Siivola posted:"This sorcery-speed removal is too good." I'm talking about in combination with cartouches, obviously. You can put an unbelievable amount of pressure on your opponent. Glorybringer is a real dumb card and should have been mythic. Even the games I win with it are cheapened by it.
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# ? May 5, 2017 18:58 |
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# ? Jun 6, 2024 15:39 |
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Entropic posted:Huh, I didn't even notice it was Poole. He's got an Island in this set too. I thought they'd basically stopped using him, he's done like 1 other card since Lorwyn.
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# ? May 5, 2017 19:12 |
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Eela6 posted:I'm talking about in combination with cartouches, obviously. You can put an unbelievable amount of pressure on your opponent. I like the idea of the cartouches because it makes auras actually playable by introducing a bunch of concessions towards why auras don't see play (e.g. you get added value both by the card itself and by combining them with trials.)
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# ? May 5, 2017 20:41 |
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This is basically Added Value: The Set. Anyway, I went to FNM to draft tonight and I got whupped after pivoting into three-colour stuff. Highlights included being beaten to death with my own 4/4 first strike lifelinker mummy and a game where I mulled to five, topdecked like a demon to get a 20–1 lead, and then lost. The last game went to time so I scooped it so my opponent could get some credits (I was out already), and he gave me his promo Disintegration in return. Next time I swear I'm forcing something with no green in it.
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# ? May 5, 2017 20:55 |
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Siivola posted:This is basically Added Value: The Set. Um, excuse me, getting something "in return" is a clear violation of the tournament rules, I'm going to need your DCI number. Now, if you had just said he gave it to you after you conceded, then you're good.
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# ? May 5, 2017 21:11 |
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Guess who's walkin' it back!quote:Greetings MTGO Commanders, If only someone could have predicted that people would dislike having a 1v1-focused ban list for a multiplayer format that made virtually every current deck for that format illegal. If only.
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# ? May 5, 2017 21:12 |
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I hope sol ring stays banned, I'm thirsty.
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# ? May 5, 2017 21:15 |
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quote:Please note that Magic Online will not always be able to support every card that is legal in paper Commander ... They just take it as a given. They don't even care that they can't get their act together.
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# ? May 5, 2017 21:17 |
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Lawnie posted:Um, excuse me, getting something "in return" is a clear violation of the tournament rules, I'm going to need your DCI number.
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# ? May 5, 2017 21:18 |
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5-0 in a Comp League Creature (23) 4 Cryptbreaker 4 Diregraf Colossus 4 Dread Wanderer 3 Lord of the Accursed 4 Metallic Mimic 4 Relentless Dead Sorcery (4) 4 Dark Salvation Instant (6) 3 Fatal Push 3 Grasp of Darkness Enchantment (4) 4 Liliana's Mastery Land (23) 20 Swamp 3 Westvale Abbey 60 Cards Sideboard (15) 1 Fatal Push 3 Collective Brutality 2 Dispossess 1 Ob Nixilis Reignited 3 Plague Belcher 2 Scarab Feast 3 Transgress the Mind It's pretty fun, control players lose their poo poo if you land Relentless Dead.
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# ? May 5, 2017 21:19 |
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So wait, there's reasonably competitive mono-black, blue and maybe even red decks going around right now? Is Standard like this after every new set?
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# ? May 5, 2017 21:21 |
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Siivola posted:So wait, there's reasonably competitive mono-black, blue and maybe even red decks going around right now? It's like this in that no one ever knows what's actually competitive in the format until the Pro Tour because the Pros all refuse to show off the decks they think are good in events before the Pro Tour to maintain that ~Competitive Edge~.
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# ? May 5, 2017 21:25 |
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I want to start a Twitter campaign to yell at WotC to print Force and Wasteland in Modern Also to free Stoneforge Mystic
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# ? May 5, 2017 21:34 |
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TheKingofSprings posted:I want to start a Twitter campaign to yell at WotC to print Force and Wasteland in Modern Get enough people with a big with presence in the community and it'll work.
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# ? May 5, 2017 21:37 |
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Magma Spray and Void shatter seem like they should be able to hold zombies back.
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# ? May 5, 2017 21:37 |
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So I mainly played between 97-01 when there were still a lot of MTG listservs discussing deck crafting and theory. This is back when The Dojo was still around and a lot of the content was basically a copy+paste of emails. Anyways, the point is that there was active discussion around building decks. Only been back to MtG for a few weeks now but it seems like many people are just running to sites like Fireball and StarCity and recreating decks card-by-card rather than engaging in discussion. I'm sure this isn't the case and I'm simply not finding the sites that replaced the Dojo in spirit. Where should I go?
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# ? May 5, 2017 21:40 |
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DangerDongs posted:Magma Spray and Void shatter seem like they should be able to hold zombies back. Nah, control is fairly weak to Zombies, especially a resolved Relentless Dead. Sweltering Suns is the card you want to draw there, but even then, its not great when you cast it, and your opponent returns 2 Relentless Dead or a Relentless Dead and a Diregraf Colossus. Having one card that does anything useful against your opponent's deck isn't actually a good thing. Angry Grimace fucked around with this message at 22:02 on May 5, 2017 |
# ? May 5, 2017 21:42 |
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mtgsalvation and mtgthesource are commonly used sites. The latter is generally better for legacy, the former for modern
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# ? May 5, 2017 21:42 |
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Ultima66 posted:It's like this in that no one ever knows what's actually competitive in the format until the Pro Tour because the Pros all refuse to show off the decks they think are good in events before the Pro Tour to maintain that ~Competitive Edge~. Zombies just got so much out of the new set that makes the deck a very good midrange deck. There is a very small chance it could become tier 1, but most likely a very solid 1.5/2 deck that people will enjoy in standard. The removal is pretty great, the zombies are fun, and the deck generates value in creatures pretty reliably. There is also something to be said about the most consistent mana base possible.
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# ? May 5, 2017 21:42 |
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Siivola posted:So wait, there's reasonably competitive mono-black, blue and maybe even red decks going around right now? Before PT and not having any broken decks that stay in rotation it's a lot like this. The first couple of weeks of standard are awesome. If emrakul or cat combo were still around standard would be all people working on those decks and we would see a lot less new ideas going around.
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# ? May 5, 2017 21:43 |
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Sickening posted:Zombies just got so much out of the new set that makes the deck a very good midrange deck. There is a very small chance it could become tier 1, but most likely a very solid 1.5/2 deck that people will enjoy in standard. If the mana was better (particularly if we had something ridiculous like shocklands + checklands circa INN/RTR) I would be almost certain it was a Tier 1 deck because there are plenty of good zombies in white and blue that aren't getting played because having your land base be 23 untapped lands without any drawbacks is better than what you get splashing or playing multiple colors. As for the Secret PT Tech, there is of course the fact that half the field will be on existing decks like Mardu Vehicles anyways because half the field are essentially randos who won a RPTQ and don't have a testing team to try out new decks. Those players probably just show up with an existing deck they know is likely to be competitive because its the correct call. They're just at a supreme disadvantage to the players who have access to weeks off work to play Magic and come up with strategies that screw the existing good decks. The reason you see the same dudes winning all the time isn't just skill, its preparation and access to preparation. I'm still holding out hope they will figure out that the PT being semi-rigged because dudes concede their friends in and then draw their way into the single elim rounds is dumb bullshit. Remove the timer from the last two rounds for all players mathematically eligible for the Top 8, and disallow draws of any kind in those rounds. Yes, it will take 30-40 minutes longer for that day, but who cares - the Top 8 is on a different day anyways. Although, that idea is only necessary because WOTC doesn't have the stones to ban collusion and just say the head judge has discretion to determine if players are colluding to draw into a benefit. Angry Grimace fucked around with this message at 22:00 on May 5, 2017 |
# ? May 5, 2017 21:48 |
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So I did my usual thing for a new set that I like and recently picked up a fatpack. For the most part it was boring stuff, until I got to one pack that had a Nissa as well as an invocation Kefnet the Mindful. I know I shouldn't complain about it since it's still a $35~ card, but it was still a little anticlimactic that it was my blue invocation, and probably the only invocation I'll ever open. It did get me wondering though, should I go ahead and unload them now before they drop? Or do Nissa and/or Kefnet have some sort of untapped potential that might be seen at the Pro Tour? Also for those who are wondering - because I certainly was - the land pack had 20 full art lands and and 60 regular lands. Interestingly, there was also a pack of tokens for seemingly every card in the set that can create/embalm as well as a Gideon emblem. I know BfZ had a full pack of full arts, but I don't remember any other fatpack having all of the tokens for a set. I suppose it's because embalm is such a common mechanic.
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# ? May 5, 2017 21:51 |
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InterrupterJones posted:So I did my usual thing for a new set that I like and recently picked up a fatpack. For the most part it was boring stuff, until I got to one pack that had a Nissa as well as an invocation Kefnet the Mindful. I know I shouldn't complain about it since it's still a $35~ card, but it was still a little anticlimactic that it was my blue invocation, and probably the only invocation I'll ever open. It did get me wondering though, should I go ahead and unload them now before they drop? Or do Nissa and/or Kefnet have some sort of untapped potential that might be seen at the Pro Tour? It's because embalm requires you to have a specific token for everything. The set gets real hosed up in limited if you aren't tracking what is a token and what is a card - most of the time you're just putting it back on the battlefield and that's not particularly clean since you have to exile the tokens. So they gave access to lots of tokens.
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# ? May 5, 2017 21:56 |
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TwistedNails posted:Before PT and not having any broken decks that stay in rotation it's a lot like this. The first couple of weeks of standard are awesome. If emrakul or cat combo were still around standard would be all people working on those decks and we would see a lot less new ideas going around. Now I want five monocoloured Standard decks plus some entirely colourless Inspiring Eldrazi jank.
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# ? May 5, 2017 22:13 |
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Relentless Dead offers some annoying trigger management on MTGO though, especially if two of them die. I blocked a Bloodrage Brawler and a Scrapheap Scrounger with 2 Relentless Dead which made four triggers - I wanted to revive Diregraf Colossus, revive one of the Relentless Dead, and return the other to my hand. You have to manage the stack such that the Diregraf is returned to the battlefield as the last ability put on the stack and the other revive ability targets the Relentless Dead which is not returning to your hand. It sounds simple but its kind of easy to gently caress up. 1) Relentless Dead A Return to Hand ability - (decline) 2) Relentless Dead B Return to Hand abiity (accept and pay) 3) Relentless Dead B's Return to Battlefield ability (targeting Relentless Dead A) 4) Relentless Dead A's Return to Battlefield ability (targeting Diregraf Colossus) It's made harder by the fact that its kind of hard to tell on MTGO which ability comes from which zombie and you have to make sure not to target the wrong one with the wrong ones's ability.
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# ? May 5, 2017 22:25 |
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Just checking, Bontu the Glorified is a bad card, right?
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# ? May 5, 2017 22:27 |
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Alris posted:Just checking, Bontu the Glorified is a bad card, right? It's prob alright in a janky Aristocrats deck.
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# ? May 5, 2017 22:30 |
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You could maybe make her roll with Hidden Stockpile?
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# ? May 5, 2017 22:32 |
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Alris posted:Just checking, Bontu the Glorified is a bad card, right? Bontu is not all that bad in multiplayer EDH I guess
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# ? May 5, 2017 22:41 |
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Does anyone remember the name of the Magic pro documentary made a year or so ago?
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# ? May 5, 2017 22:51 |
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This one? https://www.youtube.com/watch?v=tCm-rRUwNGk
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# ? May 5, 2017 22:53 |
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Haha. Fatal Push is an $8 uncommon in a currently printed set.
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# ? May 5, 2017 23:30 |
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Can anyone tell me what set the opponents foil swamps are from in this first game? The foil swamps with the Japanese text on the gravestones. What set were those swamps from? https://youtu.be/2LGv96HG8IA?t=31
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# ? May 5, 2017 23:40 |
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Subways Jared posted:Can anyone tell me what set the opponents foil swamps are from in this first game? The foil swamps with the Japanese text on the gravestones. What set were those swamps from? Judging by the set symbol, it's possible they're online-only promos
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# ? May 5, 2017 23:42 |
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Angry Grimace posted:If the mana was better (particularly if we had something ridiculous like shocklands + checklands circa INN/RTR) I would be almost certain it was a Tier 1 deck because there are plenty of good zombies in white and blue that aren't getting played because having your land base be 23 untapped lands without any drawbacks is better than what you get splashing or playing multiple colors. This is pretty dead on in terms of preparation for the PT. If you're a group of newbies, it can be hard to understand and thoroughly test with teams. When I went (PT Theros) I tried to test newer mechanics but my team was deadset on some horrible Mardu Control deck. Didn't surprise me that our lack of testing new cards led us to get creamed by devotion strategies that we didn't even think of. But like you said, when you have preparation and access to all the cards it's pretty easy. One thing I want to emphasize though is the "Isn't just skill". I won a random RPTQ like you said, and can generally acknowledge that I had a much lower amount of skill than other players. However, everyone is generally very equal in terms of skill since no one really makes a mistake. When you play versus pros, and no mistakes are made, it honestly just comes down to who is luckier a lot of the time. I made day two and played all 16 rounds, and I would say about 1/4 of my matches had actual games of magic where I felt like I could influence the game rather than just smashing cards in swingy games and hoping to draw better than my opponent.
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# ? May 5, 2017 23:45 |
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Subways Jared posted:Can anyone tell me what set the opponents foil swamps are from in this first game? The foil swamps with the Japanese text on the gravestones. What set were those swamps from? Hard to tell from the small size but is it this? http://shop.tcgplayer.com/magic/apac-lands/swamp-blue-pack-spears?partner=mtgtcg
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# ? May 5, 2017 23:46 |
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http://magiccards.info/apac/en/10.html Looks like it's from 'Asia Pacific Land Program'.
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# ? May 5, 2017 23:47 |
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Subways Jared posted:Can anyone tell me what set the opponents foil swamps are from in this first game? The foil swamps with the Japanese text on the gravestones. What set were those swamps from? http://magiccards.info/apac/en/10.html APAC lands. Not in foil in paper, very expensive. drat beaten alot GoutPatrol fucked around with this message at 23:50 on May 5, 2017 |
# ? May 5, 2017 23:47 |
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Subways Jared posted:Can anyone tell me what set the opponents foil swamps are from in this first game? The foil swamps with the Japanese text on the gravestones. What set were those swamps from? Foil online promo version of the APAC blue swamp. http://shop.tcgplayer.com/magic/apac-lands/swamp-blue-pack-spears?partner=mtgtcg
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# ? May 5, 2017 23:49 |
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# ? Jun 6, 2024 15:39 |
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Chill la Chill posted:Does anyone remember the name of the Magic pro documentary made a year or so ago? Enter the Battlefield? That's a continuing series on youtube.
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# ? May 5, 2017 23:54 |