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The Coyote's action pose doesn't look right. I'm redrawing it. Sorry. Also not dead yet. (This, incidentally, is part of why you don't see too many dynamic action pics from me. I have much less experience with them and would rather leave most of them in the unuploaded "sketches that must not be seen" portion of my HD. Top-tier artist I ain't.)
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# ? May 26, 2012 06:35 |
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# ? May 23, 2024 11:03 |
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T.G. Xarbala posted:Th(This, incidentally, is part of why you don't see too many dynamic action pics from me. I have much less experience with them and would rather leave most of them in the unuploaded "sketches that must not be seen" portion of my HD. Top-tier artist I ain't.) Psst, every artist has an identical folder.
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# ? May 26, 2012 11:43 |
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An artist friend of mine once said that everyone who wants to draw/paint well has ten thousand bad pictures/paintings in them to get out. Don't worry about having some pics that aren't spectacular, I've yet to see anything from you that was less than stunning.
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# ? May 26, 2012 16:57 |
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Orders in!
Rhobot Mk. II fucked around with this message at 00:06 on May 28, 2012 |
# ? May 27, 2012 17:03 |
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Rhobot Mk. II posted:Orders in! Got them. Update will be tonight unless something comes up. Edit: Hahaha, what a hilariously headshot-prone game! PoptartsNinja fucked around with this message at 00:25 on May 29, 2012 |
# ? May 28, 2012 12:05 |
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PoptartsNinja posted:Got them. Update will be tonight unless something comes up.
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# ? May 29, 2012 00:46 |
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I'd say it's in the players' favor this time, but it really isn't.
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# ? May 29, 2012 01:01 |
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PoptartsNinja posted:I'd say it's in the players' favor this time, but it really isn't.
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# ? May 29, 2012 01:04 |
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PoptartsNinja posted:I'd say it's in the players' favor this time, but it really isn't. Now I'm really curious.
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# ? May 29, 2012 01:06 |
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SKULLS FOR THE MECH THRONE.
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# ? May 29, 2012 01:11 |
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BatteredFeltFedora posted:Now I'm really curious. Two headshot kills, one apiece?
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# ? May 29, 2012 01:20 |
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Caldera: Tactical Update 9 Combat Phase A5 Bobcat - Fires ER Medium Laser at M6 Valkyrie (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 9, hit Right Torso (2/12 armor remains)! - Fires ER Medium Laser at M6 Valkyrie (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 12, hit Right Arm (4/9 armor remains)! - Gains 16 heat, sinks ???! M1 Shadow Hawk - Fires Autocannon/5 at S2 Jackrabbit (4 base + 0 range + 3 movement + 0 enemy movement + 3 minimum range + 2 heavy woods = 12): rolled 4, miss! - Fires Medium Laser at S2 Jackrabbit (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 9): rolled 9, hit Head (3/8 armor remains)! Pilot hit! - Fires SRM-2 at S2 Jackrabbit (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 9): rolled 3, miss! - Gains 10 heat, sinks 12! M2 Hermes II - Fires Autocannon/5 at S1 Coyote (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss! - Fires Medium Laser at S1 Coyote (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 3, miss! - Gains 9 heat, sinks 10! M3 Hammer 1 - LRM-5 at S2 Jackrabbit (4 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 8): Rolled 10, 2 missiles hit Center Torso (10/12 armor remains)! - LRM-5 at S2 Jackrabbit (4 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 8): Rolled 9, 5 missiles hit Right Torso (2/7 armor remains)! - Gains 11 heat, sinks 12! Overheating! M4 Cicada - Attempts to fire PPC at S2 Jackrabbit, no Line of Sight to target! - Gains 2 heat, sinks 11! M6 Valkyrie - Fires LRM-10 at S2 Jackrabbit (4 base + 2 range + 1 movement + 0 enemy movement + 2 heavy woods = 9): rolled 6, miss! - Fires Medium Laser at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 10, hit Center Torso (17/22 armor remains)! - Gains 9 heat, sinks 11! M8 Hammer 2 - Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 8, miss! - Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 7, miss! - Fires Medium Laser at A5 Bobcat (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 10, miss! - Gains 11 heat, sinks 12! A1 Wolfhound - Holds fire! - Gains 2 heat, sinks 10! A2 Commando - Holds fire! - Gains 2 heat, sinks 10! S1 Coyote - Fires Snub-Nose PPC at M2 Hermes II (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, hit Right Torso (4/14 armor remains)! - Fires ER Medium Laser at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Right Leg (9/14 armor remains)! - Fires ER Medium Laser at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 9, hit Left Torso (9/14 armor remains)! - Fires Streak SRM-6 at M2 Hermes II (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 9, hit Center Torso (15/17 armor remains), Head (7/9 armor remains (Pilot hit!)), Center Torso (13/17 armor remains), Left Torso (7/14 armor remains), Right Arm (9/11 armor remains), Head (5/9 armor remains (Pilot hit!))! - Gains 26 heat, sinks ???! S2 Jackrabbit - Torso Twists to threaten hex 1111 - Fires ER Large Laser at M8 Hammer II (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 3, miss! - Fires Streak SRM-4 at M1 Shadow Hawk (4 base + 0 range + 0 movement + 2 enemy movement + 1 secondary target = 7): rolled 5, miss! - Gains 12 heat, sinks ???! End Phase: M2 Hermes II - Must pass a 5+ consciousness test: rolled 4, fails! - Must pass a piloting test or fall (5 base + 1 massive damage = 6): automatic failure! - Must pass a piloting test to avoid pilot damage (5 base + 1 massive damage + 2 avoiding pilot damage = 8): automatic failure! Pilot hit! - Suffers 4 damage to Right Arm (5/11 armor remains) in the fall! S2 Jackrabbit - Must pass a 3+ consciousness test: rolled 7, succeeds! Physical Combat Phase: A5 Bobcat - Attacks M4 Cicada with Retractable Blade (4 base + 3 movement + 3 enemy movement - 2 retractable blade = 8): rolled 6, miss! M1 Shadow Hawk - Kicks S2 Jackrabbit (4 base + 3 movement + 0 enemy movement + 2 heavy woods - 2 kick = 7): rolled 7, hit Left Leg (0/7 armor, 2/6 structure remains)! Critical chance! S2 Jackrabbit - Attacks M1 Shadow Hawk with Retractable Blade (4 base + 0 movement + 2 enemy movement + 2 heavy woods - 2 retractable blade = 6): rolled 12, hit Right Torso (2/18 armor remains)! End Phase: S2 Jackrabbit - Critical chance in Left Leg! 2 critical hits sustained! - - Hip hit! - - Upper Leg Actuator hit! - Must pass a piloting test or fall (4 base + 0 kicked + 2 hip destroyed + 1 upper leg actuator destroyed = 7): rolled 8, succeeds! “Engage the others,” Damaris’ voice crackled over the comms. “I’ve got the big guy—I’ll keep him occupied while you knock out his friends.” “No heroics, Sarge,” came the Lieutenant’s reply. “Hold him while you can, then get out. You should have a speed advantage over a `Mech that big.” Corporal Halas watched the enemy heavy’s blip on his circlevision strip, and frowned quietly. He wasn’t a skeptic by nature, but that heavy was fast. Fast enough to eat his Valkyrie alive if it got close. Still, the Sergeant’s plan was good enough for the time being, and Halas dropped his crosshairs over the distant Jackrabbit and loosed a flight of missiles. They vanished harmlessly into the woods, scattering tree branches that sizzled as they touched down in the acidic water of the lake and draping the Jackrabbit with smoke. His Valkyrie rocked under an unexpected hammerblow, and Halas dropped it into a crouch to withstand the battering as the sharply angular enemy medium soared closer. It wouldn’t reach him then, on a hunch, swung his medium laser in line with Stavros’ Cicada. As if dancing to Halas’ tune, the enemy medium’s jump jets gimbaled and it slid sideways towards the closer target. His shot caught the enemy `Mech dead center, instantly heating the highly-ablative ceramet armor to vapor. Halas grinned silently as the beam stripped layer after layer from the enemy `Mech. With such speed and firepower, its armor had to be tissue thin—yet his exultation changed to a thin-lipped frown as his laser’s capacitors ran dry and his secondary monitor showed no breaches. “Son of a bitch,” he growled. “What the hell is this rear end in a top hat made of? Pure bullshit?!” Mission Objective: Drive Off the 17th Arcturan Guards (5/6) Secondary Objective: Destroy or Disable the 17th Arcturan Guards (Failed!) Destroy or Disable the Unknown `Mechs (0/2) Enemy Movement Modifiers: A5) B0C-13T Bobcat (ACE) – [+3 jumped] S1) W1L-3C Coyote – +2 Ran S2)JKR-10R Jackrabbit – +0 Stationary M1) SHD-2H Shadow Hawk Weight: 55 tons (Medium) HD A(S): 4/9 (3/3) LT A(S): 0/18 (10/13) LT R A(S): 1/6 CT A(S): 17/23 (18/18) CT R A(S): 8/8 RT A(S): 2/18 (13/13) RT R A(S): 6/6 LA A(S): 0/16 (9/9) RA A(S): 16/16 (9/9) LL A(S): 1/16 (13/13) RL A(S): 14/16 (13/13) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12 Movement: 5/8/3 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi Mechwarrior Player: Sair Mechwarrior Status: OK! Armament: Autocannon/5 – LT (Heat: 1, Ammo: 13, Range: (L:18 M:12 S:6 Min:3), Status: OK!) LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!) SRM-2 – HD (Heat: 2, Ammo: 44, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands M2) HER-2S Hermes II Weight: 40 tons (Medium) HD A(S): 5/9 (3/3) LT A(S): 7/14 (10/10) LT R A(S): 5/5 CT A(S): 13/17 (12/12) CT R A(S): 6/6 RT A(S): 4/14 (10/10) RT R A(S): 5/5 LA A(S): 0/11 (2/6) RA A(S): 5/11 (6/6) LL A(S): 14/14 (10/10) RL A(S): 9/14 (10/10) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 6/9/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Sergeant Damaris Golde Mechwarrior Player: Pinguliten Mechwarrior Status: Whiplash, Broken skull (7+)! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!) Autocannon/5 – RT (Heat: 1, Ammo: 15, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Critical Damage: Left Upper Arm Actuator destroyed! Notes: 1 hand M3) HMR-2M Hammer 1 Weight: 30 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 2/10 (7/7) LT R A(S): 4/4 CT A(S): 2/15 (10/10) CT R A(S): 4/4 RT A(S): 0/10 (7/7) RT R A(S): 4/4 LA A(S): 0/10 (0/5) RA A(S): 10/10 (5/5) LL A(S): 9/14 (7/7) RL A(S): 14/14 (7/7) Heat: 6/30 Overheat Penalty: Movement reduced to 4/6/0! Heat Sinks: 12 Movement: 5/8/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Karan Stephanopoulos Mechwarrior Player: BatteredFeltFedora Mechwarrior Status: OK! Armament: LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: Engine hit! Notes: 2 hands M4) CDA-3C (field refit) Cicada Weight: 40 tons (Class) HD A(S): 4/9 (3/3) LT A(S): 6/6 (10/10) LT R A(S): 3/3 CT A(S): 11/11 (12/12) CT R A(S): 6/6 RT A(S): 6/6 (10/10) RT R A(S): 3/3 LA A(S): 4/4 (6/6) RA A(S): 4/4 (6/6) LL A(S): 6/6 (10/10) RL A(S): 6/6 (10/10) Heat: 0/30 Overheat Penalty: None Heat Sinks: 11 Movement: 7/11/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: PFC Stavros Andreou Mechwarrior Player: Rhobot Mk. II Mechwarrior Status: Caught in a cloud of transplex vapor (3+)! Armament: PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: no arm actuators M5) HER-1S Hermes Weight: 30 tons (Light) Mechwarrior Name: Lieutenant J.G. Lycoris Asker Mechwarrior Player: LeschNyhan Mechwarrior Status: Flash burns (3+), Killed in Action! Notes: Destroyed! M6) VAL-QA Valkyrie Weight: 30 tons (Light) HD A(S): 8/8 (3/3) LT A(S): 7/12 (7/7) LT R A(S): 2/2 CT A(S): 14/14 (10/10) CT R A(S): 4/4 RT A(S): 2/12 (7/7) RT R A(S): 2/2 LA A(S): 9/9 (5/5) RA A(S): 4/9 (5/5) LL A(S): 3/12 (7/7) RL A(S): 12/12 (7/7) Heat: 0/30 Overheat Penalty: None Heat Sinks: 11 Movement: 5/8/5 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Corporal Hector Halas Mechwarrior Player: GreyjoyBastard Mechwarrior Status: OK! Armament: Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-10 – LT (Heat: 4, Ammo: 3, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: 1 hand M7) SDR-5V Spider Weight: 30 tons (Light) Mechwarrior Name: PFC Flavian Gryphon Mechwarrior Player: cafel Mechwarrior Status: 2nd degree burns (3+), Killed! Notes: Destroyed! M8) HMR-2M Hammer 2 Weight: 30 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 0/10 (0/7) LT R A(S): 4/4 CT A(S): 0/15 (7/10) CT R A(S): 4/4 RT A(S): 10/10 (7/7) RT R A(S): 4/4 LA A(S): 10/10 (5/5) RA A(S): 10/10 (5/5) LL A(S): 14/14 (7/7) RL A(S): 14/14 (7/7) Heat: 3/30 Overheat Penalty: Heat Sinks: Movement: 5/8/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Vernados Zane Mechwarrior Player: Slaan Mechwarrior Status: OK! Armament: LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: Gyro hit! Left arm blown off! Notes: 2 hands 17th Arcturan Guards A1) WLF-1 Wolfhound Weight: 35 tons (Light) Notes: Fled! A2) COM-2D Commando Weight: 25 tons (Light) Notes: Fled! A3) CLNT-2-3T Clint Weight: 40 tons (Medium) Notes: Fled! A4) BZK-F2 Hollander Weight: 35 tons (Light) Mechwarrior Status: KIA! Notes: 2 hands A5) B0C-13T Bobcat Weight: 45 tons (Medium) Overheat Penalty: None Movement: 6/9/6 Mechwarrior Status: OK! Armament: PPC, 2x Medium Laser, Retractable Blade Critical Damage: None! Notes: 1 hand, ACE A6) GRF-1S Griffin Weight: 55 tons (Medium) Mechwarrior Status: KIA! Notes: 2 hands S1) WIL-3C Coyote Weight: 65 tons (Heavy) Overheat Penalty: None Movement: 5/8/0 Mechwarrior Status: OK! Armament: PPC, Medium Laser, Medium Laser, SRM-6, ??? Critical Damage: None! Notes: 1 hand S2) JKR-10R Jackrabbit Weight: 25 tons (Light) Overheat Penalty: None Movement: 6/9/0 Mechwarrior Status: OK! Armament: Large laser, SRM-4, Retractable Blade Critical Damage: None! Notes: 1 hand
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# ? May 29, 2012 01:26 |
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Seriously, guys, who pissed on the Dice God's altar? Fess up now.
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# ? May 29, 2012 01:48 |
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quote:“Son of a bitch,” he growled. “What the hell is this rear end in a top hat made of? Pure bullshit?!” Yes, it definitely is.
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# ? May 29, 2012 01:54 |
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Still not a bad turn overall. The Hermes II has the firepower of a squirt gun so it isn't a big loss. And now the Rabbit is stationary and just begging to die. A shame the secondary objective was a big failure, though.
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# ? May 29, 2012 02:00 |
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BatteredFeltFedora posted:Seriously, guys, who pissed on the Dice God's altar? Fess up now. I think we should track down and burn Poptarts dice. They are clearly cursed.
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# ? May 29, 2012 02:06 |
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If they keep on the Bobcat, though, and leg it/cripple it into fleeing/kill it, they win. So that's good for them.
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# ? May 29, 2012 02:08 |
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Defiance Industries posted:If they keep on the Bobcat, though, and leg it/cripple it into fleeing/kill it, they win. So that's good for them. This. Take him out and you've already won. Then you can see about accomplishing the secondary.
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# ? May 29, 2012 03:00 |
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PoptartsNinja posted:S1 Coyote Is the '0 enemy movement' here a mistake, or do I just not understand how movement modifiers work?
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# ? May 29, 2012 03:04 |
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Son Ryo posted:Is the '0 enemy movement' here a mistake, or do I just not understand how movement modifiers work? You have to move at least 3 hexes for a +1 move modifier, 5 for a 2, 7 for a 3, and so forth. Jumping is a +1 to the move modifier (so jumping 5 hexes is a +3). The Hermes ran 2 hexes, so no modifier.
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# ? May 29, 2012 03:12 |
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You guys are lucky that their buddies ran away, now you can just pile on the few remaining mechs. As soon as your dice gets better.
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# ? May 29, 2012 06:12 |
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Clearing out of the way for an incoming orbital strike.
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# ? May 29, 2012 06:34 |
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quote:M8 Hammer 2 No LRMs?
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# ? May 29, 2012 06:47 |
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Man, the dice just are not working out this mission. Although, that one Jackrabbit leg's about to snap off; a little disappointed that he managed the roll to avoid a fall. One more good kick is all it'll take.
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# ? May 29, 2012 07:06 |
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Slaan posted:No LRMs? Probably inside the minimum range.
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# ? May 29, 2012 07:09 |
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Defiance Industries posted:Probably inside the minimum range. Just recounted. Looks like it
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# ? May 29, 2012 07:20 |
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Slaan posted:Just recounted. Looks like it 13s to hit and your orders for the Bobcat specified the medium lasers over the LRMs.
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# ? May 29, 2012 18:11 |
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Bad phrasing. MLas > LRMs meant Lasers before LRMs not to the exclusion of. But it was impossible anyways. Oh well.
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# ? May 29, 2012 18:28 |
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Crap, pure bullshit indeed. Well, here's hoping you can get some better dice luck before the bobcat get's all stabby with you.
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# ? May 31, 2012 01:24 |
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enigma74 posted:Crap, pure bullshit indeed. Well, here's hoping you can get some better dice luck before the bobcat get's all stabby with you. Turn 10 will be interesting. That's all I have to say.
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# ? May 31, 2012 02:41 |
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PoptartsNinja posted:Turn 10 will be interesting. Still, with the rest of the "17th Arcturan" gone, all you guys have to do to win is concentrate all fire on the Bobcat. Yeah, I know its hard to do what with it being an Ace and having all that bullshit armor and all, along with the fact that the big scary Heavy Coyote is still running around bugging everyone with its bullshit weaponry, but a little focus fire goes a long way. You guys can go for the other secondary objective after you deal with the Bobcat, assuming you're able to survive for that long. Shame you guys failed the first secondary objective, but I guess if those guys hadn't run, GoonLance would be in a heap more trouble... The Jackrabbit is annoying, but it isn't all that mission critical. Sure, snapping off that leg would probably be pretty helpful in the longer run, but I still think you guys should focus on the Bobcat first. Also, with all those pilot hits on the Hermes there. Wonder how long that Sergeant is going to be out of it... With the luck you guys have been rolling, it'll probably be a couple of turns.
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# ? May 31, 2012 06:57 |
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GhostStalker posted:
If the remains of the two lances really are the last of the 17th Arcturan then things have really gone to poo poo. We were just a scouting company sent to investigate a wayward dropship. If the whole regiment is based on planet then there should be 11 to 15 other companies, most of them much heavier then us, plus some mixture of tank, infantry and aerospace forces and static defenses. If these agressors came in enough force to wipe them out the goon force is boned no matter what.
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# ? May 31, 2012 08:24 |
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GhostStalker posted:Also, with all those pilot hits on the Hermes there. Wonder how long that Sergeant is going to be out of it... With the luck you guys have been rolling, it'll probably be a couple of turns. Haha, I'll be very surprised if I live long enough to get back into the action.
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# ? May 31, 2012 08:41 |
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cafel posted:If the remains of the two lances really are the last of the 17th Arcturan then things have really gone to poo poo. We were just a scouting company sent to investigate a wayward dropship. If the whole regiment is based on planet then there should be 11 to 15 other companies, most of them much heavier then us, plus some mixture of tank, infantry and aerospace forces and static defenses. If these agressors came in enough force to wipe them out the goon force is boned no matter what. I'm not sure WHO these guys are or what their situation is anymore, TBH. I was fairly sure they were legit due to the presence of the Hollander, which is super new and super rare right now. But now they've got mechs using ER Medium Lasers, which are tech the Star League didn't even have? Most likely they're ROM. The actual Arcturan Guard may have been killed and their equipment seized, or they might have been subverted by someone.
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# ? May 31, 2012 09:13 |
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Defiance Industries posted:Most likely they're ROM. The actual Arcturan Guard may have been killed and their equipment seized, or they might have been subverted by someone. Or someone managed to steal a Hollander for his little charade unit. IMO simpelr than killing off/subverting an entire regiment.
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# ? May 31, 2012 09:56 |
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Yeah, but ComStar goes "airtight," not "simple." Killing and replacing them all is more work but it completes the illusion.
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# ? May 31, 2012 18:27 |
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A heads up for the thread: in the next month, I'm going to be moving to a new place so updates may be less frequent for a bit. I'm going to do everything I can to keep our update schedule unimpeded, but there will likely be some impact.
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# ? May 31, 2012 20:50 |
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No worries. This thread is almost one and a half years old. I think you've earned yourself a break/vacation.
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# ? May 31, 2012 20:53 |
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Well, I'm going to want one after moving, that's for certain.
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# ? May 31, 2012 20:55 |
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# ? May 23, 2024 11:03 |
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Tarquinn posted:No worries. This thread is almost one and a half years old. I think you've earned yourself a break/vacation. And it's STILL the best thread on Something Awful. How bout that. And don't worry, PTN, I definitely won't replace you with an impostor while you're gone.
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# ? May 31, 2012 21:08 |