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Maneki Neko posted:Also that achievement seems buggy, it popped for me before I found everyone. Same with the audio log one.
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# ? May 16, 2017 09:47 |
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# ? Jun 5, 2024 08:46 |
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Patch just came out for PS4 that fixes the input lag, along with all the bugfixes and stuff that was in the PC patch. Game feels so much better now(hacking isn't very hard anymore!).
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# ? May 16, 2017 10:11 |
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This game is so fuckin good holy poo poo
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# ? May 16, 2017 10:44 |
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CJacobs posted:Just don't go to the Cargo Bay through the GUTS, find another way in if you have access to one. There's an antechamber in the microgravity area that is closed from the GUTS side so you can't get in that way until much later in the game. Huh? I got in through the GUTS just fine. Just go through the door labeled cargo bay from the GUTS, take the small path to that leads to the maintenance hatch that lets you into the small chamber with micro gravity then right under that is a transition window into the cargo bay itself. From there you can go to life support and the power plant before you ever reach the arbaritum.
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# ? May 16, 2017 12:30 |
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Anyway, the entire game is a metaphor for Steam, right? Gabe "Alex" Newell plays with fire and gets his "space station" infected with awful games?
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# ? May 16, 2017 12:53 |
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I find myself wishing I could use my leverage III to tear apart bulkheads for more scrap to feed into the recycler to churn out more ammo. Not that I'm currently short on bullets (I sure was a while back though). I probably have more ammo than what I used to carry in Far Cry 2.
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# ? May 16, 2017 13:15 |
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I found that if you're not having trouble healing in combat, the processed food gives you lots of material in the long run and just keep the food that only gives organic stuff for healing. Prey encouraging a healthy lifestyle by not eating junk food and turning it into ammo
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# ? May 16, 2017 13:23 |
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Derek Yu and his brother Gabe Newell
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# ? May 16, 2017 13:49 |
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You also get a lot of resources melting down all those EMP grenades, nullifiers and psi kits you don't really need. Because those are perfectly good bullets just sitting there
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# ? May 16, 2017 13:52 |
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Just lol if you are making bullets instead of making MORE NEUROMODS. Why shoot the alien when you can leap 12 feet into the air and smack them do death with a wrench or a mindbullet or whatever.
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# ? May 16, 2017 13:55 |
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Lakbay posted:Prey encouraging a healthy lifestyle by not eating junk food and turning it into ammo Why make bullets out of food, when you can put it in a refrigerator and toss it at enemies?
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# ? May 16, 2017 13:56 |
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Do spare parts recycle into synthetic material? If so then theoretically Dismantle would be a pretty great skill for ammo/neuromod fabrication. Especially during the endgame with all those operators flying around
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# ? May 16, 2017 14:07 |
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Yes, I think they only recycle into synthetic material iirc
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# ? May 16, 2017 14:18 |
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Jack Trades posted:Just lol if you are making bullets instead of making MORE NEUROMODS.
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# ? May 16, 2017 14:28 |
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Why does Dr Ingwe think we need Dahl to get off the station when they can just use the escape pods? They're not broken, just disabled. Alex's pod works.
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# ? May 16, 2017 14:32 |
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Kurzon posted:I'm doing a no-Typhon powers run now (does the bullet time power count as psychic?). There are many times I was awfully tempted to make some bullets instead of a neuromod because I had no psi powers to fall back on. Psi points are easy to come by, especially after you get the scope chipset that lets you draw power from coral from Dr Ingwe. Bullets are harder to come by, and you have to scrap a lot of useful things to get the metal to make your own bullets. The key to conserving bullets on a Human-only run is the Sneak Attack Modifier + Combat Focus. One surprise point-blank shot with a shotgun plus one smack with a wrench will kill any phantom (on Hard at least) before they even realize what's happening. Also Leverage skill.
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# ? May 16, 2017 14:34 |
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Lakbay posted:Yes, I think they only recycle into synthetic material iirc No, they recycle into mineral and synthetic. Spare parts was one of my main sources of mineral probably.
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# ? May 16, 2017 14:37 |
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Palpek posted:Do spare parts recycle into synthetic material? If so then theoretically Dismantle would be a pretty great skill for ammo/neuromod fabrication. Especially during the endgame with all those operators flying around When I had dismantle on (assuming it unlocks the extra loot for robots) it gave me a ton spare repair kits to the point I was recycling my stacks in half for extra materials. Also, don't drink the canned beverages. (The cans get a small amount of mineral material for bullets)
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# ? May 16, 2017 14:46 |
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Malek posted:Also, don't drink the canned beverages. (The cans get a small amount of mineral material for bullets) Does Morgan eat them?
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# ? May 16, 2017 14:57 |
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Just about to download this, should I just turn off the pre-order items right away?
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# ? May 16, 2017 15:11 |
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Not really, they don't make much of a difference except that the shotgun looks cooler than the default one (and you can get the default one eariler in the same area if you poke around).
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# ? May 16, 2017 15:26 |
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You do get 3? free neuromods too though, which isn't that big of a deal in the whole game but quite the boost at the beginning.
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# ? May 16, 2017 15:29 |
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The pre-order shotgun goes well with the golden pistol
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# ? May 16, 2017 15:30 |
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The preorder stuff helps with the early difficulty hump but it's not worth a lot.
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# ? May 16, 2017 15:32 |
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KakerMix posted:You do get 3? free neuromods too though, which isn't that big of a deal in the whole game but quite the boost at the beginning.
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# ? May 16, 2017 15:36 |
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I just saw a "medkit" take an elevator all by itself. That was pretty funny.
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# ? May 16, 2017 15:39 |
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My favorite one was the little pond under the waterfall in Arboretum - all 3 floating lilies were mimics and the pond itself was a screen with a room under it.
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# ? May 16, 2017 15:43 |
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Palpek posted:Not really, they don't make much of a difference except that the shotgun looks cooler than the default one (and you can get the default one eariler in the same area if you poke around). Thanks!
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# ? May 16, 2017 15:44 |
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Man, you guys weren't kidding about Reactor being insanely laggy. I had rock solid 60fps throughout the whole game, not a single framedrop. The Reactor drops it to 25 fps. They must've forgot LOD models on a whole lot of objects that are used there or something because that's really strange. Palpek posted:My favorite one was the little pond under the waterfall in Arboretum - all 3 floating lilies were mimics and the pond itself was a screen with a room under it. That's was the part where I discovered that Mimic Detection Chip Gen 1 doesn't detect Greater Mimics. Jack Trades fucked around with this message at 16:20 on May 16, 2017 |
# ? May 16, 2017 15:46 |
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^^^ "Rector" being insanely laggy? Don't doxx me please. Thanks.SinineSiil posted:Where do the empty cans go? You don't eat your cans after your done?
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# ? May 16, 2017 16:01 |
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Should I get alien augments or not?
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# ? May 16, 2017 16:22 |
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pippy posted:Should I get alien augments or not? Yes. Unless you're deep into achievement hunting, then I guess it's best to first do one playthrough with only human neuromods, then one with only alien neuromods.
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# ? May 16, 2017 16:25 |
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Trip report on my "kill everyone including January" run, first time through the game. Full game spoilers: I killed January after it killed December, all other NPCs were killed immediately upon meeting them except Mikhaila. I got her meds and revealed to her that I had killed her father before I shot her in the face. I was just doing it for achievements, but it made the run a little extra special psycho. I really enjoyed wandering around mostly directionless and scouring the station clean. I did find and kill everyone but didn't get the achievement for killing everyone, apparently I have to personally murder them? Some died to the fake chef in crew quarters so I guess that screwed me over. Unless there's a way to kill Danielle, she was the only person whose death I did not 100% confirm. I thought about going outside and trying to find the cafeteria window, maybe see if she was around and killable, but that's a pain in the rear end. Anyway it was an interesting way to go through the game for the first time. It was a whole different experience from what I am reading about from others. I missed literally everything to do with the survivors in cargo bay and Igwe and all that. Spaced Igwe out of his container before I ever met him and shotgunned all the cargo bay dudes. The little quest from Dahl to pick off the last few survivors was funny and the IT supply closet is chock full of scrap but nothing else fancy if anyone was wondering. The ending was lackluster since psychos just get "welp, this one's not empathic at all, let's try again". Was kinda hoping for more than that. A recounting of all my horrific accomplishments, maybe. Overall it was a good time and I'm glad I did it, so now I can go through and have a whole different game for the next run. Empathy time!
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# ? May 16, 2017 16:29 |
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Got this game and I wish I had the time sit and play videogames all day like I used too. It's hard to not want to go exploring everything.Palpek posted:My favorite one was the little pond under the waterfall in Arboretum - all 3 floating lilies were mimics and the pond itself was a screen with a room under it. I accidentally smashed the water trying to get the jump on those mimics and I thought "Oh of course the water is fake!"
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# ? May 16, 2017 16:32 |
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Mymla posted:Yes. Can't you just do a no mod run, save before end, beat the game, reload, take a human mod, beat the game, reload, take a typhon mod, beat the game if you care about dumb poo poo?
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# ? May 16, 2017 16:35 |
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It's not really about cheevos for me personally. I felt like doing a Human-only/Typhoon-only run is a pretty good challenge. Makes you somewhat less OP.
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# ? May 16, 2017 16:52 |
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Does a no-neuromod run offer a different ending?
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# ? May 16, 2017 17:11 |
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Palpek posted:Anyway, the entire game is a metaphor for Steam, right? Gabe "Alex" Newell plays with fire and gets his "space station" infected with awful games? Oh my god
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# ? May 16, 2017 17:12 |
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The metaphor works pretty well, including the part where the company extracts value from "Volunteers" with experimental programs for greater profit while half the budget is spent in the Hardware Labs
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# ? May 16, 2017 17:31 |
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# ? Jun 5, 2024 08:46 |
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Does the ending change if you do only human neuromods? Is there even extra dialogue, or just an achievo?
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# ? May 16, 2017 18:01 |