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through the magic of copying and pasting you can have substeps right now!
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# ? Dec 23, 2022 17:24 |
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# ? Jun 13, 2024 02:01 |
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messed around with some fractals today,. sinh julia fractal is fun https://i.imgur.com/Bcs7xtV.mp4
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# ? Dec 23, 2022 17:45 |
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tis the season
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# ? Dec 25, 2022 02:52 |
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i'm pretty sure it is not possible to render a camera in the scene as a texture on... a display screen texture for example. but i guess simulation nodes with their inter-frame dependencies could enabole adding that feature
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# ? Dec 25, 2022 19:46 |
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Wheany posted:i'm pretty sure it is not possible to render a camera in the scene as a texture on... a display screen texture for example. but i guess simulation nodes with their inter-frame dependencies could enabole adding that feature There is a script that allows you to do it, but it only works in the viewport or Eevee render, and supposedly doesn't work well with denoising: https://blenderartists.org/t/live-scene-capture-to-texture/1380153/8
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# ? Dec 25, 2022 20:27 |
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Final update for 2022! Working on bettering my camera angles. Still a long way to go before I'm anywhere near competent but I've taken a few notes and at the very least reduced the amount of cuts and excessive camera movement. Other than that, it's time for some car-fu by making things a little more frantic. The polish pass is almost complete and then it's time for a go-around with the camera angles and facial/hand animations, then onto beautifying the scene and adding particle effects (And replacing the old ones), then later foley work and maybe learning to compose stuff for the music. Honestly the audio stuff is what I dread the most since I have absolutely no audio background https://www.youtube.com/watch?v=ACoB97hvBz8
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# ? Jan 2, 2023 05:34 |
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Songbearer posted:Final update for 2022! Working on bettering my camera angles. Still a long way to go before I'm anywhere near competent but I've taken a few notes and at the very least reduced the amount of cuts and excessive camera movement. Other than that, it's time for some car-fu by making things a little more frantic. The polish pass is almost complete and then it's time for a go-around with the camera angles and facial/hand animations, then onto beautifying the scene and adding particle effects (And replacing the old ones), then later foley work and maybe learning to compose stuff for the music. Honestly the audio stuff is what I dread the most since I have absolutely no audio background You've gone so much further with this project than anything I've even tried in blender that I don't know what to say.
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# ? Jan 2, 2023 05:54 |
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fart simpson posted:
finally deez nodez Songbearer posted:. Honestly the audio stuff is what I dread the most since I have absolutely no audio background ask if someone in musician’s lounge may be up for a collab?
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# ? Jan 2, 2023 13:32 |
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Do I need to turn on a specific option for Blender to use my GPU (RTX 2070) to speed up simulations, or does that come with selecting GPU Compute in Cycles? Or--does Blender not know how to do this at all?
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# ? Jan 4, 2023 09:23 |
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i think all the simulations run on the cpu. the gpu is only used for rendering
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# ? Jan 4, 2023 09:54 |
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don't know about simulations, but it took me several days of slow renders after getting a CUDA compatible GPU to realise you need to select the processor in Preferences > System > Cycles Render Devices
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# ? Jan 4, 2023 16:49 |
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big scary monsters posted:don't know about simulations, but it took me several days of slow renders after getting a CUDA compatible GPU to realise you need to select the processor in Preferences > System > Cycles Render Devices it took someone itt who will not be named like a year to figure that out lol
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# ? Jan 4, 2023 16:52 |
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big scary monsters posted:don't know about simulations, but it took me several days of slow renders after getting a CUDA compatible GPU to realise you need to select the processor in Preferences > System > Cycles Render Devices It took me just a little longer. Just a little. I had been messing with Blender seriously for like, 3 years at that point.
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# ? Jan 4, 2023 17:22 |
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I knew to select GPU Compute but it also took me a few months to realize that I had to do that
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# ? Jan 4, 2023 17:38 |
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someone should update the op…
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# ? Jan 4, 2023 18:05 |
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if only someone knew how
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# ? Jan 4, 2023 20:31 |
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# ? Jan 4, 2023 22:15 |
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you should specify in the OP what that means because until like two weeks ago, as far as i knew, selecting GPU Compute in Render Properties was already turning it on, but no, there's the whole preferences->settings thing you gotta do
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# ? Jan 4, 2023 22:20 |
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i love blender but that particular quirk really feels like a remnant of the bad old days of open sores software
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# ? Jan 4, 2023 22:53 |
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big scary monsters posted:i love blender but that particular quirk really feels like a remnant of the bad old days of open sores software yeah there’s this vague hint of vibe amongst all software like this that it’s the users fault alone if they didn’t do this or that, basically deciding that good UX decisions are a waste of dev resources
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# ? Jan 5, 2023 03:03 |
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https://www.youtube.com/watch?v=jGzsGBgyghM Fuckin thrill is gone
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# ? Jan 6, 2023 01:46 |
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Argue posted:Do I need to turn on a specific option for Blender to use my GPU (RTX 2070) to speed up simulations, or does that come with selecting GPU Compute in Cycles? Or--does Blender not know how to do this at all? Sim is all CPU but if your 2070 has the option for Optix rendering use that for cycles - it’s amazingly performant and your 2070 should support it afaik.
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# ? Jan 7, 2023 05:11 |
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many years ago even my radeon 270 could be used to accelerate rendering but then they changed something for “consistency” or some bullshit and then it wasn’t till I had an nvidia 1080 that I had it again so surely a 2xxx card will be able to
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# ? Jan 7, 2023 05:25 |
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Yeah Blender supports several hardware options - on Nvidia cards you can use GPU Compute (CUDA), or Optix (RTX Cards only). The latter uses the RTX cores to accelerate raytracing via the dedicated RT hardware and is crazy fast compared to pretty much every other platform. Only impacts Cycles, but if that's what you're using it's the way to go. e; apparently some of the fluid simulation routines in Blender *do* use CUDA and are being retooled for other APIS and cloth is also being looked at on Vulkan and Metal as well as CUDA but it's not in production at all yet. So - maybe someday on the sim side? squirrelzipper fucked around with this message at 07:06 on Jan 7, 2023 |
# ? Jan 7, 2023 06:51 |
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cycles supremacy just fyi
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# ? Jan 7, 2023 07:10 |
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echinopsis posted:cycles supremacy just fyi
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# ? Jan 7, 2023 07:13 |
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echinopsis posted:cycles supremacy just fyi even on a Mac
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# ? Jan 7, 2023 07:16 |
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Blender on Metal has actually gotten really good tho. Not RTX good obv, but really decent compared to old OpenGL/Mac CUDA poo poo
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# ? Jan 7, 2023 07:20 |
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i used blender on my wifes m1 mba and the viewport is smoother and faster than on my real computer with a real gpu. actual rendering was a lot slower but not unusable
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# ? Jan 7, 2023 07:25 |
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Yeah 3.x and up has been good. I'm on a M1 Max MBP, don;t do Blender for a paycheque and it works really well. If it was my paycheque I'd have a RTX machine, but i'm enjoying the improvements.
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# ? Jan 7, 2023 07:28 |
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squirrelzipper posted:Yeah Blender supports several hardware options - on Nvidia cards you can use GPU Compute (CUDA), or Optix (RTX Cards only). The latter uses the RTX cores to accelerate raytracing via the dedicated RT hardware and is crazy fast compared to pretty much every other platform. Only impacts Cycles, but if that's what you're using it's the way to go. Also apparently early last year they implemented a temporally stable Optix denoiser but did not add a UI button for it so it's hidden under the operator "Denoise animation"??
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# ? Jan 7, 2023 07:43 |
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eevee is OK but , and sorry for going on about this, but unreal engine spoils you for what a real time renderer can do. EEVEE feels like a compromise in every way, idk why you’d use it unless you had a serious issue with patience
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# ? Jan 7, 2023 07:57 |
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EVEE can be really good at stylized renders that don't need ''proper' lighting - think trad animations or anime or such with carefully baked lightmaps and great art direction etc. It's a good renderer and works well - way faster than cycles on any equivalent hardware. otherwise, yeah.
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# ? Jan 7, 2023 08:06 |
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but yeah if you have the hardware that UE5 can do realtime raytracing on EVEE is pretty much redundant and useless.
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# ? Jan 7, 2023 08:28 |
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I switched from EVEE to Cycles X as soon as it was available and never looked back. Evee can render super fast but if you want to do anything with volumetrics and lighting without having to fudge things until they look passable you'll want to use Cycles.
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# ? Jan 7, 2023 10:44 |
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For me the reason to use Eevee is animations. I just don't have the hardware or time to raytrace them. I guess I could look into UE but then it'd be a whole othe renderer and shader editor to learn.
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# ? Jan 7, 2023 11:11 |
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for animations does it even make a difference?
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# ? Jan 7, 2023 19:57 |
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Does what make a difference?
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# ? Jan 8, 2023 07:02 |
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cycles vs eevee when it’s animations
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# ? Jan 8, 2023 07:42 |
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# ? Jun 13, 2024 02:01 |
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totally depends on the look and content of the animation. it can make a huge difference or none at all depending on the art direction, light sources, shaders, etc. for traditional flat lit/color ‘2D’ style animation with predetermined lighting no, cycles doesn’t add much.
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# ? Jan 8, 2023 07:46 |