapse of the Spanish empire, but then you've got 40-60 years of game time before the industrial revolution happens.
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# ? Apr 13, 2021 06:38 |
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A Buttery Pastry posted:I feel like there are plenty of ways to make this work. For one, given that Victoria focuses far more on ideology, the fact that borders might diverge is not as big a deal as it is in for example EU - as long as ideological development doesn't go off the rails immediately. Having to wait 60+ years before the era of capitalist industrialization really kicks off sounds pretty boring and goes against the point of the game, imo.
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# ? Apr 13, 2021 06:42 |
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Here's my pitch: shorten the Vicky 3 timeline to 1860-1920, add Crusader Kings-style royal family management for all the big dynastic houses in Europe, and any time you accidentally build up too much infamy your relatives all send you condescending letters in the game interface and call you embarrassing nicknames like "Willy". Edit: Oh my god, I can't believe I was listing off the annoying things in the Vicky 2 interface and forgot about the influence system. Probably because I try my best to ignore it outside of peeling other great powers off of uncivs so I can attack them and fulfilling decision requirements for forming Germany / building canals. Fighting the AI for control of a sphereling isn't even hard, but it does suck. Randallteal fucked around with this message at 07:02 on Apr 13, 2021 |
# ? Apr 13, 2021 06:47 |
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Alikchi posted:The Paradox Player is a mysterious spirit that infuses/possesses the government. It's like you're the Holy Ghost of a country One thing that's always kind of bugged me about Vicky 2 is that because of this weird abstraction, there are a bunch of scenarios where you end up acting in ways that contradict what the basic mechanics incentivize you to do - like deliberately losing to rebels so you can swap to communism. I feel like if that's going to be a thing, then it would have made a lot more sense to work like the civil war mechanics where when the rebellion kicks off you have to pick a side, so if you want to go communist you have to take over as the communists and then actually try to win the war, rather than just going "oops I accidentally disbanded all my armies I'm such a klutz please don't take my capital"
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# ? Apr 13, 2021 13:31 |
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Dr. Video Games 0031 posted:Paradox has said they don't like starting campaigns at points where there's potential for wild divergence. Wait, they select for the most boring starts on purpose? Of course they do. I should have known.
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# ? Apr 13, 2021 14:18 |
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KOGAHAZAN!! posted:Wait, they select for the most boring starts on purpose? This is the dumbest take. Of course the game developer wants to put players in a stable position to start the game, in what world is that some strange behaviour?
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# ? Apr 13, 2021 14:45 |
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You can always wait for people to mod the game for earlier starts. I've had a tonne of fun with EU3/4 mods that pull the start date to 1356, but it makes sense for Paradox to want their product that's on storefronts to provide a stable and finetuned vanilla experience. A lot easier to balance things around when you know that in most cases France and the Ottomans are going to grow into the primary mid/late-game bosses.
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# ? Apr 13, 2021 15:15 |
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# ? Jun 3, 2024 23:30 |
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Crossposting this from the curse thread: Retweet to give a mapgame player an aneurysm. Or really anyone with a basic knowledge of geography.
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# ? Apr 15, 2021 03:33 |