|
Johnny Aztec posted:Oh....Hey I uh....I bought that game and the DLCs on a sale and uh..never actually played em. You wouldn’t miss much by skipping the original campaign. If you do play it, play it first, dragonfall has enough improvements that going back will be basically impossible.
|
# ? Nov 5, 2018 21:08 |
|
|
# ? Jun 6, 2024 03:10 |
|
Ugly In The Morning posted:You wouldn’t miss much by skipping the original campaign. If you do play it, play it first, dragonfall has enough improvements that going back will be basically impossible. I actually played the original just before this and I think they updated pretty much everything to the old game since the mechanics are almost identical (outside less linear structure). Kennel has a new favorite as of 21:40 on Nov 5, 2018 |
# ? Nov 5, 2018 21:38 |
|
TooMuchAbstraction posted:So basically, if you want a fun romp where you get a varied toolkit and an organically-ramping power level, play Aria. If you want to enter a room, kill a monster, get no drop, leave the room, re-enter it, kill the monster, etc. then play Dawn. I way disagree with most of this. There's plenty of useful weapons in the castle, and there's plenty of useful souls as well. I just replayed through Aria and Dawn last month, although admittedly Dawn was a randomized-map run. There's no enforced soul grind at all. Mierenneuker posted:My first reaction was that it wasn't that bad in DoS, but then I realized I just grinded Ghost Dancer souls (boost your luck) early on and rarely unequipped them. Then I have good/bad news for you/your point, because Luck in DoS was bugged and gives less than a .1 increase in drop rate for a full 99 Luck. It does basically nothing, and it's very plausible that your boosted Luck didn't give you a single extra drop in the whole game. ...of course, stat boosts in both games were pretty weaksauce.
|
# ? Nov 5, 2018 21:50 |
|
John Lee posted:I way disagree with most of this. There's plenty of useful weapons in the castle, and there's plenty of useful souls as well. I just replayed through Aria and Dawn last month, although admittedly Dawn was a randomized-map run. There's no enforced soul grind at all. Mm, my memory of the game was that I didn't get any fun souls in my run without specifically stopping to grind for them. Weapons-wise there are a few upgrades you can find but I definitely felt like they were pushing the soul fusion thing pretty hard. And it's not that the game was overly difficult, it just wasn't as much fun. Aria was happy to give you access to a big ol' bag of tricks. Dawn felt a lot more miserly in comparison. Oh well, this is the post your favorite things thread, not the other one. So I will say that Julius Mode in both Sorrow games is pretty dang awesome. In Aria he's just this amazing overpowered badass that rips through the game in no time. In Dawn you have to be a lot more careful, but you also have three party members and they each have a good set of tools to play with. Too bad they couldn't get Hammer on the team to serve as the ersatz Grant Danasty.
|
# ? Nov 5, 2018 22:14 |
|
I think Shadowrun: Hong Kong is very good but the DLC I haven't gotten far into and I hear it's not as good because the game has a hard time balancing postgame difficulty.
|
# ? Nov 5, 2018 22:19 |
|
Inspector Gesicht posted:I'd rather they pay homage to Crash 2. Crash 1 sucked. Thems fighting words. The crash minigame thing threw me off though cause it just didn't feel right. Maybe it was a different camera, or controls, or the TV input lag, but it annoyed me.
|
# ? Nov 5, 2018 22:36 |
|
John Lee posted:Then I have good/bad news for you/your point, because Luck in DoS was bugged and gives less than a .1 increase in drop rate for a full 99 Luck. It does basically nothing, and it's very plausible that your boosted Luck didn't give you a single extra drop in the whole game. Jokes on you, if there was a placebo effect it did its job
|
# ? Nov 5, 2018 22:38 |
|
That reminds me of two of my favourite things in Shadowrun: Hong Kong. The first kind of emerges naturally from the cyberpunk magical setting. In Shadowrun, magic is real, which includes feng shui. One of the missions in Hong Kong involves trashing a rival corporation's office and moving their desks to ruin their business by proxy. Sadly it's not very subtle, you wreck their paintings and literally fight guardian spirits, but the implication is there that you can decide the fate of a company by hanging enough pictures in the wrong places. The other one I don't actually remember if it was in Dragonfall or Hong Kong. Context: the games are usually good with giving you multiple approaches to a problem if you just explore, whether it's hacking, combat, conversation, finding a password on a note somewhere, etc. When in a hotel (?), I decided to walk around and see what my options are before doing anything, so I ended up opening all the doors and breaking into all the computers. Eventually I found the main server. It was slightly out of the way, but I still wanted to see what was inside out of curiosity. I'd scoured the place pretty thoroughly, but didn't find any passwords for it and there wasn't a hacking prompt. So I tried: login: admin password: admin Access granted.
|
# ? Nov 5, 2018 23:13 |
|
Bushmaori posted:Thems fighting words. It's a mostly faithful recreation done from scratch. The controls are jankier than the actual game's were and all the code was obviously new so minor changes to collision detection and such totally could mess people up.
|
# ? Nov 5, 2018 23:13 |
|
yook posted:I think I posted about this mechanic in the things dragging this game down thread way back when I was playing it, actually. aaaaah, that sucks! it's been working for me so far. died on one of the earlier bosses the Crocomire-esque wall-breaking dragon dog--played far too recklessly. The previous boss had tiny enemies you could shoot at to replenish ammo/health, this one did not. What the hell, WayForward?! but the game was pretty forgiving, having the zombie soldier appear in an abandoned room right before the boss, but I had also saved immediately before it. I DID have to grind out ammo before trying again, so that really sucked. I am not looking forward to that happening again, but I'll enjoy it as long as I don't run into any bullsht
|
# ? Nov 6, 2018 04:54 |
|
I love these exchanges at the end of Castlevania: Symphony of the Night.Castlevania: Symphony of the Night script posted:Dracula: My son... tell me... what were your mother's last words? Seriously, the new translation is pretty good.
|
# ? Nov 6, 2018 04:56 |
|
So the translation was done by the same team as the Ghost Stories dub?
|
# ? Nov 6, 2018 04:59 |
|
VolticSurge posted:So the translation was done by the same team as the Ghost Stories dub? No joke is pay for a DLC translation done by them
|
# ? Nov 6, 2018 05:07 |
|
Ruflux posted:It's a mostly faithful recreation done from scratch. The controls are jankier than the actual game's were and all the code was obviously new so minor changes to collision detection and such totally could mess people up. When i found that out i was stunned. They couldn't get it to emulate right so its done entirely in engine.
|
# ? Nov 6, 2018 07:06 |
|
Castlevania: Symphony of the Night: when you have a fist-weapon equipped, Alucard will do a divekick if you jump and press down-right + attack.
|
# ? Nov 6, 2018 09:46 |
|
Smirking_Serpent posted:Castlevania: Symphony of the Night: when you have a fist-weapon equipped, Alucard will do a divekick if you jump and press down-right + attack.
|
# ? Nov 6, 2018 11:43 |
|
Yes, but you can do it without the double jump when unequipped. I think he just kicks rather without the fast fall of the one you do with the double jump.
|
# ? Nov 6, 2018 13:40 |
|
RDR2 is full of stuff and I’m probably going to be filling this thread up before too long, but the thing I’m having the most fun with is that they expanded the first game’s mechanic where you could push a button to tip your hat and greet a passerby so that now you have one button to nicely greet them and one to antagonize them. My favorite thing is that if you greet someone and then antagonize them, Arthur turns his previous friendly greeting into a brutal insult. “That’s a fine horse you got there, fella.” “Thank you!” “How long you two been married?” “You son of a bitch!” I once started an enormous brawl in the streets against three guys by telling one of them that he had a familiar-looking face, then that it reminded me of the last time I lifted my horse’s tail.
|
# ? Nov 6, 2018 15:32 |
|
Glagha posted:I think Shadowrun: Hong Kong is very good but the DLC I haven't gotten far into and I hear it's not as good because the game has a hard time balancing postgame difficulty. I'm glad they took a break from the series, they seemed to be running out of ideas.
|
# ? Nov 6, 2018 16:17 |
|
Chuck Buried Treasure posted:RDR2 is full of stuff and I’m probably going to be filling this thread up before too long, but the thing I’m having the most fun with is that they expanded the first game’s mechanic where you could push a button to tip your hat and greet a passerby so that now you have one button to nicely greet them and one to antagonize them. My favorite thing is that if you greet someone and then antagonize them, Arthur turns his previous friendly greeting into a brutal insult. That's a fine hat you got there feller, for me to poop on
|
# ? Nov 6, 2018 16:37 |
|
Calaveron posted:That's a fine hat you got there feller, for me to poop on
|
# ? Nov 6, 2018 16:51 |
|
Chuck Buried Treasure posted:RDR2 is full of stuff and I’m probably going to be filling this thread up before too long, but the thing I’m having the most fun with is that they expanded the first game’s mechanic where you could push a button to tip your hat and greet a passerby so that now you have one button to nicely greet them and one to antagonize them. My favorite thing is that if you greet someone and then antagonize them, Arthur turns his previous friendly greeting into a brutal insult. Can you press the nice greeting button after that and then everyoby's friends again?
|
# ? Nov 6, 2018 18:13 |
|
https://www.youtube.com/watch?v=i1leDAwjtto
|
# ? Nov 6, 2018 18:17 |
|
I've started playing the new Spider-Man because my brother lent it to me. I like that with the photos of landmarks, you can just quickly get the camera out and snap it on the way past. If you do it right you barely have to slow down and it feels great. Also I got the power to spray webbing in all directions from the Repaired Classic Suit, and it's really broken. It makes most small fights way easier, like the crimes. Also the scene with Aunt May at the party and the immediate aftermath was adorable.
|
# ? Nov 6, 2018 20:45 |
|
Selklubber posted:Can you press the nice greeting button after that and then everyoby's friends again? Yeah if you push the nice button again Arthur will say something like “aw come on, I’m just playing with you” and the other guy will comment that you have a strange sense of humor.
|
# ? Nov 6, 2018 21:14 |
|
Chuck Buried Treasure posted:Yeah if you push the nice button again Arthur will say something like “aw come on, I’m just playing with you” and the other guy will comment that you have a strange sense of humor. Well, if I end up playing this game, that's what I'm doing. Endlessly.
|
# ? Nov 6, 2018 21:15 |
|
Smirking_Serpent posted:i know it would be dumb and stupid from a lore perspective or whatever but i want Transistor 2
|
# ? Nov 6, 2018 21:34 |
|
Another RDR2 one. When you go hunting you can skin the animals after you kill them. For real small game, he just puts the skin in his satchel. For bigger game like deer, Rams, goats, etc, you have to store them on your horse. So Arthur will unfurl the skin and lay it across your horse, stacking them every time you get a new one. For the biggest game like Elk, Moose and Bears, you wind up with this huge roll that you can only carry one of at a time on your horse, which he puts on top of the medium size skins that are already laying across your horse. Now, if you add more medium sized skins, I assumed that he would just unfurl them as normal and they’d clip through the large game roll, but no, he actually takes the extra step to stuff the skin under the large roll with the other medium ones. I don’t know if that makes sense at all but it was a think that they totally didn’t have to do and I definitely appreciated the extra step.
|
# ? Nov 6, 2018 22:03 |
|
RoboRodent posted:Well, if I end up playing this game, that's what I'm doing. Endlessly. I like finding the town lunatics who immediately punch you in the face when you antagonize them.
|
# ? Nov 6, 2018 23:03 |
|
Superboy VR has a level set in Metal Gear's Outer Heaven.
|
# ? Nov 7, 2018 02:19 |
|
BioEnchanted posted:I've started playing the new Spider-Man because my brother lent it to me. I like that with the photos of landmarks, you can just quickly get the camera out and snap it on the way past. If you do it right you barely have to slow down and it feels great. Also I got the power to spray webbing in all directions from the Repaired Classic Suit, and it's really broken. It makes most small fights way easier, like the crimes. Also the scene with Aunt May at the party and the immediate aftermath was adorable. The photos don't count unless you get them at the absolute worst angle, while zooming by, with like maybe a third of the actual landmark in the frame. The spray webbing is good in the beginning, but becomes less so as you progress and find new enemies. You can get the same effect from a lot of your gadgets.
|
# ? Nov 7, 2018 03:49 |
|
I have never used Web Blossom once. Unless there was a tutorial segment for it in my first playthrough...? The animation for it just looks ridiculous.
|
# ? Nov 7, 2018 04:06 |
|
Yeah I didn’t get a lot of mileage out of the web blossom either. Now, the web bomb gadget... that was my MVP by far.
|
# ? Nov 7, 2018 04:12 |
|
Just lol if you aren't using Rock Out.
|
# ? Nov 7, 2018 04:15 |
|
Byzantine posted:Just lol if you aren't using Rock Out. Useful for when that last enemy is stuck inside a wall.
|
# ? Nov 7, 2018 04:18 |
|
Spider Bro will wreck ANYTHING mid/late-game.
|
# ? Nov 7, 2018 04:52 |
|
Neddy Seagoon posted:Spider Bro will wreck ANYTHING mid/late-game. There should be an idle animation for Spider-Man where he just stands there with his arms crossed if you have Spider Bro and some drones going at the same time.
|
# ? Nov 7, 2018 05:07 |
|
yook posted:I think I posted about this mechanic in the things dragging this game down thread way back when I was playing it, actually. I just beat the tower boss and I had to come back to this, because to The Mummy Demastered's credit the boss fight doesn't come out of no where if you choose the wrong door. For one, it's perhaps not immediately obvious, but before boss rooms you'll enter an empty transition room with unique creepy music to "warn" you. Also, as long as you pick up the Map for each section (and they are generally pretty easy to find in a room near a zone entrance), you'll know exactly where the save point is. Lastly, bosses are always marked on maps as "waypoints" by the Prodigium commander, so even if you don't have a map detailing save points, you should know where NOT to go. I had no issue avoiding the tower boss and getting to the nearby save point. I mean, I know this doesn't really have anything to do with the issue of getting stuck in a point where you can't easily reclaim your gear, and the having to farm up ammo and health when a refill station isn't placed near a boss door is as tedious as it sounds, but credit due where credit due. Mummy Demastered is far from perfect (my kingdom for a double-jump), but not identifying save points isn't really a problem.
|
# ? Nov 7, 2018 06:12 |
|
A 2D platformer without a double jump is like a an Australia thread without improvised sounding rods
|
# ? Nov 7, 2018 06:17 |
|
|
# ? Jun 6, 2024 03:10 |
|
There's an unlockable air dash technique and you can climb on ceilings, but I still can't get over the fact that there's not a double jump.
|
# ? Nov 7, 2018 06:20 |