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SelenicMartian posted:Is there any reason for the name to be shortened as you get deeper into the story? It never happens if I call the character Toshiro Mifune. I always go by Clint Eastwood when I play.
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# ? Jun 2, 2014 07:19 |
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# ? May 27, 2024 16:52 |
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Time to save the town. https://www.youtube.com/watch?v=9ccpotkq3PE
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# ? Jun 4, 2014 06:12 |
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The Tsubohachi's reaction to Suzu being kindapped is hilarious if you remember the beginning of the first day. drat, that Naginata is brutal. I'll try to find one as a replacement for my upgraded Chigusa, even though the running slash is sweet, and it's less prone to overheating through the crowds.
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# ? Jun 4, 2014 07:33 |
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SelenicMartian posted:The Tsubohachi's reaction to Suzu being kindapped is hilarious if you remember the beginning of the first day. Hey, he probably loves her, he's just got a funny way of showing it. 2 and 3 (I assume 4 as well) have safes at your house where you can store your swords and even change swords mid-play, as well as items and cash. I think an actual money safe is less useful than it would have been in this game, because you carry your money with you from playthrough to playthrough. Although it's still useful in 3 because you have some jerkass ronin that literally charge into you and steal a fuckton of money. It's always a round number, but if you're carrying 10,000+ yen, they'll take 10,000. Essentially, Way of the Samurai 1 was a nice prototype for the swordplay, but they didn't start fine-tuning the ancillary mechanics until the sequels.
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# ? Jun 4, 2014 08:37 |
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I love that someone posted a comment on youtube informing you that you reused the quote about doing something twice.
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# ? Jun 4, 2014 14:57 |
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Incidentally, you can get this ending just so long as you keep Tsubohachi alive during the break in. You don't have to have the back door open; that just makes it easier.
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# ? Jun 4, 2014 15:20 |
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Dareon posted:Essentially, Way of the Samurai 1 was a nice prototype for the swordplay, but they didn't start fine-tuning the ancillary mechanics until the sequels. I'll take simple, unique, and functional at the expense of rough over streamlined, involved, and tutorialized at the expense of useless. Or samey. I do not need a money bank because I only ever spend yen six at a time at a man who will always be there to take it unless I've murdered him myself. I do not need an item inventory because there is always enough stuff around on the ground to use right away. It is a little rough and a little inconvenient, and I love it. Not trying to beef at you. You are basically correct. HMS Boromir posted:I love that someone posted a comment on youtube informing you that you reused the quote about doing something twice. I also love this. I have another quote coming for warriors of that nature.
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# ? Jun 4, 2014 15:54 |
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Huh. You didn't get a hint about how to get a better ending this time.
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# ? Jun 4, 2014 17:45 |
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FredMSloniker posted:Huh. You didn't get a hint about how to get a better ending this time.
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# ? Jun 4, 2014 18:12 |
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A thought about Suzu: The game takes place as the Emperor is regaining control from the samurai families, and Suzu lost both parents in the conflict. I always took this to suggest that Suzu's parents held some political power in life, and it was potentially a threat to the government. This would explain why Shiretoku tries to chase her away (for her own safety) and why Tamagawa tries to kill her. I assume Suzu herself is entirely ignorant of the matter. That leaves Tsubohachi, who, for his part, simply never quite grasped the subtleties of picking up chicks.
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# ? Jun 5, 2014 07:07 |
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What ending, if any, would result from doing nothing or at least, no story stuff? Would you just railroaded into rescuing Suzu or something?
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# ? Jun 5, 2014 17:21 |
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Death Zebra posted:What ending, if any, would result from doing nothing or at least, no story stuff? Would you just railroaded into rescuing Suzu or something? It's hard not to get to an ending, when the time progression is tied directly to story events. I hope, there will be an update of random non-crucial scenes and NPC chatter. There's tons of stuff outside of plot.
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# ? Jun 5, 2014 17:35 |
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Schwarzwald posted:That leaves Tsubohachi, who, for his part, simply never quite grasped the subtleties of picking up chicks. Whatchu talking about, Willis? Tsubohachi's great at picking up chicks! Why, he swept her right off her feet!
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# ? Jun 5, 2014 17:47 |
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Schwarzwald posted:A thought about Suzu: The game takes place as the Emperor is regaining control from the samurai families, and Suzu lost both parents in the conflict. I always took this to suggest that Suzu's parents held some political power in life, and it was potentially a threat to the government. This would explain why Shiretoku tries to chase her away (for her own safety) and why Tamagawa tries to kill her. I assume Suzu herself is entirely ignorant of the matter.
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# ? Jun 5, 2014 17:52 |
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Death Zebra posted:What ending, if any, would result from doing nothing or at least, no story stuff? Would you just railroaded into rescuing Suzu or something? You can turn down or not get involved with a lot of stuff, but any ending is primarily based around being active in support of one faction or another. Way of the Samurai 2 switches to a time-based structure, and you can get an ending by sleeping in your house all week and then going to the mandatory story event. Both hostile factions attack the event, and you wind up killing everyone hostile and going "Welp, that was stupid." 3 switches back to the location-based event structure (and divorces time passing from plot advancement completely, you can spend as long as you want mucking about or blaze through the story in 48 hours), but you can still piss off everyone so badly that a little kid comes up and is like "Hey rear end in a top hat, why dontcha go kill this other rear end in a top hat?" and you can turn him down and get an ending that way.
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# ? Jun 6, 2014 00:54 |
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If you remember the first update, it's possible to play through the game and offend/kill enough people that you can't actually trigger any of the ending sequences. Unless I'm forgetting something (like at the shrine, maybe), there's no fallback scenario in this game for that, the game doesn't end until you leave or die.
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# ? Jun 6, 2014 01:54 |
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Death Zebra posted:What ending, if any, would result from doing nothing or at least, no story stuff? Would you just railroaded into rescuing Suzu or something? Pretty much this: Stopwatch Crash posted:If you remember the first update, it's possible to play through the game and offend/kill enough people that you can't actually trigger any of the ending sequences. Unless I'm forgetting something (like at the shrine, maybe), there's no fallback scenario in this game for that, the game doesn't end until you leave or die. The only way time passes is through events. If you trigger an event in an area, the game will prevent you from leaving the area until you complete the event, which involves taking a side in things. It is an elegant way of keeping things moving while giving the player a choice in how things play out.
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# ? Jun 6, 2014 02:40 |
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Now that you know how all the relevant events play out, you can work them to your advantage to stop the hidden threat. https://www.youtube.com/watch?v=wFZUW8ngX3c
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# ? Jun 7, 2014 02:52 |
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"Cowboy ninja samurai".. So, you're doing Samurai Western next?
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# ? Jun 7, 2014 07:43 |
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It's nice seeing everything come together like this. I like this game's willingness to throw a final battle at you even if you're going to lose anyway.
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# ? Jun 8, 2014 21:51 |
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We've set all the pieces in place; now the time has come. Let battle be joined by all! https://www.youtube.com/watch?v=8-LzodGljBA
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# ? Jun 10, 2014 23:54 |
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My Name Is Kaz posted:We've set all the pieces in place; now the time has come. Let battle be joined by all! Video is private
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# ? Jun 10, 2014 23:57 |
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e: beaten
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# ? Jun 10, 2014 23:57 |
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Fixed. Sorry.
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# ? Jun 11, 2014 01:40 |
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I love how upbeat Ending 1 is. No attempt to add dramatic tension - you've already been through it like five times, after all - just one glorious, jolly faceroll from Hyuga's death on. The bit where you get to outnumber faceless mooks with boss-level allies is really the perfect picture of this ending.
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# ? Jun 11, 2014 02:17 |
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Doopliss posted:I love how upbeat Ending 1 is. No attempt to add dramatic tension - you've already been through it like five times, after all - just one glorious, jolly faceroll from Hyuga's death on. The bit where you get to outnumber faceless mooks with boss-level allies is really the perfect picture of this ending. And then Don dies at the end for like, no reason. And no one cares.
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# ? Jun 11, 2014 02:30 |
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Don died trying to steal money from the Kurou family . I remember my first time trying to get this ending I failed because I didn't beat Shiretoko when I 'proved' myself to the Kurou family. It's interesting because if they let you get ending 1 if that occurred his line mentioning you defeating him in front of Tesshin wouldn't make any sense.
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# ? Jun 11, 2014 02:31 |
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Makes perfect sense, can't exactly participate in the money stealing event if you want Ending 1. This game has been amazing to watch, but it feels like there were a lot of scenes we didn't see. Jose shows up for all of, what, one event? Did we see what happens to the extra mook when you vandalize Suzu's shop? (maybe I wasn't paying attention) Not complaining tho, keep up the good work Kaz.
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# ? Jun 11, 2014 02:38 |
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I'm glad somebody finally deflected some bullets with their sword. Now it's a real samurai game.
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# ? Jun 11, 2014 02:59 |
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Mad Dean posted:Makes perfect sense, can't exactly participate in the money stealing event if you want Ending 1. Karibe shows up and murders him.
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# ? Jun 11, 2014 03:04 |
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Is it possible for Tesshin to die when he's fighting enemy mooks?
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# ? Jun 11, 2014 03:39 |
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I remember that in the last fight of the Kurou ending path, Tesshin can't go below half health (same for Kitcho and the Akadama path). I haven't actually checked any of the other scenes where Tesshin is fighting, but it would make sense if they let him cheat there too so he can't die at dramatically inappropriate times.
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# ? Jun 11, 2014 05:58 |
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Games where the rebels are legitimately bad guys are pretty rare, certainly when compared to games where they're actually the heroic faction that you switch sides to near the end of the first or second act. The only ones I can think of are FTL and, interestingly, Way of the Samurai 3 (2 doesn't actually paint the bandit faction as rebels). Ouka Clan has the stated goal of overthrowing the local government and restoring the Sakurai Clan. However, there's only one important NPC that is really focused on that goal, the clan's boss is just a plain old bandit, and if memory serves, only two or three of the mooks walking around even mention Sakurai. Dareon fucked around with this message at 08:22 on Jun 11, 2014 |
# ? Jun 11, 2014 08:17 |
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RE: Japanese flutes and their differences from the concert flute: It's hard to tell because there's two instruments in particular that stand out as qualifying for that description. The fue (particularly the shinobue), and the shakuhachi. The shinobue is a transverse flute much like a concert flute but unlike the concert flute, they're individually carved from wood (or, nowadays, made from plastic) in a variety of lengths to adjust for pitch. Unlike the configurations of the concert flute which include a number of keys to help adjust pitch and move across octaves, a shinobue only has a certain number of pitch holes, so in order to move up and down octaves you have to adjust air pressure (for the unexperienced, like myself, this often leads to a very airy sound due to overblowing). If I had to guess, I'd probably say that the instrument being referred to is a shakuhachi because that seems to be the more prominent instrument, especially when dealing with period pieces, but I haven't really listened all that closely to the OST, which is a shame because it's pretty great. Of course, it might also be referencing both! Who knows? Akujiki fucked around with this message at 08:53 on Jun 11, 2014 |
# ? Jun 11, 2014 08:40 |
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I'm so happy to finally see the ending. I rented this as a kid and couldn't figure out how to get the best ending. Thank you Kaz.
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# ? Jun 11, 2014 09:04 |
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Just one ending left now - the worst one.
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# ? Jun 11, 2014 11:54 |
hectorgrey posted:Just one ending left now - the worst one. Sounds like we get to see what happens when you play a psycho and don't leave the pass.
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# ? Jun 11, 2014 12:27 |
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Ignatius M. Meen posted:Sounds like we get to see what happens when you play a psycho and don't leave the pass.
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# ? Jun 11, 2014 14:01 |
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One ending left, which we begin tonight. After this, I have a few more videos planned, each of which will take a little more effort from me so please bear with me. For now, enjoy: https://www.youtube.com/watch?v=JNb4t--X4Z8
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# ? Jun 13, 2014 02:17 |
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# ? May 27, 2024 16:52 |
Man, I knew this composer was familiar. Noriyuki Asakura is the dude who also did the Tenchu music The ending song in particular has a few points that are REALLY reminiscent of a few Tenchu tracks.
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# ? Jun 13, 2014 05:34 |