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The new pilot's look fun and maybe pattern analyzer has some legs?
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# ? Sep 19, 2016 17:25 |
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# ? Jun 7, 2024 16:09 |
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Braylen (the action one) with M9G8 and Weapons Engineer for Rebel Howlrunner?
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# ? Sep 19, 2016 17:26 |
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Otisburg posted:The new pilot's look fun and maybe pattern analyzer has some legs? That and Primed Thrusters both. Snap Shot is getting nicer the more I look at it, it comboes impressively well with Nien and R3A2, or with R3A2 and Tactician on an ARC. I doubt it'll ever do damage, but as something which triggers 'after attacking' stuff it might have legs.
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# ? Sep 19, 2016 17:29 |
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Patenting rice bubble swarm. Snap crack a wings. Snap is only two dice, but the defender has no tokens either!
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# ? Sep 19, 2016 17:33 |
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Snap Shot will be made or broken based on the timing of it. If it triggers before the perform actions step, it will be loving amazing for 2 points. If it triggers after tokens go up, it's DOA.
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# ? Sep 19, 2016 17:34 |
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Strobe posted:Snap Shot will be made or broken based on the timing of it. If it triggers before the perform actions step, it will be loving amazing for 2 points. If it triggers after tokens go up, it's DOA. It does. Perform action is after execute manoeuvre has completed. It still sucks, because it's doing an average of a single hit. Which is ignorable to most ships even before their actions, unless you have a stressbot. No tactician, of course, because it's range 1. No Gunner or IGB, because it blocks further attacks. Unless you have something that triggers off an attack, I don't think it's worth the slot over e.g. Predator.
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# ? Sep 19, 2016 17:36 |
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Snap shot is only range 1 so it won't work with Technician. I think at 2 points and taking EPT it's not a viable choice, though it may have a combo with R3A2. It's just too easy to stay out of range 1 front arc of a small ship.
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# ? Sep 19, 2016 17:37 |
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thespaceinvader posted:It does. Perform action is after execute manoeuvre has completed. Average of one hit is enough to (on average) get through 2 greens, and matches up just barely less than 50-50 against unmodified greens. On Wedge it's enough to get through 3 greens reliably.
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# ? Sep 19, 2016 17:37 |
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The ships you want to use snap shot on still have 3 agility and a free palpatine reroll so it seems DOA already. At least all the other guaranteed damage tricks don't waste your attack or cannot be evaded like autoblaster.
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# ? Sep 19, 2016 17:38 |
Chill la Chill posted:The ships you want to use snap shot on still have 3 agility and a free palpatine reroll so it seems DOA already. At least all the other guaranteed damage tricks don't waste your attack or cannot be evaded like autoblaster. Snap Shot doesn't "waste your attack" either. You can't attack again "this phase", which refers to the activation phase. So it's basically a free attack. It's not great, but I think it'll have legs on generics. Green Squadrons will probably love this thing.
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# ? Sep 19, 2016 17:40 |
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Chill la Chill posted:The ships you want to use snap shot on still have 3 agility and a free palpatine reroll so it seems DOA already. At least all the other guaranteed damage tricks don't waste your attack or cannot be evaded like autoblaster. Yep, they won't even have to worry about dodging snap shot. Not allowing dice modification is just baffling.
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# ? Sep 19, 2016 17:41 |
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Chill la Chill posted:The ships you want to use snap shot on still have 3 agility and a free palpatine reroll so it seems DOA already. At least all the other guaranteed damage tricks don't waste your attack or cannot be evaded like autoblaster. If you have to burn Palpatine on a free 2 dice attack in the movement phase that I got for 2 points then sign me the gently caress up.
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# ? Sep 19, 2016 17:41 |
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Snap Shot will at least make them possibly waste that Palp reroll in the activation phase, which is good IMO. I wanna put this on Green Squadron A-wings for some reason. e: goddammit beaten terribly on both counts
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# ? Sep 19, 2016 17:42 |
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ConfusedUs posted:Snap Shot doesn't "waste your attack" either. It's not free, it costs 2 points and an EPT. Always remember the opportunity cost. Agreed on the green squads though. And probably the snap shot howl swarm, though... if you joust into range 1 of a TIE swarm, you loving deserve to explode ignominiously.
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# ? Sep 19, 2016 17:45 |
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alg posted:Yep, they won't even have to worry about dodging snap shot. Not really, there's a lot of "add result" effects out there, not to mention accuracy corrector. I think you can get 3 dice with Jan ors, but for now I think it's fun for stressbot, maybe others.
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# ? Sep 19, 2016 17:46 |
This thread: Waaaah waaah Palpatine is broken! FFG: Here have some ways to make people waste Palp. This thread: Waaaah waaah this new stuff is useless against Palp
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# ? Sep 19, 2016 17:47 |
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hoiyes posted:Not really, there's a lot of "add result" effects out there, not to mention accuracy corrector. I think you can get 3 dice with Jan ors, but for now I think it's fun for stressbot, maybe others. ADDING RESULTS IS A DICE MODIFICATION. Imagine that in big flashing letters forever. Dice modification is: Rerolling Changing results Adding results AC works, but only the first half, so you can use it to guarantee a miss I guess.
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# ? Sep 19, 2016 17:47 |
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hoiyes posted:Not really, there's a lot of "add result" effects out there, not to mention accuracy corrector. I think you can get 3 dice with Jan ors, but for now I think it's fun for stressbot, maybe others. Sure, but costing 2 pts and taking the EPT slot is a huge sacrifice to make for 2 unmodified dice. Edit: lol putting my guys out at range 1 of enemy aces without an EPT and down 2 pts to make them possibly waste Palp is a win, according to this thread.
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# ? Sep 19, 2016 17:47 |
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Snap shot's wording is to prevent gunner from triggering off of it, not to prevent your normal shot. It's an interesting card. I like it.
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# ? Sep 19, 2016 17:48 |
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They could have just said "you cannot add dice or results to your roll" and it would have been totally fine. Instead we can't use TLs or focuses, either, which is annoying.
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# ? Sep 19, 2016 17:49 |
thespaceinvader posted:ADDING RESULTS IS A DICE MODIFICATION. Adding RESULTS is dice modification. Adding another die that you roll (Jan Ors) is not. Removing a die (Wedge) also is not modification. Nor is canceling a result (Crack Shot)
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# ? Sep 19, 2016 17:49 |
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Strobe posted:They could have just said "you cannot add dice or results to your roll" and it would have been totally fine. Instead we can't use TLs or focuses, either, which is annoying. I think that would've made it a bit over the top.
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# ? Sep 19, 2016 17:49 |
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Adding DICE otoh, does work. So Opportunist is funny with this, except that's only possible on A Wings... Indeed, I think Jan pilot and Opportunist A wings are the only way to do it. E: except the named TIE pilots, mauler, scourge, backstabber. thespaceinvader fucked around with this message at 17:54 on Sep 19, 2016 |
# ? Sep 19, 2016 17:50 |
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ConfusedUs posted:Adding RESULTS is dice modification. Adding another die that you roll (Jan Ors) is not. Removing a die (Wedge) also is not modification. Nor is canceling a result (Crack Shot) Putting this on a high PS pilot seems unwise? If they're doing their manoeuvre before you they're highly unlikely to end it in your arc, if they're doing it after you there aren;t that many of them... Chances of wasting it seem high on a high PS guy.
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# ? Sep 19, 2016 17:52 |
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ConfusedUs posted:Snap Shot doesn't "waste your attack" either. ConfusedUs posted:This thread: Waaaah waaah Palpatine is broken! Chill la Chill fucked around with this message at 17:55 on Sep 19, 2016 |
# ? Sep 19, 2016 17:53 |
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thespaceinvader posted:ADDING RESULTS IS A DICE MODIFICATION. Yeah, that was my point, without that wording you could potentially hit 4 dice attacks with some janky combos. Or two straight up hits with AC. The no further attacks also screws the tie SF title. Without the last paragraph the generic with EPT would be an interesting propostion. Edit: Really sucks that Wampa doesn't have an EPT. (calculation would be stapled to him in that case anyway I'd guess)
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# ? Sep 19, 2016 17:55 |
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thespaceinvader posted:Putting this on a high PS pilot seems unwise? If they're doing their manoeuvre before you they're highly unlikely to end it in your arc, if they're doing it after you there aren;t that many of them... Chances of wasting it seem high on a high PS guy. Finally a point for Enhanced Scopes on a B-wing?
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# ? Sep 19, 2016 17:56 |
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hoiyes posted:Yeah, that was my point, without that wording you could potentially hit 4 dice attacks with some janky combos. Or two straight up hits with AC. The no further attacks also screws the tie SF title. Without the last paragraph the generic with EPT would be an interesting propostion. No further attacks this phase. You still get normal attacks in the combat phase.
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# ? Sep 19, 2016 17:57 |
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Strobe posted:Finally a point for Enhanced Scopes on a B-wing? But generic B-Wings already have low PS, so....
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# ? Sep 19, 2016 17:57 |
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Combos with FCS to get a lock. Or Tie phantom to cloak hahahaha.
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# ? Sep 19, 2016 17:57 |
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Some Numbers posted:But generic B-Wings already have low PS, so.... And no EPT, so have fun with that. I think the Phantom cloaking is the funniest part, tbh. Even if it's a massive waste of their damage potential.
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# ? Sep 19, 2016 17:58 |
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A Phantom cloaking in the middle of the Activation Phase is funny, but running a Phantom without VI is asking for trouble.
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# ? Sep 19, 2016 18:00 |
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I think it's a fun 2-point EPT that I'm going to enjoy screwing around with. I like cards like that. Extra attacks are good and fun, doing stuff in activation phase is also good and fun. E: can you use it out of arc on a turret ship? It's not a secondary weapon, it's an EPT, but it's also not a primary weapon. My gut says no, you can't, but I guess it'll have to be faq'd?
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# ? Sep 19, 2016 18:02 |
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If only it didn't have the anti-gunner clause. Snap Shot brobots would be awesome, Snap Shot Gunner FCS ACD Phantoms would be hilarious, etc. The more I think about it the more I think it's actually pretty solidly balanced. I'd be worried if I thought it was utterly amazing because there are already so many utterly amazing EPTs.
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# ? Sep 19, 2016 18:03 |
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overdesigned posted:I think it's a fun 2-point EPT that I'm going to enjoy screwing around with. I like cards like that. Extra attacks are good and fun, doing stuff in activation phase is also good and fun. I think it's a secondary weapon for firing purposes, so always firing from the primary arc. Could be interesting with the Shadowcaster title too.
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# ? Sep 19, 2016 18:07 |
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hoiyes posted:I think it's a secondary weapon for firing purposes, so always firing from the primary arc. Could be interesting with the Shadowcaster title too. It is. Anything with Attack: on it is a secondary weapon and in-arc only unless it says otherwise.
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# ? Sep 19, 2016 18:12 |
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Nien numb's ability is reaally good.
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# ? Sep 19, 2016 18:18 |
Panzeh posted:Nien numb's ability is reaally good. Yes it is. R3-A2 and/or Stay on Target will be his best buddies. Snap Shot with R3-A2 on Nien would be pretty gross, since you could stressbot from the snapshot, clear it, then do it again (unless they moved).
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# ? Sep 19, 2016 18:22 |
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Panzeh posted:Nien numb's ability is reaally good. Nien takes Pattern Analyzer and PtL. Does a K-turn or T-roll. Pattern Analyzers to get his action, boosts if needed to get into R1. PtL's for whatever, drops the stress. Then check pilot stress hits, assigns a stress from the red, which he then also drops.
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# ? Sep 19, 2016 18:24 |
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# ? Jun 7, 2024 16:09 |
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If you want sick action economy run targeting astromech and stay on target, or PTL and the tech that would let you PTL on a K-turn.
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# ? Sep 19, 2016 18:24 |