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Pathways and Marathon are explicitly tied together; Halo not so much although True Fans never gave up hope that there was some secret connection.
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# ? Aug 14, 2015 05:45 |
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# ? Jun 4, 2024 03:36 |
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Only tangentially classic FPS related but I figured you guys would get a kick out of this glitch I'm experiencing in Google Music.
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# ? Aug 14, 2015 06:09 |
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Mak0rz posted:Only tangentially classic FPS related but I figured you guys would get a kick out of this glitch I'm experiencing in Google Music.
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# ? Aug 14, 2015 07:28 |
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Mak0rz posted:FOV seems like an interesting problem in first person perspective games, not only from a technical and design perspective ("what FOV is best for this gameplay and world design?" etc.), but just also from the perspective of ergonomics. Is there an article or anything out there that covers that topic?
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# ? Aug 14, 2015 15:54 |
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RyokoTK posted:Halo was supposed to be an RTS game like Myth -- essentially, it was supposed to be Halo Wars. There are some similarities in the gameplay though, although that's probably just more Bungie's style, it definitely wasn't an intentional sequel. But both games have you fighting alien dudes (sphit/elites) and rescuing allied marine dudes. I guess half-life had you rescuing scientists but not a whole lot of FPS games have allied units, a ton of them are just you against the world of badguys. Having marines around to look up to you was a huge part of what made you feel like a badass in Halo. (Starting with when you crash land on the halo itself and everybody dies but you) Minidust posted:did Half Life 2 have an unconventional FOV? It's the only game I've ever played that gave me motion sickness. It was the Xbox 360 Orange Box version, if that makes a difference. Half-Life 2 you can change the FOV I think, but the default is normal for FPS PC games. But on console its always different, so yeah probably. Console games are designed with an FOV for people on a far away couch, not people sitting right next to a monitor like on a PC. The futher away the game window is the lower the FOV should naturally be. If you press your face right up against the screen you almost get some peripheral vision, you can get over 100 degrees to feel pretty comfortable, but if you walk 20 feet away now its like you're staring through a telescope, so the viewport should be a much smaller FOV or else it'll feel weird. But exactly how much smaller is comfortable can be a personal choice. The gently caress are you doing playing Half-Life 2 on a 360? Zaphod42 fucked around with this message at 16:05 on Aug 14, 2015 |
# ? Aug 14, 2015 16:02 |
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Zaphod42 posted:but not a whole lot of FPS games have allied units
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# ? Aug 14, 2015 16:05 |
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Mak0rz posted:FOV seems like an interesting problem in first person perspective games, not only from a technical and design perspective ("what FOV is best for this gameplay and world design?" etc.), but just also from the perspective of ergonomics. Is there an article or anything out there that covers that topic? Wasn't 90° pretty much standard until widescreens and console FPSes became a thing? Instinctively, it feels like there was a shift in the early-mid '00:s to the cramped and myopic 60-75 that seems to be the norm today.
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# ? Aug 14, 2015 16:10 |
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Not sure it counts when most people play single player in multi-player mode just to avoid those allied units Superfly Johnson.
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# ? Aug 14, 2015 16:14 |
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Thanks for ruining history, John et al. Elliotw2 posted:http://hdoomguy.tumblr.com/ (NSFW as gently caress) I wasn't aware such a thing existed. You learn something new every day.
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# ? Aug 14, 2015 17:23 |
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Minidust posted:did Half Life 2 have an unconventional FOV? It's the only game I've ever played that gave me motion sickness. It was the Xbox 360 Orange Box version, if that makes a difference.
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# ? Aug 14, 2015 17:43 |
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There wasn't an option in the menu, and most Valve games still don't have a menu fov option except for TF2. I remember the airboat was like a 45 fov or something crazy that made a lot of people sick.
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# ? Aug 14, 2015 17:58 |
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Shadow Hog posted:It did. Even the PC version defaults to 75°. Of course, being a PC game, you could adjust it to a more-normal 90° or something. I'm not sure what the limit was in the main menu, but the console let you set it to whatever (although it's considered a cheat that requires sv_cheats 1). Zaphod42 posted:The gently caress are you doing playing Half-Life 2 on a 360?
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# ? Aug 14, 2015 18:42 |
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Minidust posted:I had a really old PC at the time!! It's the only time I've beaten it, despite playing it many, many times almost until the end on PC.
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# ? Aug 14, 2015 18:50 |
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Speaking of hosed up weird Half-Life ports, did anyone ever play HL1 Dreamcast on real hardware back in the day? It's kind of a pisser to emulate because of Windows CE and I'm curious as to how it played before the plug was pulled.
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# ? Aug 14, 2015 18:59 |
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The Kins posted:Speaking of hosed up weird Half-Life ports, did anyone ever play HL1 Dreamcast on real hardware back in the day? It's kind of a pisser to emulate because of Windows CE and I'm curious as to how it played before the plug was pulled. My friend way back then claimed to have a copy of the game bootlegged, but I never believed him. I know Dreamcast games were easy as gently caress to pirate (there's virtually zero copy protection and you can use normal CDs) but Half Life never saw retail. Apparently it's a real thing. For what it's worth, the PS2 version is really awesome. I remember it actually being 60FPS.
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# ? Aug 14, 2015 19:01 |
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The Kins posted:Speaking of hosed up weird Half-Life ports, did anyone ever play HL1 Dreamcast on real hardware back in the day? It's kind of a pisser to emulate because of Windows CE and I'm curious as to how it played before the plug was pulled. Plays pretty OK, but I did always use the Dreamcast keyboard and mouse. There were some annoyingly long loads on occasion but it really could have been released just fine, even though Sierra decided to pull the plug because the system was dying. Zedsdeadbaby posted:My friend way back then claimed to have a copy of the game bootlegged, but I never believed him. I know Dreamcast games were easy as gently caress to pirate (there's virtually zero copy protection and you can use normal CDs) but Half Life never saw retail. Yes, what was essentially the production master copy got leaked years ago and it plays just fine on the Dreamcast.
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# ? Aug 14, 2015 19:03 |
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The PS2 version also used the high-def weapons pack from Blue Shift which was neat.
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# ? Aug 14, 2015 19:05 |
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I played tons of Unreal Tournament on Dreamcast. I remember being disappointed that the "Morpheus" level didn't work in split screen. Other than that, and the control scheme being a little weird out of necessity, I thought it was great. At the time I was only comparing it to other split-screen console games, though. Quake II on PS1 was neat, and I always wished more people would play that with me instead of Goldeneye. I don't know the FPS count on those games, but Quake II felt much smoother to me.
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# ? Aug 14, 2015 19:21 |
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Quake 2 PS1 also had a unique boss to that version which was rather fun to fight. (maybe it was also in the N64 version too?)
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# ? Aug 14, 2015 19:27 |
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Nintendo Kid posted:Plays pretty OK, but I did always use the Dreamcast keyboard and mouse. There were some annoyingly long loads on occasion but it really could have been released just fine, even though Sierra decided to pull the plug because the system was dying. Sometimes I really wonder if video game companies understand sunk costs. Even with the system nearing death, surely they would have made more money releasing it than it would have cost to complete, considering it was basically done.
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# ? Aug 14, 2015 19:30 |
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abagofcheetos posted:Sometimes I really wonder if video game companies understand sunk costs. Even with the system nearing death, surely they would have made more money releasing it than it would have cost to complete, considering it was basically done. What I've heard is that they'd even commissioned a strategy guide to be written for it, so it really doesn't make sense to not just eat the disc printing and book printing costs to try to get some money back.
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# ? Aug 14, 2015 19:32 |
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Minidust posted:I played tons of Unreal Tournament on Dreamcast. I remember being disappointed that the "Morpheus" level didn't work in split screen. Other than that, and the control scheme being a little weird out of necessity, I thought it was great. At the time I was only comparing it to other split-screen console games, though.
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# ? Aug 14, 2015 19:34 |
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The Kins posted:Speaking of hosed up weird Half-Life ports, did anyone ever play HL1 Dreamcast on real hardware back in the day? It's kind of a pisser to emulate because of Windows CE and I'm curious as to how it played before the plug was pulled. It ran okay. Saves practically took up the entire VMU, though.
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# ? Aug 14, 2015 19:35 |
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abagofcheetos posted:Sometimes I really wonder if video game companies understand sunk costs. Even with the system nearing death, surely they would have made more money releasing it than it would have cost to complete, considering it was basically done. Well, it wasn't entirely done, since it has a pretty bad save game bloat bug, and they probably got all their money back when they ported Blue Shift to PC.
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# ? Aug 14, 2015 19:35 |
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arcsig posted:The PS2 version also used the high-def weapons pack from Blue Shift which was neat.
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# ? Aug 14, 2015 19:36 |
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The Kins posted:Speaking of hosed up weird Half-Life ports, did anyone ever play HL1 Dreamcast on real hardware back in the day? It's kind of a pisser to emulate because of Windows CE and I'm curious as to how it played before the plug was pulled. The Dreamcast version had a bonus co-op chapter if I remember correctly. Did anybody ever port that to PC?
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# ? Aug 14, 2015 19:47 |
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Zaphod42 posted:The Dreamcast version had a bonus co-op chapter if I remember correctly. Did anybody ever port that to PC?
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# ? Aug 14, 2015 19:50 |
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The Kins posted:That was the PS2 version. it's been ported. Well I think it was originally planned for the dreamcast version, but I could be wrong. Minidust posted:I played tons of Unreal Tournament on Dreamcast. I remember being disappointed that the "Morpheus" level didn't work in split screen. Other than that, and the control scheme being a little weird out of necessity, I thought it was great. At the time I was only comparing it to other split-screen console games, though. I played tons of Unreal Tournament on PS2 and I'm still upset that there's maps that were on the PS2 version that never got ported to PC. You guys don't know how fun some of those maps were. The Kins posted:Dreamcast UT was very cut down compared to the PS2 version. To give an example, the DC version only has one player model while the PS2 version has a fighting-game style character select, complete with announcer name callouts. I dunno, if anything the second screen is actually easier to implement than the first. I wouldn't call that "cut-down" so much as "game developers were trying lots of things with early 3D and didn't know what worked best" I do prefer the second screen but if anything its the "cut down" one. I get you that the rest of the game was pretty limited though.
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# ? Aug 14, 2015 19:58 |
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Zaphod42 posted:Well I think it was originally planned for the dreamcast version, but I could be wrong.
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# ? Aug 14, 2015 19:59 |
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The Kins posted:Blue Shift was originally planned as the DC exclusive stuff. Ah okay that makes sense.
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# ? Aug 14, 2015 20:00 |
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The Kins posted:Speaking of hosed up weird Half-Life ports, did anyone ever play HL1 Dreamcast on real hardware back in the day? It's kind of a pisser to emulate because of Windows CE and I'm curious as to how it played before the plug was pulled. IIRC, it had horrendous controls, but what can you do with a controller like the DC one? Not a great version of HL, but I was so excited for it. I was very, very impressed with HL2 on the original Xbox, and always wished that HL1 would have been ported over, too.
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# ? Aug 14, 2015 20:11 |
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The Kins posted:Speaking of hosed up weird Half-Life ports, did anyone ever play HL1 Dreamcast on real hardware back in the day? It's kind of a pisser to emulate because of Windows CE and I'm curious as to how it played before the plug was pulled. I used to live with a guy that owns it! It's ugly (but i guess alright for a Dreamcast game) and trying to play it with a DC controller is tantamount to self-harm.
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# ? Aug 14, 2015 20:29 |
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What have I doooooonnneeee I wish there was a way to get stuff like this digitally.
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# ? Aug 14, 2015 21:12 |
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I played the Half-Life DC version briefly a few months ago and I think the load times would drive me to suicide before the controller. The intro tram ride kind of loses some of its impact when you're staring at a progress bar 50% of the time.
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# ? Aug 14, 2015 21:16 |
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Overbite posted:What have I doooooonnneeee
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# ? Aug 14, 2015 21:19 |
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Nintendo Kid posted:What I've heard is that they'd even commissioned a strategy guide to be written for it, so it really doesn't make sense to not just eat the disc printing and book printing costs to try to get some money back. They actually finished and released the strategy guide before it was canceled. Kind of wish I grabbed one when they pennied out just as a curiosity.
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# ? Aug 14, 2015 21:20 |
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Overbite posted:What have I doooooonnneeee I recall Heavy Metal was surprisingly good, although rather short and easy. Nitro Family is just a mess - some interesting ideas there, and good use of the Serious engine, but it just doesn't really work.
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# ? Aug 14, 2015 21:23 |
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The only thing I can recall about Nitro Family is there's some sort of mechanic for cheating on your wife with the weapon shop clerk. I'm sure at least one Serious Engine game has that, just can't remember if it's this one or not.
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# ? Aug 14, 2015 21:29 |
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The Kins posted:The only thing I can recall about Nitro Family is there's some sort of mechanic for cheating on your wife with the weapon shop clerk. I'm sure at least one Serious Engine game has that, just can't remember if it's this one or not. I know Nitro Family has a weapon shop clerk so it's probably this one. I just now realize I should have bought Will Rock as well. I remember that one being special.
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# ? Aug 14, 2015 21:35 |
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# ? Jun 4, 2024 03:36 |
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Overbite posted:What have I doooooonnneeee Oh drat, I'd like to get Heavy Metal at some point. Overbite posted:I just now realize I should have bought Will Rock as well. I remember that one being special. I think I heard it doesn't work on modern PCs for some reason? Isn't it basically Serious Sam: Greek Mythology edition?
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# ? Aug 14, 2015 22:33 |