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LordNat posted:Most of the big conversion mods for Xcom 2 are like that. Just a collection of really interesting ideas that are not executed well. Yeah it's almost like designing game systems is harder than it sounds and actually requires a whole team of experienced people!
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# ? Jun 17, 2017 11:29 |
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# ? May 28, 2024 05:16 |
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Malachite_Dragon posted:I really should remake that one submission I did for the Goon Squad pack Just let me know! The character pool thing really is one of my favorite parts of the game. I made all of my friends into characters and sent them screenshots of their avatars slicing robots in half (and getting shot).
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# ? Jun 17, 2017 14:11 |
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Vib Rib posted:XCOM 2 still runs pretty badly for me on big/populous maps and in loading screens. Part of why I'm excited for the expansion is they said they've cleaned up performance and load times a lot. I really hope so. A vanilla install runs okay-ish, but factor in even a handful of mods and performance crashes to about 15 fps in most battles. I'd like to blame this on my system but it happens regardless of settings, and I get better performance with other more typically demanding games. Looking forward to the expansion but if there isn't any technical improvements I'll be giving it a pass.
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# ? Jun 17, 2017 14:36 |
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idonotlikepeas posted:The character pool thing really is one of my favorite parts of the game. I made all of my friends into characters and sent them screenshots of their avatars slicing robots in half (and getting shot). Same except all my friends are non-gamers (boo) and don't need them to spell my geek tag in bold. Still, the photo shoot propaganda stuff for the expansion pack is going to be great along with the traits and synergy. Whilst the Fire Emblem team-up has been highlighted in various media, I like the Valkyria Chronicle influence more in giving my squad personality.
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# ? Jun 17, 2017 14:48 |
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poptart_fairy posted:Looking forward to the expansion but if there isn't any technical improvements I'll be giving it a pass. According to interviews there will be and they've been running automated benchmarking constantly as they've been working on it. Hopefully those improvements make it to XCOM regardless of the x-pack though. I'm really not looking forward to maintaining two Highlanders if they end up condoning off their base improvements into the xpack.
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# ? Jun 17, 2017 15:05 |
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idonotlikepeas posted:Just let me know! I filled mine with my favorite GI Joes, they fit the LW2 classes so perfectly.
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# ? Jun 17, 2017 16:13 |
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When my soldiers miss I loudly proclaim them "out of the army" moments before they die in a hail of plasma fire.
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# ? Jun 17, 2017 16:20 |
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Have they talked about fixing/fixed the horrible FPS stuttering and general problems with optimization on some system combos the last 6 months? That's the last time i stopped playing cause of that, and was wondering if they even still care about that now that a expansion is dropping.
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# ? Jun 18, 2017 01:16 |
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Dongattack posted:Have they talked about fixing/fixed the horrible FPS stuttering and general problems with optimization on some system combos the last 6 months? That's the last time i stopped playing cause of that, and was wondering if they even still care about that now that a expansion is dropping. Yeah, they said they the expansion is going to be accompanied by optimizations and engine improvements.
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# ? Jun 18, 2017 02:29 |
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Zore posted:Yeah, they said they the expansion is going to be accompanied by optimizations and engine improvements. That sounds nice, but i'll wait to see if it actually happens.
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# ? Jun 18, 2017 02:40 |
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Dongattack posted:That sounds nice, but i'll wait to see if it actually happens. Expecting good performance is a valid reason not to buy a game, but in the case of a turn based game, why does it matter so much? I couldn't handle it in an RPG or a FPS, but performance doesn't really hinder your gameplay in XCOM for the most part personally.
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# ? Jun 18, 2017 02:45 |
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I mean, the game crashing does kind of hinder your performance pretty significantly. And while excessive loading and temporary frame drops aren't the massive problem that they would be in any game with real-time combat, they are still pretty irritating when they occur so often.
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# ? Jun 18, 2017 02:48 |
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Internet Kraken posted:I mean, the game crashing does kind of hinder your performance pretty significantly. And while excessive loading and temporary frame drops aren't the massive problem that they would be in any game with real-time combat, they are still pretty irritating when they occur so often. Oh yeah crashing makes sense. I was just thinking lovely FPS and load times.
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# ? Jun 18, 2017 02:49 |
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I found the single biggest thing that led to stable performance for me was putting the game on my SSD. Load times are almost intolerable on my regular drive. I don't even really get frame drops unless I'm rocketing a building with 4+ enemies in the radius.
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# ? Jun 18, 2017 02:51 |
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I rarely get FPS drops but the load times for missions in this are insanely long compared to other games. Solid minute and a half of sitting around usually. Normally wouldn't bother me but alt+tabbing during a loading screen sometimes causes this game to lose its poo poo and the performance to tank. I have a really beefy rig too, so I can only imagine how bad it is on worse PCs.
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# ? Jun 18, 2017 02:57 |
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I just phonepost while I wait
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# ? Jun 18, 2017 03:22 |
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Node posted:Expecting good performance is a valid reason not to buy a game, but in the case of a turn based game, why does it matter so much? I couldn't handle it in an RPG or a FPS, but performance doesn't really hinder your gameplay in XCOM for the most part personally. sub 30 fps looks and feels lovely
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# ? Jun 18, 2017 08:54 |
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Node posted:Expecting good performance is a valid reason not to buy a game, but in the case of a turn based game, why does it matter so much? I couldn't handle it in an RPG or a FPS, but performance doesn't really hinder your gameplay in XCOM for the most part personally. It's not lovely FPS and load times that the people with X-Com2 problems get actually, it's the hiccups whenever you execute a action or switch between soldiers. The game just freezes up for half a second and for me at least it was infuriating. The overworld portion of the map where you control your ship has terrible fps tho for some reason, i used to get like 15-20 fps there, but it was just a minor annoyance like you said.
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# ? Jun 18, 2017 14:32 |
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I resigned myself to the geoscape being a slide show in order to play the game, but it got a bit better over time.
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# ? Jun 18, 2017 14:48 |
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the geoscape lag is most likely a ui mod conflict
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# ? Jun 18, 2017 15:45 |
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Yeah mods have a tremendous impact on performance and a lot of the more popular ones hit the Geoscape hard.
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# ? Jun 18, 2017 15:49 |
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Mod Launcher fixed all my geoscape problems
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# ? Jun 18, 2017 17:21 |
i
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# ? Jun 18, 2017 19:28 |
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concur
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# ? Jun 18, 2017 19:44 |
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Also someone change the title to EXPANSION THEN
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# ? Jun 18, 2017 19:44 |
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I... I... https://www.youtube.com/watch?v=-faAQIjbJZE
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# ? Jun 18, 2017 19:58 |
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After putting 40+ hours into LW2, I've come to the conclusion that it is just not fun. I loved LW1, but in LW2, I feel like I'm playing the same mission over and over, and despite sometimes being difficult, it simply doesn't have the tension that LW1 did. A LW1 terror mission or downed battleship necessitated careful planning and bringing a well-crafted team. In LW2 I just don't feel the same tension and reward from completing a mission. Some of this is to blame on XCom 2 itself, which I didn't find as engaging as EU and EW because of the lack of mission variety. I looks like I'm going to wait until the end of August and see what the expansion brings to the base experience before playing XCom 2 again.
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# ? Jun 18, 2017 20:19 |
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Part of what made lw1 so good was that it was limited in what it could and did change. Expanding and reorganizing the base game was good compared to creating new systems in LW2. Also i like commanding an army vs commanding a rebellion much better.
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# ? Jun 18, 2017 20:32 |
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blueshifting posted:Some of this is to blame on XCom 2 itself, which I didn't find as engaging as EU and EW because of the lack of mission variety.
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# ? Jun 19, 2017 00:02 |
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Destroy/Defend missions play almost identical to one another despite having different objectives. VIP missions are almost identical except sometimes there's a mid mission checkpoint to rescue/secure the VIP
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# ? Jun 19, 2017 00:15 |
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XCOM was less conceptually ambitious but it was extremely tight in terms of design, doing a lot with a relatively small amount of content. XCOM2 saw a lot of explosive growth in systems and variety. It lacks its predecessor's elegance. That said, they understood that atomizing unit / item functions and RNG add a lot of shock and awe and width to the game but not an awful lot of depth, which is more than you can say for the LW devs. LW2 actually went in harder on the core concept of XCOM2's campaign but they haven't learned any lessons about containing mid-late game bloat.
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# ? Jun 19, 2017 00:38 |
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The enemy diversity also is incredibly limited on a per map basis. It'd be really nice if upgraded Vipers and Mutons showed up later on along with upgraded Advent. As is it feels like the mid-to-late game is just like 80% Advent mooks, who you've been killing since the very first mission. Thankfully the expansion looks like it's going to fix a lot of that.
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# ? Jun 19, 2017 00:46 |
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Bolow posted:The enemy diversity also is incredibly limited on a per map basis. It'd be really nice if upgraded Vipers and Mutons showed up later on along with upgraded Advent. As is it feels like the mid-to-late game is just like 80% Advent mooks, who you've been killing since the very first mission. This is 100% the reason I refuse to play without A Better ADVENT. The enemy variety cannot be beat. The fact that it recommends using a mod to use a squad size of 6-8 instead of 4-6 is, if anything, a BONUS to me.
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# ? Jun 19, 2017 00:51 |
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Vib Rib posted:Really? I felt XCOM 1 had way more samey-feeling missions than XCOM 2. There were the occasional rescue mission or bomb threat mission but 90% of missions were just "okay, kill all the aliens" and that's it. I don't know - in LW2 I feel like I'm playing in the same city most of the game against the same enemies. Advent aren't nearly as fun to play against as Sectopods, Cyberdiscs, Floaters, and Thin Men. There are some interesting enemies in LW2, but I feel like I spend 2/3 of the game capping Advent instead.
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# ? Jun 19, 2017 01:07 |
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BlazetheInferno posted:This is 100% the reason I refuse to play without A Better ADVENT. The enemy variety cannot be beat. The fact that it recommends using a mod to use a squad size of 6-8 instead of 4-6 is, if anything, a BONUS to me. Yeah this was why I loved A better Advent 2. I missed the palette swaps of XCOM 1 and felt it was wasting good assets by discarding old aliens for newer ones.
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# ? Jun 19, 2017 01:37 |
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Basic Chunnel posted:XCOM2 ... lacks its predecessor's elegance.
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# ? Jun 19, 2017 02:04 |
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Vib Rib posted:I don't agree at all. To me, XCOM 1 looks and plays incredibly clunky. Everything is slow and laboriously paced, no LoS indicator makes aiming and positioning haphazard, countless bugs that were never fixed, ethereals randomly reflecting attacks, preset missions and maps wearing out their welcome, the janky nature of slopes and cross-elevation combat, class imbalances, and so on. Nothing about XCOM 1 feels more "elegant" to me than 2. The game can be cordoned off in two sections, before and after you get squadsight Snipers. Any other unit other than Rocket Spam Bullet Swarm HEAT Heavies was just kind of there as recon. You can even play the game upgrading only Sniper and SHIV tech and you'd arguably get alot more done in EW than using Colonel any other class. Including what you said on important Quality of Life improvements XCOM 2 did there's also less backwards design in the classes. Like how Battlescanners are a Sniper only perk when Snipers are never going that far and benefit from drat Good Ground at all stages of the game. XCOM 2 made the right call in making Battle Scanners an item that anyone can use, which allows it to be used by classes that would make the best use of it like Rangers and Specialists. And speaking of Battlescanners is how corpses in XCOM 2 had alot more immediate uses and reasons to be autopsied from the get go instead of "dissect sectoid, get consumable for plane rng" Annointed fucked around with this message at 02:26 on Jun 19, 2017 |
# ? Jun 19, 2017 02:19 |
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I appreciate how well documented and thoroughly commented the LW2 .inis are because it makes it relatively easy to cheat like a mofo, but it is absolutely a slog with woefully limited enemy variety in the midgame. It's a shame because the strategic layer is more fleshed out and actually allows you to skip unwanted fights without breaking your arm over it, unlike vanilla. The LW2 geoscape has some flavorful ideas held back by being simultaneously too basic to have real depth but being too fiddly for the actual player engagement involved. Runa fucked around with this message at 02:32 on Jun 19, 2017 |
# ? Jun 19, 2017 02:25 |
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Vib Rib posted:I don't agree at all. To me, XCOM 1 looks and plays incredibly clunky. Everything is slow and laboriously paced, no LoS indicator makes aiming and positioning haphazard, countless bugs that were never fixed, ethereals randomly reflecting attacks, preset missions and maps wearing out their welcome, the janky nature of slopes and cross-elevation combat, class imbalances, and so on. Nothing about XCOM 1 feels more "elegant" to me than 2. I dunno. My son has been playing through Enemy Within and I'm just noticing a few things. The obvious one is performance, in general what interactions that are there work well, even if they're a little archaic in terms of full information. On the Geoscape, the rules of the simulation are a little clearer. Missions come from UFOs, and you can see how that turns into strategic opportunities. Your relationship with countries are clear, and you're not forced to participate in every mission like strategy serves tactical and not the other way round. X2 (and LW2 along with it) has a bunch of stuff, but doesn't flesh it out enough so you end up with a very wide but shallow experience overall. I can definitely see XCOM EU/EW as more elegant from that lens, even if it's missing QoL aspects.
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# ? Jun 19, 2017 03:18 |
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# ? May 28, 2024 05:16 |
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Maluco Marinero posted:On the Geoscape, the rules of the simulation are a little clearer. Missions come from UFOs, and you can see how that turns into strategic opportunities. Your relationship with countries are clear, and you're not forced to participate in every mission like strategy serves tactical and not the other way round. Nothing about any of those systems strikes me as elegant or even good, compared to 2.
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# ? Jun 19, 2017 04:20 |