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The Wandering Mage
Jul 22, 2010


Name: Reginald Nammonty II (Reggie)
Health: 10/10
Might: 7
Armor: 5
Element: Hydro
Spells: Blood Tide; Pyra Ward
Location: C7
Attacking D7: 1d6 2
Total: 2 + 3 + 2 = 7

Reggie examines the petrified student before him. He seemed vaguely familiar. Must have stolen his notes at some point.

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sheep-dodger
Feb 21, 2013

Name: Ning
HP: 8/10
Might: 8
Element: Terra
Armour: 5
Oscillations survived: 5
Spells:
Stoneskin: Gain 4 armor this round (3/3)
Boost 1-3: add 1d3 to your result (3/3)
Headwind: All numbers rolled this round gain +2 to their stated value (available)
Blasting Armour: Gain 1 bonus Armour this round; if enemy strikes you at the end of the round, they take [Might] Terra Damage (3/3)
Incinerate: Adds a Critical strike that inflicts Burn (available)
Location: E5

Move to H4
Attack H5 from H4: 1d6 4

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Name: Hoodie
HP: 10/10
Might: 6
Armor: 5
Element: Pyra (Good against Aero, bad against Hydro)
Spells: Pyra Ward, Boost +1/10 and Blood Tide.


Another roll: 1d6 5

Last roll was 1 so now we're at 6.

The others were handling the Whoopsie. All Hoodie could do was hold the line and keep things steady.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
Bodacious stared into the Whoopsy and squinted. It looked - if you were looking out of the corner of your eye - like a great crackling field of purple energy. If you looked right at it, you had the terrible sensation like you were looking down, about to fall off a precipice into a yawning pit. And at the bottom of the pit was… it was hard to say. It looked like…

EXPLORATION - TURN 23 posted:

A - Ozzy rolls 1, bringing their total to 1. Arcane Whoopsy casts Arcane Power II (Ironskin and Solid Stance)! Arcane Whoopsy rolls 6, bringing their total to 6.
Arcane Whoopsy smells like cherries!
B - Benny has a pint and heals 2 HP! It tastes watery.... Benny reinforces E2!
D - Ning rolls 4, bringing their total to 4. Origami Student rolls 1, bringing their total to 1.
I - Jimmy casts Sigil of Jomp and Boost +1! I - Jimmy rolls 6, bringing their total to 12. Gargoyle Master rolls 1, bringing their total to 18.
Jimmy has an Epiphany! Sigil of Jomp boosts Inspiration gain! Gargoyle Master OVERLOADS! Jimmy strikes Gargoyle Master and slays them!
L - Bodacious casts High Boost, Fuel Cloud, Incinerate and Licking Flames! L - Bodacious rolls 4, bringing their total to 9. Arcane Whoopsy casts Chaos Power I (Hypothermia)! Arcane Whoopsy rolls 4, bringing their total to 13.
Bodacious Stands with 13! Epiphany! Arcane Whoopsy is Burned for 2 Pyra Damage - it persists! Arcane Whoopsy Stands with 13! Tie! Arcane Whoopsy twists strangely!
Hypothermia - Opponent is Dazed and Frozen
N - Hoodie rolls 1, bringing their total to 7. Origami Student casts Boost +2! Origami Student rolls 5, bringing their total to 11.
Origami Student Stands with 11!
Tear - On loss, opponent HP is halved (round up)
O - Reginald rolls 2, bringing their total to 7. Petrified Student casts Crystal Memory (Iron Thorns)! Petrified Student rolls 3, bringing their total to 8.
P - Qizzard rolls 5, bringing their total to 5. Petrified Student casts Claw Slam! Petrified Student rolls 4, bringing their total to 4.
Claw Slam - On victory, deal 2 additional strikes

WHOOPSY! posted:

Arcane Whoopsy crackles with chaotic power! If anyone rolls a 2 next turn, they must Stand!
...a student? What were they doing in there!?

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Name: Jimmy "The Gross Son" Bobson
HP: 9/10
Armor: 5
Might: 9
Element: "Aero"
Spells: Blasting Armour (Cooldown: 2/3), Boost +1/10 (Cooldown: 3/3), Boost +1 (Cooldown: 1/3), Boost +1 (Cooldown: 3/3), Driving Winds (Cooldown: 2/3), Driving Winds (Cooldown: 3/3), Gust (Cooldown: 3/3), Gust (Cooldown: 2/3), Terra Ward (Cooldown: 2/3), Sigil of Jomp (Cooldown: 1/3), Zephyr (Cooldown: 2/3), Dust Devil (Cooldown: 3/3), Aero Rune (3/3)
Active Spells/Effects: -
Location: E9

Jimmy took a moment to send feelers of malignant psychic energy into the Collective Wizard Unconscious to shitpost a bit, to wait until the Whoopsy's tide of chaotic energies subsided.

Kicking around in the corroded remains of his former professor though, a breakthrough came to him. Bits of disjointed magic lore linked together, like pieces of a puzzle, allowing him to come to a greater understanding. The understanding he had sought: how to pass gas indefinitely.

Aero Spell: Get: 1d10 4 (Driving Winds)

I retrieve Aero Rune from the Pool of Memory
I reinforce E9 (auto-success)

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Name: Ozzy The (Not?) Great And (Literally!) Terrible
HP: 7/10
Might: 7
Armour: 5
Element: Aero
Spells: What spells? Boost+2, Boost+3, Solid Stance, High Boost, Sigil of Jomp, Sigil of Jomp, Whirlwind (0/3)
Location: F1

"Ah!"

Ozzy gasped at what he saw, staring into the purple sucking void that so threatened to pull him in, his robes flapping the unseen wind of magical emanations. The imp hid behind him, stuffing fingers in the ears to ignore the crackling and cackling of the Whoopsy.

"There's a student in... on the... bottom?!? OF THE WHOOPSY!" he yelled to the observers, swaying from the vertiginous sight as Bodacious' beachbum burns made disturbingly little impact on the arcane field. The shock and danger of it all made Ozzy's will weak as putty - but like a good Aerowiz, he decided to let the work of others carry him instead! With reckless haste the midget magician began to recite the brunt of the magical incantations that had settled in his head, taking the wind out of the Whoopsy's sails and burgeoning his own magical potenta. The prized High Boost spell did the rest - and a couple of Jomps on top of the resulting Epiphany ensured his efforts would at least make some manner of difference in all of this.

Stuffed to the gills with magical power, Ozzy searched for the words of power that might most effectively strip the chaos from the Whoopsy's twitching shape... and found, in actuality, nothing much.

Nothing great, anyway.

Panicking, he flailed his wooden wand and shrieked out the words of a common pranktrip.

"Regurgitate halitosis!"

>Cast Whirlwind! Ozzy's 1 becomes the Whoopsy's 6 and vice verse!
Attack D1! 1d6 1 Target is 7!
>Cast High Boost! Ozzy Stands at 13! Epiphany!
>Cast Sigil of Jomp
>Cast Sigil of Jomp
Inspiration Overdrive! 8 Inspiration gained!

Scribbleykins fucked around with this message at 19:12 on Oct 22, 2021

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Name: Qizzard, the Lizzard Frizzy Wizzard
HP: 10/10
Might: 7
Element: Aero
Armor: 5
Spells:
Formless: Deal [Might/2] Hydro Damage and copy opponent's value, replacing your own.
Panacea: Cure all status effects against you, gaining 5 HP for each so cured
Licking Flame: Gain a strike against your opponent on a loss
Location: D10
Attack: D11
---Rolls: 5, 4
-----Total: 9

With tears in his eyes, Qizzard again pummeled the enemy with spell and tongue. He would destroy the petrified student to avenge his brother or he would die

Attack: 1d6 4
Cast Licking Flame

Lux Anima
Apr 17, 2016


Dinosaur Gum

Name: Benny "Twinkletoes" Broccolini
Health: 4 -> 6/10 HP
Might: 8
Armor: 5
Oscillations Survived: 5
Element: Hydro
Spell 1: Pyra Rune: (Pyra) Next Pyra Spell applies twice in a row. Cooldown: [ ] [ ] [ ]
Spell 2: Reckless Heat: (Pyra) On victory, double your total strikes against opponent. On loss, double their strikes against you. Cooldown: [X] [X] [X]
Spell 3: Boost 1-2-3: (Neutral) Roll 1d3 and add it to your total. Cooldown: [X] [X] [X]
Spell 4: Dust Devil: (Hydro) Unbalance your opponent and raise or lower their value by 1. Cooldown: [X] [X] [X]
Spell 5: Formless: (Hydro) Deal [Might/2] Hydro Damage and copy opponent's value, replacing your own. Cooldown: [ ] [ ] [ ]
Spell 6: Hydro Ward: (Hydro) The next time you would Overload, instead stay at current value and heal for double the value you went over. Cooldown: [ ] [ ] [ ]
Spell 7: Triangulate: (Neutral) Play instead of rolling; raise Damage by 4 this round. Cooldown: [ ] [ ] [ ]
Spell 8: Cutting Flare: (Pyra) Strikes this round ignore Armour. Cooldown: [X] [X] [X]
Spell 9: Boost 1-2-3: (Neutral) Roll 1d3 and add it to your total. Cooldown: [ ] [ ] [ ]

While leaning up against a partially-melted lamppost, Benny Twinkletoes Broccolini took another couple of slugs from his enchanted flask - the one that had a small one-way portal at the bottom of it that drew liquid from the kegs at the local pub. It tasted a tad watery...

Strangely enough, he could smell cherries on the air.

Feeling a dire need for a cigarette, Benny briefly stepped through a portal to get a pack of smokes from a bodega on the other side of the Alabaster Hall.

> Non-Combat Action: Pub: 1d3 2 - 2 HP healed!
> Reinforce: E2 - Autosuccess! E2 Area Defense raises to 3!
> Move: to E11

Lux Anima fucked around with this message at 21:01 on Oct 23, 2021

sheep-dodger
Feb 21, 2013

Name: Ning
HP: 8/10
Might: 8
Element: Terra
Armour: 5
Oscillations survived: 5
Spells:
Stoneskin: Gain 4 armor this round (available)
Boost 1-3: add 1d3 to your result (available)
Headwind: All numbers rolled this round gain +2 to their stated value (available)
Blasting Armour: Gain 1 bonus Armour this round; if enemy strikes you at the end of the round, they take [Might] Terra Damage (available)
Incinerate: Adds a Critical strike that inflicts Burn (available)
Location: E5

Attack H5 from H4: 1d6 1
Cumulative Total: 5
Cast Blasting Armor

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Name: Bodacious O'Radical
Health: 8/10
Might: 7
Armor: 5
Element: Pyra
Location: Row 1 column D

Pyra Spell: Licking flames: Gain a strike against an opponent on a loss. RECHARGE 2
Neutral Spell: High boost: Add value needed to bring you to max value to your total. RECHARGE 2
Pyra Spell: Pyra Rune: Next Pyra spell applies twice in a row. RECHARGE 1
Pyra Spell: Fuel Cloud: If opponent rolls a 6 this round, they take [Might*2] Pyra Damage. RECHARGE 2
Terra Spell: Trembling Earth: Deal [Might] Terra Damage and Unbalance your opponent RECHARGE 3
Pyra Spell: Immolate: Halve your current HP - gain the halved value as Might on strikes this round READY
Pyra Spell: Immolate: Halve your current HP - gain the halved value as Might on strikes this round READY
Pyra Spell: Incinerate: Adds a Critical strike that inflicts Burn. RECHARGE 2
Pyra Spell: Scorching Heat: Deal [Might] Pyra Damage and burn your opponent. RECHARGE 1
Aero Spell: Whirlwind: Switch value with opponent. READY

Bodacious casts Trembling Earth!

Earning a draw with a world-ending abomination was a good start. Now to deal more damage, keep it burning and off-balance. This thing was responsible for a lot of death and suffering, and it was time to repay that debt in kind.

rolling vs whoopsy: 1d6 1

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Name: Hoodie
HP: 9/10
Might: 6
Armor: 5
Element: Pyra (Good against Aero, bad against Hydro)
Spells: Pyra Ward, Boost +1/10 and Blood Tide.

Another roll: 1d6 6

That puts me at 12.

Stand!

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
Now that others were looking into the Whoopsy, they managed to get a glimmer of understanding about what, exactly, they were looking at. It was impossible to look at directly, impossible to wholly capture in a single glance, but the observers were Wizards, and students besides - they knew how to examine weird looking stuff! The Arcane Whoopsy, for all its wildly lashing, vibrating outline, looked very much like some kind of spatio-temporal rend displaying a disheartening tableau: a trio of students, faces frozen in abject terror, caught mid-blast as something they’d been messing with exploded in their faces.

Their eyes rolled wildly in their sockets, clearly semi-aware, but they could move no further as fragments of the rune-scribing table they’d been operating on drove impossibly slowly through their flesh. The Wizards thought that they recognized them from back before all this, but sticking around for a positive identification was beyond foolhardy. Could they yet be saved? Or would the assault on the Whoopsy simply free them from their grisly status unto an equally gruesome final death?

The time to think of that would have to come later, because the pressure was building once again!

EXPLORATION - TURN 24 posted:

A - Ozzy casts Whirlwind, High Boost and Sigil of Jomp x2! A - Ozzy rolls 1, bringing their total to 7. Arcane Whoopsy casts Chaos Power III (Splash, Crumble, Tear)! Arcane Whoopsy rolls 6, bringing their total to 12.
Whirlwind swaps values! Ozzy has an Epiphany! Sigil of Jomp boosts Inspiration Gain! Ozzy Stands with 13! Arcane Whoopsy Stands with 12! Crumble causes both combatants to lose 3 Armour! Ozzy loses half his HP from Tear! Ozzy strikes Arcane Whoopsy for 15 Aero Damage! Arcane Whoopsy ripples like a pool of honey!
Tear - On loss, opponent HP is halved (round up)
Splash - On victory, Daze opponent
Crumble - Both sides instantly Lose 1d4 Armour; if no Armour remains lose HP
B - Benny has a pint and heals 2 HP! It tastes watery.... Benny reinforces E2!
D - Ning rolls 4, bringing their total to 5. Origami Student rolls 1, bringing their total to 3.
Stolen Work - If opponent has Epiphany this round, swap values with them
I - Jimmy casts Sigil of Jomp and Boost +1! I - Jimmy rolls 6, bringing their total to 12. Gargoyle Master rolls 1, bringing their total to 18.
I - Jimmy retrieves Aero Rune from the Pool of Memory! Jimmy reinforces E9!
L - Bodacious casts Trembling Earth! L - Bodacious rolls 1, bringing their total to 1. Arcane Whoopsy casts Arcane Power I (Fuel Cloud)! Arcane Whoopsy rolls 6, bringing their total to 6.
Bodacious is Freezing! They must stand next turn! Arcane Whoopsy takes 2 Terra Damage! Arcane Whoopsy is Unbalanced - their value becomes 12!
N - Hoodie rolls 1, bringing their total to 12. Origami Student casts Boost +2! Origami Student rolls 5, bringing their total to 11.
Hoodie Stands with 12! Hoodie's HP is halved from Tear! Hoodie strikes Origami Student for 8 Pyra Damage, slaying them!
Tear - On loss, opponent HP is halved (round up)
O - Reginald rolls 6, bringing their total to 13. Petrified Student casts Claw Slam! Petrified Student rolls 2, bringing their total to 11.
Reginald has a Epiphany! Reginald Stands with 13! Petrified Student Stands with 11! Reginald strikes Petrified Student and slays them!
P - Qizzard casts Licking Flames! P - Qizzard rolls 4, bringing their total to 9. Petrified Student rolls 1, bringing their total to 5.
Claw Slam - On victory, deal 2 additional strikes

WHOOPSY! posted:

Arcane Whoopsy spasms, disengaging to G9! Origami Student takes its place!

HEY! posted:

Yeah, it’ll do that if you smack it a good one! Any current spells cast by the Whoopsy in ongoing combats with them are cancelled, but otherwise your fight continues as normal with the replacement baddy!
The Whoopsy had been hurt, or at least… disrupted? Although it was difficult to see how the… source of the thing could be said to be actively malicious, it certainly bore something like animal cunning - upon taking a powerful combined arcane strike, the thing folded in on itself, leaving behind some hapless condemned soul to take its place. And then... it keened, the pressure of the scream leaving them dizzy and nauseated as the foe made their counter attack!

OSCILLATION 6 posted:

1 - E1 advances on Bodacious - and was rebuffed! Origami Student takes 5 Damage!
2A - G2 advances - it pushes forwards! It advances - and was rebuffed!
2B - H2 advances - it pushes forwards! It advances - it pushes forwards! It advances on Ozzy - and was rebuffed! It (G1) is Bruised!
3A - E3 advances on Hoodie - and was rebuffed! E3 is Bruised!
3B - F3 advances - and was rebuffed!
3C - G4 advances - it pushes forwards! G4 advances on Ning - and was rebuffed! It (G4) is Bruised!
3D - H3 advances on Ning - and was rebuffed! H4 is Bruised!
4 - I4 advances on Ning - and batters them! Ning takes 5 Damage!
5A - F5 advances - and was rebuffed!
5B - H5 advances on Ning - and was rebuffed! Origami Student is slain!
6 - E6 advances - it pushes forwards! It advances - it pushes forwards! It advances - it pushes forwards! It advances - and was rebuffed!
7 - E7 advances on Reginald - and was rebuffed! E7 is Bruised!
8 - E8 advances - it pushes forwards! It advances - it pushes forwards! It advances - and was rebuffed!
9A - C9 advances on Hoodie - and was rebuffed! Petrified Student takes 8 Damage!
9B - G9 advances on Jimmy - and batters them! Jimmy takes 5 Damage!
9C - Arcane Whoopsy wriggles unpleasantly!
9D - H10 advances - it pushes forwards! It advances - and was rebuffed!
9E - I9 advances - and was rebuffed!

Minds reeling, the Wizards struggled to haul in the power being released. How much longer could they keep this up?

INSPIRATION posted:

All Wizards gain any two of: a random spell, a spell of their element, 1d10 HP, 1 Might or 1 Armour!
New Wizards may start with an additional spell (up to 3) OR 1d2 extra Might or Armour

All Wizards are Unbalanced or Dazed (1d2) next turn!
Enemies have an innate Boost +2 spell!

You guys are LOADED! Make sure to vote on your next Inspiration OR suggest a new one!
Check the Inspiration tab in the Monitoreum!

Dog Kisser fucked around with this message at 05:33 on Oct 26, 2021

Lux Anima
Apr 17, 2016


Dinosaur Gum

Name: Benny "Twinkletoes" Broccolini
Health: 6/10 HP
Might: 9
Armor: 6
Oscillations Survived: 6
Element: Hydro
Spell 1: Pyra Rune: (Pyra) Next Pyra Spell applies twice in a row. Cooldown: [ ] [ ] [ ]
Spell 2: Reckless Heat: (Pyra) On victory, double your total strikes against opponent. On loss, double their strikes against you. Cooldown: [ ] [ ] [ ]
Spell 3: Boost 1-2-3: (Neutral) Roll 1d3 and add it to your total. Cooldown: [ ] [ ] [ ]
Spell 4: Dust Devil: (Hydro) Unbalance your opponent and raise or lower their value by 1. Cooldown: [ ] [ ] [ ]
Spell 5: Formless: (Hydro) Deal [Might/2] Hydro Damage and copy opponent's value, replacing your own. Cooldown: [ ] [ ] [ ]
Spell 6: Hydro Ward: (Hydro) The next time you would Overload, instead stay at current value and heal for double the value you went over. Cooldown: [ ] [ ] [ ]
Spell 7: Triangulate: (Neutral) Play instead of rolling; raise Damage by 4 this round. Cooldown: [ ] [ ] [ ]
Spell 8: Cutting Flare: (Pyra) Strikes this round ignore Armour. Cooldown: [ ] [ ] [ ]
Spell 9: Boost 1-2-3: (Neutral) Roll 1d3 and add it to your total. Cooldown: [ ] [ ] [ ]
(*New*) Spell 10: Panacea: (Hydro) Cure all status effects against you, gaining 5 HP for each so cured. Cooldown: [ ] [ ] [ ]
(*New*) Spell 11: High Boost: (Neutral) Add value (1-6) needed to bring you to Max Value to your total. Cooldown: [ ] [ ] [ ]
(*New*) Spell 12: Bitter Frost: (Hydro) Deal [Might] Hydro Damage and Freeze your opponent. Cooldown: [ ] [ ] [ ]

Listen Along: Beautiful Morning with You - The Pillows

"Yo - tanks, Tones!" Benny Twinkletoes cheered as he exited the all-hours corner store, waving to the man standing behind the counter. "I owe ya wone~!"

Benny smacked the pack of cigarettes hard against the heel of his hand once - twice - threefourfive times, and then he plucked the first smoke from the opened pack and planted it in the corner of his lips. The mage snapped his fingers with a crisp cracking sound and the tip of the cigarette magically lit and started smoking. Benny took a long drag of the carcinogenic drug and exhaled a plume of smoke under the lamplight, forming a cloud that he contained and started swirling into the shape of a dragon with Aero magic.

It was nearly daybreak.

Strangely enough, Benny could suddenly smell cherries again. The mage put the final touches on his smoke sculpture, held up his hands and extended his thumbs and forefingers together to take a psychomagical snapshot, and then he ambled off in the direction of the Whoopsy, his cigarette still lit in his mouth.

For just a moment, Benny had needed to clear his head while the rest of the world burned.

> Oscillation Reward 1: Water Spell: 1d10 7 - Benny learns Panacea!
> Oscillation Reward 2: Random Spell: 1d50 46 - Benny learns High Boost!
> Non-Combat Action: Benny draws Bitter Frost from the Memory Pool!
> Move to G10, to fight the Whoopsy next turn!
> Reinforce: G10 - Autosuccess! G10 Area Defense raises to 2!
> Dazed or Unbalanced: 1d2 2 - Benny is Unbalanced for 1 turn!

Inspiration Votes:
> Body of Iron (5i, boost our max HP by [oscillations])
> Bartleby's Bottomless Flask (5i, HP regen)
> Mind of Battle (5i, destroy things upon Epiphanies)

Lux Anima fucked around with this message at 23:23 on Oct 26, 2021

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Name: Ozzy The (Not?) Great And (Literally!) Terrible
HP: 7/10
Might: 8
Armour: 6
Element: Aero
Spells: What spells? Boost+2, Boost+3, Solid Stance, High Boost, Sigil of Jomp, Sigil of Jomp, Whirlwind (1/3), Triangulate
Location: F1

Ozzy blinked at the new enemy before him. Well, like some kind of almost-hero, he'd done something. And for his troubles, he was once again bruised, trapped and under siege!

Ozzy threw his magic into the land, stabilizing it further, and siphoned off a little to heal himself and learn another spell. As he and the imp huddled between the corrupted bodies of their former students and teachers, the midget magician dearly hoped the new ritual spells and his fellow wizards would be able to bring him out of his current plight.

At least he could still order drinkout!

Heal roll! 1d10 3 - Ozzy heals to 5!
New Random Spell! 1d50 47 - Ozzy learns Triangulate!
Voting for Body of Iron (5), Bartleby's Bottomless Flask (5) and Compound The Interest (10)!
Reinforcing F1!
Gets some manner of status effect that'll be gone next round!
Drink roll! 1d3 2 - Ozzy heals to 7!

Scribbleykins fucked around with this message at 16:58 on Oct 27, 2021

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Name: Qizzard, the Lizzard Frizzy Wizzard
HP: 10/10
Might: 8
Element: Aero
Armor: 5
Spells:
Formless x 2: Deal [Might/2] Hydro Damage and copy opponent's value, replacing your own. 3/3, 0/3
Panacea: Cure all status effects against you, gaining 5 HP for each so cured 3/3
Licking Flame: Gain a strike against your opponent on a loss, 2/3 left
Location: D10
Attack: D11
---Rolls: 5, 4, Formless 5
-----Total: 10

Oh hell, Qizzard was going to die to this bastard too if he didn't do anything. Good thing he knows how to immune like a crocodile, formless like a snake!

Gain +1 Might
Daze 1 Unbalanced 2: 1d2 2
Cast Formless
Cast Panacea

Random spell: 1d50 12 Formless
Attack: 1d6 5
Stand

Voting for Bottomless Flask, Compound the Interest, Body of Iron

Slaan fucked around with this message at 22:07 on Oct 26, 2021

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Name: Jimmy "The Gross Son" Bobson
HP: 10/10
Armor: 6
Might: 10
Element: "Aero"
Spells: Blasting Armour (Cooldown: 3/3), Boost +1/10 (Cooldown: 3/3), Boost +1 (Cooldown: 2/3), Boost +1 (Cooldown: 3/3), Driving Winds (Cooldown: 3/3), Driving Winds (Cooldown: 3/3), Gust (Cooldown: 3/3), Gust (Cooldown: 3/3), Terra Ward (Cooldown: 3/3), Sigil of Jomp (Cooldown: 2/3), Zephyr (Cooldown: 3/3), Zephyr (Cooldown: 3/3), Dust Devil (Cooldown: 3/3), Aero Rune (3/3), Bitter Frost (3/3)
Active Spells/Effects: -
Location: C8

Jimmy cracked his neck, then his knuckles, and then ripped a massive fart. The power was coming to him, but the glut of arcane energies had left him slightly light-headed. Might as well take a bit of a break.

Oscillation: Heal: 1d10 7
Oscillation: Aero Spell: 1d10 10 (Zephyr)
Oscillation: Dazed (1) or Unbalanced (2): 1d2 1 (Jimmy is Dazed for a Turn)

I retrieve Bitter Frost from the Pool of Memory
I reinforce C8 (auto-success)

I vote for Body of Iron (5), Bartleby's Bottomless Flask (5) and Mind of Battle (5)

Theantero fucked around with this message at 23:01 on Oct 26, 2021

sheep-dodger
Feb 21, 2013

Name: Ning
HP: 3/10
Might: 9
Element: Terra
Armour: 6
Oscillations survived: 6
Spells:
Stoneskin: Gain 4 armor this round (available)
Boost 1-3: add 1d3 to your result (available)
Headwind: All numbers rolled this round gain +2 to their stated value (available)
Blasting Armour: Gain 1 bonus Armour this round; if enemy strikes you at the end of the round, they take [Might] Terra Damage (1/3)
Incinerate: Adds a Critical strike that inflicts Burn (available)
Location: H4

Neutral Spell from Defeating Origami Student: 1d10 2 Boost 1-3: add 1d3 to your result
Unbalanced (1) or Dazed (2)?: 1d2 2 Dazed
Heal from Oscillation: 1d10 10
Geo Terra Spell from Oscillation: 1d10 2 Trembling Earth: Deal [Might] Terra Damage and Unbalance your opponent
Withdraw Terra Rune from Pool of Memory
Fortify H4

sheep-dodger fucked around with this message at 16:29 on Oct 27, 2021

The Wandering Mage
Jul 22, 2010


Name: Reginald Nammonty II (Reggie)
Health: 10/10
Might: 8
Armor: 6
Element: Hydro
Spells: Blood Tide; Pyra Ward
Location: Move to A6

Reinforce A6: Autosuccess
Unbalanced (1) or Dazed (2): 1d2 2: Dazed
Roll for Spell (Terra) - From Kill: 1d10 3: Terra Rune: Next Terra Spell applies twice in a row
Oscillation rewards: 1 Might & 1 Armor
Draw from memory pool: False Body

Inspiration Vote: Bartleby's Bottomless Flask, Body of Iron and Compound The Interest

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Name: Bodacious O'Radical
Health: 8/10
Might: 8
Armor: 6
Element: Pyra
Location: Row 1 column D

Pyra Spell: Licking flames: Gain a strike against an opponent on a loss. RECHARGE 1
Neutral Spell: High boost: Add value needed to bring you to max value to your total. RECHARGE 1
Pyra Spell: Pyra Rune: Next Pyra spell applies twice in a row. RECHARGE 3
Pyra Spell: Pyra Rune: Next Pyra spell applies twice in a row. READY
Pyra Spell: Fuel Cloud: If opponent rolls a 6 this round, they take [Might*2] Pyra Damage. RECHARGE 1
Terra Spell: Trembling Earth: Deal [Might] Terra Damage and Unbalance your opponent RECHARGE 2
Pyra Spell: Immolate: Halve your current HP - gain the halved value as Might on strikes this round READY
Pyra Spell: Immolate: Halve your current HP - gain the halved value as Might on strikes this round READY
Pyra Spell: Incinerate: Adds a Critical strike that inflicts Burn. RECHARGE 1
Pyra Spell: Scorching Heat: Deal [Might] Pyra Damage and burn your opponent. RECHARGE 3
Aero Spell: Whirlwind: Switch value with opponent. READY
Terra Spell: False Body: On a loss, one of the opponent's strikes hits them instead. READY

Oscillation spells (Pyra, Any): 1d10 4 1d50 39

Pyra Rune, False Body learned

Bodacious is freezing and must stand!
1= Dazed, 2= Unbalanced
Debuff coin flip: 1d2 2
Bodacious is unbalanced this turn!

Frozen and unsteady, the Pyra student surfer looked at their opponent and saw only flammable paper.

Bodacious casts Pyra Rune!
Bodacious casts Scorching Heat!
Pyra Rune copies Scorching Heat!

“I stand,” said Bodacious to the pile of still -smouldering ash.

AJ_Impy fucked around with this message at 19:41 on Oct 27, 2021

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Name: Hoodie
HP: 4/10
Might: 7
Armor: 6
Element: Pyra (Good against Aero, bad against Hydro)
Spells: Pyra Ward, Boost +1/10 and Blood Tide.

Choosing 1d10 HP Recovery and a spell of my element.

HP Recovery: 1d10 6

Back at full!

Fire Spell: 1d10 9

That's Fuel Cloud.

Dazed or Unbalanced?: 1d2 2

And I'm Unbalanced.

Hoodie moved to try and open up a spot next to the Whoopsy for someone else to strike.

Move to F10

Body of Iron, Seek Ever Higher, Super Magic Booze

Unbalanced Roll: 1d6 2 x 2 = 4

Cast Fuel Cloud

Junpei fucked around with this message at 19:29 on Oct 27, 2021

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

INSPIRATIONS posted:

Bartleby's Bottomless Flask All mages gain a Neutral Spell: Bolster - Heal 2HP
Body of Iron Gain 1 Max HP per Oscillation survived (retroactive)
Compound The Interest All other inspiration costs are reduced by 5, to a floor of 5.
See Wizard Data here for change stats.
Another day(!?), another fight. The Wizards’ once pristine robes were caked with grime and worse, if not outright discarded. The captured power torn from the Whoopsy crackled and sparked around them, tracing strange pathways down the surface of their skins. These didn’t look precisely… healthy, but surviving the nebulous long term side effects of magical poisoning were secondary at best while the Whoopsy was running free.

Besides, this power was… intoxicating.

EXPLORATION - TURN 25 posted:

A - Ozzy has a pint and heals 2 HP! It tastes watery!
B - Benny draws Bitter Frost from the Pool of Memory.... Benny reinforces G10!
D - Ning retrieves Terra Rune from the Pool of Memory! Ning reinforces H4!
I - Jimmy retrieves Bitter Frost from the Pool of Memory! Jimmy reinforces C8!
L - Bodacious casts Pyra Rune and Scorching Heat x2! Origami Student burns into ash, and then the ash sets on fire!
N - Hoodie casts Fuel Cloud! N - Hoodie rolls 4, bringing their total to 4. Burbling Student casts Bubbling Memories (Ice Slick)! Burbling Student rolls 6, bringing their total to 6.
Burbling Student triggers Fuel Cloud, taking 9 Pyra Damage!
O - Reginald retrieves False Body from the Pool of Memory! Reginald reinforces A6!
P - Qizzard cures all status effects on him and gains 5 HP! Petrified Student takes 2 Aero Damage and has their value swapped with Qizzard's! Qizzard Stands with 10! Petrified Student uses Boost +2 - they Stand with 11! Petrified Student strikes Qizzard for 2 Terra Damage! Licking Flames strikes Petrified Student and slays them!

WHOOPSY! posted:

Arcane Whoopsy calls out with violent pressure! Adjacent tiles take 1d4 Damage! Benny takes 2 Damage!

Lux Anima
Apr 17, 2016


Dinosaur Gum

Name: Benny "Twinkletoes" Broccolini
Health: 10 -> 12 -> 14/16 HP
Might: 9
Armor: 6
Oscillations Survived: 6
Element: Hydro
Spell 1: Pyra Rune: (Pyra) Next Pyra Spell applies twice in a row. Cooldown: [X] [ ] [ ]
Spell 2: Reckless Heat: (Pyra) On victory, double your total strikes against opponent. On loss, double their strikes against you. Cooldown: [X] [ ] [ ]
Spell 3: Boost 1-2-3: (Neutral) Roll 1d3 and add it to your total. Cooldown: [X] [ ] [ ]
Spell 4: Dust Devil: (Hydro) Unbalance your opponent and raise or lower their value by 1. Cooldown: [ ] [ ] [ ]
Spell 5: Formless: (Hydro) Deal [Might/2] Hydro Damage and copy opponent's value, replacing your own. Cooldown: [ ] [ ] [ ]
Spell 6: Hydro Ward: (Hydro) The next time you would Overload, instead stay at current value and heal for double the value you went over. Cooldown: [X] [ ] [ ]
Spell 7: Triangulate: (Neutral) Play instead of rolling; raise Damage by 4 this round. Cooldown: [ ] [ ] [ ]
Spell 8: Cutting Flare: (Pyra) Strikes this round ignore Armour. Cooldown: [X] [ ] [ ]
Spell 9: Boost 1-2-3: (Neutral) Roll 1d3 and add it to your total. Cooldown: [X] [ ] [ ]
Spell 10: Panacea: (Hydro) Cure all status effects against you, gaining 5 HP for each so cured. Cooldown: [ ] [ ] [ ]
Spell 11: High Boost: (Neutral) Add value (1-6) needed to bring you to Max Value to your total. Cooldown: [X] [ ] [ ]
Spell 12: Bitter Frost: (Hydro) Deal [Might] Hydro Damage and Freeze your opponent. Cooldown: [X] [ ] [ ]
(*New*) Spell 13: Bolster: (Neutral) Heal 2 HP. Cooldown: [X] [ ] [ ]

Listen Along: Aerodynamic - Daft Punk

The Hydro mage Benny "Twinkletoes" Broccolini stalked the offices of Alabaster Hall and smoked a ciggie while searching for the source of the cherry smell he'd caught wind of. The bells of dawn had just struck in the town's clock tower, and there was no one around on campus to scold Benny for having a lit cigarette indoors.

Benny saw fingers of daylight stretching out from the clouds resting on the horizon as he stepped out into an open courtyard, where he came face to face with the malevolent maelstrom of elemental energy known only as the Arcane Whoopsy. It was the magic hour.

"Well well well, Oi taught Oi waz goin' crazy fer a seccint!" Benny said, before shrugging and tossing aside his cigarette. "Yer dat big ol' Whoopsy, aint'cha?"

The tortured students trapped at the center of the Whoopsy made some unintelligible groaning in unison.

"Dat's messed up." Benny responded, and he took a swig from his magic flask to bolster his nerves.

"Don' say Oi didn' warn ya's," Benny said, putting up his dukes. "Dis is gonna hoit."

The temperature of the air around the Whoopsy dropped quickly as rigid ice formed all around it, and the crackling energy around Benny's hands started glowing with a terrible, fiery light.

"Prepare ye'selves for da Broccolini Up-An'-Attem Matta Splittah!" Benny roared.

The Hydro mage charged headlong into the heart of the purple miasma, his fists burning white hot.

> Cast Spell: Bolster: Benny heals 2 HP.
> Cast Spell: Pyra Rune: Next Pyra spell is doubled.
> Cast Spell: Reckless Heat: Pyra Rune activates! Double Quadruple winner's strikes this round.
> Cast Spell: Cutting Flare: Strikes ignore armor this round.
> Cast Spell: Hydro Ward Undo next overload and heal twice the amount past max value.
> Cast Spell: Bitter Frost: Deal [9] Hydro damage and Freeze opponent. - Whoopsy takes 4 damage after armor and is Freezing!
> Attack: G10 hits G9: 1d6 6 - Total: 6
> Cast Spell: Boost 1-3: Boost 42: 1d3 3 - Total: 9
> Cast Spell: High Boost: Add [4]. - Total: 13
> Cast Spell: Boost 1-3: Boost 42: 1d3 1 - Total 14 - Benny Overloads by 1! Hydro Ward activates! Benny heals 2HP and total returns to 13!
> Benny stands at 13! Epiphany!

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Name: Qizzard, the Lizzard Frizzy Wizzard
HP: 16/16
Might: 8
Element: Aero
Armor: 5
Spells:
Formless x 2: Deal [Might/2] Hydro Damage and copy opponent's value, replacing your own. 2/3, 0/3
Panacea: Cure all status effects against you, gaining 5 HP for each so cured 2/3
Licking Flame: Gain a strike against your opponent on a loss, 1/3 left
Iron Thorns: Deal bonus Terra Damage equivalent to your Armour this round
Bolster: Heal 2hp 3/3
Location: H11
Attack: H10
---Rolls: 2
-----Total: 2

My beautiful, scaly twin brother fell but no more shall fall if I can help it!

En garde, whoopsy spawn!

Attack: 1d6 2

Terra spell, dead guy: 1d10 10 Iron Thorns
Cast Bolster

Slaan fucked around with this message at 20:01 on Oct 28, 2021

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Name: Jimmy "The Gross Son" Bobson
HP: 16/16
Armor: 6
Might: 10
Element: "Aero"
Spells: Blasting Armour (Cooldown: 3/3), Boost +1/10 (Cooldown: 0/3), Boost +1 (Cooldown: 3/3), Boost +1 (Cooldown: 3/3), Driving Winds (Cooldown: 0/3), Driving Winds (Cooldown: 3/3), Gust (Cooldown: 3/3), Gust (Cooldown: 3/3), Terra Ward (Cooldown: 3/3), Sigil of Jomp (Cooldown: 3/3), Zephyr (Cooldown: 0/3), Zephyr (Cooldown: 3/3), Dust Devil (Cooldown: 3/3), Aero Rune (3/3), Bitter Frost (0/3), Bolster (3/3)
Active Spells/Effects: -
Location: C8

Jimmy yawned as he extended his arm, and fired off a foul blast of organic effluvia so powerful and sudden that it left behind nothing but a crater. Jimmy walked to the edge of it to sample the odors, and to see if whatever was in there had survived.

I cast Zephyr

Attack D8 from C8 (Zephyr): 2#1d6 1 3 (I pick 3)

I cast Boost +1/10: 1d2 2 (Roll gains +10)
I cast Bitter Frost
I cast Driving Winds

I Stand

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Name: Bodacious O'Radical
Health: 16/16
Might: 8
Armor: 6
Element: Pyra
Location: Moving to Row 3 column D

Neutral Spell: High boost: Add value needed to bring you to max value to your total. READY
Neutral Spell: Bolster: Heal 2HP. RECHARGE 3

Pyra Spell: Licking flames: Gain a strike against an opponent on a loss. READY
Pyra Spell: Pyra Rune: Next Pyra spell applies twice in a row. RECHARGE 2
Pyra Spell: Pyra Rune: Next Pyra spell applies twice in a row. READY
Pyra Spell: Fuel Cloud: If opponent rolls a 6 this round, they take [Might*2] Pyra Damage. READY
Pyra Spell: Immolate: Halve your current HP - gain the halved value as Might on strikes this round READY
Pyra Spell: Immolate: Halve your current HP - gain the halved value as Might on strikes this round READY
Pyra Spell: Incinerate: Adds a Critical strike that inflicts Burn. READY
Pyra Spell: Scorching Heat: Deal [Might] Pyra Damage and burn your opponent. RECHARGE 2
Pyra Spell: Sparks: Deal [Might/2] Pyra Damage for each Neutral Spell you cast this turn. RECHARGE 3

Aero Spell: Whirlwind: Switch value with opponent. READY

Terra Spell: Trembling Earth: Deal [Might] Terra Damage and Unbalance your opponent RECHARGE 1
Terra Spell: False Body: On a loss, one of the opponent's strikes hits them instead. READY

Pyra spell for the kill last round: 1d10 2 Sparks

There were a couple of places that threatened runaway outbreaks. With this pocket destroyed and Ozzy free, Bodacious went for the nearest protuberance and started beating it up.

Bodacious casts Bolster.
Bodacious casts Sparks.

attack 3E from 3D: 1d6 3

AJ_Impy fucked around with this message at 20:30 on Oct 30, 2021

sheep-dodger
Feb 21, 2013

Name: Ning
HP: 16/16
Might: 9
Element: Terra
Armour: 6
Oscillations survived: 6
Spells:
Stoneskin: Gain 4 armor this round (available)
Boost 1-3: add 1d3 to your result (available)
Boost 1-3: add 1d3 to your result (available)
Headwind: All numbers rolled this round gain +2 to their stated value (available)
Blasting Armour: Gain 1 bonus Armour this round; if enemy strikes you at the end of the round, they take [Might] Terra Damage (1/3)
Incinerate: Adds a Critical strike that inflicts Burn (available)
Trembling Earth: Deal [Might] Terra Damage and Unbalance your opponent
Terra Rune: Next Terra Spell applies twice in a row
Location: H4

Attacking G4 from H4: 1d6 5
Cast Terra Rune
Cast Trembling Earth

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Name: Ozzy The (Not?) Great And (Literally!) Terrible
HP: 15/16
Might: 8
Armour: 6
Element: Aero
Spells: What spells? Boost+2, Boost+3, Solid Stance, High Boost, Sigil of Jomp, Sigil of Jomp, Whirlwind (2/3), Triangulate, Bolster (0/3), Boost+3
Location: E2

Freed and re-invigorated! A largely rejuvenated and pleasantly buzzed Ozzy and his imp scampered past the smouldering pile that had, to the best of his knowledge, been the remnants of Ames Von Stubblegogh of the Badger dorm, at least before it got flash-flamed like so much dry kindling.

"Thanks Bodacious! Uh... brah? Is your eyes supposed to smoke like that? Don't forget to let that magic juice leak out a bit so you don't blow up!"

Heedless of his own advice, Ozzy turned his attention on securing another spell from the Pool of Memory while half-assedly backing up the Pyra mage's assault.

Cast Bolster to restore 2 HP! Total is now 15!
Move to E2!
Withdraw Boost+3 from Pool of Memory!

The Wandering Mage
Jul 22, 2010


Name: Reginald Nammonty II (Reggie)
Health: 10/10
Might: 9
Armor: 7
Element: Hydro
Spells: Blood Tide; Pyra Ward; False Body; Terra Rune
Location: A6
Attacking B6: 1d6 5
Total: 5

Reggie, pleased to be alive, foolishly decides to match up against yet another mis-matched elemental foe.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Name: Hoodie
HP: 16/16
Might: 7
Armor: 6
Element: Pyra (Good against Aero, bad against Hydro)
Spells: Pyra Ward, Boost +1/10, Blood Tide, Fuel Cloud

Another roll: 1d6 1

poo poo. Ice Slick activates, turning it into a 6 (Total now 10) and I take some Hydro damage.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
It was getting to be quite exciting to watch the Wizards now. Gone were the shy, confused students from only a few… days(???) ago, the fury of combat and the ambient mana coursing through the air having hardened them into something else. As the onlookers watched, several of the brave defenders merely pointed at their foes, reducing them to ash or chunks with only a fragment of their power. It was really pretty cool to watch, and the assorted eligible bacherlor/ettes in the village began to call dibs.

EXPLORATION - TURN 26 posted:

A - Ozzy withdraws Boost +3 from the Pool of Memory!

OOP posted:

Can't cast Bolster (or any spell) unless you're in combat!
B - Benny casts Bolster, Pyra Rune, Reckless Heat, Cutting Flare, Hydro Ward, Bitter Frost, Bitter Frost, Boost 1-3 x2, and High Boost! B - Benny rolls 6, bringing their total to 6. Arcane Whoopsy casts Arcane Power II (Formless and Gather)! Arcane Whoopsy rolls 2, bringing their total to 2. Benny has an Epiphany! Arcane Whoopsy takes 4 Hydro Damage and is Freezing! Arcane Whoopsy Gathers Boost +2 and Boost +4! Benny takes 5 Hydro Damage from Formless! Benny Stands with 13! Arcane Whoopsy Stands with 13! Tie!
D - Ning casts Terra Rune and Trembling Earth x2! D - Ning rolls 5, bringing their total to 5. Burbling Student rolls 5, bringing their total to 5. Burbling Student is shaken to pieces and is slain!
I - Jimmy casts Zephyr, Boost +1/10, Bitter Frost and Driving Winds! I - Jimmy rolls 3, bringing their total to 3. Petrified Student rolls 5, bringing their total to 5.
Jimmy has an Epiphany! Petrified Student is battered by freezing winds and is slain!
L - Bodacious casts Bolster and Sparks! L - Bodacious rolls 3, bringing their total to 3. Origami Student rolls 3, bringing their total to 3.
Origami Student is hit by Sparks and is slain!
N - Hoodie rolls 6, bringing their total to 10. Burbling Student rolls 6, bringing their total to 12.
Ice Slick triggers, turning Hoodie's roll of 1 into 6! Hoodie takes 1 Hydro Damage! Burbling Student Stands with 12!
O - Reginald rolls 5, bringing their total to 5. Petrified Student casts Crystal Memory (Solid Stance)! Petrified Student rolls 3, bringing their total to 3.
P - Qizzard casts Bolster! P - Qizzard rolls 2, bringing their total to 2. Anthracite Student casts Drifting Embers! Anthracite Student rolls 5, bringing their total to 5.
Drifting Embers - Opponent is Burned

WHOOPSY! posted:

Arcane Whoopsy is Distracted! All individuals on the field remember something embarrassing from their childhood!

The Wandering Mage
Jul 22, 2010


Name: Reginald Nammonty II (Reggie)
Health: 10/10
Might: 9
Armor: 7
Element: Hydro
Spells: Blood Tide; Pyra Ward; False Body; Terra Rune
Location: A6
Attacking B6: 1d6 3
Total: 5 + 3 = 8

Reggie recalls the day when his best friend Bluemonty stole his hat and monocle and posed as him for a test, which he promptly bombed. He still wonders how no one questioned his clean-shaven and utterly unpretentious friend.

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Name: Ozzy The (Not?) Great And (Literally!) Terrible
HP: 15/16
Might: 8
Armour: 6
Element: Aero
Spells: What spells? Boost+2, Boost+3, Solid Stance, High Boost, Sigil of Jomp, Sigil of Jomp, Whirlwind (3/3), Triangulate, Bolster (0/3), Boost+3
Location: C2

Ozzy was returning to the field when he felt his mind squirm as the Whoopsy yowled like an involuntarily bathing cat in the background. Something was trying to rise the forefront of his mind, and he resisted fiercely, veins popping in his neck and forehead. The imp backed away, but watched with fascination, hoping and wondering if its erstwhile (and accidental) master's head was going to pop like a ripe melon being stomped by an archdevil's hoof. It wouldn't have been the first time.

Ozzy himself just gasped and kept on struggling, but he just couldn't... hold.... on...

---

And there it was. The memory of that time an only slightly younger he, overexcitedly leaning out over the capital's bridge promenade railing, had overbalanced, caught his trousers, underwear AND his shirt on some protruding nails, and plopped straight down into the street in front of the slowly proceeding royal procession, his cheap clothes ripped to shreds, his whole rear end butt naked before the king and queen, their court, the guards, and all the many other celebrating spectators.

A hush had fallen as the whole ensamble stopped and confusedly gazed at the dazed, half-naked urchin and so practically everyone had heard the queen-mother giggle and say out loud, coincidentally into the royal megaphone.

"Wow, that's tiny."

The roar of laughter that followed had been so all-consuming and absolute that Ozzy still on occasion woke from nightmares with it ringing in his ears.

---

Cheeks reddening with fire hot enough to put any Pyra mage's Incinerate to shame, Ozzy launched himself at the nearest foe that was not otherwise engaged. The memories had to be purged with spell and violence!

Move to C5!
Attacking C6: 1d6 3
Cast Bolster! HP rises to 15!

Lux Anima
Apr 17, 2016


Dinosaur Gum

Name: Benny "Twinkletoes" Broccolini
Health: 13/16 HP
Might: 9
Armor: 6
Oscillations Survived: 6
Element: Hydro
Spell 1: Pyra Rune: (Pyra) Next Pyra Spell applies twice in a row. Cooldown: [X] [X] [ ]
Spell 2: Reckless Heat: (Pyra) On victory, double your total strikes against opponent. On loss, double their strikes against you. Cooldown: [X] [X] [ ]
Spell 3: Boost 1-2-3: (Neutral) Roll 1d3 and add it to your total. Cooldown: [X] [X] [ ]
Spell 4: Dust Devil: (Hydro) Unbalance your opponent and raise or lower their value by 1. Cooldown: [ ] [ ] [ ]
Spell 5: Formless: (Hydro) Deal [Might/2] Hydro Damage and copy opponent's value, replacing your own. Cooldown: [ ] [ ] [ ]
Spell 6: Hydro Ward: (Hydro) The next time you would Overload, instead stay at current value and heal for double the value you went over. Cooldown: [X] [X] [ ]
Spell 7: Triangulate: (Neutral) Play instead of rolling; raise Damage by 4 this round. Cooldown: [X] [ ] [ ]
Spell 8: Cutting Flare: (Pyra) Strikes this round ignore Armour. Cooldown: [X] [X] [ ]
Spell 9: Boost 1-2-3: (Neutral) Roll 1d3 and add it to your total. Cooldown: [X] [X] [ ]
Spell 10: Panacea: (Hydro) Cure all status effects against you, gaining 5 HP for each so cured. Cooldown: [ ] [ ] [ ]
Spell 11: High Boost: (Neutral) Add value (1-6) needed to bring you to Max Value to your total. Cooldown: [X] [X] [ ]
Spell 12: Bitter Frost: (Hydro) Deal [Might] Hydro Damage and Freeze your opponent. Cooldown: [X] [X] [ ]
Spell 13: Bolster: (Neutral) Heal 2 HP. Cooldown: [X] [X] [ ]

Listen Along: Last Dinosaur - The Pillows

Twinkletoes Benny Broccolini ducked and weaved away from an arcing tendril of corrupting magic and delivered a brilliant blow to where the Whoopsy had been frozen in place just moments before, but when the magical pugilist had withdrawn his shining fist from the sliced block of ice, the Whoopsy was no longer there to be found. It had shapeshifted - grown Formless - and squeezed out of fissures in the ice like bubbling steam.

The Whoopsy suddenly reappeared behind Benny, and the mage dodged the majority of the Whoopsy's reactionary assault by putting up a momentary barrier of water and ice.

"Hah!" Benny laughed as the Whoopsy's claws swept past him. "Niow ya makin' dis innerestin'!"

A roiling bubble of chaos burst in the side of the morphing Whoopsy, and Benny was immediately reminded of the time he'd been brought into the dean's office, along with his uncle - the one that had pulled strings to get Benny into this magic school in the first place. What had Benny done wrong, other than dupe some normies out of their lunch money with basic cantrips?

Oh, right - there was the sportsball betting racket Benny had started, too, but that was only a side-hustle as far as the magic student was concerned. What was the big deal, anyway, using magic to make bets on mundane things like sports? The teachers made serious money from their magical prowess, so why couldn't Benny if he had the skills and the starting funds?

Benny frowned, squaring off with the Whoopsy - he didn't like being reminded of his bad times!

> Cast Spell: Triangulate: Benny's Damage increases by 4 for the Round and turn's roll is skipped!
> Attack: G10 hits G9 none (Triangulate)

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Name: Jimmy "The Gross Son" Bobson
HP: 16/16
Armor: 6
Might: 10
Element: "Aero"
Spells: Blasting Armour (Cooldown: 0/3), Boost +1/10 (Cooldown: 1/3), Boost +1 (Cooldown: 3/3), Boost +1 (Cooldown: 3/3), Driving Winds (Cooldown: 1/3), Driving Winds (Cooldown: 0/3), Gust (Cooldown: 3/3), Gust (Cooldown: 3/3), Terra Ward (Cooldown: 0/3), Sigil of Jomp (Cooldown: 3/3), Zephyr (Cooldown: 1/3), Zephyr (Cooldown: 0/3), Dust Devil (Cooldown: 3/3), Aero Rune (3/3), Bitter Frost (1/3), Bolster (3/3), Restoration (3/3)
Active Spells/Effects: Blasting Armour, Terra Ward
Location: C8

Jimmy cracked his neck and smiled as he walked past his shattered foe with a decidedly languid pace. Memories came to him as he went, of the past.

Of that time he poo poo his pants in wizard elementary school. Right there, in front of the whole class. It was not subtle, and everybody noticed.

For lesser men, this would've been a mortifying experience that would haunt them at night for the rest of their lives.

For Jimmy? For Jimmy, it was his first step towards greatness.

Spell: Get (Neutral): 1d10 9 (Restoration)

I cast Zephyr

Attack E8 from D8 (Zephyr): 2#1d6 4 6 (I pick 6)

I cast Boost +1/10: 1d2 2 (Roll gains +10)
I cast Driving Winds
I cast Blasting Armour
I cast Terra Ward

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Name: Bodacious O'Radical
Health: 16/16
Might: 8
Armor: 6
Element: Pyra
Location: Moving to Row 7 column D

Neutral Spell: High boost: Add value needed to bring you to max value to your total. READY
Neutral Spell: Bolster: Heal 2HP. RECHARGE 2

Pyra Spell: Licking flames: Gain a strike against an opponent on a loss. READY
Pyra Spell: Pyra Rune: Next Pyra spell applies twice in a row. RECHARGE 1
Pyra Spell: Pyra Rune: Next Pyra spell applies twice in a row. READY
Pyra Spell: Pyra Rune: Next Pyra spell applies twice in a row. READY
Pyra Spell: Fuel Cloud: If opponent rolls a 6 this round, they take [Might*2] Pyra Damage. READY
Pyra Spell: Immolate: Halve your current HP - gain the halved value as Might on strikes this round READY
Pyra Spell: Immolate: Halve your current HP - gain the halved value as Might on strikes this round READY
Pyra Spell: Incinerate: Adds a Critical strike that inflicts Burn. READY
Pyra Spell: Scorching Heat: Deal [Might] Pyra Damage and burn your opponent. RECHARGE 1
Pyra Spell: Sparks: Deal [Might/2] Pyra Damage for each Neutral Spell you cast this turn. RECHARGE 2

Aero Spell: Whirlwind: Switch value with opponent. READY

Terra Spell: Trembling Earth: Deal [Might] Terra Damage and Unbalance your opponent RECHARGE 3
Terra Spell: False Body: On a loss, one of the opponent's strikes hits them instead. READY

Pyra spell for the kill last round: 1d10 4 Pyra Rune

Time to move again and beat back the enemy again. Wherever was furthest forward, wherever the defences were weakest.

Bodacious casts Trembling Earth.

attack E7 from D7: 1d6 3

sheep-dodger
Feb 21, 2013

Name: Ning
HP: 16/16
Might: 9
Element: Terra
Armour: 6
Oscillations survived: 6
Spells:
Stoneskin: Gain 4 armor this round (available)
Boost 1-3: add 1d3 to your result (available)
Boost 1-3: add 1d3 to your result (available)
Headwind: All numbers rolled this round gain +2 to their stated value (available)
Blasting Armour: Gain 1 bonus Armour this round; if enemy strikes you at the end of the round, they take [Might] Terra Damage (2/3)
Incinerate: Adds a Critical strike that inflicts Burn (available)
Trembling Earth: Deal [Might] Terra Damage and Unbalance your opponent (1/3)
Terra Rune: Next Terra Spell applies twice in a row (1/3)
Location: H4

New Geo Spell: 1d10 2 Trembling Earth: Deal [Might] Terra Damage and Unbalance your opponent
Move to E5
Attack F5 from E5: 1d6 6
Cast Trembling Earth
Cast Boost 1-3: 1d3 1
Current Total: 7

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Name: Hoodie
HP: 16/16
Might: 7
Armor: 6
Element: Pyra (Good against Aero, bad against Hydro)
Spells: Pyra Ward, Boost +1/10, Blood Tide, Fuel Cloud, Bolster

Cast Pyra Ward

Pyra Ward roll: 1d6 5

Overload, Pyra Ward activates, brings me back down to 10.

Another roll: 1d6 1

Alright, I can take one hit. Standing at 11.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Name: Qizzard, the Lizzard Frizzy Wizzard
HP: 14/16
Might: 8
Element: Aero
Armor: 5
Spells:
Formless x 2: Deal [Might/2] Hydro Damage and copy opponent's value, replacing your own. 1/3, 0/3
Panacea: Cure all status effects against you, gaining 5 HP for each so cured 2/3
Licking Flame: Gain a strike against your opponent on a loss, 0/3 left
Iron Thorns: Deal bonus Terra Damage equivalent to your Armour this round 0/3
Bolster: Heal 2hp 2/3
Location: H11
Attack: H10
---Rolls: 2, 3
-----Total: 5

Ow ow owwwww hot hot hottt

Attack: 1d6 3
2 burn damage
Burn gone on 3?: 1d3 1

Slaan fucked around with this message at 22:37 on Nov 2, 2021

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
Already, the all-too-familiar pressure was building. The villagers grit their teeth once again. Would they ever be free of this hell?

EXPLORATION - TURN 27 posted:

A - Ozzy casts Bolster! A - Ozzy rolls 3, bringing their total to 3. Origami Student casts Tear! Origami Student rolls 5, bringing their total to 5.
Tear - On loss, opponent HP is halved (round up)
B - Benny casts Triangulate! B - Benny rolls 0, bringing their total to 0. Arcane Whoopsy casts Chaos Power I (Slippery Oil)! Arcane Whoopsy rolls 1, bringing their total to 1.
Benny Triangulates, raising Damage by 4 this round! Arcane Whoopsy spills secrets like viscous oil!
Slippery Oil - Opponent is Unbalanced
D - Ning casts Trembling Earth and Boost 1-3! D - Ning rolls 6, bringing their total to 6. Petrified Student casts Crystal Memory (False Body)! Petrified Student rolls 4, bringing their total to 4.
Ning Boosts to 7! Petrified Student takes 6 Terra Damage!
I - Jimmy casts Zephyr, Boost +1/10, Driving Winds, Blasting Armour, and Terra Ward! I - Jimmy rolls 6, bringing their total to 6. Anthracite Student rolls , bringing their total to 0.
Jimmy OVERLO- Terra Ward activates - Jimmy reduces strikes against him by 2! Anthracite Student takes 7 Pyra Damage! Anthracite Student is Dazed!
L - Bodacious casts Trembling Earth! L - Bodacious rolls 3, bringing their total to 3. Burbling Student casts So Cold and Boost +2! Burbling Student rolls 5, bringing their total to 5.
Burbling Student takes 8 Terra Damage and is slain!
N - Hoodie rolls 6, bringing their total to 15. Burbling Student rolls 6, bringing their total to 12.
Hoodie OVERLO- Pyra Ward triggers! Hoodie Stands with 11! Burbling Student strikes Hoodie for 1 Hydro Damage!
O - Reginald rolls 3, bringing their total to 8. Petrified Student rolls 3, bringing their total to 6.
P - Qizzard rolls 3, bringing their total to 5. Anthracite Student casts Too Hot! Anthracite Student rolls 1, bringing their total to 6.
Too Hot - On victory, opponent takes 2 Pyra Damage every odd number they roll until they roll 6

WHOOPSY! posted:

Arcane Whoopsy sends his generals forth! Drowned Master teleports to B10! The other Masters don’t respond...

Dog Kisser fucked around with this message at 21:16 on Nov 3, 2021

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Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Name: Qizzard, the Lizzard Frizzy Wizzard
HP: 12/16
Might: 8
Element: Aero
Armor: 5
Spells:
Formless x 2: Deal [Might/2] Hydro Damage and copy opponent's value, replacing your own. 3/3, 0/3
Panacea: Cure all status effects against you, gaining 5 HP for each so cured 1/3
Licking Flame: Gain a strike against your opponent on a loss, 0/3 left
Iron Thorns: Deal bonus Terra Damage equivalent to your Armour this round 0/3
Bolster: Heal 2hp 1/3
Location: H11
Attack: H10
---Rolls: 2, 3, 5 >
-----Total: 10 > 6 (formless)

Ahhh ahhh ahhhh new body new body get it offfffff

Attack: 1d6 5
Burn gone on 3?: 1d3 2
2 burn damage
Casting Formless

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