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Mikey-San
Nov 3, 2005

I'm Edith Head!

FishBulb posted:

They even went to great lengths to explain why guns are just reskins (they’re all made by the same 4 factories or whatever) in the lore so that’s really not even a bit of a surprise

I’m not saying it’s cool and good I’m just sayin what I’m sayin

Also the prospector being the only texamachataco gun this time is pretty shithouse

things i still want in Destiny:

- a titan mark that is a big-rear end, Texas-sized Tex Mechanica belt buckle
- a Tex Mechanica rocket launcher that flips to reload or some poo poo and i don't give a gently caress how stupid that is
- an armor ornament that gives my helmet a cowboy hat
- boot ornaments that are spurs, and they spark on the ground when i sprint

basically, i want to be a space cowboy

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Norns
Nov 21, 2011

Senior Shitposting Strategist

What are the purpose of Spurs as a space cowboy

haveblue
Aug 15, 2005



Toilet Rascal

Norns posted:

What are the purpose of Spurs as a space cowboy

The cowboy sparrow won't work unless you're wearing them because it's literally a horse

Norns
Nov 21, 2011

Senior Shitposting Strategist

Space horse

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

please port all the good destiny 1 armor to this game and also implement a transmog system so i can ignore all the brutally, insanely bad titan armor in this game

QuasiQuack
Jun 13, 2010

Ducks hockey baybee

Mikey-San posted:

- a Tex Mechanica rocket launcher that flips to reload or some poo poo and i don't give a gently caress how stupid that is

You throw the rocket in the air and twirl the launcher around making the rocket fall into the chamber.

@Bungie: you're welcome :clint:

haveblue
Aug 15, 2005



Toilet Rascal
Pump-action rocket launcher

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer

haveblue posted:

Pump-action rocket launcher

This sounds fun

Pozload Escobar
Aug 21, 2016

by Reene

ZeusCannon posted:

This sounds fun

Not allowed

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

Rocks posted:

I just got destiny 2 at Christmas and am having a good time playing it. I just played my first leviathan raid and it was pretty fun. I dunno what the hate is about :shrug:

I got it like a week before you, and I'm basically done. I also at least got base game + expansions for 45 or so, which was an okay-ish price. But yeah folks who spent 60+30 or more expecting a game with enough content to come back to I think have some fair room to bitch. Not to mention stuff like you haven't really gotten into itemization yet and begun to realize that depending on your class 50-90% of the armor sets have significant points dropped in a complete garbage stat which does next to nothing for you.

I actually think the more casual focus of "Hey, you can play for an hour or 3 a week and be in decent shape progression wise" is a good thing, the problem is they accomplished that by making it so there's no reason to run content.
Also keep in mind some of the stuff that's baseline for us now wasn't even in there until last month. For example the token vendors didn't have the "Hey, once you've bought some engrams and got 10 boots and copies of the same gun, you can trade in tokens to buy the armor slot you need" it was just gatcha. Making it even sillier time limited vendors were capped at only 30 tries.

Akuma
Sep 11, 2001


Legs Benedict posted:

oh it just means that DLC2 will be in June instead of like, March

Season 3 will just be dead air, followed by 4 in June with the Mars DLC and 5 in September with Taken queen or whatever
Wait I thought the Mars DLC was DLC2, because of the Rasputin connection?

Waffle House
Oct 27, 2004

You follow the path
fitting into an infinite pattern.

Yours to manipulate, to destroy and rebuild.

Now, in the quantum moment
before the closure
when all become one.

One moment left.
One point of space and time.

I know who you are.

You are Destiny.


QuasiQuack posted:

You throw the rocket in the air and twirl the launcher around making the rocket fall into the chamber.

@Bungie: you're welcome :clint:

Break action rocket launcher lol

Mikey-San posted:

things i still want in Destiny:

- a titan mark that is a big-rear end, Texas-sized Tex Mechanica belt buckle
- a Tex Mechanica rocket launcher that flips to reload or some poo poo and i don't give a gently caress how stupid that is
- an armor ornament that gives my helmet a cowboy hat
- boot ornaments that are spurs, and they spark on the ground when i sprint

basically, i want to be a space cowboy

yes

tyler
Jun 2, 2014

Mikey-San posted:

things i still want in Destiny:

- a titan mark that is a big-rear end, Texas-sized Tex Mechanica belt buckle

The raid lair mark is this.

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer

Policenaut posted:

please port all the good destiny 1 armor to this game and also implement a transmog system so i can ignore all the brutally, insanely bad titan armor in this game

This would do so loving much for them, honestly.

AwkwardKnob
Dec 29, 2004

A good pun is like a good steak: A rare medium well done

Nostalgia4Murder posted:

The raid lair mark is this.



It's hilarious how ugly the loving armor is in this game. I'm a Titan-or-Die without any alt characters or anything and I have to say how unimpressed I am with the Raid and Lair armor ornaments and stuff. I don't want to look like a giant fat rhino or some kind of battle toad, c'mon.

deadwing
Mar 5, 2007

AwkwardKnob posted:

It's hilarious how ugly the loving armor is in this game. I'm a Titan-or-Die without any alt characters or anything and I have to say how unimpressed I am with the Raid and Lair armor ornaments and stuff. I don't want to look like a giant fat rhino or some kind of battle toad, c'mon.

Fat Titan is actually the greatest

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

AwkwardKnob posted:

It's hilarious how ugly the loving armor is in this game. I'm a Titan-or-Die without any alt characters or anything and I have to say how unimpressed I am with the Raid and Lair armor ornaments and stuff. I don't want to look like a giant fat rhino or some kind of battle toad, c'mon.

Same, I don't have any alts of other classes I just play Titan and all of the armor looks so loving bad. I can kind of squint and put together something I can tolerate but all the "sleek" armor looks trashy and the robot armor is huge and blocky. My kingdom for the goddamn Age of Triumph VoG armor!

Legs Benedict
Jul 14, 2002

You can either follow me to our bedroom or bend over that control throne because I haven't been this turned on in FOREVER!

Akuma posted:

Wait I thought the Mars DLC was DLC2, because of the Rasputin connection?

yes,

i'm saying it likely won't be out until june so that it can be concurrent with the launch of season 4

GoGoGadgetChris
Mar 18, 2010

i powder a
granite monument
in a soundless flash

showering the grass
with molten drops of
its gold inlay

sending smoking
chips of stone
skipping into the fog
I wish Titans looked more Master Chief and less... Victorian diving jouster...

Legs Benedict
Jul 14, 2002

You can either follow me to our bedroom or bend over that control throne because I haven't been this turned on in FOREVER!

GoGoGadgetChris posted:

I wish Titans looked more Master Chief and less... Victorian diving jouster...

who doesnt want to look like heath ledger in the hit film a knights tale

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

I'd be down for looking like a jouster if we could do sparrow jousting

Rocks
Dec 30, 2011

Coolness Averted posted:

I got it like a week before you, and I'm basically done. I also at least got base game + expansions for 45 or so, which was an okay-ish price. But yeah folks who spent 60+30 or more expecting a game with enough content to come back to I think have some fair room to bitch. Not to mention stuff like you haven't really gotten into itemization yet and begun to realize that depending on your class 50-90% of the armor sets have significant points dropped in a complete garbage stat which does next to nothing for you.

I actually think the more casual focus of "Hey, you can play for an hour or 3 a week and be in decent shape progression wise" is a good thing, the problem is they accomplished that by making it so there's no reason to run content.
Also keep in mind some of the stuff that's baseline for us now wasn't even in there until last month. For example the token vendors didn't have the "Hey, once you've bought some engrams and got 10 boots and copies of the same gun, you can trade in tokens to buy the armor slot you need" it was just gatcha. Making it even sillier time limited vendors were capped at only 30 tries.

Fair enough. I paid $60 for the game + expansion pass so at the end of the day I’ll probably get 100 hours, which is pretty good value IMHO.

Ya and fair point about being there since the beginning. I’d be pissed too. Sorry goons

LowPartz
Dec 23, 2015

aluminumonkey posted:

Is there any info on expansions after Gods of Mars?

Other than "it should have been in the game already", no.

BlindSite
Feb 8, 2009

Rocks posted:

Fair enough. I paid $60 for the game + expansion pass so at the end of the day I’ll probably get 100 hours, which is pretty good value IMHO.

Ya and fair point about being there since the beginning. I’d be pissed too. Sorry goons

You don't have to apologise, if you're enjoying it, enjoy.

The rest of us liked the first week or month or so too, the problems came after.


D1 got end game loot right because they were smart enough to know that gating end game gear behind end game activities gave motivation. Want to be max level, gotta Raid, do nightfalls, trials, Prison of Elders or Iron Banner. To get endgame gear in d2 you have to do... anything and we'll throw at it you via a slot machine or just for having mates that play the game. Forever 29 was too far one way, but having only two or three activities to get the end game gear to make the end game activities better was a smarter route.

Yr1 of d1 had to get raid boots for the +heavy ammo, there was PVE and PVP weapons worth grinding for. Stuff like Strike Scoring should have been expanded, have a leader board for gently caress sake.

They also did smart poo poo like have some of the story missions and "one off" missions take place in raid areas for a cool little glimpse of the areas and you'd revisit them in later stories. The bits and pieces in the game actually got used which made it more interesting.


Also if anyone else still plays the handcannon the Living Memory is really loving good. It's still a handcannon so you're better off with an antiope but goddamn is it good.

Norns
Nov 21, 2011

Senior Shitposting Strategist

I still have fun playing this game and raid weekly even though it has massive problems

Super No Vacancy
Jul 26, 2012

iron banner ornaments look cool

i havent beat the raid yet but i'm max level now

Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

Raid Gear perks only work on the Leviathan? That's disappointing.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer

Father Wendigo posted:

Destiny 2? That's disappointing.

Fixed. Also the discussion about having max light locked behind raid is true. When i played d1 it made me sad to not be max but now that i am so easily its like who cares. Having like 3 or 4 things for end game would have been cool. Also for drops in the field to have mattered at all.

Legs Benedict
Jul 14, 2002

You can either follow me to our bedroom or bend over that control throne because I haven't been this turned on in FOREVER!

Father Wendigo posted:

Raid Gear perks only work on the Leviathan? That's disappointing.

Raid perks only work in the raid? :argh:

tyler
Jun 2, 2014

Norns posted:

I still have fun playing this game and raid weekly even though it has massive problems

Same

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer

Legs Benedict posted:

Raid perks only work in the raid? :argh:

I kinda get his frustration. It was nice having gear that was better for specific enemy types that worked in all pve. In thinking this i would loving kill a man for a gun that could penetrate one of the loving 3000 knight shields that single knight in the savathun song nightfall strike will throw up making him and immovable constantly healing piece of poo poo.


Those knights are my nam flashback.

Legs Benedict
Jul 14, 2002

You can either follow me to our bedroom or bend over that control throne because I haven't been this turned on in FOREVER!

ZeusCannon posted:

I kinda get his frustration. It was nice having gear that was better for specific enemy types that worked in all pve. In thinking this i would loving kill a man for a gun that could penetrate one of the loving 3000 knight shields that single knight in the savathun song nightfall strike will throw up making him and immovable constantly healing piece of poo poo.


Those knights are my nam flashback.

i mean yes and that's a gun thing and i hope they take the same pass on raid guns as they are doing on armor

cvnvcnv
Mar 17, 2013

__________________
Good TWAB, I think. Ready for Pro Lens to be pve viable again, gun is fun. Also gently caress yeah revised ammo perk.

Roman
Aug 8, 2002

I'm assuming raid mods are a preview of the mod system. So basically it's gonna be Warframe now.

Which isn't bad. But Warframe isn't about OMG I GOT THE GJALLARHORN moments, it's about the satisfaction from slowly building and upgrading your gear. They need to make rare unique loot and new exotics worth getting excited about. That combined with a good modding system will be great, but that's a ways off and there's lots of other stuff that needs to be reworked before I'll start caring enough to do the weekly grind again

sunday at work
Apr 6, 2011

"Man is the animal that thinks something is wrong."
Are they really going to make it so the D2 version of Cocoon only works in specific locations? Who got paid to come up with that?

Waffle House
Oct 27, 2004

You follow the path
fitting into an infinite pattern.

Yours to manipulate, to destroy and rebuild.

Now, in the quantum moment
before the closure
when all become one.

One moment left.
One point of space and time.

I know who you are.

You are Destiny.


Here's the full TWAB. I cribbed it from reddit, sliced it up, and bolded a few things I thought were important for EZMode scrolling and quote replying/discussion:

quote:


Source: https://www.bungie.net/en/News/Article/46596

This week at Bungie, we’ve got details on the next update to Destiny 2.

On Tuesday, Faction Rallies came to a close, and New Monarchy defended their title. They are now two-time champions and they aren’t shy about rubbing it in the other factions’ faces. You can pick up their prize in the Tower. Servants loyal to the New Monarchy will get a discount. Everyone else can still get it, but it’s going to cost more Glimmer.

Perhaps Future War Cult will finally get a “W” the next time Factions Rallies returns. Until then, we have a new event to look forward to.

Salad Bar
It’s time. A battle of Guardian versus Guardian returns.

Begins: Tuesday, January 30 Ends: Tuesday, February 6
The game is Control!

This will be the first time Lord Saladin returns to the Tower in Season 2. There have been some changes to how you’ll go about decorating your Guardian with relics of the Iron Lords.

First, we are adding new items to the engrams you will find waiting for you when you visit Lord Saladin. There will definitely be Season 2 weapons in the Iron Banner Engram and we will be adding more in the next event. Here is a look at what rewards you can expect to earn next week.

Hand Cannon


Scout Rifle


Shotgun


Ghost, Sparrow, Emblem


The only thing not pictured is the Iron Banner ship. We’ll save that for when you discover it yourself.

**If you are missing items from last season, they will still drop as possible rewards from the engram.**
There is also a new emblem that tracks how many lifetime rank ups for Iron Banner you have earned in Destiny 2. You can earn it by completing the Iron Banner Milestone.

We've received a lot of feedback from previous Iron Banner events that players preferred a way to directly acquire items. We have added the ability to obtain armor and three different weapons from Lord Saladin during each event. Here is what he has to offer next week.



The final way to earn rewards is by completing challenges. Ornaments are available for all your Iron Banner gear and you can unlock them by completing various objectives for Lord Saladin.



There are no limits to how many engrams you can acquire or how many tokens you can earn. Get as much playtime as you can during the week. It will always move you a little closer to opening another engram, earning an ornament, or purchasing a piece of gear from Lord Saladin. Go nuts!

Masters of the Armor

Many of you have already been discovering Masterwork weapons and adding them to your collection. Next week, we are adding Armor Masterworks to the mix. All Legendary armor now has a chance to drop as a Masterwork. The same rules apply as with the weapons, you will have a higher chance of getting Armor Masterwork from Trials of the Nine and Raid activities. But you might get lucky with an engram from Lord Shaxx or any other vendor who offers engrams.

The Benefits

- Each armor piece grants 3% damage resistance while using a Super
- This stacks for a 15% damage reduction if you have a full set of Masterwork Armor
- Masterworks armor can be reworked to a different stat package (Heavy, Light, or Restorative) for one Masterwork core and 10 Legendary Shards



You can now rework stats on your armor. The results will still be stat packages that are found on other pieces. There is a UI bug right now where if you try to quickly rework Armor sets it will appear to rework to the same stats. It doesn’t actually perform the rework function or use your materials, but can be quite scary, so we wanted to give you a heads up. (WAFFLNOTE: A more specific explanation is available towards the end; in this case you reroll the stats of an armor piece to be Recovery oriented, Resilience oriented, mobility oriented. This is a form of de facto transmog, and IMO is some much needed improvement.)

This is just the first version of Armor Masterworks. We are planning to continue updating this system and adding additional benefits. As always, if you have any feedback, please let us know.

Happy hunting.

Raid Reward Renewal
Raiding is one of Destiny 2’s ultimate endgame experiences. So far, you have explored the mysteries of the Leviathan and dove even deeper into its first Lair, the Eater of Worlds. We’ve received feedback that, while the experiences were epic, the rewards could use some more love. We invited Senior Designer Daniel Auchenpaugh to tell you more about what we’re changing with rewards starting with next week’s Raids.

Daniel Auchenpaugh: With the upcoming January patch, we're making a number of changes to the way Raid rewards work. We've been hearing that the current system doesn't feel exciting when you kill bosses, that tokens aren't interesting enough, and that you want more deep-chase items to hunt down. This is our first swing at tackling some of those, and we hope you'll jump in and play with these changes a bit and then let us know how you feel. For now, let's dive in to the changes and talk a bit about our goals and thinking with them.

Raid Armor: Now With Raid Perks!
Raid armor now drops with perks that function on the Leviathan; these appear on mods that are selectable on both new drops and existing Raid armor pieces you may alread have in your inventory. Additionally, these mods are reusable: if you swap to another one these will always be in the list to swap back to on your Raid armor for the low, low price of 1 Calus Token. Since no one wants to take a -5 Power penalty if they remove their Legendary mods while in the Raid, all the Raid mods are Legendary by default. This should also be extra icing on the cake for players who can’t seem to get that last mod they need to max their gear out.

The goal for these perks was to elevate the power of Guardians in the Raid, and we aimed to build things that were useful in every encounter. As a result, we avoided things that relied on specific mechanics to be useful and moved to broadly useful perks like "Recharge your grenade when you activate your Super" and "Deal 20% extra damage after getting a melee kill" as opposed to things tied to specific mechanics.



Double Drops
Clearing Prestige now gives you Prestige and normal drops. If you have the prowess to clear Prestige, then you've proven yourself enough that we don't need to force you to go back and do Normal as well. (WAFFLNOTE: This is cool and good.)

Raid Encounters Always Drop a Raid Piece
We didn't want players to have that "dead encounter" feeling anymore, where they had already received all the rewards for that encounter and were just waiting on a later encounter. Or, even worse, the disappointed feeling where no one in your raid group gets something, which could happen under rare circumstances in the old system. So we've unified the drop tables for the encounters so that raid gear isn't tied to a specific encounter anymore (with an exception I'll get in to down below...) so no matter what encounter you clear, you can get raid loot. Oh, and every encounter has a chance to drop an exotic. Not an engram that you have to take back to Rahool for decryption, but an item you could equip and start using immediately if you want. This list of possible exotic drops is comprised of all non-quest exotics, with armor and weapons weighted equally, and is restricted to things your class can equip.

Raid Vendor Sells a Rotating Selection of Raid Gear
If you just can't get that last piece to drop for you, we want to give you some agency with your tokens. For a cost of Legendary Shards and some Calus Tokens, you can purchase these pieces if you have completed that raid for the week. For instance, if you want to buy the Prestige Chest armor, you need to complete Prestige mode that week before you can do so. This is so people can't save up tokens by sticking to normal mode and still wear the Prestige gear; we wanted to give people agency to fill in those few slots they're missing, not negate the need to progress further in the raid. Ole Benedict will change up what pieces they have available for purchase each week.

New Item: Exotic Raid Ghost "Contender's Shell"
While not quite at the grind level of the legendary Nanophoenix, we felt like we needed to add a chase item to the Raid pool to make coming back still have reward potential each week. Enter the Contender’s Shell. This Ghost can drop from the final encounter in either Leviathan or Eater of Worlds. We also included some bad luck protection to avoid the previously mentioned "Nanophoenix Problem" so that dedicated raiders can rest assured they'll get their hands on it eventually, even if it takes several weeks. (WAFFLNOTE: I still don't have a Nanophoenix)

The Contender's Shell comes with some brand new perks that we're hoping helps reward players that keep clearing the Raid even after they've gotten their Ghost. Both active only on the Leviathan, and it’s lair, they aim to make Leviathan encounter rewards stay awesome. First, Seeker of Brilliance enables the chance for encounters to drop Bright Engrams from their loot pools. Every time one doesn't drop a Bright Engram, we increase the chance for the next. Remember those Exotics that can drop from encounters I was talking about earlier? Well, Seeker of Opulence means those exotics have a 50% chance to pull from a list of Exotics you haven't collected yet instead of the standard list. Lastly, to top off this already pretty rad Ghost, we threw on Seeker of Glory, which provides a tracker for the number of encounters you have defeated on the Leviathan.


I realize this is a bit of an avalanche of text more than a wall, but I wanted to talk about both what we were working on and why we did it. I know we still aren't going to address every concern here, but hopefully this is a start in good faith. If we missed the mark on something, please let us know. Additionally, if you think we really nailed it with one of these changes, please give us that feedback as well so we can keep doing more of that. We're hard at work on the next month's update now, but I hope next week you jump back in to the Leviathan (both Raid and the Lair) and let us know how it feels.

Patch Note Preview
Armor Masterworks and changes to Raid rewards aren’t the only changes coming in the upcoming 1.1.2 update on January 30. Here is a look at a few of the other fixes you can expect to see in the full notes next week.

Prometheus Lens
- Flame Refraction perk now generates ammo instead of pulling from reserves
- Increased base damage
- Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone

Other:
- Players in social spaces, like the Tower, receive a notification when their Lost and Found at the Postmaster is full
- Heroic strike completions now have a greater chance of granting Exotic rewards
- Mercury challenges are now available during adventures
- Fixed an issue where Curse of Osiris strikes were not properly granting Clan Engrams when featured as a Nightfall activity
- Fixed an issue where Challenges were not appearing within Quickplay
- Increased the dismantle timer for Masterwork Cores

Shader Sit-down
Since the launch of Destiny 2, we’ve gathered a lot of feedback on the new shader system. As time went on, and the shaders began to pile up, players lamented the cumbersome process of trying to delete each shader one by one.

You’ve been asking us why we can’t just allow you to dismantle entire stacks of shaders. I mean, there are other consumables that can be dismantled in mass. It’s a totally reasonable question and we wanted to let you know the facts. We’re not making excuses or claiming this problem is too hard to solve. We just want to be transparent about what the problem is, and how we are going to go about solving it. Here is Senior Design Lead Tyson Green to shed some light on shaders.

Tyson Green posted:


Shaders are individual items, and individual items trigger individual reward bundles when dismantled, even when those rewards are simple. That creates a challenge for us that we haven’t yet addressed, which is triggering dozens (or hundreds) of reward bundles simultaneously when an entire stack of shaders is dismantled. This is challenging not simply because an arbitrary number of rewards need to be run and delivered simultaneously, but because we also have to safeguard against scenarios where this produced items that couldn’t fit in your inventory, which could be instantly lost (ex: shaders that produce Glimmer could easily evaporate into nothing if you were at or near the cap.)

It would be relatively easy to find another button on the controller (LT + X?) and let players actually delete a full stack, but that isn’t the spirit of what players are asking for (WAFFLNOTE: Yeah I think it is, unless there's a bigger and better solution at hand like stated below), so we’re looking at a stronger solve. In addition, we’re also looking at how to address other shader feedback:

- It should be easier to get rid of a stack of shaders. We are looking at mass exchange solutions.
- We know you miss D1 Armor Shader mechanics. Looking at ways to re-integrate that capability without losing the ability to shade weapons, Ghosts, ships, Sparrows, or customize specific pieces of armor.
- We also understand you want shaders to be more freely usable and not limited by availability. We’re looking at re-introducing shader collections or a way to get copies of a shader in your possession.
- This work is ongoing, and we’ll go on record as to when the solution will land as we get closer to a fix that we test and certify. For now, it was important to us that you know it’s on our workbench.


Armor Masterworks: Reworking Perks
Late in development, an issue was discovered impacting the ability to rework Masterwork Armor pieces quickly in succession. If a player attempts to rework a Masterwork Armor piece immediately after reworking the item, a progress bar will fill, but no action is completed in game. The armor piece will retain the previously held perk, and no Masterwork Cores are lost due to this issue. Players will be required to attempt this action again when experiencing this issue.

The issue is currently being investigated by appropriate teams, and we will provide updates via @BungieHelp when more information is available.

Who here enjoys watching movies? Good, because we got more of ‘em. These are our favorites from this week. We are sending their creators a special emblem as a reward for their effort. You too can get your hands on the emblem. Just submit your video to the Creations page and you will get your shot. Don’t throw it away.

<...>

Some of what we’re talking about this week are just the first steps in the plan we laid out in our Development Update a few weeks ago. You can expect the next update to land in February. We don’t plan on going dark until then. We’ll be around, keeping you informed on how everything is going. Next week, we will send out a graphical roadmap that will illustrate the updates we have planned for the coming weeks and months, along with what you can expect to find in them.

With Armor Masterworks and the new Raid rewards, next week is a prime opportunity to revisit the Leviathan. If raiding isn’t your jam, Iron Banner is calling your name. I plan on partaking in both. Maybe I’ll see you out in the wild.

<3 Cozmo

GoGoGadgetChris
Mar 18, 2010

i powder a
granite monument
in a soundless flash

showering the grass
with molten drops of
its gold inlay

sending smoking
chips of stone
skipping into the fog
Raid perks working in the raid is fine, you big dumb baby bitches, lmao

https://www.engadget.com/2018/01/25/washington-state-senator-regulate-loot-boxes

Check this poo poo out tho

aluminumonkey
Jun 19, 2002

Reggie loves tacos

LowPartz posted:

Other than "it should have been in the game already", no.

Love you babe ;-*

Waffle House
Oct 27, 2004

You follow the path
fitting into an infinite pattern.

Yours to manipulate, to destroy and rebuild.

Now, in the quantum moment
before the closure
when all become one.

One moment left.
One point of space and time.

I know who you are.

You are Destiny.


It's fun to do the CHUD-News WHOIS check on clickbait domains:





http://www.blastingnews.com/why-join-us/

I wonder who pays these incredibly skilled and talented people to write

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LowPartz
Dec 23, 2015

aluminumonkey posted:

Love you babe ;-*

:a2m:

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