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Got One Night Ultimate Werewolf Daybreak for Christmas. Is this truly playable by itself or do I need to shell out for the original? Never played any Werewolf anything and I only understand it as some sort of lying game. The instructions basically say "step 1: play the base game."
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# ? Jan 4, 2016 20:57 |
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# ? Jun 9, 2024 10:49 |
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Just had a blast playing Camel Up! Betrayed by dastardly Orange Camel
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# ? Jan 4, 2016 20:58 |
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trouser_mouse posted:Just had a blast playing Camel Up! Betrayed by dastardly Orange Camel Camel Up! has been a huge hit with my group, and I'm really glad I bought it.
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# ? Jan 4, 2016 21:01 |
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el_caballo posted:Got One Night Ultimate Werewolf Daybreak for Christmas. Is this truly playable by itself or do I need to shell out for the original? Never played any Werewolf anything and I only understand it as some sort of lying game. The instructions basically say "step 1: play the base game." You can play it as a vanilla game, just use the right amount of werewolf and villager cards without their abilities then slowly add in their actual roles as you get familiar with it.
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# ? Jan 4, 2016 21:05 |
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el_caballo posted:Got One Night Ultimate Werewolf Daybreak for Christmas. Is this truly playable by itself or do I need to shell out for the original? Never played any Werewolf anything and I only understand it as some sort of lying game. The instructions basically say "step 1: play the base game." It is technically completely playable on its own, but the Daybreak roles tend to be crazier than the classic One Night roles, there's a lot more unpredictability and role switching going on. I enjoy many of the Daybreak roles, but only when mixing them with the original set. I've gotten stuck playing with Daybreak one evening and it was a clusterfuck, you don't have enough reasonably vanilla roles to prevent the game from turning into all out nonsense. e: or do ^^^^ that, but I still would rather play with robber, seer, and troublemaker as the "base" than any three roles from Daybreak
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# ? Jan 4, 2016 21:05 |
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Chomp8645 posted:Anyone have thoughts on the game Samurai by FFG? It's pretty simple and abstract. It's not anything like an old parlor game (or at least not the old parlor games I'm familiar with). It's a nice, short gateway style game.
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# ? Jan 4, 2016 21:05 |
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Chomp8645 posted:Anyone have thoughts on the game Samurai by FFG? It's not a reprint of any old parlor game. It's a reprint of a 20-year-old abstract tile-laying game by Reiner Knizia. efb
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# ? Jan 4, 2016 21:31 |
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It's weird that Food Chain Magnate is apparently so much fun, because it literally looks like the most boring game design I've ever seen. The cards aren't bad, I guess, but jesus that board. It looks like something that was prototyped and then they forgot to add the actual graphics to it. Edit: For reference:
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# ? Jan 4, 2016 21:32 |
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Indolent Bastard posted:I think the best game of a similar type might be Hanabi. I think that's part of what made it suffer for us - Hanabi does "co-operate with limited information" so well for us that both the "card playing" and "support giving" (in Grizzled) bits felt really weak in comparison. Meanwhile the "push your luck"ing didn't feel like it was generating any kind of interesting decisions. I'm sure we didn't play perfectly or something, but the decisions seemed either quite clear, or we had to make them without enough information context. Finally, the game snowballs really hard; I guess you could read it as just great conveyance about the hopelessness of war or something, but there's a lot of positive feedback pressure on losing that we found really off-putting (lots of co-ops have this property, though - I'm probably more bothered by this than others are). quote:The way I look at it it is cheap enough and only lasts 30 minutes. Based on those factors I can risk the purchase even if it does fizzle in the end. Any chance you want to off load your copy? I will be getting rid of it, but I don't like shipping (I usually sell games in bulk for mega-cheap to whoever is willing to come pick them up). Is anyone here in Edmonton? If so, PM me and I'll let you know when I'm dumping stuff. quote:Also did you play without traps a few times? It is probably almost impossible for a new group of players to win with traps in play. We played twice, both without traps, and won the second game. It seems like traps would be impossible to consistently avoid, and you'd just have to continuously be hoping you didn't die. For anyone who hasn't tried it, I wouldn't say to avoid it if you get a free shot at it or something. As before, there is some unique stuff about it - I just thought, as a game, there was a bunch of stuff that didn't work. jmzero fucked around with this message at 21:36 on Jan 4, 2016 |
# ? Jan 4, 2016 21:33 |
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Morpheus posted:It's weird that Food Chain Magnate is apparently so much fun, because it literally looks like the most boring game design I've ever seen. Eh. I think it looks fine. It's got a great 50's aesthetic and, honestly, keeping the map minimal is great for quickly looking at it and parsing the tile ranges and advertising territories. YMMV.
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# ? Jan 4, 2016 21:34 |
Morpheus posted:It's weird that Food Chain Magnate is apparently so much fun, because it literally looks like the most boring game design I've ever seen. I just...I don't understand this concern. It might be the mechanics-above-all in me, but I never let how the game looks make me not want to play the game. Now, it might influence *whether* or not I like the game, or how much, and of course some elements of visual design can actively detract from playing (Urbania holy poo poo those colors) but to not want to play at all just because of that?
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# ? Jan 4, 2016 21:35 |
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silvergoose posted:I just...I don't understand this concern. It might be the mechanics-above-all in me, but I never let how the game looks make me not want to play the game. Never said I didn't want to play it. But it's, well, boring to look at. Games can be both visually appealing with deep mechanics in play, and each of those apply to different people, but when I look at a board that resembles an excel spreadsheet my eyes just glaze over. There's a reason why profession like designer or whatever is still sought after - looking at boring things isn't as fun as looking at not-boring things. Like, I really want to play the game, don't get me wrong. And I know that, really, mechanics are the most important thing when it comes to board games. But part of my brain that enjoys aesthetics really just does not give a poo poo (and finds it drat near impossible to justify the price tag). Also I can't ever imagine unpacking that box and having people say "Yes this looks like an interesting game I want to play." Edit: Frankly if I didn't know anything about it I'd expect it to be as boring as it looks, but I'm a ~savvy~ boardgamer. DoubleEdit: Seriously though this thing is $120 in Canada, what the heck. Morpheus fucked around with this message at 21:44 on Jan 4, 2016 |
# ? Jan 4, 2016 21:39 |
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Board games are a physical medium and aesthetics definitely matter. The most annoying thing about FCM is that half of the art and design is fantastic (box and cards), but the board and components are like a 1st draft prototype. There's no consistency.
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# ? Jan 4, 2016 21:43 |
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Yea, I found it a little odd as well particularly since Splotter has done nice looking map tiles in the past, like with Zimbabwe or Antiquity. FCM is good enough that it doesn't bother me, but I can't really blame anyone for being put off by the tile graphics. Also I wish they found a way to include more pizza and burger tokens, we're always running out of those in games with 3 or more players.
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# ? Jan 4, 2016 21:52 |
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jmzero posted:I think that's part of what made it suffer for us - Hanabi does "co-operate with limited information" so well for us that both the "card playing" and "support giving" (in Grizzled) bits felt really weak in comparison. Meanwhile the "push your luck"ing didn't feel like it was generating any kind of interesting decisions. I'm sure we didn't play perfectly or something, but the decisions seemed either quite clear, or we had to make them without enough information context. Finally, the game snowballs really hard; I guess you could read it as just great conveyance about the hopelessness of war or something, but there's a lot of positive feedback pressure on losing that we found really off-putting (lots of co-ops have this property, though - I'm probably more bothered by this than others are). This seems to be a common thing people see in the game, and if you have studied the hellish disorganized meatgrinder that WWI was it is especially resonant.
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# ? Jan 4, 2016 21:54 |
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Morpheus posted:DoubleEdit: Seriously though this thing is $120 in Canada, what the heck. Super-small print run + locally sourcing components as much as possible.
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# ? Jan 4, 2016 21:56 |
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Scyther posted:I enjoy many of the Daybreak roles, but only when mixing them with the original set. What are your favorite setups?
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# ? Jan 4, 2016 22:24 |
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If you can even FIND it (FCM) in Canada anywhere (if you can then spill it come on don't hold out on me )
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# ? Jan 4, 2016 22:28 |
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Played a few games of Steampunk Rally. Really loving it, but it seems like different players have VERY different abilty to grasp how to construct a good engine. This makes the game really sink down with AP as everyone is waiting for the slowest player. Still quite lightweight, just doesnt flow naturally for everyone.
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# ? Jan 4, 2016 22:38 |
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FCM is a fifties look, I guess after 18xx it never even occurred to me that there was an issue with any of the components. I'm used to abstracted components hiding really really good games.
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# ? Jan 4, 2016 22:43 |
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Chomp8645 posted:Anyone have thoughts on the game Samurai by FFG? One of the few Renier Knizia games that I don't find dry as old wallpaper. It's a pretty simple tile-laying, point collecting game. The samurai theme is more or less pasted on - you'd never mistake it for a wargame - but it's an enjoyable game.
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# ? Jan 4, 2016 22:46 |
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ConfusedUs posted:I pretty much prefer Dominion in every possible way. Samesies, but the theme seems to draw people in. And it's a better deckbuilder than poo poo like Ascension or Star Realms or whatever, with a few nice little touches that make it kinda interesting. I got Codenames for Christmas too and holy poo poo that game owns.
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# ? Jan 4, 2016 23:09 |
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The End posted:One of the few Renier Knizia games that I don't find dry as old wallpaper. It's a pretty simple tile-laying, point collecting game. The samurai theme is more or less pasted on - you'd never mistake it for a wargame - but it's an enjoyable game. Seconded. This and Tigris & Euphrates are the only reason I'd give the guy the time of day anymore. There's also an app version of the game, if you wanna try before you drop $40-$50 on it.
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# ? Jan 4, 2016 23:09 |
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I rate T&E really highly but man does the rest of his catalogue not inspire me at all.
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# ? Jan 4, 2016 23:14 |
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Cocks Cable posted:What are your favorite setups? That's a really good question, and I wish I had an answer. We usually just pick something that "feels right" and change it around after the round, usually in favor of the team that lost, or if we feel like it really worked we'll play that setup some more. We don't really have setups that we consciously return to. We usually avoid roles like that Drunk and Village Idiot which are bordering on existing just for the sake of monkey cheese bullshit.
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# ? Jan 4, 2016 23:37 |
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Knizia's auction games always look really appealing to me but the neat mechanics are completely undercut by the amount of luck. It's pretty obvious that the luck is there to make them more approachable to casual players but it also renders enough of the decisions meaningless to kill serious play.
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# ? Jan 4, 2016 23:46 |
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Hey people who are wondering what a good step up from Codenames into board games that have strong long and short-term decision making by individual players for large groups of normies is: The answer is For Sale. This brilliant little game got played even more than Codenames did over my holiday break. Consider it your new introductory Catan - it plays on the the same set of brain rewards that Catan does when it comes to outsmarting people into getting a better deal, but still works when everyone at the table is dedicated to being an rear end in a top hat.
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# ? Jan 4, 2016 23:49 |
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Scyther posted:That's a really good question, and I wish I had an answer. We usually just pick something that "feels right" and change it around after the round, usually in favor of the team that lost, or if we feel like it really worked we'll play that setup some more. We don't really have setups that we consciously return to. We usually avoid roles like that Drunk and Village Idiot which are bordering on existing just for the sake of monkey cheese bullshit. The Doppelganger is another good one to leave out unless all players are really familiar with the game.
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# ? Jan 4, 2016 23:51 |
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CaptainRightful posted:The Doppelganger is another good one to leave out unless all players are really familiar with the game. Doppelganger is virtually unplayable and not much fun, to be honest. Using it severely increases the length of the Night, which is boring for anyone not currently acting.
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# ? Jan 5, 2016 00:02 |
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Tigris & Euphrates is an amazing game I never want to play again because of the brain-burn it requires.
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# ? Jan 5, 2016 00:35 |
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Tekopo posted:I rate T&E really highly but man does the rest of his catalogue not inspire me at all. Same with the exception of Amun-Re which I think is also pretty darn great.
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# ? Jan 5, 2016 00:37 |
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Jedit posted:Doppelganger is virtually unplayable and not much fun, to be honest. Using it severely increases the length of the Night, which is boring for anyone not currently acting. "Severely" might be a bit of an overstatement, since it only adds extra call-outs for select roles; most are handled in the original Doppleganger call-out. Assuming you have the app set to a 5 second role window, you're adding, at most 15-20 extra seconds to the night phase. Not really a deal-breaker in my opinion. That said, really do need experienced people to play with it since everyone needs to be super comfortable with the roles in play and how they work, but when you have that I think the role really shines. It gives some very interesting lines of play to all 3 teams (villagers, werewolves, and even the tanner), while also adding some potential chaos to the experience, in a good way. One of my favorite memories with the game was playing with both the Doppleganger and the Alpha Wolf, in which the former hit the latter at the start of the night. They gave the center werewolf card (a 4th center card perpendicular to the rest that always starts as a wolf, goes with the AW role) to the Seer, putting the seer card in the middle. The original Alpha Wolf wakes up, does the same action and gives the Seer card to someone else, not knowing that it isn't a werewolf card anymore. The original Seer then wakes up and looks at a player's card...and sees their own Seer card. o_O Was actually easy enough to figure out how it happened once everyone analyzed it, but added a lot of points for players to be able to lie and hide behind questionable plays. Was a really fun game.
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# ? Jan 5, 2016 00:38 |
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Ra is a fantastic game and you knizia haters are wrong.
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# ? Jan 5, 2016 00:48 |
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burger time posted:Ra is a fantastic game and you knizia haters are wrong.
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# ? Jan 5, 2016 00:58 |
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Bought Hanabi Deluxe, Jesus this game smells terrible. I'm getting high off the fumes.
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# ? Jan 5, 2016 01:07 |
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Yeah you're gonna have to air that sucker out, maybe put an air freshener in the box for a while. FWIW, my copy had a smell but it wasn't overpowering like a lot of people on BGG were saying.
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# ? Jan 5, 2016 01:13 |
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The General posted:Bought Hanabi Deluxe, Jesus this game smells terrible. I'm getting high off the fumes. We've had two copies of it at work and it's now become a first game troll to have the new players sniff the box. A year on and they both still reek despite being left open for long stretches at a time
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# ? Jan 5, 2016 01:40 |
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New Game Smell is one of my favorite things in the world, so knowing that, somewhere out there, there's a stinky box gives me great pain.
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# ? Jan 5, 2016 01:45 |
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Would you guys not recommend The Grizzled if my group has been playing and enjoying Samurai Spirit lately? It seems like something we'd enjoy, but it also seems like it's maybe too similar to be playing back-to-back.
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# ? Jan 5, 2016 02:36 |
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# ? Jun 9, 2024 10:49 |
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The General posted:Bought Hanabi Deluxe, Jesus this game smells terrible. I'm getting high off the fumes. Try putting a dryer sheet in there.
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# ? Jan 5, 2016 03:01 |