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Runa
Feb 13, 2011

The Coyote's action pose doesn't look right. I'm redrawing it. Sorry. Also not dead yet.











(This, incidentally, is part of why you don't see too many dynamic action pics from me. I have much less experience with them and would rather leave most of them in the unuploaded "sketches that must not be seen" portion of my HD. Top-tier artist I ain't.)

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Synthbuttrange
May 6, 2007

T.G. Xarbala posted:

Th(This, incidentally, is part of why you don't see too many dynamic action pics from me. I have much less experience with them and would rather leave most of them in the unuploaded "sketches that must not be seen" portion of my HD. Top-tier artist I ain't.)

Psst, every artist has an identical folder.

Shoeless
Sep 2, 2011
An artist friend of mine once said that everyone who wants to draw/paint well has ten thousand bad pictures/paintings in them to get out. Don't worry about having some pics that aren't spectacular, I've yet to see anything from you that was less than stunning.

Rhobot Mk. II
Jan 15, 2008
Mk. II: Bigger, longer, uncut robo-cock.
Orders in!

Rhobot Mk. II fucked around with this message at 00:06 on May 28, 2012

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Got them. Update will be tonight unless something comes up.



Edit: Hahaha, what a hilariously headshot-prone game!

PoptartsNinja fucked around with this message at 00:25 on May 29, 2012

Rhobot Mk. II
Jan 15, 2008
Mk. II: Bigger, longer, uncut robo-cock.

PoptartsNinja posted:

Got them. Update will be tonight unless something comes up.



Edit: Hahaha, what a hilariously headshot-prone game!

:ohdear:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

I'd say it's in the players' favor this time, but it really isn't.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

PoptartsNinja posted:

I'd say it's in the players' favor this time, but it really isn't.

:ohdear::ohdear:

Lemniscate Blue
Apr 21, 2006

Here we go again.

PoptartsNinja posted:

I'd say it's in the players' favor this time, but it really isn't.

Now I'm really curious.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

:black101: SKULLS FOR THE MECH THRONE.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

BatteredFeltFedora posted:

Now I'm really curious.

Two headshot kills, one apiece?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Caldera: Tactical Update 9

Combat Phase
A5 Bobcat
- Fires ER Medium Laser at M6 Valkyrie (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 9, hit Right Torso (2/12 armor remains)!
- Fires ER Medium Laser at M6 Valkyrie (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 12, hit Right Arm (4/9 armor remains)!
- Gains 16 heat, sinks ???!

M1 Shadow Hawk
- Fires Autocannon/5 at S2 Jackrabbit (4 base + 0 range + 3 movement + 0 enemy movement + 3 minimum range + 2 heavy woods = 12): rolled 4, miss!
- Fires Medium Laser at S2 Jackrabbit (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 9): rolled 9, hit Head (3/8 armor remains)! Pilot hit!
- Fires SRM-2 at S2 Jackrabbit (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 9): rolled 3, miss!
- Gains 10 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at S1 Coyote (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at S1 Coyote (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 3, miss!
- Gains 9 heat, sinks 10!

M3 Hammer 1
- LRM-5 at S2 Jackrabbit (4 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 8): Rolled 10, 2 missiles hit Center Torso (10/12 armor remains)!
- LRM-5 at S2 Jackrabbit (4 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 8): Rolled 9, 5 missiles hit Right Torso (2/7 armor remains)!
- Gains 11 heat, sinks 12! Overheating!

M4 Cicada
- Attempts to fire PPC at S2 Jackrabbit, no Line of Sight to target!
- Gains 2 heat, sinks 11!

M6 Valkyrie
- Fires LRM-10 at S2 Jackrabbit (4 base + 2 range + 1 movement + 0 enemy movement + 2 heavy woods = 9): rolled 6, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 10, hit Center Torso (17/22 armor remains)!
- Gains 9 heat, sinks 11!

M8 Hammer 2
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 8, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 7, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 10, miss!
- Gains 11 heat, sinks 12!

A1 Wolfhound
- Holds fire!
- Gains 2 heat, sinks 10!

A2 Commando
- Holds fire!
- Gains 2 heat, sinks 10!

S1 Coyote
- Fires Snub-Nose PPC at M2 Hermes II (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, hit Right Torso (4/14 armor remains)!
- Fires ER Medium Laser at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Right Leg (9/14 armor remains)!
- Fires ER Medium Laser at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 9, hit Left Torso (9/14 armor remains)!
- Fires Streak SRM-6 at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 9, hit Center Torso (15/17 armor remains), Head (7/9 armor remains (Pilot hit!)), Center Torso (13/17 armor remains), Left Torso (7/14 armor remains), Right Arm (9/11 armor remains), Head (5/9 armor remains (Pilot hit!))!
- Gains 26 heat, sinks ???!

S2 Jackrabbit
- Torso Twists to threaten hex 1111
- Fires ER Large Laser at M8 Hammer II (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 3, miss!
- Fires Streak SRM-4 at M1 Shadow Hawk (4 base + 0 range + 0 movement + 2 enemy movement + 1 secondary target = 7): rolled 5, miss!
- Gains 12 heat, sinks ???!



End Phase:
M2 Hermes II
- Must pass a 5+ consciousness test: rolled 4, fails!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): automatic failure!
- Must pass a piloting test to avoid pilot damage (5 base + 1 massive damage + 2 avoiding pilot damage = 8): automatic failure! Pilot hit!
- Suffers 4 damage to Right Arm (5/11 armor remains) in the fall!

S2 Jackrabbit
- Must pass a 3+ consciousness test: rolled 7, succeeds!



Physical Combat Phase:
A5 Bobcat
- Attacks M4 Cicada with Retractable Blade (4 base + 3 movement + 3 enemy movement - 2 retractable blade = 8): rolled 6, miss!

M1 Shadow Hawk
- Kicks S2 Jackrabbit (4 base + 3 movement + 0 enemy movement + 2 heavy woods - 2 kick = 7): rolled 7, hit Left Leg (0/7 armor, 2/6 structure remains)! Critical chance!

S2 Jackrabbit
- Attacks M1 Shadow Hawk with Retractable Blade (4 base + 0 movement + 2 enemy movement + 2 heavy woods - 2 retractable blade = 6): rolled 12, hit Right Torso (2/18 armor remains)!



End Phase:
S2 Jackrabbit
- Critical chance in Left Leg! 2 critical hits sustained!
- - Hip hit!
- - Upper Leg Actuator hit!
- Must pass a piloting test or fall (4 base + 0 kicked + 2 hip destroyed + 1 upper leg actuator destroyed = 7): rolled 8, succeeds!





“Engage the others,” Damaris’ voice crackled over the comms. “I’ve got the big guy—I’ll keep him occupied while you knock out his friends.”

“No heroics, Sarge,” came the Lieutenant’s reply. “Hold him while you can, then get out. You should have a speed advantage over a `Mech that big.”

Corporal Halas watched the enemy heavy’s blip on his circlevision strip, and frowned quietly. He wasn’t a skeptic by nature, but that heavy was fast. Fast enough to eat his Valkyrie alive if it got close. Still, the Sergeant’s plan was good enough for the time being, and Halas dropped his crosshairs over the distant Jackrabbit and loosed a flight of missiles. They vanished harmlessly into the woods, scattering tree branches that sizzled as they touched down in the acidic water of the lake and draping the Jackrabbit with smoke.

His Valkyrie rocked under an unexpected hammerblow, and Halas dropped it into a crouch to withstand the battering as the sharply angular enemy medium soared closer. It wouldn’t reach him then, on a hunch, swung his medium laser in line with Stavros’ Cicada. As if dancing to Halas’ tune, the enemy medium’s jump jets gimbaled and it slid sideways towards the closer target. His shot caught the enemy `Mech dead center, instantly heating the highly-ablative ceramet armor to vapor.

Halas grinned silently as the beam stripped layer after layer from the enemy `Mech. With such speed and firepower, its armor had to be tissue thin—yet his exultation changed to a thin-lipped frown as his laser’s capacitors ran dry and his secondary monitor showed no breaches. “Son of a bitch,” he growled. “What the hell is this rear end in a top hat made of? Pure bullshit?!”





Mission Objective:
Drive Off the 17th Arcturan Guards (5/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (Failed!)
Destroy or Disable the Unknown `Mechs (0/2)





Enemy Movement Modifiers:
A5) B0C-13T Bobcat (ACE) – [+3 jumped]
S1) W1L-3C Coyote – +2 Ran
S2)JKR-10R Jackrabbit – +0 Stationary








M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 4/9 (3/3)
LT A(S): 0/18 (10/13)
LT R A(S): 1/6
CT A(S): 17/23 (18/18)
CT R A(S): 8/8
RT A(S): 2/18 (13/13)
RT R A(S): 6/6
LA A(S): 0/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 1/16 (13/13)
RL A(S): 14/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 13, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-2 – HD (Heat: 2, Ammo: 44, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 5/9 (3/3)
LT A(S): 7/14 (10/10)
LT R A(S): 5/5
CT A(S): 13/17 (12/12)
CT R A(S): 6/6
RT A(S): 4/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 5/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 9/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: Whiplash, Broken skull (7+)!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 15, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 2/10 (7/7)
LT R A(S): 4/4
CT A(S): 2/15 (10/10)
CT R A(S): 4/4
RT A(S): 0/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (0/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 6/30
Overheat Penalty: Movement reduced to 4/6/0!
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Engine hit!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 4/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: Caught in a cloud of transplex vapor (3+)!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+), Killed in Action!
Notes: Destroyed!

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 2/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 4/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 3, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: 2nd degree burns (3+), Killed!
Notes: Destroyed!

M8) HMR-2M Hammer 2
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (7/10)
CT R A(S): 4/4
RT A(S): 10/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Gyro hit! Left arm blown off!
Notes: 2 hands






17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Notes: Fled!

A2) COM-2D Commando
Weight: 25 tons (Light)
Notes: Fled!

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Notes: Fled!

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, Retractable Blade
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Mechwarrior Status: KIA!
Notes: 2 hands

S1) WIL-3C Coyote
Weight: 65 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior Status: OK!
Armament:
PPC, Medium Laser, Medium Laser, SRM-6, ???
Critical Damage: None!
Notes: 1 hand

S2) JKR-10R Jackrabbit
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Large laser, SRM-4, Retractable Blade
Critical Damage: None!
Notes: 1 hand

Lemniscate Blue
Apr 21, 2006

Here we go again.
Seriously, guys, who pissed on the Dice God's altar? Fess up now.

Sair
May 11, 2007

quote:

“Son of a bitch,” he growled. “What the hell is this rear end in a top hat made of? Pure bullshit?!”

Yes, it definitely is.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
Still not a bad turn overall. The Hermes II has the firepower of a squirt gun so it isn't a big loss. And now the Rabbit is stationary and just begging to die. A shame the secondary objective was a big failure, though.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

BatteredFeltFedora posted:

Seriously, guys, who pissed on the Dice God's altar? Fess up now.

I think we should track down and burn Poptarts dice. They are clearly cursed.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


If they keep on the Bobcat, though, and leg it/cripple it into fleeing/kill it, they win. So that's good for them.

Treuan
Jun 30, 2011

Go have some COFFEE with CREAM or something! Because I'll tell you something! This is a happy place!

Defiance Industries posted:

If they keep on the Bobcat, though, and leg it/cripple it into fleeing/kill it, they win. So that's good for them.

This. Take him out and you've already won. Then you can see about accomplishing the secondary.

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?

PoptartsNinja posted:

S1 Coyote
- Fires Snub-Nose PPC at M2 Hermes II (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, hit Right Torso (4/14 armor remains)!
- Fires ER Medium Laser at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Right Leg (9/14 armor remains)!
- Fires ER Medium Laser at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 9, hit Left Torso (9/14 armor remains)!
- Fires Streak SRM-6 at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 9, hit Center Torso (15/17 armor remains), Head (7/9 armor remains (Pilot hit!)), Center Torso (13/17 armor remains), Left Torso (7/14 armor remains), Right Arm (9/11 armor remains), Head (5/9 armor remains (Pilot hit!))!
- Gains 26 heat, sinks ???!

Is the '0 enemy movement' here a mistake, or do I just not understand how movement modifiers work?

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Son Ryo posted:

Is the '0 enemy movement' here a mistake, or do I just not understand how movement modifiers work?

You have to move at least 3 hexes for a +1 move modifier, 5 for a 2, 7 for a 3, and so forth. Jumping is a +1 to the move modifier (so jumping 5 hexes is a +3). The Hermes ran 2 hexes, so no modifier.

lilljonas
May 6, 2007

We got crabs? We got crabs!
You guys are lucky that their buddies ran away, now you can just pile on the few remaining mechs. As soon as your dice gets better.

Chair In A Basket
Aug 6, 2005

I'm basically Jesus.

Nap Ghost
Clearing out of the way for an incoming orbital strike.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

quote:

M8 Hammer 2
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 8, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 7, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 10, miss!
- Gains 11 heat, sinks 12!

No LRMs?

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Man, the dice just are not working out this mission. Although, that one Jackrabbit leg's about to snap off; a little disappointed that he managed the roll to avoid a fall. One more good kick is all it'll take.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Slaan posted:

No LRMs?

Probably inside the minimum range.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

Defiance Industries posted:

Probably inside the minimum range.

Just recounted. Looks like it :(

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Slaan posted:

Just recounted. Looks like it :(

13s to hit and your orders for the Bobcat specified the medium lasers over the LRMs.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Bad phrasing. MLas > LRMs meant Lasers before LRMs not to the exclusion of. :suicide: But it was impossible anyways. Oh well.

enigma74
Aug 5, 2005
a lean lobster who probably doesn't even taste good.
Crap, pure bullshit indeed. Well, here's hoping you can get some better dice luck before the bobcat get's all stabby with you.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

enigma74 posted:

Crap, pure bullshit indeed. Well, here's hoping you can get some better dice luck before the bobcat get's all stabby with you.

Turn 10 will be interesting.

That's all I have to say.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

PoptartsNinja posted:

Turn 10 will be interesting.

That's all I have to say.

:ohdear:

Still, with the rest of the "17th Arcturan" gone, all you guys have to do to win is concentrate all fire on the Bobcat. Yeah, I know its hard to do what with it being an Ace and having all that bullshit armor and all, along with the fact that the big scary Heavy Coyote is still running around bugging everyone with its bullshit weaponry, but a little focus fire goes a long way. You guys can go for the other secondary objective after you deal with the Bobcat, assuming you're able to survive for that long. Shame you guys failed the first secondary objective, but I guess if those guys hadn't run, GoonLance would be in a heap more trouble... The Jackrabbit is annoying, but it isn't all that mission critical. Sure, snapping off that leg would probably be pretty helpful in the longer run, but I still think you guys should focus on the Bobcat first.

Also, :drat: with all those pilot hits on the Hermes there. Wonder how long that Sergeant is going to be out of it... With the luck you guys have been rolling, it'll probably be a couple of turns.

cafel
Mar 29, 2010

This post is hurting the economy!

GhostStalker posted:

:ohdear:

Still, with the rest of the "17th Arcturan" gone, all you guys have to do to win is concentrate all fire on the Bobcat.

If the remains of the two lances really are the last of the 17th Arcturan then things have really gone to poo poo. We were just a scouting company sent to investigate a wayward dropship. If the whole regiment is based on planet then there should be 11 to 15 other companies, most of them much heavier then us, plus some mixture of tank, infantry and aerospace forces and static defenses. If these agressors came in enough force to wipe them out the goon force is boned no matter what.

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?

GhostStalker posted:

Also, :drat: with all those pilot hits on the Hermes there. Wonder how long that Sergeant is going to be out of it... With the luck you guys have been rolling, it'll probably be a couple of turns.

Haha, I'll be very surprised if I live long enough to get back into the action.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


cafel posted:

If the remains of the two lances really are the last of the 17th Arcturan then things have really gone to poo poo. We were just a scouting company sent to investigate a wayward dropship. If the whole regiment is based on planet then there should be 11 to 15 other companies, most of them much heavier then us, plus some mixture of tank, infantry and aerospace forces and static defenses. If these agressors came in enough force to wipe them out the goon force is boned no matter what.

I'm not sure WHO these guys are or what their situation is anymore, TBH. I was fairly sure they were legit due to the presence of the Hollander, which is super new and super rare right now. But now they've got mechs using ER Medium Lasers, which are tech the Star League didn't even have?

Most likely they're ROM. The actual Arcturan Guard may have been killed and their equipment seized, or they might have been subverted by someone.

Magni
Apr 29, 2009

Defiance Industries posted:

Most likely they're ROM. The actual Arcturan Guard may have been killed and their equipment seized, or they might have been subverted by someone.

Or someone managed to steal a Hollander for his little charade unit. IMO simpelr than killing off/subverting an entire regiment.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Yeah, but ComStar goes "airtight," not "simple." Killing and replacing them all is more work but it completes the illusion.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
A heads up for the thread: in the next month, I'm going to be moving to a new place so updates may be less frequent for a bit. I'm going to do everything I can to keep our update schedule unimpeded, but there will likely be some impact.

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem
No worries. This thread is almost one and a half years old. I think you've earned yourself a break/vacation. ;)

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Well, I'm going to want one after moving, that's for certain.

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Defiance Industries
Jul 22, 2010

A five-star manufacturer


Tarquinn posted:

No worries. This thread is almost one and a half years old. I think you've earned yourself a break/vacation. ;)

And it's STILL the best thread on Something Awful. How bout that.

And don't worry, PTN, I definitely won't replace you with an impostor while you're gone.

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