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One of the tips mentions it, but it cannot be overstated how garbage the starting pistol is.
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# ? Dec 31, 2018 18:11 |
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# ? May 24, 2024 15:02 |
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The biggest hint that not nearly enough people ever mention is that you have locational damage, too. If someone headshots you, it does exactly the same thing as when you headshot them. So yeah, don't stick your head in places where it doesn't belong. Not unless you're wearing a really good helmet, anyway.
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# ? Dec 31, 2018 18:24 |
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I don't know if it was patched but in SoC there was a bug where enemies have invincible frames during their injured animation so stagger your shots instead of laying on the trigger.
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# ? Dec 31, 2018 18:28 |
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I forget, is Stalker also ones of those games where higher difficulties increase damage/lower health in both directions?
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# ? Dec 31, 2018 19:35 |
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If this table here can be believed, all that higher difficulties do is take away the unfair bonuses you get by default: I hope this doesn't break tables. It fits fine into my 768i laptop display, anyway.
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# ? Dec 31, 2018 19:37 |
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I picked up Final Fantasy XII on the Steam sale. I've never played it, in any of its forms, but I know that this one is the International Zodiac Job system version. Anything not on the wiki already that I should know about, with the jobs and such?
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# ? Jan 1, 2019 17:16 |
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It can get kinda complicated depending on how optimized you wanna go. Basically you wanna look around and pick job combos that don't have many of the same licenses on their boards. The problem comes when there's some licenses that in some boards are locked behind stuff that either you can only unlock a limited amount of before the rest of the same type disappear from both that character's boards, or ones that are locked behind a type of licenses that you must choose for only one character in the party to ever have unlocked. Also some jobs works better with others, for instance a mainly physical melee job can make good use of a second job that can learn Telekinesis, which makes their melee attack ranged.
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# ? Jan 1, 2019 17:28 |
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The old version allowed you to access every skill on every character, this one does not. In exchange, you get two jobs to pick from, each of which will get their own skill grid, basically a sub-section of the larger one. You get only one pick to start with. The other unlocks later. Duplicate abilities between boards only need to be unlocked and paid for once. Each job has more or less good synergies with other jobs, but they're mostly fairly self-explanatory and you should be able to figure that out by yourself. The clan provisioner will sell you stuff based on how many class quests you have completed. All skills need to be bought separately and unlock based on story progress. The rest is pretty much Final Fantasy standard. There is also a super loving stupid side quest for the ultimate weapon that requires you to not open certain chests all over the game. They are not marked. If you care at all, use a walkthrough for this quest. Otherwise, tell Square Enix to go blow and just open all the chests anyway, it's not worth the aggravation.
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# ? Jan 1, 2019 17:32 |
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Cardiovorax posted:The old version allowed you to access every skill on every character, this one does not. In exchange, you get two jobs to pick from, each of which will get their own skill grid, basically a sub-section of the larger one. You get only one pick to start with. The other unlocks later.Duplicates between boards only to be unlocked once. Each job has more or less good synergies with other jobs, but they're mostly fairly self-explanatory and you should be able to figure that out by yourself. That quest was removed in ZA.
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# ? Jan 1, 2019 17:33 |
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Alright, ignore that part, then. I only played the International version a relatively short distance in and was going by how it works in the original release there.
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# ? Jan 1, 2019 17:36 |
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Odd posted:I picked up Final Fantasy XII on the Steam sale. I've never played it, in any of its forms, but I know that this one is the International Zodiac Job system version. Anything not on the wiki already that I should know about, with the jobs and such? Here are my tips from earlier in the thread: Mayor McCheese posted:Final Fantasy 12: The Zodiac Age
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# ? Jan 1, 2019 21:32 |
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One heads up, every board has 4 mist charge spaces but only 3 can be bought so on some boards you will have to pick what to give up. Do not block yourself off from buying ninja blades 4 as shikari because you bought the first three mist charges on the board.
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# ? Jan 1, 2019 21:41 |
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https://www.reddit.com/r/FinalFantasyXII/comments/6mm06s/how_about_a_team_composition_megathread/ I used that thread to help me decide what to assign people. Seems to have worked alright so far. The PC version also lets you max out your cash and give you a shitload of whatever it is that unlocks slots on your license boards. I used that because I was mostly interested in the story, and it took literally 30 minutes to unlock everyone's stuff, and that was just with 1 board.
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# ? Jan 2, 2019 02:05 |
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aegof posted:Anyone got advice for Kingdom Hearts Dream Drop Distance? Birth By Sleep's command melding was pretty easy to mess up, and I figure DDD's pokemon are gonna be just as bad. Balloon spells are like the mine abilities from BBS on crack. Use those if you want to easy mode things. Your not-pokemon are mainly used for earning certain commands and abilities. Unlike BBS, passive abilities aren't tied to melding. Furthermore, Don't stress too much about the Drop Gauge. You can manually drop from the menu so do that if you don't think you have enough time for what you're up to. Or use a Drop-Me-Not. They're a dime a dozen.
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# ? Jan 2, 2019 04:32 |
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Any suggestions for new Call of Cthulhu game? Got a little ways in, I upgraded my spot hidden skill first cuz that seemed smart but I’m missing all the skill checks.
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# ? Jan 2, 2019 04:44 |
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BBQ Dave posted:Any suggestions for new Call of Cthulhu game? Got a little ways in, I upgraded my spot hidden skill first cuz that seemed smart but I’m missing all the skill checks. Otherwise, there really isn't a lot to say. This is basically a puzzle/adventure game. You could never put a point into any skill at all and still win, the game isn't really built to have dead ends.
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# ? Jan 2, 2019 13:37 |
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Mayor McCheese posted:Here are my tips from earlier in the thread: I've added these to the Final Fantasy XII page under a new section, and added redirect pages for "Final Fantasy XII The Zodiac Age". Seemed the best way to handle it.
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# ? Jan 2, 2019 21:19 |
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Getting Over It with Bennett Foddy - Turn the mouse sensitivity up to maximum. It's hard to get used to, but you absolutely need the precision. - Stop playing after a while. Either you tilt, or you get reckless. Either can result in losing everything. - The Getting Over It mantra: I did it once, I can do it again.
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# ? Jan 2, 2019 21:45 |
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Centipeed posted:I've added these to the Final Fantasy XII page under a new section, and added redirect pages for "Final Fantasy XII The Zodiac Age". Seemed the best way to handle it. Thank you! edit: Barudak posted:One heads up, every board has 4 mist charge spaces but only 3 can be bought so on some boards you will have to pick what to give up. Do not block yourself off from buying ninja blades 4 as shikari because you bought the first three mist charges on the board. This is also very important. It's super easy to screw up a board early on only to find out later you can't activate nodes. Kind of a dick move. Mayor McCheese fucked around with this message at 19:21 on Jan 3, 2019 |
# ? Jan 2, 2019 22:38 |
BBQ Dave posted:Any suggestions for new Call of Cthulhu game? Got a little ways in, I upgraded my spot hidden skill first cuz that seemed smart but I’m missing all the skill checks. It seems to me the the Psychology skill gets the most use, and Strength gets the least.
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# ? Jan 3, 2019 01:02 |
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I don't know about Strength, but I think I agree that Psychology probably came up more than any other, with Eloquence in second-ish place.
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# ? Jan 3, 2019 01:06 |
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Anyone have any tips for Kenshi? Seems pretty complicated.
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# ? Jan 3, 2019 23:20 |
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Largejaroalmonds posted:Anyone have any tips for Kenshi? Seems pretty complicated. Second, there's a few things that are worth knowing in advance. Don't start as a Skeleton, they're a lot more useful in the late game but hard to maintain early. Bugs are discriminated against in one of the largest human nations, so don't go north if you pick one of those. Skills and stats go up with usage. Carry something really heavy, like a corpse, everywhere you go and your athletics will go through the roof, which gives you strength out the rear end. Most things will not kill you if they defeat you, except for certain animals - bandits will rob you blind and then run off, guard forces will grab you and put you in a cage until your bounty is paid off. Slavers will enslave you and sell you. Being an escaped slave is illegal in most places and will get you enslaved right back if someone sees you before the status runs out. When you build a base, you will get attacked. It's kind of independent from what's actually around you. Getting your base conquered doesn't mean its gone - run away and take your base back at a later time. In general, treat getting defeated as a setback, but not a failure condition. You can recover from nearly anything short of death, even losing limbs. This game is incredibly moddable and there are already a lot of them. If anything bothers you, check if there are mods to fix it.
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# ? Jan 4, 2019 00:05 |
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Cardiovorax posted:It is. First of all, we have a Kenshi thread which helped me a lot when I started playing the game. Plenty of good advice there, but also too much to really fit in here. How is it, btw? I grabbed it in eaaaarly EA years(?) ago, at the time it was super-confusing and caused me to just bounce off it after a few hours.
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# ? Jan 4, 2019 00:09 |
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Omi no Kami posted:How is it, btw? I grabbed it in eaaaarly EA years(?) ago, at the time it was super-confusing and caused me to just bounce off it after a few hours. Personally? I love it. It's what every other RPG/RTS hybrid ever has tried and failed to be: a completely open world where you can basically do whatever in any place you want. Run a trade output, raid cities to sell the inhabitants as slaves, be a lone cannibal terrorizing the trade routes, explore a foggy hellhole full of zombie bugs, it's all there. It's one of the most amazingly fun games I've ever played. I can't really promise you that you'd like it more now that it's in 1.0, though, because under the new improvements and systems it's still basically the same game it was three years ago .
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# ? Jan 4, 2019 00:14 |
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Cardiovorax posted:It's like Dwarf Fortress, you either really like it or it doesn't work for you at all. It's a very rough game and a lot of common convenience options you'd expect from a modern game are missing, but the sheer amount of stuff you can do is amazing. Hmkay, thanks! I re-downloaded it, and so far it seems janky-yet-awesome; at the very least, it has an exponentially better learning curve than DF! Thank you for the mini-review/summary ^^
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# ? Jan 4, 2019 01:15 |
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Omi no Kami posted:Hmkay, thanks! I re-downloaded it, and so far it seems janky-yet-awesome; at the very least, it has an exponentially better learning curve than DF! Thank you for the mini-review/summary ^^ Feel free to chime back in if you have any more specific questions, I've played that game to hell and back.
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# ? Jan 4, 2019 01:22 |
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Cardiovorax posted:My pleasure. I hope that you'll have even just half as much fun with it as I did, because the game can really be a blast once it start clicking for you. Hmm, my main question after an hour of puttering around is where I should start? I picked the... Wanderer, I think, naked guy with a bit of money who starts next to a town called the Hub? I noticed your guy gets hungry, so figured my immediate priority should be finding a way to make money and buy food. There didn't seem to be any vendors in the starting place (or at least if they were, alt didn't pop up a specific label), so I left town and ran around. There are rocks with iron/other ores that let me pickaxe them, but since doing that for several (in-game) hours didn't yield any resources I assume it requires equipment/higher labour stats. So I ran around some more, found some dead bodies to loot a machete off of, then ran into a group of bandits and got pummeled. So is there a more deliberate approach I should be taking? I'm basically just spiraling around the starting town looking for sources of revenue/equipment without much early luck.
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# ? Jan 4, 2019 02:32 |
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Omi no Kami posted:So is there a more deliberate approach I should be taking? I'm basically just spiraling around the starting town looking for sources of revenue/equipment without much early luck. What I personally do is to start off with a basic human and then walk north towards the Holy Nation. You know that green strip with the river, Center North-ish? That's where three or so of the largest Holy Nation towns are positioned. They're easy to get along with so long as you're human, they just demand that you pray with them every so often rather than pay taxes or stuff like that. The town of Bad Teeth is a pretty good place to be early on and there are plenty of good spots for starting your own outpost in the immediate vicinity. Yes, it really is called that. No, I don't know either. Alternatively, try out one of the backgrounds that place you in the desert region to the north-east. Those are the City States. They're relatively safe and you can be anything you want there, but you'll occasionally get harassed by local nobles and need to grovel a little. The easiest way to make money in the beginning is to basically spawn camp the gates to the town you've picked for living in and looting the corpses of whatever fool bandits try to attack the place, which happens fairly regularly. The guards are generally tough and can carry their own weight. They also don't care if you steal from people's corpses, so long as those people aren't citizens. Cardiovorax fucked around with this message at 02:59 on Jan 4, 2019 |
# ? Jan 4, 2019 02:40 |
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Dude I What I have never heard of Kenshi and after looking into it I have a genuinely hard time understanding how something like this even exists. From the way you were describing it I was about 95% sure it was an ASCII-based Roguelike and... instead, I am seeing what basically looks like Gothic Online With Building Mechanics Too. I am going to have to calm myself down lest I buy this game instantly and quit my job Edit: Steam recommends it to me because it is similar to another game I play, Dead Rising. Seems legit Another edit: ahahahaha I added this to my wishlist in 2013 so really I did not know about it because it was something I looked at while writing my dissertation and thought "this will be great in Dr. Quarex fucked around with this message at 05:32 on Jan 4, 2019 |
# ? Jan 4, 2019 05:21 |
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Dr. Quarex posted:Dude Yeah, like, I'm trying to keep low-key, and to be fair there's some jank (weird lag spikes when new terrain loads in/out, goofy animations, game crashes every time it quits), but holy cow is this neat so far- I just mined copper all day in the desert, then ran in circles for like 12 hours to make my guy fast, then I got beaten half to death in front of some cops and now I'm a slave blacksmith or something; this game is freaking rad.
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# ? Jan 4, 2019 05:26 |
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I have also never heard of this game and was intrigued by the description so I looked up some youtube footage and hoo boy is this not the game for me but I am glad things like this exist, on a philosophical level
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# ? Jan 4, 2019 05:34 |
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Any help on Destiny 2? I am hopping back in for the first time since the base game. I'm slowly working through the first 2 DLCs, but everything but the shooting feels like a different damned game.
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# ? Jan 4, 2019 06:27 |
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The sale for Octopath Traveler got me to finally pick it up, anything i really need to know upfront?
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# ? Jan 4, 2019 08:03 |
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Ainsley McTree posted:I have also never heard of this game and was intrigued by the description so I looked up some youtube footage and hoo boy is this not the game for me but I am glad things like this exist, on a philosophical level
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# ? Jan 4, 2019 10:16 |
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I'm seeing some major commercial interest in the wiki. Got this email today:quote:Hi, Don't worry - I'll never sell out. It's not my content, after all.
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# ? Jan 4, 2019 10:28 |
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Centipeed posted:I'm seeing some major commercial interest in the wiki. Got this email today: Tell them you only support ads formatted as absolute units.
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# ? Jan 4, 2019 10:30 |
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BrightWing posted:The sale for Octopath Traveler got me to finally pick it up, anything i really need to know upfront? I think its all in the wiki but to reiterate The character you pick to start the game is locked into your party until you finish their story. Due to his unrepliclatable passive therion is both a solid damage dealer and unique leader for your party. It doesnt matter id you chose someone else, however, as his unique benefit is more to avoid a psychological issue rather than a concrete reward. If you want to do the final story content, which you absolutely have no reason to do and shouldnt feel bad for skipping, you must have all 8 characters leveled well into the 60s if you know what youre doing or realisitically the 70s or higher to be safe. No story part requires any particular party except that.
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# ? Jan 4, 2019 11:26 |
BrightWing posted:The sale for Octopath Traveler got me to finally pick it up, anything i really need to know upfront? Abusing Bewildering Grace is more addictive than sugar.
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# ? Jan 4, 2019 12:29 |
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# ? May 24, 2024 15:02 |
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Dr. Quarex posted:I am going to have to calm myself down lest I buy this game instantly and quit my job
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# ? Jan 4, 2019 13:04 |