|
"The maneuver produced an oblique impact angle, dissipating the shell's momentum entirely into the ferrofoam applique. It was the unfortunate timing of the resulting shock which brought about Spacer York's tragic end during an otherwise routine heavy equipment transfer." Edit: In order to add context to the snipe, we are talking about butts.
|
# ? Mar 18, 2024 12:28 |
|
|
# ? Jun 10, 2024 12:23 |
|
Ok just one more, even though it's a bit of a stretch. "The eye of an angel was found in the small places, hidden there by merciful God in the first moments of creation. Thus its secrets were laid bare for the ignorant and cruel to loose terrible, fiery wrath. We lament."
|
# ? Mar 18, 2024 12:45 |
|
If you really wanna hears ludds wisdom, get it from the source itself: https://youtu.be/3P3Fz8Y7lHs?si=wNTEetYTRBCbvGso
|
# ? Mar 18, 2024 12:54 |
|
So the afflictor is another one of those gold standard vanilla ships that most mods don't match up to right?
|
# ? Mar 18, 2024 19:52 |
|
Not really, though the afflictor/harbinger/doom line are all very useful ships for specific purposes and largely defined by their systems. The doom is a top tier ship because its system is obscenely deadly and universally effective. The harbinger is an OK phase ship but its system will create a very small opening in literally any craft, very infrequently, so it has use against things that rely on slow heavy shields like boss ships and high end remnant or paragons. The afflictor is the weakest of the three and its system greatly increases damage taken by the ship it's used on, combine this with the strike loadout it favours and you get a very good punch in ideal situations but outside of that it's just a frigate. They (doom aside) are less gold standard ships and more just ships with highly unique, situationally powerful systems that you can't get anywhere else. Otherwise they're just normal phase ships, heavy forward firepower, based around doing maximum damage in a short window. They work very well if they can get into position to do that, otherwise they're fragile and limited in effectiveness.
|
# ? Mar 18, 2024 20:33 |
|
I'd like to leave this as a counter argument. https://www.youtube.com/watch?v=3P3Fz8Y7lHs I can't get the stupid video to embed but its worth a click.
|
# ? Mar 18, 2024 21:23 |
|
OwlFancier posted:Not really, though the afflictor/harbinger/doom line are all very useful ships for specific purposes and largely defined by their systems. The doom is a top tier ship because its system is obscenely deadly and universally effective. The harbinger is an OK phase ship but its system will create a very small opening in literally any craft, very infrequently, so it has use against things that rely on slow heavy shields like boss ships and high end remnant or paragons. The afflictor is the weakest of the three and its system greatly increases damage taken by the ship it's used on, combine this with the strike loadout it favours and you get a very good punch in ideal situations but outside of that it's just a frigate. The afflictor scales much better than the other two with the phase skills and if you have those, a phase anchor and antimatter blasters you are a tiny vicious god that only ever dies because you misjudged the proximity to your +cruiser sized exploding victim. It's way more fun and rewarding to play than the other two phase ships and the speed and agility lets you dodge enemy shields and take out any sub capital that strays from the flock or tries to hide in the back lines.
|
# ? Mar 18, 2024 21:40 |
|
Carcer posted:I'd like to leave this as a counter argument. Also, https://www.youtube.com/watch?v=dUgRWNtO-CA The afflictor he pilots is very mean.
|
# ? Mar 18, 2024 22:42 |
|
Harbinger is sick with 3x phase lances, phase anchor, and advanced optics. Most targets will melt without ever needing to use the system ability.
|
# ? Mar 18, 2024 22:53 |
|
I like the harbinger though I confess I don't use the phase ships that often when I should. I'll have to give the afflictor another go it seems. I try to run it with 3x Ion Pulsers. It probably limits its dps compared to the phase lances which are excellent as well but I like that it can do nice burst damage and also bring engines and guns offline. Means I can use its special to interrupt a capital ship and help cripple it for my fleet to strike safely.
|
# ? Mar 18, 2024 23:29 |
|
Does anyone know of any destroyer that can mount a large missile and has no integrated drone?
|
# ? Mar 20, 2024 21:56 |
|
Crimson Harvest posted:Does anyone know of any destroyer that can mount a large missile and has no integrated drone? Manticore (LP)
|
# ? Mar 20, 2024 23:01 |
|
I see, that's kind of challenging then for what I want to use it for but I think hilarious numbers will win despite the low CR uptime. A little self resupplying swarm of heavy long range i hope.
|
# ? Mar 21, 2024 01:29 |
|
Crimson Harvest posted:Does anyone know of any destroyer that can mount a large missile and has no integrated drone? With the Manticore (LP) already mentioned, I went through my years of accumulated mods and found the Hermitaur in Nes' Ship Pack and the Aristaeus in Coherent Watermelon Ship pack (a ship pack that stopped being developed a bunch of versions ago but no Java means nothing to update anyways)
|
# ? Mar 21, 2024 06:56 |
|
Make the Mudskipper Mk5. Be the change you want to see. One large missile slot, no shield, barely any engine.
|
# ? Mar 21, 2024 08:02 |
|
Atopian posted:Make the Mudskipper Mk5. Be the change you want to see. I fought a mod bounty that had a large number of mudskippers that mounted gauss cannons. I think they were s-modded to allow them to fire one shot without overloading. It was very funny to see the flux bars go from 0 to near max each shot followed by an immediate vent.
|
# ? Mar 21, 2024 15:18 |
|
Molybdenum posted:I fought a mod bounty that had a large number of mudskippers that mounted gauss cannons. I think they were s-modded to allow them to fire one shot without overloading. It was very funny to see the flux bars go from 0 to near max each shot followed by an immediate vent. The Urbanmech R60L exists in the starsector universe too!
|
# ? Mar 22, 2024 19:54 |
|
Zudgemud posted:The afflictor scales much better than the other two with the phase skills and if you have those, a phase anchor and antimatter blasters you are a tiny vicious god that only ever dies because you misjudged the proximity to your +cruiser sized exploding victim. It's way more fun and rewarding to play than the other two phase ships and the speed and agility lets you dodge enemy shields and take out any sub capital that strays from the flock or tries to hide in the back lines. This all makes it a pretty nice frigate, not broken on the same order as the cruiser that lets you freely decide which way you'd like the enemy's shields to be facing and where you want their ships to be every second you're engaged. That the Doom even has gun mounts is an unnecessary extravagance, you can just stay in phase the whole time you're within firing range of any enemy and still be the nastiest thing on the battlefield. Less rewarding I'll grant, it's often more fun to do crazy maneuvers with real risk than basically be a cat toying with a mouse A Wizard of Goatse fucked around with this message at 06:07 on Mar 23, 2024 |
# ? Mar 23, 2024 05:28 |
|
Maximum Mod Run trip report: After an early game of being bullied by explorarium drones and remnants, I graduated to a midgame of being bullied by Legio daemons. However, after a lot (a lot lot) of murder and fire and blood, The Infernal Machine is now... terrifying. A big red brick of fury and vengeance, it burns across the battlefield spewing shells and ice and strange wavering energy beams, effortlessly holding up three separate lines of the enemy fleet. The only things that gives it pause are a Paragon or more than one Radiant. All else is just a speedbump on the way to glory. Bizarre bullshit phase fleets? Enhanced remnants? Abyssal horrors? Piratical AI daemon-ships? Nothing but brief targets. Even some sort of corrupted nanotech space god fell before its might, although it must be said, not quietly, and not without significant distraction from a Paragon. Seven S-mods. Omega-equivalent weapons. 120% timeflow. Heavy mod play is bizarre.
|
# ? Mar 28, 2024 13:09 |
|
So in the one hand, I feel like the Knights of Ludd mod is overbuilt. Just adds tons and tons of new ships, variants of vanilla ships with green junk stapled to them, tons of weapons are are slight tweaks on existing ones. I think I made that sound good actually, but it's all diluting the market pool, and making a luddic super frigate gets a raised eyebrow from me. Also adds Yet Another Super Remnant faction in "dark pulsar" stars, which, sure whatever. Another thing to spawn instead of normal salvage. But. Last night I tried to use a gate to scoot around the core worlds, as you do, and I did not come out the other end at my destination. Instead it sent me somewhere else. And credit where due, that event was cool as hell.
|
# ? Mar 28, 2024 16:03 |
|
I don't know why it didn't occur to me that other fleets could be affected by slipsurges, but I do know that in the future I'll be attempting to replicate the "yeet them away" defense.
|
# ? Mar 30, 2024 03:08 |
|
Great little change here. https://twitter.com/amosolov/status/1776669580716278270
|
# ? Apr 7, 2024 17:15 |
|
Volcanic orbiting Terran eccentric
|
# ? Apr 7, 2024 18:13 |
|
Playing EV Nova again has reminded me of why I never actually bothered to finish it as a kid. And that Starsector really is everything I actually want out of that kind of game, though it could still use more quest strings. E: I got stuck on the Polaris questline, which from what I understand is the most tedious. Still love the look of the game tho.
|
# ? Apr 7, 2024 19:04 |
|
Back on my Starsector bullshit this past week since I hadn't played with 0.97a yet. Goddamn I love this game. I miss the Blackrock mod though! Basically in endgame at this point, playing fully vanilla, just founded my 5th colony and I've got a gate built nearby my colony and a wormhole between colony systems. I'm intrigued by the abyssal hyperspace stuff and hope Alex fleshes it out further (including fixing things like being able to mark coordinates on the map of gravity wells and maybe adding ship mods or a fleet mod to speed up navigation a bit) This sector generation was rough though, not many great systems to found colonies in and
|
# ? Apr 7, 2024 21:38 |
|
Kenshin posted:I miss the Blackrock mod though! Last page of the BRDY thread has you covered.
|
# ? Apr 7, 2024 22:47 |
|
Yeah, I was gonna say, a lot of those abandoned faction mods have people updating them for the newest versions.
|
# ? Apr 7, 2024 22:53 |
Tanith posted:Last page of the BRDY thread has you covered. I love you
|
|
# ? Apr 7, 2024 23:29 |
|
Atopian posted:Maximum Mod Run trip report: I'm actually considering a TIM start here in a bit, got a good mod list for turning it into a truly stupid supership? I'm kinda feeling an OP run this time.
|
# ? Apr 8, 2024 04:05 |
|
Is symbiotic void creatures worth the absurd ~700mb vram cost?
|
# ? Apr 8, 2024 04:24 |
|
Psycho Landlord posted:I'm actually considering a TIM start here in a bit, got a good mod list for turning it into a truly stupid supership? I'm kinda feeling an OP run this time. Three key mods for a ridiculous ship run are Exotica technologies, Industrial Evolution, and RAT. Emergent Threats brings a little extra. Honestly Exotica seems a bit strong overall though, even for a crazy run. Especially once you have decent money.
|
# ? Apr 8, 2024 04:45 |
|
Psycho Landlord posted:I'm actually considering a TIM start here in a bit, got a good mod list for turning it into a truly stupid supership? I'm kinda feeling an OP run this time. When you look for long range kinetic weapons to take advantage of the advanced targeting core I have not found anything better than the vanilla gauss cannon. Flux cost to fire is high, slow to recharge and sluggish turn rate but the shield pressure it exerts over such a massive range is unmatched, late in the battle when armor is stripped and ships are fluxed out you can and will reach across the entire battlefield to delete a ship on low health with just the gauss cannon.
|
# ? Apr 8, 2024 08:50 |
|
Carcer posted:reach across the entire battlefield to delete a ship on low health with just the gauss cannon. They have a line of ballistics called Ladlow Accelerators that I just love, they are basically gauss cannons but with massive frag dmg. But they only deal soft flux dmg to balance them. Somewhat. You don't really notice that when 2 large ones can delete most low tech frigs in an instant, since they have enough dmg to punch through their shield and armor. Offhand I think the large ones are something like 3k frag a pop. Then there is the VIC arty capital that has an in-built XL one that deals 10k, anything smaller than a cruiser can just .
|
# ? Apr 10, 2024 09:59 |
|
Zernach posted:I've been tipping my toes into mod factions in my current run, and one of them is VIC. Is that the capital where you can change the integrated XL weapon on the loadout screen? They're all rad but my favorite is the huge missile, because you can see the system 3d printing a new missile while the cooldown happens.
|
# ? Apr 10, 2024 11:31 |
|
Entire faction has a kickass look, and catboys.
|
# ? Apr 10, 2024 12:07 |
|
Also Astarat is delightfully unhinged but I'm bias because we're on the same shitpost wavelength. VIC is so fuckin' good. I'm not sure if the secret super freighter is still in or not but its very funny to me in that way that running with a bunch of mod fleets can provide. When everyone's running a super fighter you gotta stand out you know?
|
# ? Apr 10, 2024 16:01 |
|
Who's ready for Auto saves and built in Captains log? https://fractalsoftworks.com/2024/04/10/save-load-ui-autosave-intel-map-markers-and-more/ I'm very excited for this.
|
# ? Apr 10, 2024 18:45 |
|
Thyrork posted:Also Astarat is delightfully unhinged but I'm bias because we're on the same shitpost wavelength. VIC is so fuckin' good. Wait does VIC have a superfreighter secret and if so deets, I've never seen it and that's the sort of dumb poo poo I love.
|
# ? Apr 11, 2024 03:43 |
|
Kitfox88 posted:Wait does VIC have a superfreighter secret and if so deets, I've never seen it and that's the sort of dumb poo poo I love. It's a buffalo with with a VIC skin, only one exists in game and you can't get the BP or buy it, it's docked in a station in a secret system south east of VIC systems.
|
# ? Apr 11, 2024 11:16 |
|
|
# ? Jun 10, 2024 12:23 |
|
Kris xK posted:Who's ready for Auto saves and built in Captains log? This game just keeps getting better, I'm almost scared for 1.0.
|
# ? Apr 11, 2024 16:44 |