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Furism
Feb 21, 2006

Live long and headbang

LordNat posted:

Most of the big conversion mods for Xcom 2 are like that. Just a collection of really interesting ideas that are not executed well.

Yeah it's almost like designing game systems is harder than it sounds and actually requires a whole team of experienced people!

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idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!

Malachite_Dragon posted:

I really should remake that one submission I did for the Goon Squad pack

Just let me know!


The character pool thing really is one of my favorite parts of the game. I made all of my friends into characters and sent them screenshots of their avatars slicing robots in half (and getting shot).

poptart_fairy
Apr 8, 2009

by R. Guyovich

Vib Rib posted:

XCOM 2 still runs pretty badly for me on big/populous maps and in loading screens. Part of why I'm excited for the expansion is they said they've cleaned up performance and load times a lot.

I really hope so. A vanilla install runs okay-ish, but factor in even a handful of mods and performance crashes to about 15 fps in most battles. I'd like to blame this on my system but it happens regardless of settings, and I get better performance with other more typically demanding games.

Looking forward to the expansion but if there isn't any technical improvements I'll be giving it a pass.

Dervyn
Feb 16, 2014

idonotlikepeas posted:

The character pool thing really is one of my favorite parts of the game. I made all of my friends into characters and sent them screenshots of their avatars slicing robots in half (and getting shot).

Same except all my friends are non-gamers (boo) and don't need them to spell my geek tag in bold. Still, the photo shoot propaganda stuff for the expansion pack is going to be great along with the traits and synergy. Whilst the Fire Emblem team-up has been highlighted in various media, I like the Valkyria Chronicle influence more in giving my squad personality.

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.

poptart_fairy posted:

Looking forward to the expansion but if there isn't any technical improvements I'll be giving it a pass.

According to interviews there will be and they've been running automated benchmarking constantly as they've been working on it. Hopefully those improvements make it to XCOM regardless of the x-pack though. I'm really not looking forward to maintaining two Highlanders if they end up condoning off their base improvements into the xpack.

malhavok
Jan 18, 2013

idonotlikepeas posted:

Just let me know!


The character pool thing really is one of my favorite parts of the game. I made all of my friends into characters and sent them screenshots of their avatars slicing robots in half (and getting shot).

I filled mine with my favorite GI Joes, they fit the LW2 classes so perfectly.

reignofevil
Nov 7, 2008
When my soldiers miss I loudly proclaim them "out of the army" moments before they die in a hail of plasma fire.

Dongattack
Dec 20, 2006

by Cyrano4747
Have they talked about fixing/fixed the horrible FPS stuttering and general problems with optimization on some system combos the last 6 months? That's the last time i stopped playing cause of that, and was wondering if they even still care about that now that a expansion is dropping.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Dongattack posted:

Have they talked about fixing/fixed the horrible FPS stuttering and general problems with optimization on some system combos the last 6 months? That's the last time i stopped playing cause of that, and was wondering if they even still care about that now that a expansion is dropping.

Yeah, they said they the expansion is going to be accompanied by optimizations and engine improvements.

Dongattack
Dec 20, 2006

by Cyrano4747

Zore posted:

Yeah, they said they the expansion is going to be accompanied by optimizations and engine improvements.

That sounds nice, but i'll wait to see if it actually happens.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Dongattack posted:

That sounds nice, but i'll wait to see if it actually happens.

Expecting good performance is a valid reason not to buy a game, but in the case of a turn based game, why does it matter so much? I couldn't handle it in an RPG or a FPS, but performance doesn't really hinder your gameplay in XCOM for the most part personally.

Internet Kraken
Apr 24, 2010

slightly amused
I mean, the game crashing does kind of hinder your performance pretty significantly. And while excessive loading and temporary frame drops aren't the massive problem that they would be in any game with real-time combat, they are still pretty irritating when they occur so often.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Internet Kraken posted:

I mean, the game crashing does kind of hinder your performance pretty significantly. And while excessive loading and temporary frame drops aren't the massive problem that they would be in any game with real-time combat, they are still pretty irritating when they occur so often.

Oh yeah crashing makes sense. I was just thinking lovely FPS and load times.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
I found the single biggest thing that led to stable performance for me was putting the game on my SSD. Load times are almost intolerable on my regular drive.

I don't even really get frame drops unless I'm rocketing a building with 4+ enemies in the radius.

Internet Kraken
Apr 24, 2010

slightly amused
I rarely get FPS drops but the load times for missions in this are insanely long compared to other games. Solid minute and a half of sitting around usually. Normally wouldn't bother me but alt+tabbing during a loading screen sometimes causes this game to lose its poo poo and the performance to tank.

I have a really beefy rig too, so I can only imagine how bad it is on worse PCs.

dogstile
May 1, 2012

fucking clocks
how do they work?
I just phonepost while I wait

Moola
Aug 16, 2006

Node posted:

Expecting good performance is a valid reason not to buy a game, but in the case of a turn based game, why does it matter so much? I couldn't handle it in an RPG or a FPS, but performance doesn't really hinder your gameplay in XCOM for the most part personally.

sub 30 fps looks and feels lovely

Dongattack
Dec 20, 2006

by Cyrano4747

Node posted:

Expecting good performance is a valid reason not to buy a game, but in the case of a turn based game, why does it matter so much? I couldn't handle it in an RPG or a FPS, but performance doesn't really hinder your gameplay in XCOM for the most part personally.

It's not lovely FPS and load times that the people with X-Com2 problems get actually, it's the hiccups whenever you execute a action or switch between soldiers. The game just freezes up for half a second and for me at least it was infuriating.

The overworld portion of the map where you control your ship has terrible fps tho for some reason, i used to get like 15-20 fps there, but it was just a minor annoyance like you said.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I resigned myself to the geoscape being a slide show in order to play the game, but it got a bit better over time.

Dongicus
Jun 12, 2015

the geoscape lag is most likely a ui mod conflict

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Yeah mods have a tremendous impact on performance and a lot of the more popular ones hit the Geoscape hard.

Moola
Aug 16, 2006
Mod Launcher fixed all my geoscape problems

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



i

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
concur

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
Also someone change the title to EXPANSION THEN

Moola
Aug 16, 2006

I... I...

https://www.youtube.com/watch?v=-faAQIjbJZE

blueshifting
Sep 27, 2015
College Slice
After putting 40+ hours into LW2, I've come to the conclusion that it is just not fun.

I loved LW1, but in LW2, I feel like I'm playing the same mission over and over, and despite sometimes being difficult, it simply doesn't have the tension that LW1 did. A LW1 terror mission or downed battleship necessitated careful planning and bringing a well-crafted team. In LW2 I just don't feel the same tension and reward from completing a mission.

Some of this is to blame on XCom 2 itself, which I didn't find as engaging as EU and EW because of the lack of mission variety.

I looks like I'm going to wait until the end of August and see what the expansion brings to the base experience before playing XCom 2 again.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Part of what made lw1 so good was that it was limited in what it could and did change. Expanding and reorganizing the base game was good compared to creating new systems in LW2.

Also i like commanding an army vs commanding a rebellion much better.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

blueshifting posted:

Some of this is to blame on XCom 2 itself, which I didn't find as engaging as EU and EW because of the lack of mission variety.
Really? I felt XCOM 1 had way more samey-feeling missions than XCOM 2. There were the occasional rescue mission or bomb threat mission but 90% of missions were just "okay, kill all the aliens" and that's it.

Bolow
Feb 27, 2007

Destroy/Defend missions play almost identical to one another despite having different objectives. VIP missions are almost identical except sometimes there's a mid mission checkpoint to rescue/secure the VIP

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

XCOM was less conceptually ambitious but it was extremely tight in terms of design, doing a lot with a relatively small amount of content. XCOM2 saw a lot of explosive growth in systems and variety. It lacks its predecessor's elegance. That said, they understood that atomizing unit / item functions and RNG add a lot of shock and awe and width to the game but not an awful lot of depth, which is more than you can say for the LW devs. LW2 actually went in harder on the core concept of XCOM2's campaign but they haven't learned any lessons about containing mid-late game bloat.

Bolow
Feb 27, 2007

The enemy diversity also is incredibly limited on a per map basis. It'd be really nice if upgraded Vipers and Mutons showed up later on along with upgraded Advent. As is it feels like the mid-to-late game is just like 80% Advent mooks, who you've been killing since the very first mission.

Thankfully the expansion looks like it's going to fix a lot of that.

BlazetheInferno
Jun 6, 2015

Bolow posted:

The enemy diversity also is incredibly limited on a per map basis. It'd be really nice if upgraded Vipers and Mutons showed up later on along with upgraded Advent. As is it feels like the mid-to-late game is just like 80% Advent mooks, who you've been killing since the very first mission.

Thankfully the expansion looks like it's going to fix a lot of that.

This is 100% the reason I refuse to play without A Better ADVENT. The enemy variety cannot be beat. The fact that it recommends using a mod to use a squad size of 6-8 instead of 4-6 is, if anything, a BONUS to me.

blueshifting
Sep 27, 2015
College Slice

Vib Rib posted:

Really? I felt XCOM 1 had way more samey-feeling missions than XCOM 2. There were the occasional rescue mission or bomb threat mission but 90% of missions were just "okay, kill all the aliens" and that's it.

I don't know - in LW2 I feel like I'm playing in the same city most of the game against the same enemies. Advent aren't nearly as fun to play against as Sectopods, Cyberdiscs, Floaters, and Thin Men. There are some interesting enemies in LW2, but I feel like I spend 2/3 of the game capping Advent instead.

Annointed
Mar 2, 2013

BlazetheInferno posted:

This is 100% the reason I refuse to play without A Better ADVENT. The enemy variety cannot be beat. The fact that it recommends using a mod to use a squad size of 6-8 instead of 4-6 is, if anything, a BONUS to me.

Yeah this was why I loved A better Advent 2. I missed the palette swaps of XCOM 1 and felt it was wasting good assets by discarding old aliens for newer ones.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Basic Chunnel posted:

XCOM2 ... lacks its predecessor's elegance.
I don't agree at all. To me, XCOM 1 looks and plays incredibly clunky. Everything is slow and laboriously paced, no LoS indicator makes aiming and positioning haphazard, countless bugs that were never fixed, ethereals randomly reflecting attacks, preset missions and maps wearing out their welcome, the janky nature of slopes and cross-elevation combat, class imbalances, and so on. Nothing about XCOM 1 feels more "elegant" to me than 2.

Annointed
Mar 2, 2013

Vib Rib posted:

I don't agree at all. To me, XCOM 1 looks and plays incredibly clunky. Everything is slow and laboriously paced, no LoS indicator makes aiming and positioning haphazard, countless bugs that were never fixed, ethereals randomly reflecting attacks, preset missions and maps wearing out their welcome, the janky nature of slopes and cross-elevation combat, class imbalances, and so on. Nothing about XCOM 1 feels more "elegant" to me than 2.

The game can be cordoned off in two sections, before and after you get squadsight Snipers. Any other unit other than Rocket Spam Bullet Swarm HEAT Heavies was just kind of there as recon. You can even play the game upgrading only Sniper and SHIV tech and you'd arguably get alot more done in EW than using Colonel any other class. Including what you said on important Quality of Life improvements XCOM 2 did there's also less backwards design in the classes. Like how Battlescanners are a Sniper only perk when Snipers are never going that far and benefit from drat Good Ground at all stages of the game. XCOM 2 made the right call in making Battle Scanners an item that anyone can use, which allows it to be used by classes that would make the best use of it like Rangers and Specialists. And speaking of Battlescanners is how corpses in XCOM 2 had alot more immediate uses and reasons to be autopsied from the get go instead of "dissect sectoid, get consumable for plane rng"

Annointed fucked around with this message at 02:26 on Jun 19, 2017

Runa
Feb 13, 2011

I appreciate how well documented and thoroughly commented the LW2 .inis are because it makes it relatively easy to cheat like a mofo, but it is absolutely a slog with woefully limited enemy variety in the midgame.

It's a shame because the strategic layer is more fleshed out and actually allows you to skip unwanted fights without breaking your arm over it, unlike vanilla. The LW2 geoscape has some flavorful ideas held back by being simultaneously too basic to have real depth but being too fiddly for the actual player engagement involved.

Runa fucked around with this message at 02:32 on Jun 19, 2017

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.

Vib Rib posted:

I don't agree at all. To me, XCOM 1 looks and plays incredibly clunky. Everything is slow and laboriously paced, no LoS indicator makes aiming and positioning haphazard, countless bugs that were never fixed, ethereals randomly reflecting attacks, preset missions and maps wearing out their welcome, the janky nature of slopes and cross-elevation combat, class imbalances, and so on. Nothing about XCOM 1 feels more "elegant" to me than 2.

I dunno. My son has been playing through Enemy Within and I'm just noticing a few things. The obvious one is performance, in general what interactions that are there work well, even if they're a little archaic in terms of full information. On the Geoscape, the rules of the simulation are a little clearer. Missions come from UFOs, and you can see how that turns into strategic opportunities. Your relationship with countries are clear, and you're not forced to participate in every mission like strategy serves tactical and not the other way round.

X2 (and LW2 along with it) has a bunch of stuff, but doesn't flesh it out enough so you end up with a very wide but shallow experience overall. I can definitely see XCOM EU/EW as more elegant from that lens, even if it's missing QoL aspects.

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Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Maluco Marinero posted:

On the Geoscape, the rules of the simulation are a little clearer. Missions come from UFOs, and you can see how that turns into strategic opportunities. Your relationship with countries are clear, and you're not forced to participate in every mission like strategy serves tactical and not the other way round.
Sorry, just so I'm understanding you right, you're saying that XCOM 1's "press this button to eventually roll up a random mission" Geoscape is elegant, even relatively? I mean I'd say "the rules of the simulation are a little clearer" because you literally just press the time advance button and eventually a mission happens, and that's literally all there is. I wouldn't call it more fleshed out. And you're as forced to participate in missions in 1 as you are in 2, which is that you can skip but it's catastrophic to do so. In 1, skipping a single mission before satellite superiority is likely to send the entire council into a tailspin, or just cost you a single country instantly, depending on the type. Hell if anything, you're more forced, because abductions force you to pick one of three countries and the others you just have to take a hit, unavoidably.
Nothing about any of those systems strikes me as elegant or even good, compared to 2.

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