Shoehorning in modern effects into old fps games will never not be ugly
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# ? Aug 10, 2015 04:46 |
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# ? May 29, 2024 04:37 |
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on that note: HOW IS THIS QUAKE 1???
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# ? Aug 10, 2015 05:16 |
Wamdoodle posted:Kids are stupid and have no taste though. I used to be one so I should know. They just don't have awesome parents. My dad introduced me to Wolfenstein 3D, Doom/II, and Diablo when they first came out. They bought me Duke 3D: Atomic Edition because I did good on an elementary school project, for gently caress's sake. Basically what I'm saying is that parenting is a dying skill. Kids need more Doom, not less.
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# ? Aug 10, 2015 05:21 |
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Mak0rz posted:My favorite thing about Painkiller's soundtrack is that the main theme is sung by Polish Ozzy Osbourne. Mech is a legitimately good band, with roots in late 70's prog rock, but nowadays they play straight-up heavy metal with some seriously meaty guitar riffs. They recorded for PK more than this song, though - most of the "battle" music in levels is their job. On the other hand, Scorpik's ambient pieces are also worth a listen outside of game. Good to see some Blake Stone love. It's the first FPP game I've played, and I still come back to it now and then, recently thanks to sourceport (which was fixed, btw). For Wolf3d-based game, it has some really great ideas and features, and the visuals are really unique, with a lot of pastel colors. The maps are also better thought-out, and easier to manouver through than most of the stock Wolf3d ones. Now I'm playing Planet Strike on 4th difficulty level, and the game doesn't gently caress around anymore. Not only there are twice as many enemies, every alien egg/container will break, every suspicious column/monument will morph into monster, and the turrets have insane aim - now some of the secret areas will have Star/Alien Troopers, and sometimes 5 or 6 of them. And if that wasn't enough, now you seriously need to scavenger for ammo, food tokens and medkits on previous floors/levels. One of my favourite tricks is how you can get Assault Rifle/Plasma Discharge Unit on the very first level - you need to find a secret area, then another secret room within and lure the Star Trooper inside into one of the electric bareers laserghost fucked around with this message at 05:59 on Aug 10, 2015 |
# ? Aug 10, 2015 05:53 |
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Colon Semicolon posted:on that note:
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# ? Aug 10, 2015 06:52 |
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Cream-of-Plenty posted:They just don't have awesome parents. My dad introduced me to Wolfenstein 3D, Doom/II, and Diablo when they first came out. They bought me Duke 3D: Atomic Edition because I did good on an elementary school project, for gently caress's sake. I had to find Doom myself. WTF mom and dad!? Well, mom got me access to a computer so I could find it. I'll let it slide. For now...
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# ? Aug 10, 2015 07:22 |
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Colon Semicolon posted:on that note: What's the map? Cream-of-Plenty posted:They just don't have awesome parents. My dad introduced me to Wolfenstein 3D, Doom/II, and Diablo when they first came out. They bought me Duke 3D: Atomic Edition because I did good on an elementary school project, for gently caress's sake. I was aware of Doom, when I was little my dad had the shareware version, but he didn't play many FPS's (he's more of an RPG guy), so I have more memories of him playing Half-Life (mostly Baldur's Gate though). However, my mum was very much against violence, so no violent cartoons (missed awesome stuff like Batman The Animated Series), no waterguns (but that meant that during water fights I got to use the hose though, not all bad) and, of course, no FPS's. There were a few sorta edge cases, I played Wing Commander, though she kinda objected to that too, and I guess Descent was close enough to a flight-sim like WC that my dad was able to let me play, but my mum finally let my dad be the one to decide what games I could play when I was 16 because she had no idea what she was doing. She's not a gamer, and I guess she thought we were all joking when we said that my little brother playing Halo was something she'd not be fond of? Either way, it was only the that I was free to play all the FPS's I missed when I was growing up.
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# ? Aug 10, 2015 07:36 |
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catlord posted:What's the map? Apparently it's a screenshot from a WIP map by Necros. I'm just rather flabbergasted by just how far the engine can be pushed these days with the new tools people have.
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# ? Aug 10, 2015 07:43 |
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It's really impressive what people have managed to get out of the Quake 1 engine. It reminds me of Unreal Engine 1 in that there's a lot of potential in the engine untapped in most of the games that used it back in the day.
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# ? Aug 10, 2015 08:59 |
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It's mostly to do with the fact that we've got exponentially more processing power to play with now, so these old engines can be brute forced into doing things they were never originally intended to do. Quake's original system requirements were a 75MHz Pentium with 8MB RAM. Considering that my decidedly average PC has a 6-core 3.2GHz CPU, 16GB RAM (2000x the original requirement!) and an 11th-generation Geforce card, it's no surprise that we can twist these relatively simple graphics engines to push a much larger amount of polygons and effects on modern hardware. KozmoNaut fucked around with this message at 10:06 on Aug 10, 2015 |
# ? Aug 10, 2015 10:03 |
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doom_txtl posted:Did you seriously just equate mapping for the vanilla engine to competing in the Special Olympics? Deep down I always knew it to be true
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# ? Aug 10, 2015 13:00 |
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Szymanski posted:Deep down I always knew it to be true
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# ? Aug 10, 2015 13:25 |
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KozmoNaut posted:It's mostly to do with the fact that we've got exponentially more processing power to play with now, so these old engines can be brute forced into doing things they were never originally intended to do.
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# ? Aug 10, 2015 14:43 |
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KozmoNaut posted:It's mostly to do with the fact that we've got exponentially more processing power to play with now, so these old engines can be brute forced into doing things they were never originally intended to do. The demo could be made to run on a 486 DX2/66. It didn't run well but it ran. david_a posted:"Brute forced" is the correct term because these engines don't do a great job of utilizing modern hardware. They rely on the CPU much more than modern games since GPUs back then were too crude to do much on their own. For example, GZDoom performance falls apart on complicated geometry since Doom's data structures and rendering techniques were never intended for anything like modern geometry. The various Quake engines suffer from the same problems to various extents. Doom and the original Quake was made for computers without GPUs and make no use of the GPU whatsoever in their vanilla engines.
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# ? Aug 10, 2015 14:43 |
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Woolie Wool posted:Doom and the original Quake was made for computers without GPUs and make no use of the GPU whatsoever in their vanilla engines.
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# ? Aug 10, 2015 15:48 |
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I went to visit my cousins a few weeks ago and was thrilled to see that my 9 year old cousin-once-removed plays Doom with his dad. It's the XBLA version, but still warmed my heart and I related how my dad raised me playing Doom as well. Cousin said he likes it since it's so cartoony and goofy compared to modern shooter games, so he feels fine about his kid playing it. Funny how times have changed. The kid was good too...outfragged me a few times in deathmatch, although I blamed it on my unfamiliarity with playing Doom with an Xbox controller.
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# ? Aug 10, 2015 15:49 |
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my bony fealty posted:I went to visit my cousins a few weeks ago and was thrilled to see that my 9 year old cousin-once-removed plays Doom with his dad. It's the XBLA version, but still warmed my heart and I related how my dad raised me playing Doom as well. Cousin said he likes it since it's so cartoony and goofy compared to modern shooter games, so he feels fine about his kid playing it. Funny how times have changed. The kid was good too...outfragged me a few times in deathmatch, although I blamed it on my unfamiliarity with playing Doom with an Xbox controller. This warms my heart
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# ? Aug 10, 2015 16:57 |
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Linguica posted:lol Wamdoodle posted:The only one I didn't have is that hacker's guide The only one I don't have is the programming gurus
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# ? Aug 10, 2015 17:17 |
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Colon Semicolon posted:on that note: Sweet jesus.
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# ? Aug 10, 2015 17:21 |
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my bony fealty posted:I went to visit my cousins a few weeks ago and was thrilled to see that my 9 year old cousin-once-removed plays Doom with his dad. It's the XBLA version, but still warmed my heart and I related how my dad raised me playing Doom as well. Cousin said he likes it since it's so cartoony and goofy compared to modern shooter games, so he feels fine about his kid playing it. Funny how times have changed. The kid was good too...outfragged me a few times in deathmatch, although I blamed it on my unfamiliarity with playing Doom with an Xbox controller. IIRC aside from a few bugs the 360 port is fairly vanilla-faithful. XBLA version with a controller is probably the closest you'll get a kid these days to playing OG DOS Doom with keyboard only.
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# ? Aug 10, 2015 18:27 |
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I wouldn't call the 360 games keyboard-only, given you can easily strafe and turn at the same time, akin to using mouselook. I mean, yeah, you can't look up/down, but that's more dependent on your source port than being a keyboard-only thing.
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# ? Aug 10, 2015 18:44 |
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Mak0rz posted:IIRC aside from a few bugs the 360 port is fairly vanilla-faithful. XBLA version with a controller is probably the closest you'll get a kid these days to playing OG DOS Doom with keyboard only. I can confirm that the XBLA port rocks all sorts of socks, Doom 2 as well. Splitscreen and everything.
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# ? Aug 10, 2015 18:52 |
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Shadow Hog posted:I wouldn't call the 360 games keyboard-only, given you can easily strafe and turn at the same time, akin to using mouselook. *holds the joystick to the side and waits 15 seconds for doomguy to turn around* yes this is much more like mouselook than keyboard only My point was that controllers are more restrictive than keyboard+mouse in terms of movement. They also come with the added handicap of having to scroll through your weapon slots. Regardless: Rupert Buttermilk posted:I can confirm that the XBLA port rocks all sorts of socks, Doom 2 as well. Splitscreen and everything. PornHub Flash Man knows what's up.
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# ? Aug 10, 2015 18:57 |
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Mak0rz posted:PornHub Flash Man knows what's up. Hahaha, did I mention that here, or do we post in the same threads? EDIT: Oh, well, there you go. vvv Rupert Buttermilk fucked around with this message at 19:16 on Aug 10, 2015 |
# ? Aug 10, 2015 19:05 |
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Rupert Buttermilk posted:Hahaha, did I mention that here, or do we post in the same threads? Yes to both. Rupert Buttermilk posted:I work for Pornhub, but it was during my lunch break.
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# ? Aug 10, 2015 19:09 |
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Mak0rz posted:*holds the joystick to the side and waits 15 seconds for doomguy to turn around* yes this is much more like mouselook than keyboard only Been a while since I've played it but I'm pretty sure you could adjust turn speed? Having to cycle through weapons does kinda suck though. XBLA/BFG editions were fun to play with a controller. I wish GZDoom wasn't so wonky with its support.
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# ? Aug 10, 2015 19:18 |
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I'm pretty sure I recall turn-speed being adjustable - and really, why wouldn't you have it up high? Obviously it wouldn't be mouse-look fast, but it's still faster than keyboard-turning. Also, I recall Doom 2's port not forcing you to cycle through the entire weapon set, but rather that they assigned certain weapon types to directions on the DPad - like, press Up once for shotgun, Up twice for SSG, etc. Doom [1] definitely had you cycle through everything, though, which was pretty awful, yes. One complaint I recall having is that you couldn't turn Autorun on, but had to keep LT held down the entire time, which was a tad annoying.
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# ? Aug 10, 2015 19:27 |
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Shadow Hog posted:One complaint I recall having is that you couldn't turn Autorun on, but had to keep LT held down the entire time, which was a tad annoying.
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# ? Aug 10, 2015 19:39 |
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Shadow Hog posted:One complaint I recall having is that you couldn't turn Autorun on, but had to keep LT held down the entire time, which was a tad annoying. I don't remember having any trouble with running. I'm fairly certain that there was an autorun option.
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# ? Aug 10, 2015 19:44 |
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Woolie Wool posted:Attention Quake video authors: I don't know why but even if you have normal gamma and record raw video (like FRAPS) then upload to youtube, youtube will still gently caress up the gamma. I re-uploaded Quake Done Quick after recording it with FRAPS and Quakespasm but on youtube the colors come out hosed up. Also, how do you introduce people to quake today? Newer gamers seem to hate KB+M and think anything old is for gorgnards. I still play Q1 and quakelive duels and no one I know likes to do that.
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# ? Aug 10, 2015 19:44 |
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For ages I have looked for a proper tutorial on what exactly Youtube does to gamma / colors, which is especially noticeable in video games and such. It would be great if someone did, like, empirical testing, and then wrote an avisynth script or whatever that would mess with a video's colors in such a way that Youtube's secondary level of messing with it would end up changing it back to the original image.
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# ? Aug 10, 2015 19:51 |
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Might wanna take a look through doom9. I'm not guaranteeing anything but if anyone would have that kinda into it'd be them.
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# ? Aug 10, 2015 19:55 |
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Mak0rz posted:IIRC aside from a few bugs the 360 port is fairly vanilla-faithful. XBLA version with a controller is probably the closest you'll get a kid these days to playing OG DOS Doom with keyboard only. Oh yeah, I was impressed with how the game played and surprised that it actually felt really natural with the controller. No Rest for the Living is pretty great too. It would be amazing if they could open up XBLA to include custom content for Doom II, my cousins like to play co-op but they've gotten pretty tired of the levels by now. If only you could access a wad library and download Scythe or something...open up console Doom to the endless entertainment that PC Doom can provide.
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# ? Aug 10, 2015 20:39 |
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The Kins posted:
Bringing this up back from like 4 pages ago, but today I've found this: https://www.youtube.com/watch?v=o-9XltsCZeg http://forum.zdoom.org/viewtopic.php?f=19&t=46324 Too bad the last post in that thread was year ago. Woolie Wool, do you perchance know anything more?
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# ? Aug 10, 2015 21:07 |
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laserghost posted:
I really like that MAP01 circuit they made. Pretty dang cool, although the camera lagging constantly fucks the whole thing up.
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# ? Aug 10, 2015 21:36 |
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Zaphod42 posted:I really like that MAP01 circuit they made. Pretty dang cool, although the camera lagging constantly fucks the whole thing up. It seems to happen whenever the noclipped camera goes inside a wall, it looks like it gets left behind. I'm sure a bit of collision detection would clear that right up.
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# ? Aug 10, 2015 21:47 |
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SPACE HOMOS posted:I don't know why but even if you have normal gamma and record raw video (like FRAPS) then upload to youtube, youtube will still gently caress up the gamma. I re-uploaded Quake Done Quick after recording it with FRAPS and Quakespasm but on youtube the colors come out hosed up. Darkplaces with graphical options turned up, high-res textures, and a controller might work the best. Still, using a controller defeats the point of some of Q1's gameplay because the techniques that make Q1 stand out would either be impossible or very, very difficult to do with a controller. The only MP a controller-user could play is against low-level bots from the 90s. Frogbots and Frikbots could wipe the floor with a controller user, no matter the difficulty. Vanilla Q3's a bit slower than Q1, but I can't imagine a controller-user surviving against anything stronger than, at best, HMP-level bots, much less actually playing well online. I don't think Q3 has any major graphical enhancement packs, so you gotta hope they can stomach cutting edge late 1999 graphics.
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# ? Aug 10, 2015 22:12 |
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Quake 3 looks pretty good imo.
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# ? Aug 10, 2015 22:21 |
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my bony fealty posted:I went to visit my cousins a few weeks ago and was thrilled to see that my 9 year old cousin-once-removed plays Doom with his dad. It's the XBLA version, but still warmed my heart and I related how my dad raised me playing Doom as well. Cousin said he likes it since it's so cartoony and goofy compared to modern shooter games, so he feels fine about his kid playing it. Funny how times have changed. The kid was good too...outfragged me a few times in deathmatch, although I blamed it on my unfamiliarity with playing Doom with an Xbox controller. Doom is forever
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# ? Aug 10, 2015 22:44 |
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# ? May 29, 2024 04:37 |
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The XBLA version of Duke3D is pretty neat if only for the save system. Instead of just save/load you rewind your game and pick back up whenever you want. Kind of a clever away to get around not having a quicksave, and it makes the game feel a bit like Duke of Persia or something.
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# ? Aug 10, 2015 23:05 |