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Segmentation Fault
Jun 7, 2012
Shoehorning in modern effects into old fps games will never not be ugly

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Diabetes Forecast
Aug 13, 2008

Droopy Only
on that note:



HOW IS THIS QUAKE 1???

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Wamdoodle posted:

Kids are stupid and have no taste though. I used to be one so I should know.

They just don't have awesome parents. My dad introduced me to Wolfenstein 3D, Doom/II, and Diablo when they first came out. They bought me Duke 3D: Atomic Edition because I did good on an elementary school project, for gently caress's sake.

Basically what I'm saying is that parenting is a dying skill. Kids need more Doom, not less.

laserghost
Feb 12, 2014

trust me, I'm a cat.

Mak0rz posted:

My favorite thing about Painkiller's soundtrack is that the main theme is sung by Polish Ozzy Osbourne.

https://www.youtube.com/watch?v=weypUIJHhwM

Mech is a legitimately good band, with roots in late 70's prog rock, but nowadays they play straight-up heavy metal with some seriously meaty guitar riffs. They recorded for PK more than this song, though - most of the "battle" music in levels is their job. On the other hand, Scorpik's ambient pieces are also worth a listen outside of game.

Good to see some Blake Stone love. It's the first FPP game I've played, and I still come back to it now and then, recently thanks to sourceport (which was fixed, btw). For Wolf3d-based game, it has some really great ideas and features, and the visuals are really unique, with a lot of pastel colors. The maps are also better thought-out, and easier to manouver through than most of the stock Wolf3d ones.
Now I'm playing Planet Strike on 4th difficulty level, and the game doesn't gently caress around anymore. Not only there are twice as many enemies, every alien egg/container will break, every suspicious column/monument will morph into monster, and the turrets have insane aim - now some of the secret areas will have Star/Alien Troopers, and sometimes 5 or 6 of them. And if that wasn't enough, now you seriously need to scavenger for ammo, food tokens and medkits on previous floors/levels.
One of my favourite tricks is how you can get Assault Rifle/Plasma Discharge Unit on the very first level - you need to find a secret area, then another secret room within and lure the Star Trooper inside into one of the electric bareers :black101:

laserghost fucked around with this message at 05:59 on Aug 10, 2015

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies

Colon Semicolon posted:

on that note:



HOW IS THIS QUAKE 1???
The same way Putrefier is somehow Doom - source port magickry.

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

Cream-of-Plenty posted:

They just don't have awesome parents. My dad introduced me to Wolfenstein 3D, Doom/II, and Diablo when they first came out. They bought me Duke 3D: Atomic Edition because I did good on an elementary school project, for gently caress's sake.

Basically what I'm saying is that parenting is a dying skill. Kids need more Doom, not less.

I had to find Doom myself. WTF mom and dad!? Well, mom got me access to a computer so I could find it. I'll let it slide. For now...

catlord
Mar 22, 2009

What's on your mind, Axa?

Colon Semicolon posted:

on that note:



HOW IS THIS QUAKE 1???

What's the map?

Cream-of-Plenty posted:

They just don't have awesome parents. My dad introduced me to Wolfenstein 3D, Doom/II, and Diablo when they first came out. They bought me Duke 3D: Atomic Edition because I did good on an elementary school project, for gently caress's sake.

Basically what I'm saying is that parenting is a dying skill. Kids need more Doom, not less.

I was aware of Doom, when I was little my dad had the shareware version, but he didn't play many FPS's (he's more of an RPG guy), so I have more memories of him playing Half-Life (mostly Baldur's Gate though). However, my mum was very much against violence, so no violent cartoons (missed awesome stuff like Batman The Animated Series), no waterguns (but that meant that during water fights I got to use the hose though, not all bad) and, of course, no FPS's. There were a few sorta edge cases, I played Wing Commander, though she kinda objected to that too, and I guess Descent was close enough to a flight-sim like WC that my dad was able to let me play, but my mum finally let my dad be the one to decide what games I could play when I was 16 because she had no idea what she was doing. She's not a gamer, and I guess she thought we were all joking when we said that my little brother playing Halo was something she'd not be fond of? Either way, it was only the that I was free to play all the FPS's I missed when I was growing up.

Diabetes Forecast
Aug 13, 2008

Droopy Only

catlord posted:

What's the map?

Apparently it's a screenshot from a WIP map by Necros. I'm just rather flabbergasted by just how far the engine can be pushed these days with the new tools people have.

closeted republican
Sep 9, 2005
It's really impressive what people have managed to get out of the Quake 1 engine. It reminds me of Unreal Engine 1 in that there's a lot of potential in the engine untapped in most of the games that used it back in the day.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


It's mostly to do with the fact that we've got exponentially more processing power to play with now, so these old engines can be brute forced into doing things they were never originally intended to do.

Quake's original system requirements were a 75MHz Pentium with 8MB RAM. Considering that my decidedly average PC has a 6-core 3.2GHz CPU, 16GB RAM (2000x the original requirement!) and an 11th-generation Geforce card, it's no surprise that we can twist these relatively simple graphics engines to push a much larger amount of polygons and effects on modern hardware.

KozmoNaut fucked around with this message at 10:06 on Aug 10, 2015

Szymanski
Jul 31, 2005

You down with OCP?
Sugartime Jones

doom_txtl posted:

Did you seriously just equate mapping for the vanilla engine to competing in the Special Olympics?

Deep down I always knew it to be true

The Kins
Oct 2, 2004

Szymanski posted:

Deep down I always knew it to be true
Maybe if you're using DeePsea.

david_a
Apr 24, 2010




Megamarm

KozmoNaut posted:

It's mostly to do with the fact that we've got exponentially more processing power to play with now, so these old engines can be brute forced into doing things they were never originally intended to do.

Quake's original system requirements were a 75MHz Pentium with 8MB RAM. Considering that my decidedly average PC has a 6-core 3.2GHz CPU, 16GB RAM (2000x the original requirement!) and an 11th-generation Geforce card, it's no surprise that we can twist these relatively simple graphics engines to push a much larger amount of polygons and effects on modern hardware.
"Brute forced" is the correct term because these engines don't do a great job of utilizing modern hardware. They rely on the CPU much more than modern games since GPUs back then were too crude to do much on their own. For example, GZDoom performance falls apart on complicated geometry since Doom's data structures and rendering techniques were never intended for anything like modern geometry. The various Quake engines suffer from the same problems to various extents.

Woolie Wool
Jun 2, 2006


KozmoNaut posted:

It's mostly to do with the fact that we've got exponentially more processing power to play with now, so these old engines can be brute forced into doing things they were never originally intended to do.

Quake's original system requirements were a 75MHz Pentium with 8MB RAM. Considering that my decidedly average PC has a 6-core 3.2GHz CPU, 16GB RAM (2000x the original requirement!) and an 11th-generation Geforce card, it's no surprise that we can twist these relatively simple graphics engines to push a much larger amount of polygons and effects on modern hardware.

The demo could be made to run on a 486 DX2/66. It didn't run well but it ran.

david_a posted:

"Brute forced" is the correct term because these engines don't do a great job of utilizing modern hardware. They rely on the CPU much more than modern games since GPUs back then were too crude to do much on their own. For example, GZDoom performance falls apart on complicated geometry since Doom's data structures and rendering techniques were never intended for anything like modern geometry. The various Quake engines suffer from the same problems to various extents.

Doom and the original Quake was made for computers without GPUs and make no use of the GPU whatsoever in their vanilla engines.

david_a
Apr 24, 2010




Megamarm

Woolie Wool posted:

Doom and the original Quake was made for computers without GPUs and make no use of the GPU whatsoever in their vanilla engines.
Yes? The term "GPU" didn't even come around until the first GeForce 256 card in 1999. The point is that modern game engines are written from the ground-up to feed data into the GPU as fast as possible. Old engines organize data in ways that make this extremely cumbersome. Hence the reason why "brute forced" is an appropriate term since these engines don't exactly take full advantage of modern hardware.

my bony fealty
Oct 1, 2008

I went to visit my cousins a few weeks ago and was thrilled to see that my 9 year old cousin-once-removed plays Doom with his dad. It's the XBLA version, but still warmed my heart and I related how my dad raised me playing Doom as well. Cousin said he likes it since it's so cartoony and goofy compared to modern shooter games, so he feels fine about his kid playing it. Funny how times have changed. The kid was good too...outfragged me a few times in deathmatch, although I blamed it on my unfamiliarity with playing Doom with an Xbox controller.

heard u like girls
Mar 25, 2013

my bony fealty posted:

I went to visit my cousins a few weeks ago and was thrilled to see that my 9 year old cousin-once-removed plays Doom with his dad. It's the XBLA version, but still warmed my heart and I related how my dad raised me playing Doom as well. Cousin said he likes it since it's so cartoony and goofy compared to modern shooter games, so he feels fine about his kid playing it. Funny how times have changed. The kid was good too...outfragged me a few times in deathmatch, although I blamed it on my unfamiliarity with playing Doom with an Xbox controller.

This warms my heart

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Linguica posted:

lol



The official Doom 1 strategy guide is actually quite good, but the Doom 2 one was written by a different person has a lot of weird filler, like the aforementioned "irl infantry tactics" chapter.

Wamdoodle posted:

The only one I didn't have is that hacker's guide :)

The only one I don't have is the programming gurus :)

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Colon Semicolon posted:

on that note:



HOW IS THIS QUAKE 1???

:stare: Sweet jesus.

Mak0rz
Aug 2, 2008

😎🐗🚬

my bony fealty posted:

I went to visit my cousins a few weeks ago and was thrilled to see that my 9 year old cousin-once-removed plays Doom with his dad. It's the XBLA version, but still warmed my heart and I related how my dad raised me playing Doom as well. Cousin said he likes it since it's so cartoony and goofy compared to modern shooter games, so he feels fine about his kid playing it. Funny how times have changed. The kid was good too...outfragged me a few times in deathmatch, although I blamed it on my unfamiliarity with playing Doom with an Xbox controller.

IIRC aside from a few bugs the 360 port is fairly vanilla-faithful. XBLA version with a controller is probably the closest you'll get a kid these days to playing OG DOS Doom with keyboard only.

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies
I wouldn't call the 360 games keyboard-only, given you can easily strafe and turn at the same time, akin to using mouselook.

I mean, yeah, you can't look up/down, but that's more dependent on your source port than being a keyboard-only thing.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Mak0rz posted:

IIRC aside from a few bugs the 360 port is fairly vanilla-faithful. XBLA version with a controller is probably the closest you'll get a kid these days to playing OG DOS Doom with keyboard only.

I can confirm that the XBLA port rocks all sorts of socks, Doom 2 as well. Splitscreen and everything.

Mak0rz
Aug 2, 2008

😎🐗🚬

Shadow Hog posted:

I wouldn't call the 360 games keyboard-only, given you can easily strafe and turn at the same time, akin to using mouselook.

I mean, yeah, you can't look up/down, but that's more dependent on your source port than being a keyboard-only thing.

*holds the joystick to the side and waits 15 seconds for doomguy to turn around* yes this is much more like mouselook than keyboard only

My point was that controllers are more restrictive than keyboard+mouse in terms of movement. They also come with the added handicap of having to scroll through your weapon slots.

Regardless:

Rupert Buttermilk posted:

I can confirm that the XBLA port rocks all sorts of socks, Doom 2 as well. Splitscreen and everything.

PornHub Flash Man knows what's up.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Mak0rz posted:

PornHub Flash Man knows what's up.

Hahaha, did I mention that here, or do we post in the same threads?

EDIT: Oh, well, there you go. vvv

Rupert Buttermilk fucked around with this message at 19:16 on Aug 10, 2015

Mak0rz
Aug 2, 2008

😎🐗🚬

Rupert Buttermilk posted:

Hahaha, did I mention that here, or do we post in the same threads?

Yes to both.

Rupert Buttermilk posted:

I work for Pornhub, but it was during my lunch break.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch

Mak0rz posted:

*holds the joystick to the side and waits 15 seconds for doomguy to turn around* yes this is much more like mouselook than keyboard only

My point was that controllers are more restrictive than keyboard+mouse in terms of movement. They also come with the added handicap of having to scroll through your weapon slots.

Regardless:


PornHub Flash Man knows what's up.

Been a while since I've played it but I'm pretty sure you could adjust turn speed? Having to cycle through weapons does kinda suck though.

XBLA/BFG editions were fun to play with a controller. I wish GZDoom wasn't so wonky with its support.

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies
I'm pretty sure I recall turn-speed being adjustable - and really, why wouldn't you have it up high? Obviously it wouldn't be mouse-look fast, but it's still faster than keyboard-turning.

Also, I recall Doom 2's port not forcing you to cycle through the entire weapon set, but rather that they assigned certain weapon types to directions on the DPad - like, press Up once for shotgun, Up twice for SSG, etc. Doom [1] definitely had you cycle through everything, though, which was pretty awful, yes.

One complaint I recall having is that you couldn't turn Autorun on, but had to keep LT held down the entire time, which was a tad annoying.

Linguica
Jul 13, 2000
You're already dead

Shadow Hog posted:

One complaint I recall having is that you couldn't turn Autorun on, but had to keep LT held down the entire time, which was a tad annoying.
Just edit default.cfg and change joyb_speed to 29 duh

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Shadow Hog posted:

One complaint I recall having is that you couldn't turn Autorun on, but had to keep LT held down the entire time, which was a tad annoying.

I don't remember having any trouble with running. I'm fairly certain that there was an autorun option.

SPACE HOMOS
Jan 12, 2005

Woolie Wool posted:

Attention Quake video authors:

I sometimes use Quake videos as a way of introducing Quake to people. I would appreciate it if you could make videos that could show Quake in a more positive light for people who play the game. That means videos that:

- Have correct gamma so they're not washed out and gray. I know some of you are scawed of the dark but overdone gamma doesn't actually make it easier to see.
- Don't have saturation turned up to a ridiculous level
- Have the music on
- Don't use Epsilon, or rtlights, or lovely particle effects that look like they came out of a really terrible Quake III mod
- Aren't fuzzy and blurry. This is 2014, we have decent capture software available for free, use it.

I don't know why but even if you have normal gamma and record raw video (like FRAPS) then upload to youtube, youtube will still gently caress up the gamma. I re-uploaded Quake Done Quick after recording it with FRAPS and Quakespasm but on youtube the colors come out hosed up.

Also, how do you introduce people to quake today? Newer gamers seem to hate KB+M and think anything old is for gorgnards. I still play Q1 and quakelive duels and no one I know likes to do that.

Linguica
Jul 13, 2000
You're already dead

For ages I have looked for a proper tutorial on what exactly Youtube does to gamma / colors, which is especially noticeable in video games and such. It would be great if someone did, like, empirical testing, and then wrote an avisynth script or whatever that would mess with a video's colors in such a way that Youtube's secondary level of messing with it would end up changing it back to the original image.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
Might wanna take a look through doom9. I'm not guaranteeing anything but if anyone would have that kinda into it'd be them.

my bony fealty
Oct 1, 2008

Mak0rz posted:

IIRC aside from a few bugs the 360 port is fairly vanilla-faithful. XBLA version with a controller is probably the closest you'll get a kid these days to playing OG DOS Doom with keyboard only.

Oh yeah, I was impressed with how the game played and surprised that it actually felt really natural with the controller. No Rest for the Living is pretty great too.

It would be amazing if they could open up XBLA to include custom content for Doom II, my cousins like to play co-op but they've gotten pretty tired of the levels by now. If only you could access a wad library and download Scythe or something...open up console Doom to the endless entertainment that PC Doom can provide.

laserghost
Feb 12, 2014

trust me, I'm a cat.

The Kins posted:

Guillermus posted:


That's awesome, I'd play a Mario Kart but with Doom characters
There's been a few attempts at that, but they always get derailed by the damnest things.

Bringing this up back from like 4 pages ago, but today I've found this:

https://www.youtube.com/watch?v=o-9XltsCZeg

http://forum.zdoom.org/viewtopic.php?f=19&t=46324

Too bad the last post in that thread was year ago. Woolie Wool, do you perchance know anything more?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

laserghost posted:


Bringing this up back from like 4 pages ago, but today I've found this:

https://www.youtube.com/watch?v=o-9XltsCZeg

http://forum.zdoom.org/viewtopic.php?f=19&t=46324

Too bad the last post in that thread was year ago. Woolie Wool, do you perchance know anything more?

I really like that MAP01 circuit they made. Pretty dang cool, although the camera lagging constantly fucks the whole thing up.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


Zaphod42 posted:

I really like that MAP01 circuit they made. Pretty dang cool, although the camera lagging constantly fucks the whole thing up.

It seems to happen whenever the noclipped camera goes inside a wall, it looks like it gets left behind.

I'm sure a bit of collision detection would clear that right up.

closeted republican
Sep 9, 2005

SPACE HOMOS posted:

I don't know why but even if you have normal gamma and record raw video (like FRAPS) then upload to youtube, youtube will still gently caress up the gamma. I re-uploaded Quake Done Quick after recording it with FRAPS and Quakespasm but on youtube the colors come out hosed up.

Also, how do you introduce people to quake today? Newer gamers seem to hate KB+M and think anything old is for gorgnards. I still play Q1 and quakelive duels and no one I know likes to do that.

Darkplaces with graphical options turned up, high-res textures, and a controller might work the best. Still, using a controller defeats the point of some of Q1's gameplay because the techniques that make Q1 stand out would either be impossible or very, very difficult to do with a controller. The only MP a controller-user could play is against low-level bots from the 90s. Frogbots and Frikbots could wipe the floor with a controller user, no matter the difficulty.

Vanilla Q3's a bit slower than Q1, but I can't imagine a controller-user surviving against anything stronger than, at best, HMP-level bots, much less actually playing well online. I don't think Q3 has any major graphical enhancement packs, so you gotta hope they can stomach cutting edge late 1999 graphics.

RyokoTK
Feb 12, 2012

I am cool.
Quake 3 looks pretty good imo.

cis_eraser_420
Mar 1, 2013

my bony fealty posted:

I went to visit my cousins a few weeks ago and was thrilled to see that my 9 year old cousin-once-removed plays Doom with his dad. It's the XBLA version, but still warmed my heart and I related how my dad raised me playing Doom as well. Cousin said he likes it since it's so cartoony and goofy compared to modern shooter games, so he feels fine about his kid playing it. Funny how times have changed. The kid was good too...outfragged me a few times in deathmatch, although I blamed it on my unfamiliarity with playing Doom with an Xbox controller.

Doom is forever :unsmith:

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girth brooks part 2
Sep 6, 2011

Bush did 911
Fun Shoe
The XBLA version of Duke3D is pretty neat if only for the save system. Instead of just save/load you rewind your game and pick back up whenever you want. Kind of a clever away to get around not having a quicksave, and it makes the game feel a bit like Duke of Persia or something.

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