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I tried this one quest that warned mech clusters would attack constantly. It was pretty drat right, a new one spawned every 12 hours of the 4 days. Maybe could have been possible with like 10 more mortars. MMMmm the plasteel I'm missing out.
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# ? Mar 11, 2020 22:59 |
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# ? Jun 9, 2024 23:17 |
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All of those quest types are surprisingly hard, even the tribal enemy ones. It also misleads you a lot about what kind of enemies it's going to send against you.
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# ? Mar 11, 2020 23:10 |
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Those "every X hours" raid quests are a LOOSE approximation. I got one that said I would get one raid every 18 hours and I got a second raid dropping right on top of me while the first raid was still running up towards my walls. I was outnumbered 5 to 1 with half the enemies starting in my kitchen and hospital.
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# ? Mar 11, 2020 23:11 |
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I like to stack the quests together so the mechanoid cluster gets to eat the tribal raids that are hitting the same time.
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# ? Mar 11, 2020 23:12 |
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Flesh Forge posted:- make yummy lavish meals so nobody is interested in raw meat unless they're super into raw meat - Their eating raw meat over safe nutrient paste that's dumb. If I had wanted to set up cooking I would have done so and probably wouldn't even have the nutrient dispenser. I think the default should be them eating the paste instead of raw uncooked meat, but maybe I'm crazy like that. - That doesn't solve me just telling units to kill animals and them not hauling them off. It doesn't matter that it's not the proper way. Why wouldn't I want that? Because I'm role playing a vegetarian town and needed to kill a manhunter? Okay but in general I'm going to want them to haul the thing I killed instead of wandering off. Better than Dwarf Fortress does not equal good. Besides you not having issues (which you very well might have but ignore/tolerate) doesn't really matter to me having issues. The UI is bad because I haven't adapted to it in 40 hours. It should have taken less than half an hour. I mean sure I'm dumb but really at a certain point you have to wonder hey this is poo poo right? Why does it work it work this way? Oh that character is drafted, that means you can't tell him to do x please undraft him then tell him to do x. Information buried deeper then it should. Too many unimportant alerts, stacking up and not disappearing when information is irrelevant. It just feels like not only am I fighting the pawns inability to do basic tasks (oh yeah I should get that mod that has sleeping be a lower priority then treating the bleeding person) but the interface itself.
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# ? Mar 11, 2020 23:23 |
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Mzbundifund posted:Those "every X hours" raid quests are a LOOSE approximation. I got one that said I would get one raid every 18 hours and I got a second raid dropping right on top of me while the first raid was still running up towards my walls. I was outnumbered 5 to 1 with half the enemies starting in my kitchen and hospital. I got one that was like "you'll be attacked by pirates, and then soon after, you'll be attacked by pirates again" and then the second group spawned like 30 seconds after the first did lmao. I mean yeah that's soon after but geeze Thankfully they were both siege groups and I was able to let the second group set up while I murdered the first, and then murdered the second group for free siege equipment
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# ? Mar 12, 2020 00:00 |
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Duck and Cover posted:- Their eating raw meat over safe nutrient paste that's dumb. If I had wanted to set up cooking I would have done so and probably wouldn't even have the nutrient dispenser. I think the default should be them eating the paste instead of raw uncooked meat, but maybe I'm crazy like that. The UI is not perfect but this feels more like a you issue then an issue with the game after that long playing.
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# ? Mar 12, 2020 00:03 |
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Duck and Cover posted:- Their eating raw meat over safe nutrient paste that's dumb. If I had wanted to set up cooking I would have done so and probably wouldn't even have the nutrient dispenser. I think the default should be them eating the paste instead of raw uncooked meat, but maybe I'm crazy like that. both types of food have a mood malus, make good food and they'll prefer to eat the good food instead of the bad food quote:- That doesn't solve me just telling units to kill animals and them not hauling them off. It doesn't matter that it's not the proper way. Why wouldn't I want that? Because I'm role playing a vegetarian town and needed to kill a manhunter? Okay but in general I'm going to want them to haul the thing I killed instead of wandering off. The hunting job works perfectly fine, if you're not happy with the way military draft behaves I guess tough poo poo for you. US Army don't pick up the dead people they shot and carry them home to eat. At least not usually. quote:Better than Dwarf Fortress does not equal good. I was gonna try to help you out with making the UI more useful but it doesn't sound like you want that, which is fine
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# ? Mar 12, 2020 00:16 |
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I go into the colonist food tab (on their health page, I think) and make sure to remove things I never, ever want them to eat from even their allowed list of food possibilities.
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# ? Mar 12, 2020 00:19 |
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Yeah it works like setting an outfit, you just make one that's like "don't eat Raw Meat idiot" and it becomes a preset you can set other pawns to back in the "Assign" tab
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# ? Mar 12, 2020 00:28 |
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So last time I had a trading expedition that included plenty of meals for the people and a stack of kibble for the animals, everyone came home super pissed off because they had to live on kibble for a few days, and angrily put back all the uneaten meals. So I got in the habit of only sending them with meals. I realized last night that was several versions ago now, and I should probably revisit it. Was this fixed at some point?
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# ? Mar 12, 2020 00:46 |
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My duster making issue: I did not understand just how resource intensive a duster is!
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# ? Mar 12, 2020 00:53 |
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Oh you really were out of textile?
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# ? Mar 12, 2020 00:56 |
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Tenzarin posted:Decrees are really getting to me. Last night I got one that wanted me to grow and harvest around 800 raw fungus. I had no loving idea what raw fungus is and still kind of don't. According to the wiki it grows in caves and cannot be farmed. Seemed like a literally impossible quest so I just devmode completed it.
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# ? Mar 12, 2020 01:23 |
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I know I've seen at least one full size map in the last few pages of this thread. Is there any easy way of saving your entire map as an image? Besides taking several screenshots and manually combining them? I think a mod that took a screenshot like that every day/week so you could see your progress would be neat.
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# ? Mar 12, 2020 01:30 |
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Duck and Cover posted:Management games that have your pawns be infuriatingly stupid, aren't good no matter how funny it can be for the "story". Well at least I can't qualify the end product as good. There's good in their sure but if I have to heavily mod my game (or worse can't) to fix it it's a problem. For fucks sake haul that drat monkey you killed into the freezer on your way back you stupid gently caress. Eat if your hungry! Why did you eat raw meat over nutrient paste? AAAAAHHHHHHhh. Oh yeah and while I'm dumb I shouldn't be struggling with the interface 40+ hours in. Disagree. My dupes often wall themselves into inescapable doom, then suffocate or burn to death while racing towards oxygen. Different game, but there is such a thing as delightfully stupid. Rimworld just has much higher stakes, so dumb pawns are more of an issue.
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# ? Mar 12, 2020 01:32 |
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Speaking of storage containers, I'm running two mods for inventory right now: One that increases stack size, and the other adds storage units in the game. They are supposed to play nicely together, but what ends up happening is that the storage units are supposed to hold 2 tiles worth of items at increased capacity, but end up only holding 1 single item. I'd still trying to figure out where the right balance is, but both these mods don't really work well together, so I either need to go to one, or find better inventory mods. I also have some furniture mods (vanilla spacer furniture?). One of the upgrades makes it so that anything stored in it actually repairs over time, which is really cool and I immediately started hanging my marine armor quest reward in it, so it can get repaired between raids. However, my pawns are to stupid to move the marine armor out of the storage unit when it's fully repaired, and I'm not microing that. I know there's a mod that enables a tailoring repair bench, but that's on the opposite side of balance where you can just flatly repair anything pretty easily. I'd much rather use something like this mod where it requires components, a lot of research, and power all to slowly repair a single item at a time. I'd just prefer my pawns actually, you know, switch items out afterwards.
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# ? Mar 12, 2020 01:37 |
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counterfeitsaint posted:I know I've seen at least one full size map in the last few pages of this thread. Is there any easy way of saving your entire map as an image? Besides taking several screenshots and manually combining them? I think a mod that took a screenshot like that every day/week so you could see your progress would be neat. you mean like this one
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# ? Mar 12, 2020 01:39 |
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User0015 posted:I also have some furniture mods (vanilla spacer furniture?). One of the upgrades makes it so that anything stored in it actually repairs over time, which is really cool and I immediately started hanging my marine armor quest reward in it, so it can get repaired between raids. However, my pawns are to stupid to move the marine armor out of the storage unit when it's fully repaired, and I'm not microing that. I know there's a mod that enables a tailoring repair bench, but that's on the opposite side of balance where you can just flatly repair anything pretty easily. I'd much rather use something like this mod where it requires components, a lot of research, and power all to slowly repair a single item at a time. I'd just prefer my pawns actually, you know, switch items out afterwards. I haven't used that mod, but I assume the repair shelf uses the default storage interface. Can you not just adjust the repair shelf storage options to not allow stuff that's at 100% durability? They won't necessarily prioritize it but eventually a hauler will move it to a stockpile that accepts it.
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# ? Mar 12, 2020 01:41 |
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User0015 posted:However, my pawns are to stupid to move the marine armor out of the storage unit when it's fully repaired, and I'm not microing that. I know there's a mod that enables a tailoring repair bench, but that's on the opposite side of balance where you can just flatly repair anything pretty easily. I'd much rather use something like this mod where it requires components, a lot of research, and power all to slowly repair a single item at a time. I'd just prefer my pawns actually, you know, switch items out afterwards. Set the repair shelf to only stock things up to 99% durability. This is an option in all stockpiles, but you probably never used it before so you didn't notice it was a thing.
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# ? Mar 12, 2020 01:44 |
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I honestly don't think its an option on this particular mod item. You mean the "refill cells at %" slider? I swear I looked, but I'll double check. OwlFancier you always answer my questions so fast. Thanks.
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# ? Mar 12, 2020 01:46 |
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User0015 posted:I honestly don't think its an option on this particular mod item. You mean the "refill cells at %" slider? I swear I looked, but I'll double check. The what?? I used that vanilla expanded mod so unless they've changed it recently it should just use the normal storage interface. Did they add some sort of fuel requirement to it? If so it still presumably has an interface to control what items you put in it, no? It should have a slider on that somewhere that only allows items of certain qualities and durabilities. On the interface you presumably used to make it store marine armour? Happy to help if it's something I know about.
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# ? Mar 12, 2020 01:49 |
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User0015 posted:I honestly don't think its an option on this particular mod item. You mean the "refill cells at %" slider? I swear I looked, but I'll double check. no not that, that's for only putting a % of a stack into a stockpile, it's in the menu where you choose what to be in the stockpile, there should be a bar where you can choose min and max durability of items, set the max to 99%
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# ? Mar 12, 2020 01:51 |
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Nalesh posted:no not that, that's for only putting a % of a stack into a stockpile, it's in the menu where you choose what to be in the stockpile, there should be a bar where you can choose min and max durability of items, set the max to 99% Oh hell, I forgot about that.
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# ? Mar 12, 2020 02:03 |
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counterfeitsaint posted:I know I've seen at least one full size map in the last few pages of this thread. Is there any easy way of saving your entire map as an image? Besides taking several screenshots and manually combining them? I think a mod that took a screenshot like that every day/week so you could see your progress would be neat. Camera+ can zoom out far back. https://steamcommunity.com/sharedfiles/filedetails/?id=867467808 Sometime the game takes the right event for the art on weapons.
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# ? Mar 12, 2020 02:22 |
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I should probably try an alien race mod at some point, I've never played as anything but humans, but it'd be fun to play as skaven given I always live in mountains anyway. E: Ok so fun fact... ratkin aren't skaven...
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# ? Mar 12, 2020 02:28 |
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Is there a way to limit what pets eat (or are fed) now? I got a quest to take care of 7 wounded labs, and despite the fact that there is a pile of kibble next to them, everyone is constantly feeding them fine meals. No! No people food!Babe Magnet posted:you mean like this one cugel posted:Camera+ can zoom out far back. Exactly! Thanks. counterfeitsaint fucked around with this message at 02:42 on Mar 12, 2020 |
# ? Mar 12, 2020 02:39 |
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OwlFancier posted:I should probably try an alien race mod at some point, I've never played as anything but humans, but it'd be fun to play as skaven given I always live in mountains anyway. Namekians are BEASTMODE and they only require water from the only well you will ever build. Korean anime foxgirl race is p convincing as an alien race if you don't speak Korean. If you enable FemaleBB, it's not gonna be lovers lab level sloot mod you gotta work for that mrrrrrmmm
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# ? Mar 12, 2020 02:46 |
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Got my farm built up when my doctor's sister radioed us saying she was captured and needed a rescue. 1 guard and 4 turrets. So I load everyone up in a caravan thinking I'll grab a new pawn and 4 new turrets. As my convoy is almost there I get the warning. One raider with a knife shows up. He slaughters the chickens, burns everything to the ground and steals everything else. Goddammit. You gave your lives to defend the farm, brave chickens Err...welcome home, sis!
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# ? Mar 12, 2020 03:08 |
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counterfeitsaint posted:Is there a way to limit what pets eat (or are fed) now? I got a quest to take care of 7 wounded labs, and despite the fact that there is a pile of kibble next to them, everyone is constantly feeding them fine meals. No! No people food! https://steamcommunity.com/sharedfiles/filedetails/?id=1547017052 animal food restrictions, or you can just make a zone that excludes the good food storage area and provide lovely food for them you monster
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# ? Mar 12, 2020 03:23 |
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I received a quest where both the title and text were error messages, I thought too hell with it and accepted. For the next several days I was attacked by one or two mech clusters, they all had shields that protected them from bullets and/or mortar shells and each one brought a map altering super weapon, including one that blocked out the sun. In the middle of one battle my one prisoner decided to break out, he made a mad dash towards the nearest puppy and gave it an uppercut right too the snoodle, then he vanished into the eternal hell night, I was laughing too hard to get mad at the little bastard. After several days of this madness a shuttle landed. Why was it here? What did it want? It will forever be a mystery because by this point the sun was gone, the air was toxic, the trees were dying and most of my colonists were too beat up too do anything. Oh, and the mechs also used a weather dominator to make it foggy, this wasn't so bad on top of everything else but it honestly seems like a dick move on their part. This game rules so hard.
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# ? Mar 12, 2020 03:51 |
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Vargs posted:Anyone know what this quest might want me to do based on the name? I really want that reward and it's only 2 star difficulty but I'm afraid to accept it. This post might be too late, but here's what my version of the quest says:
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# ? Mar 12, 2020 04:11 |
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OwlFancier posted:I should probably try an alien race mod at some point, I've never played as anything but humans, but it'd be fun to play as skaven given I always live in mountains anyway. I have two in my current colony, they are bodysize 0.80 cute ratpeople with synthetic livers; they drank too much.
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# ? Mar 12, 2020 04:13 |
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A quest just offered me 157 luciferum and a link monosword worth...32000~ silver?
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# ? Mar 12, 2020 04:34 |
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I'm guessing there is still no way to cure torso scars/wounds other than luciferum/mech serum?
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# ? Mar 12, 2020 05:24 |
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Nope.
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# ? Mar 12, 2020 05:25 |
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Thanks. Ah well, at least one of them has Tough.
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# ? Mar 12, 2020 05:28 |
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i love the fact that the hardest non-merciless difficulty is named Randy Savage
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# ? Mar 12, 2020 06:22 |
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Just a simple bug hunt. That cost me over 80 bears. I forced the free soldiers to clean up the hives over the next day. Once of them went into a murderous rampage and killed one of his team.
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# ? Mar 12, 2020 08:02 |
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# ? Jun 9, 2024 23:17 |
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But you saved the throne room so there's that
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# ? Mar 12, 2020 16:17 |