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Blasmeister
Jan 15, 2012




2Time TRP Sack Race Champion

Judgy Fucker posted:

Alternately, buying them with faith and gold in a monumentality golden age.

Additionally* :getin:

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Chikimiki
May 14, 2009
Don't forget the policy card for lower settler production costs!

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Chikimiki posted:

Don't forget the policy card for lower settler production costs!

And the one that gives Builders two additional charges, so all the cities come with a free super Builder from the aforementioned Government Plaza building. Or two super Builders if you're the Maya and you're close enough to your capital!

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
This is something I don't like about what the game's become. This idea of "it's time to build a settler so I better rearrange all the furniture to maximise the production bonus (and if I don't I'm costing myself dearly)". It strikes me as a lot of busy work. I can see how it might be satisfying and I do kinda like that sort of gameplay in other games, but not in civ.

I guess I prefer the decision making at the more strategic level rather than all these little mini games and puzzles.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Agreed, and this leads right into the point I made earlier this week about the game having too much clicking every turn.

The Human Crouton
Sep 20, 2002

Civ VI is a collection of races and mini-games that constantly over-prioritize or interrupt the main goal of the game. It's closer to Wario Ware than a Civ game.

Super Jay Mann
Nov 6, 2008

The main problem with Civ VI is that the beginning of the game is by far the worst part of the experience. I always find that once I get to the late Medieval/Renaissance with a decent enough game then everything starts humming along and I have a lot of fun interacting with all the neat toys and systems that open up in the midgame and lategame, to the point where I have no issue completing the game. It's just getting there is the problem because Ancient-early Medieval can just be the most tedious slog imaginable, often following the whims of sometimes incredible swings of luck. You're often incentivized to pick a civ with some kind of busted early game crutch or ability just to squeeze out some fun out of the early game.

It's really a shame cause once everything is in place and you're allowed to actually play the game then it's so, so fun.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Which was the civ game that had a ramping difficulty option, giving the AI more bonuses as time progressed? VI in particular is a snowball game where I struggle to stay afloat in the early eras and the AI snaps up all the wonders, religion and lands I am not singularly gunning for, and then ends up being a complete non-factor once I overtake them and cruise the rest of the way, with difficulty only affecting when this turning point happens.

It doesn't bother me all that much because I just elect to not do all the optimal shuffles and stick to King or Prince, but it seems like an easy answer for people who want a consistent challenge without the Ancient Era Deity bullshit.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Super Jay Mann posted:

The main problem with Civ VI is that the beginning of the game is by far the worst part of the experience.

gonna say you're in the minority here, just look at the win statistics, people play the early game over and over because it's challenging and fun

Elias_Maluco
Aug 23, 2007
I need to sleep
Yeah early to mid game is always the best of every game. It’s usually a problem with every civ even, but I think is specially bad in 6 (in 5 you had ideologies to look forward in late game)

Late game you do have more toys but by them you will have lost or won already and most of your turns, between 5 minutes AI turns, will be doing busywork on your dozens of cities while you wait for some victory condition

homullus
Mar 27, 2009

Super Jay Mann posted:

The main problem with Civ VI is that the beginning of the game is by far the worst part of the experience.

I have the opposite experience. I have pondered since Civ I how they could make the end of the game even half as interesting as the beginning.

Judgy Fucker
Mar 24, 2006

Agreeing that early game is the most interesting, if for no other reason than the game has not already been decided. If I’m still playing by the renaissance era then the game is already over, I just gotta click a few thousand more times until the victory screen.

double negative
Jul 7, 2003


Super Jay Mann posted:

The main problem with Civ VI is that the beginning of the game is by far the worst part of the experience.

i’m gonna say the part where i get to choose where to settle and expand and the map is full of possibility and mystery is way better than the part where i am building whatever and smashing the next turn button because the game is all but over

Khanstant
Apr 5, 2007
I think the evolution Is like to see is to not have the game just get bloated with turn actions over time. It's supposed to be a civilization yet there's always one immortal Tyrant micromanaging everyone. Something where your civ learns to manage itself over time in directions you establish. Like early on you're managing the granular stuff but eventually that's the Civ will repeat what you did or according to your civ mandates or growth direction or other factors. Maybe the control style even shifts when changing governments, more direct control if authoritarian, more hands off of democracy type stuff.

I just don't think when you're at the the end game you need to be the one clicking through every single worker and unit out there.

World Famous W
May 25, 2007

BAAAAAAAAAAAA
i rarely get a game past industrial, if even that far

the worst part of the game is clicking end turn 20 times in a row so that the victory condition triggers although ive already have my win set up and have sabotaged any attempt the computer can take . just 'end turns, wait a couple of minutes for my next turn to roll around, repeat

got a thousand plus hours in and i could count the times i seen the victory screen on my fingers

HappyCamperGL
May 18, 2014

you can still be doing things to make victory happen quicker. you don't need to just passively hit next turn.

Khanstant
Apr 5, 2007
If doing the extra work to make it only happen marginally faster takes longer than spamming skip turn then it's not really a solution.

Judgy Fucker
Mar 24, 2006

HappyCamperGL posted:

you can still be doing things to make victory happen quicker. you don't need to just passively hit next turn.

I do try to aim for high scores. Once the game is in hand the only thing left to do is make numbers go up, so I make them go up in the service of making the most important one go up, too

Soylent Pudding
Jun 22, 2007

We've got people!


Zulily Zoetrope posted:

Which was the civ game that had a ramping difficulty option, giving the AI more bonuses as time progressed? VI in particular is a snowball game where I struggle to stay afloat in the early eras and the AI snaps up all the wonders, religion and lands I am not singularly gunning for, and then ends up being a complete non-factor once I overtake them and cruise the rest of the way, with difficulty only affecting when this turning point happens.

It doesn't bother me all that much because I just elect to not do all the optimal shuffles and stick to King or Prince, but it seems like an easy answer for people who want a consistent challenge without the Ancient Era Deity bullshit.


Stellaris has scaling AI difficulty. It also has best world council I've seen in a 4x game.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Soylent Pudding posted:

Stellaris has scaling AI difficulty. It also has best world council I've seen in a 4x game.

Joking, right? The Galactic council has a bunch of braindead opponents voting against their own interests, requires constant micromanagement to see what's actually coming up next, and endlessly spams the player with notifications. Oh, and can also be eaten wholesale by the player so that no other votes matter. Maybe it's changed a lot since the 2.* days and what I said no longer applies, but given the cost of its development, I'd rather have supported SoaSE2, civ8+dlc, and the next two amplitude games instead. The mistakes those titles will make will be a lot more forgivable than trying to glean any lessons from Stellaris's monolithic pile of scrap.

edit: Okay maybe I'm just living in 2-years-ago, but on the topic of World Councils: we don't need them. Well at least I don't feel so, what I want is robust, fun, game-in-a-good-way, ways of diplomatically interacting with the other factions. Like asking people to please stop murdering that other guy, you'd like him alive but aren't willing or able to defend him yourself. Or properly shunning factions so you can get others to do your dirty work for you, or just trading stuff, etc etc. Sins of a Solare Empire did this brilliantly, and it's an rts for crying out loud. Civ5's council was just nothing more than an engine to ban all of the player's luxuries, Civ6's is gamey-in-a-not-fun-way, and I've yet to feel like any Council has added a lot of satisfying diplo options to a game, rather than masking weak preexisting ones.

Serephina fucked around with this message at 22:45 on Jun 11, 2023

World Famous W
May 25, 2007

BAAAAAAAAAAAA

HappyCamperGL posted:

you can still be doing things to make victory happen quicker. you don't need to just passively hit next turn.
or i can start over and have fun instead of that poo poo

Elias_Maluco
Aug 23, 2007
I need to sleep

World Famous W posted:

or i can start over and have fun instead of that poo poo

It’s what I do too

Usually after starting some wars around just to play with the late game toys like bombers and etc a little. But if the AI is bad with archers and spearmen, it’s even more incapable with the late game stuff (and specially against it), so it gets boring fast

But gently caress clicking next turn for hours just to see the game over screen

Soylent Pudding
Jun 22, 2007

We've got people!


Serephina posted:

Joking, right?

I'm not joking. I didn't say it was great, I said it was the best I've played. Spending influence points and trading favors to propose and promote resolutions in the voting queue is way better than civ 6 randomly spitting out two choices and the AI voting to ban Sugar and Great Admirals every time.

The Human Crouton
Sep 20, 2002

Soylent Pudding posted:

I'm not joking. I didn't say it was great, I said it was the best I've played. Spending influence points and trading favors to propose and promote resolutions in the voting queue is way better than civ 6 randomly spitting out two choices and the AI voting to ban Sugar and Great Admirals every time.

I wish the Civ VI resolutions were as mundane and ignorable as that.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


The Civ VI world council is real drat bad and unfortunately hard to just ignore or you'll eat random penalties

Elias_Maluco
Aug 23, 2007
I need to sleep
Yeah, I save diplo points and use them all to prevent the council from loving my game

Still, it's a very bad mechanic

homullus
Mar 27, 2009

I like the emergencies (both joining and defending) and the contests in the world council quite a bit, but they don't need to keep the actual world council for that. The world council is never going to have the same impact as the one in Alpha Centauri and I wish they'd let it go. Maybe just rename some form of the points victory "diplomatic victory."

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
I always just turn it off completely, sometimes you get a rare glitch where you get diplo points from goodie huts but thats it.

Super Jay Mann
Nov 6, 2008

Tokugawa is turning out to be quite deceptively strong. You’re essentially getting the benefits of both internal and foreign trade routes all in one and then some by the time your district game gets kicking. Scales quite well over the course of the game too, moreso when you go Owls.

Organic Lube User
Apr 15, 2005

I want a roguelike civ where you're playing on a supermassive ringworld with essentially infinite space.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Khanstant posted:

I just don't think when you're at the the end game you need to be the one clicking through every single worker and unit out there.

Agreed. Why should an immortal god-emperor concern themselves with such banalities.

The Human Crouton
Sep 20, 2002

Why doesn't the game let me assign which improvements will go on which tile, and then the automated workers get to them and improve them when they have the chance?

ughhhh
Oct 17, 2012

Is there a way to make era's last longer? Feel like I'm going from ancient to industrial in a blink of an eye.

Also world congress feels useless, am I just not engaging in it properly?

ughhhh fucked around with this message at 00:33 on Jun 18, 2023

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

ughhhh posted:

Is there a way to make era's last longer? Feel like I'm going from ancient to industrial in a blink of an eye.

I don't know if it's up to date anymore, but I used a mod called "Extended Eras" for this. It does several things to slow down the game pace.

There's also "Take your Time" which does something similar.

AG3 fucked around with this message at 01:11 on Jun 18, 2023

ded
Oct 27, 2005

Kooler than Jesus

ughhhh posted:

Is there a way to make era's last longer? Feel like I'm going from ancient to industrial in a blink of an eye.

Also world congress feels useless, am I just not engaging in it properly?

Change the speed to marathon. The drawback is the AI flips out and will spawn new barb camps every other turn.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Yea I'm not sure about using mods to change the game speed, it's an sensitive thing to fiddle with so you'd want strong opinions before rolling your own instead of using the game speed settings. Like, if eras (and by extension, science) is slower but unit construction isn't slowed, doing anything but military is straight-up wrong. Same with growth, etc. The built-in speed dial makes the world "flatter" for movement purposes, which is good enough?

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Seconding 'Take Your Time'. Absolutely awesome mod and the AI reacts fine with it if you want to actually be able to stay in eras longer. 2-3x base cost with the highest scaling level is the sweet spot I settled on with 'standard' speed. Having a proper medieval war is great and the scaling multiplier pushes you to use all that extra time to expand.

The Human Crouton
Sep 20, 2002

ughhhh posted:

Also world congress feels useless, am I just not engaging in it properly?

There is no way to properly engage it. Just save up your voting points, and when a resolution that could really hurt you comes up, put all of your points in against it.

QuickbreathFinisher
Sep 28, 2008

by reading this post you have agreed to form a gay socialist micronation.
`

The Human Crouton posted:

There is no way to properly engage it. Just save up your voting points, and when a resolution that could really hurt you comes up, put all of your points in against it.

Yeah, only thing I would add is that the AI for some reason heavily prioritizes certain votes, so if a vote on x resources providing double or zero bonus, the AI will overwhelmingly in almost all cases pour all of their votes to "the most common resource on the map grants no bonus". similarly, almost always vote for reduced production cost for military units. If you don't care either way on a vote, you can get easy diplo victory points by voting with the AI.

On the other hand I find they rarely put any votes either way on trade routes to x civ votes, so you can go hog wild on those and a few others I'm forgetting. I believe I saw a list of these on Reddit or maybe upthread here. Once you start compiling victory points, the AI will go all in on removing your points if that vote comes up, so beware.

it's not the best system in the game. also from a flavor perspective, why the gently caress does it start so early in the game??

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Blasmeister
Jan 15, 2012




2Time TRP Sack Race Champion

QuickbreathFinisher posted:

Yeah, only thing I would add is that the AI for some reason heavily prioritizes certain votes, so if a vote on x resources providing double or zero bonus, the AI will overwhelmingly in almost all cases pour all of their votes to "the most common resource on the map grants no bonus". similarly, almost always vote for reduced production cost for military units. If you don't care either way on a vote, you can get easy diplo victory points by voting with the AI.

On the other hand I find they rarely put any votes either way on trade routes to x civ votes, so you can go hog wild on those and a few others I'm forgetting. I believe I saw a list of these on Reddit or maybe upthread here. Once you start compiling victory points, the AI will go all in on removing your points if that vote comes up, so beware.

it's not the best system in the game. also from a flavor perspective, why the gently caress does it start so early in the game??

You can pretty much always grab the ‘new districts culture bomb’ resolution for yourself for just 2 votes. You can win the bonus trade route one trivially too (everyone votes once and for someone else, often for you). Production bonus for buildings (esp city centre) and combat strength for religious units also pretty easy to win with just a few votes. Because doing this is so reliable and the wonders that also give diplo points are rarely fought over it can be easy to accidentally win a diplo victory before a single up down vote on taking points happens, so I would always advise disabling that victory method entirely.

Blasmeister fucked around with this message at 15:12 on Jun 18, 2023

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