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ThNextGreenLantern posted:Almost forgot, I played a game recently! 4,000 point Necron vs Tau game as a last hurrah before they get a codex. Used the Open War cards and ended up with a weird deployment. All T'a"u vs. Necron and T'a"u vs. Tyranid games should start with the players being forced to role-play the Water Caste ambassador getting his poo poo pushed-in when they roll out the welcome mat for the newly-discovered race. (After all: a xeno is just a
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# ? Mar 5, 2018 16:07 |
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# ? Jun 6, 2024 11:39 |
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Has anyone reverse engineered a ballpark point cost for the pupper knights?
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# ? Mar 5, 2018 16:08 |
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TBF it depends on the Necron lord, if they met Trazyn they'd probably just steal the ambassador and then offer something else for an alliance with the Tau
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# ? Mar 5, 2018 16:09 |
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mango sentinel posted:Has anyone reverse engineered a ballpark point cost for the pupper knights? I'd guess about ~300-350 with all their equipment. VVVedit: yeah they're way smaller than I was expecting, too. Der Waffle Mous fucked around with this message at 16:15 on Mar 5, 2018 |
# ? Mar 5, 2018 16:11 |
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mango sentinel posted:Has anyone reverse engineered a ballpark point cost for the pupper knights? My guess is $65, since they look like they're the same size as the Retributor. Worst-case, $75 e: Just realized you meant points cost. Derp TheChirurgeon fucked around with this message at 16:23 on Mar 5, 2018 |
# ? Mar 5, 2018 16:13 |
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Necrons are probably the most willing to actually talk to the Tau, if only to demand their surrender. Chaos, Nids, Orks, and most Eldar dont have that courtesy.
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# ? Mar 5, 2018 16:17 |
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Der Waffle Mous posted:I'd guess about ~300-350 with all their equipment. Nah that's only 100pts less than a Knight. I'm betting 200-250 judging by its armaments and overall size.
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# ? Mar 5, 2018 16:21 |
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Someone said they'd be around 160-180 if the two sides are roughly the same point cost, which puts in in Dreadnought power level realm.
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# ? Mar 5, 2018 16:25 |
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Booley posted:Astraeus finished! This was a bit of a slog, I pre-ordered it when it released and built it fairly quickly, but then had it sitting around primed and untouched for a few months. I'm not a fan of the base, its slightly angled so you can rotate it to get a different angle, but I'd really prefer if it was just flat. I threw the biggest magnets I had in there to hold it together, but they're not really quite strong enough. Oh well, its functional enough. I thought this thing looked dumb when they first posted it, but man what an awesome model. The skulls along the main gun are a nice touch. *italian kisses* MasterSlowPoke posted:Someone said they'd be around 160-180 if the two sides are roughly the same point cost, which puts in in Dreadnought power level realm. I'm betting it's going to be close to whatever the Redemptor costs.
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# ? Mar 5, 2018 16:26 |
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Does anyone know off-hand if the Rhino Repressor is easily (or easily-ish) convertible back to a regular Rhino? From what I can see the upgrade kit is just a firing-port cupola (with the guns), a fukhueg plow and the side armor slabs and all of that could be fairly painlessly magnetized right?
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# ? Mar 5, 2018 16:28 |
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MasterSlowPoke posted:Someone said they'd be around 160-180 if the two sides are roughly the same point cost, which puts in in Dreadnought power level realm. Sounds right, I was working with a redemptor as a ball park.
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# ? Mar 5, 2018 16:31 |
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Schadenboner posted:Does anyone know off-hand if the Rhino Repressor is easily (or easily-ish) convertible back to a regular Rhino? From what I can see the upgrade kit is just a firing-port cupola (with the guns), a fukhueg plow and the side armor slabs and all of that could be fairly painlessly magnetized right? It looks like it's just a top plate that goes on top of the plastic one, so probably. I know on the deimos predator/vindicator with a resin top plate you need to shave down a few things on the plastic one, so that may be the case with the repressor as well.
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# ? Mar 5, 2018 16:33 |
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I hope they include rules for Renegade babby knights so my looted guy can have some company. I have a feeling they'll be Imperial Only though.
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# ? Mar 5, 2018 16:47 |
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Zark the Damned posted:I hope they include rules for Renegade babby knights so my looted guy can have some company. I have a feeling they'll be Imperial Only though. The Emperor protects which means no one else in the Imperium wears condoms. Bastardry, ironically enough, is less of a problem among Chaos (Nurgle's rot makes them all wrap it up).
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# ? Mar 5, 2018 16:57 |
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Weird that the baby knight is a LoW but costs so little. I could definitely see myself getting that boxed set.
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# ? Mar 5, 2018 17:14 |
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Beer4TheBeerGod posted:Weird that the baby knight is a LoW but costs so little. I could definitely see myself getting that boxed set. I think its because of how detachments work. Since big knights are LOW and are probably the only other model for a questor mechanicus army, if you want to be able to use the small knights they also need to be LOWs. Otherwise they'd need to make some sort of HQ mini knight or something.
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# ? Mar 5, 2018 17:20 |
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Beer4TheBeerGod posted:Weird that the baby knight is a LoW but costs so little. I could definitely see myself getting that boxed set. Gonna be kinda easy to stack command points if 3 of them fill out a superheavy detachment.
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# ? Mar 5, 2018 17:21 |
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How do people generally feel about using Sisters of Silence bodies (head-swapped with maybe Statuesque's angry bobs) to make Sisters of Battle? The old Seraphim models (and the current Celestine and her girls) really look pretty close to the SoSes even if the ground-pounder sisters don't especially.
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# ? Mar 5, 2018 17:22 |
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Beer4TheBeerGod posted:Weird that the baby knight is a LoW but costs so little. I could definitely see myself getting that boxed set. I had that thought as well, since it's about the size of a Dread give or take. It makes sense when you consider that to run an All Knights army, you can't have any HQs or Troops. So it'll sit with it's big brothers in a (or a pair of) Super Heavy Detachments giving you a choice of 3 min 5 max LOW slots. They only recently (Chapter Approved) got the ability to have a Warlord in a Knight.
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# ? Mar 5, 2018 17:23 |
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Booyah- posted:I'm really loving these! That's a great idea. Honestly I kinda get confused when it comes to mixing strategems etc but I think for me, I'd go for Kraken - my guys are painted as that and the strategems etc are nice.
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# ? Mar 5, 2018 17:38 |
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Schadenboner posted:How do people generally feel about using Sisters of Silence bodies (head-swapped with maybe Statuesque's angry bobs) to make Sisters of Battle? I think those would do nicely, and you could try the Skitarii Vanguard heads too.
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# ? Mar 5, 2018 17:39 |
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SRM posted:I think those would do nicely, and you could try the Skitarii Vanguard heads too. But "Oh yeah, those heads are the Angry Bobs" is more fun to say. E: Never mind! Anvil is coming to the rescue: https://www.youtube.com/watch?v=xHBd8onLCkE Schadenboner fucked around with this message at 17:44 on Mar 5, 2018 |
# ? Mar 5, 2018 17:40 |
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My guess would be they'd need to pair with a knight to qualify for the 3cp detachment or something. Or I hope. Or if they're in the 250pt range 3 for 3cp isn't too bad.
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# ? Mar 5, 2018 17:42 |
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Schadenboner posted:But "Oh yeah, those heads are the Angry Bobs" is more fun to say. Man, I thats basically exactly the direction i wish they'd go in.
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# ? Mar 5, 2018 17:45 |
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Schadenboner posted:Does anyone know off-hand if the Rhino Repressor is easily (or easily-ish) convertible back to a regular Rhino? From what I can see the upgrade kit is just a firing-port cupola (with the guns), a fukhueg plow and the side armor slabs and all of that could be fairly painlessly magnetized right? Theoretically, yes. The plow was easily done. I magnetize anything and everything that I can, but did not magnetize the repressor top piece because it fits incredibly poorly. The quality of the actual FW kit is not great and the quality of recasts tends towards poor to abyssmal. I ended up using a fair amount of greenstuff and I'm going to be cutting some plasticard slabs to cover up some remaining gaps. One person I game with has some where the just cut the bottom tabs on the back that are supposed to fit around the rhino chassis off so it would lay flat, and that's probably what I would do next time, though that's not going to completely solve the gap problem. e: the side armor isn't actually part of the repressor kit I don't think
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# ? Mar 5, 2018 17:47 |
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e: stupid question, the box details are on Warhammer Community
WorldIndustries fucked around with this message at 18:09 on Mar 5, 2018 |
# ? Mar 5, 2018 17:48 |
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Artum posted:Man, I thats basically exactly the direction i wish they'd go in. Yeah, the sketches are identifiably feminine without being too boob-platey and (to my eyes) just the right amount of fetish-bait.
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# ? Mar 5, 2018 17:50 |
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First Tau preview is up. OW on a 5+ seems pretty good for Tau https://www.warhammer-community.com/2018/03/05/tau-sept-hammerhead-gunships-breacher-teamsgw-homepage-post-3/
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# ? Mar 5, 2018 18:16 |
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TheChirurgeon posted:First Tau preview is up. OW on a 5+ seems pretty good for Tau What is the FTGG rule?
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# ? Mar 5, 2018 18:21 |
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TheChirurgeon posted:First Tau preview is up. OW on a 5+ seems pretty good for Tau That's nice and all, but Breachers rerolling failed wounds vs a unit in cover for 1CP looks very very tasty. Not to mention +1 to wound army-wide vs a unit you've already wounded once, though that's pretty pricey at 3cp. Hopefully points drop enough to make Brigades feasible... E: For the Greater Good means you can fire overwatch whenever a friendly unit within 6" is charged, though you can't fire overwatch again that phase if you do.
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# ? Mar 5, 2018 18:22 |
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Beer4TheBeerGod posted:What is the FTGG rule? For the Greater Good: When an enemy unit declares a charge, any unit with this rule within 6" of one of the charge's targets may fire Overwatch as if they were the target of the charge. Note that units lose their ability to fire Overwatch again this turn if they use this rule. Don't get baited into wasting all your Overwatch defending one unit, only for your opponent to charge something else that now can't shoot back.
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# ? Mar 5, 2018 18:28 |
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Nice.
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# ? Mar 5, 2018 18:33 |
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Glad to see I was right to paint up my warp talons. Seems they will be an auto take against Tau Sept. Wouldn't want my 30 Bloodletters having to be overwatched now would I?
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# ? Mar 5, 2018 18:34 |
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If I'm interpreting those sprues right, it looks like four sprues for the mini-knight; three of them are the hull/body, the fourth is weapons. I wonder if that's been done to make it easier to package different knight variants (given that they call it an Armiger Warglaive, it assume there'll be an Armiger Somethingelse).
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# ? Mar 5, 2018 18:50 |
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Scion heads work really well for Scouts.
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# ? Mar 5, 2018 19:03 |
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So, now that I've finished up my Astraeus, I want to actually field it. Escalation league hits 2000 points next week. I'm not really expecting this list to be particularly good, but does it seem completely awful? ++ Battalion Detachment +3CP (Imperium - Blood Angels) [72 PL, 1256pts] ++ + Dedicated Transport + Repulsor [16 PL, 350pts]: Fragstorm grenade launcher, Ironhail heavy stubber, 2x Krakstorm grenade launcher, Las-talon, Onslaught gatling cannon, Twin lascannon . Two fragstorm grenade launchers: 2x Fragstorm grenade launcher . Two fragstorm grenade launchers: 2x Fragstorm grenade launcher + HQ + Captain [6 PL, 104pts]: Jump Pack, Plasma pistol, Power sword Lemartes [7 PL, 129pts]: 3. Soulwarden, Warlord Lieutenants [5 PL, 82pts] . Lieutenant: Bolt pistol, Jump Pack, Power sword + Elites + Aggressor Squad [6 PL, 111pts] . 2x Aggressor . . 2x Auto boltstorm gauntlets and fragstorm grenade launcher: 2x Auto boltstorm gauntlets, 2x Fragstorm grenade launcher . Aggressor Sergeant . . Auto boltstorm gauntlets and fragstorm grenade launcher: Auto boltstorm gauntlets, Fragstorm grenade launcher Death Company [18 PL, 245pts]: Jump Pack . Death Company Marine: Chainsword, Power sword . Death Company Marine: Chainsword, Power sword . Death Company Marine: Chainsword, Power sword . Death Company Marine: Chainsword, Power sword . Death Company Marine: Chainsword, Power sword . Death Company Marine: Chainsword, Power axe . Death Company Marine: Chainsword, Power axe . Death Company Marine: Chainsword, Power axe . Death Company Marine: Chainsword, Power axe . Death Company Marine: Chainsword, Power axe + Troops + Intercessor Squad [5 PL, 90pts]: Bolt rifle, 4x Intercessor . Intercessor Sergeant: Chainsword Intercessor Squad [5 PL, 90pts]: Bolt rifle, 4x Intercessor . Intercessor Sergeant: Chainsword Scout Squad [4 PL, 55pts] . Scout: Boltgun . Scout: Boltgun . Scout: Boltgun . Scout: Boltgun . Scout Sergeant: Boltgun, Chainsword ++ Super-Heavy Auxiliary Detachment (Imperium - FW Adeptus Astartes) [36 PL, 744pts] ++ + Lord of War + Astraeus Super-heavy Tank [36 PL, 744pts]: 2x Ironhail heavy stubber, Storm bolter, Twin lascannon, Twin macro-accelerator cannon . Two las-rippers: 2x Las-ripper ++ Total: [108 PL, 2000pts] ++
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# ? Mar 5, 2018 19:21 |
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I'd say it's a lot of points for a 10-man DC unit, but that Astraeus kind of blows that argument out of the water. If you meet an army that can handle your LoW, you're going to have an awfully hard time with board control, otherwise for a fun BA list it seems fine.
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# ? Mar 5, 2018 20:04 |
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I: *Play necrons. *Bought a bunch of AdMech for funsies. *Have long been considering buying a Knight just because they're cool. This forgebane box is as close to a no-brainer for me as it gets. Also, those Anvil not-Sisters look rad. If the final models look good and come out before GW's mega-neglect ends, I might pick some up when they arrive.
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# ? Mar 5, 2018 20:05 |
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I like the idea of giving Scouts knives because they seem cheap and terrifying.
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# ? Mar 5, 2018 20:08 |
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# ? Jun 6, 2024 11:39 |
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Beer4TheBeerGod posted:I like the idea of giving Scouts knives because they seem cheap and terrifying.
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# ? Mar 5, 2018 20:12 |