Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Gitro
May 29, 2013
One time I fought a skulled rock golem for 10 minutes straight, and for some reason my no durability mod broke so at least 5 of those were with a busted silver sword. It sure made the fight take a bit longer than it otherwise would. Maybe the sword starts bouncing off things? I might be getting confused with Dark Souls.

RareAcumen posted:

Arkham Knight is the only game with a non-offensive durability system, because it isn't required for you to be able to win fights.

Wait, what has durability in Knight?

Adbot
ADBOT LOVES YOU

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

MiddleOne posted:

It's a non-mechanic until the second you forget about it.

Divinity Original Sin had the strangest implementation. Weapons would wear out as you used them, but any character with a special hammer and a particular skill could repair it. What was weird was that you could actually repair items from a distance, during combat. So if Bob's sword broke halfway through a fight, then Joe could fix it from across the battlefield, without spending any action points, even when it wasn't Joe's turn. So assuming you had someone like Joe, the whole thing became "Every so often click here to fix it", with no mechanical consequences whatsoever.

Slime
Jan 3, 2007

RagnarokAngel posted:

I don't mind it in overwatch, it makes my monkey brain feel good to get a good skin or something. but I stopped playing TF2 because they were your route to actual in-game weapons and despite people saying "They're not more powerful, just different!" that felt like a bunch of poo poo.


Away all Goats posted:

Yeah that's a load of poo poo. They are not clear and cut upgrades but some are clearly better in certain situations. I stopped playing TF2 when it seemed like there was a new weapon every week and it threw the whole 'silhouettes will tell you how to approach this opponent!' out the window.

Except...you don't need to spend any money to get all the weapons. What the crates get you are like...reskinned weapons, weapons with stat tracking attached and fancy special effects that float above your head. All the actual weapons will just drop as you play and if you get duplicates you can just trade for what you need.

John Murdoch
May 19, 2009

I can tune a fish.
Randomly getting 1 out of the 1000 possible weapons in TF2 is increasingly statistically unlikely as you fill out your collection. In theory the crafting system was supposed to give you a guaranteed way to get specific weapons at a slower rate, but after a certain point Valve made it abundantly clear that if you didn't want to spend the money you could just gently caress off by making the recipes for the new weapons require additional copies of the previous set, ie, the ones you were least likely to have stocked up.

The fact that you can maneuver around item trading circles to get easy 1:1 trades for any weapon older than the current patch is great, but no player should have to jump through those sorts of hoops in the first place.

RareAcumen
Dec 28, 2012




Gitro posted:

Wait, what has durability in Knight?

Just whatever mooks might be carrying around. So maybe a 2x4 or a bat or an iron pipe. It's not critically important that you grab one or else you'll be punching a guy for 8 minutes straight trying to knock them out, like fighting unarmed in FF4 with anyone but Yang. It just means you do some different animations and sweet counters and grabs and such.

im pooping!
Nov 17, 2006


Gitro posted:

All it does is make your attacks weaker, like maybe half damage at worst. It's like the inventory limits, it doesn't actually stop you doing anything or impact anything that matters and it's really easy to manage but it will absolutely make your life inconvenient sometimes and doesn't need to exist at all.

conveniently there are all-in-one mods that remove durability and inventory weight restrictions, not to mention fall damage, horse stamina management, limited skill slots, walking super slow and not being able to jump in ankle high water...

Lunchmeat Larry
Nov 3, 2012

it's good in zelda

kazil
Jul 24, 2005

Derpmph trial star reporter!

RareAcumen posted:

Just whatever mooks might be carrying around. So maybe a 2x4 or a bat or an iron pipe. It's not critically important that you grab one or else you'll be punching a guy for 8 minutes straight trying to knock them out, like fighting unarmed in FF4 with anyone but Yang. It just means you do some different animations and sweet counters and grabs and such.

Still not sure what you are trying to say with this.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Weapons in Knight are a power up, not persistent equipment. It's a weird comparison.

Barudak
May 7, 2007

Lunchmeat Larry posted:

it's good in zelda

Not even a little. It may be the single worst implementation.

Adam Vegas
Apr 14, 2013



Durability in STALKER also works because literally every weapon is incredibly deadly to both enemies and you.

I wish more games would do that; I hate it when 'Hard Mode' means bullet sponge enemies that deal out a ton of damage. I much prefer fast and visceral combat where everyone dies quickly; both you and the enemy. Stuff like The Last of Us, STALKER, and the Metro series on the Ranger settings.

What are some other games that pull off really lethal combat for both sides? I'd love to try some others...

Barudak
May 7, 2007

Adam Vegas posted:

Durability in STALKER also works because literally every weapon is incredibly deadly to both enemies and you.

I wish more games would do that; I hate it when 'Hard Mode' means bullet sponge enemies that deal out a ton of damage. I much prefer fast and visceral combat where everyone dies quickly; both you and the enemy. Stuff like The Last of Us, STALKER, and the Metro series on the Ranger settings.

What are some other games that pull off really lethal combat for both sides? I'd love to try some others...

Not a standard feature but Devil May Cry has Heaven or Hell mode where both you and enemies die in one hit.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

HaB posted:

If you are standing on the slightest incline of a surface, you will jump perpendicular to it, no matter how little actual sense this makes. There's a spot in one map where there's like an awning over a doorway, with another area on top of the building. If you are standing on the awning and try to jump up on top, you jump perpendicular to the awning, AWAY from the building. It's so frustrating and stupid and feels like such a small thing they could have adjusted.

This is a thing in Crysis:Warhead that I'm replaying currently;

Ok I will circle this rock-crag outpost and engage from the rear

MAXIMUM STRENGTH

Hurgh /jumps up a rock

Hurgh /another, higher rock

Huuurgh /jumps backwards away from cliff, plummeting back onto beach rocks

Well thank goodness for health regen.

Morpheus
Apr 18, 2008

My favourite little monsters

Barudak posted:

Not even a little. It may be the single worst implementation.

Nah it's good, because the game is built around it. There are weapons scattered around by the dozens, and getting attached to any of them is dumb. You might hold onto a decent one to do a bit more damage to a particularly worrying opponent, but the quicker you realize that the point isn't to hoard the 'good' weapons, the better the game is for it.

Adam Vegas
Apr 14, 2013



Barudak posted:

Not a standard feature but Devil May Cry has Heaven or Hell mode where both you and enemies die in one hit.

I love DMC but that mode is a joke because you have guns and the enemies don't lol

Chard
Aug 24, 2010




Durability can be good if there are like one class of acid enemies that can break your poo poo until you get it repaired so things become more like a temporary puzzle, but just bashing dudes with my dude basher shouldn't cause it to shatter after five minutes.

Barudak
May 7, 2007

I know Heaven or Hell is a total joke but at least it does it. Also for some reason I vaguely recall one of them the guns did normal damage so one hits were melee only but thats probably bad memory talking.

Morpheus posted:

Nah it's good, because the game is built around it. There are weapons scattered around by the dozens, and getting attached to any of them is dumb. You might hold onto a decent one to do a bit more damage to a particularly worrying opponent, but the quicker you realize that the point isn't to hoard the 'good' weapons, the better the game is for it.

I fervently disagree. It creates an immediate and everpresent break of the tempo in every fight in the game. There is nothing I love more than going into a pause menu multiple times in a fight to make the tacrical decision of “be able to keep hitting the guy”

Beyond that it takes away any interest in treasure chest aquisition because theyre all just temporary weapons. Why explore to find a new sword that will break in 10 swings, might as well just beeline to wherever Im going than waste time. Further, it makes fights feel even less rewarding than past Zeldas because for the most part your prize is the exact same weapon you were just using to beat thay guy to death.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Haven't played it, but after seeing it and reading comments about it, If Link auto equipped the next weapon in his weapon list, that would probably make combat a little faster and make planning a queue of weapons to hit with a potential strategy. Since the hit that breaks the weapon does bonus damage, you could go into your inventory before a boss and plan "I'll weaken him with this, then these three weapons that are nearly broken will go off in a chain, and if he's still alive after that this is what I'll have next."

Barudak
May 7, 2007

marshmallow creep posted:

Haven't played it, but after seeing it and reading comments about it, If Link auto equipped the next weapon in his weapon list, that would probably make combat a little faster and make planning a queue of weapons to hit with a potential strategy. Since the hit that breaks the weapon does bonus damage, you could go into your inventory before a boss and plan "I'll weaken him with this, then these three weapons that are nearly broken will go off in a chain, and if he's still alive after that this is what I'll have next."

Sure, but now youve introduced an in inventory minigame I have to play after every single fight, because many weapons have seconsary properties valuable enough you never actually want to use them as a weapon so if they queued up and you broke them youd be pissed.

Look, a cool ice sword. I can never use it because i need it to offset the heat in this hot zone because like hell am i unequipping the pieces of gear that mildly reduce the irritation that is the climbing system which is a whole nother issue in the game.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Nioh originally had a durability system but they removed it during the beta, because in a combat heavy game with loot drops who the hell wants to spend more time than they should on fanning around with broken swords?

Survival based elements, Stalker was mentioned, are about the only time I enjoy that stuff. Anything faster paced is just clumsy.

Guy Mann
Mar 28, 2016

by Lowtax

John Murdoch posted:

Randomly getting 1 out of the 1000 possible weapons in TF2 is increasingly statistically unlikely as you fill out your collection. In theory the crafting system was supposed to give you a guaranteed way to get specific weapons at a slower rate, but after a certain point Valve made it abundantly clear that if you didn't want to spend the money you could just gently caress off by making the recipes for the new weapons require additional copies of the previous set, ie, the ones you were least likely to have stocked up.

The fact that you can maneuver around item trading circles to get easy 1:1 trades for any weapon older than the current patch is great, but no player should have to jump through those sorts of hoops in the first place.

It's great that gaming has become so infected by gambling that actual casinos are starting to roll out "skill-based" games because it's so good at sucking money out of people.

RareAcumen
Dec 28, 2012




kazil posted:

Still not sure what you are trying to say with this.

Arkham Knight treats weapons like Final Fight. You pick them up and they're great, but they're not integral to beating any encounter.

John Murdoch posted:

Randomly getting 1 out of the 1000 possible weapons in TF2 is increasingly statistically unlikely as you fill out your collection. In theory the crafting system was supposed to give you a guaranteed way to get specific weapons at a slower rate, but after a certain point Valve made it abundantly clear that if you didn't want to spend the money you could just gently caress off by making the recipes for the new weapons require additional copies of the previous set, ie, the ones you were least likely to have stocked up.

The fact that you can maneuver around item trading circles to get easy 1:1 trades for any weapon older than the current patch is great, but no player should have to jump through those sorts of hoops in the first place.

I think they also took out cosmetic items dropping a while back. I'm not 100% sure on that though.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

Futuresight posted:

Finished Witcher 2. It's... alright. But very much in spite of the combat which is pretty terrible. The story is pretty decent for a fantasy game story, though it does some stupid things in the course of telling it. It's really the interacting with characters that carries it.

I started Witcher 3 and Geralt moves in a very annoying way and the combat is like, just barely better than 2 but improved immensely by not being quite so hard early on. Oh. And they added durability. I'm already mad at how my silver sword has already gone red on my hud. gently caress off forever durability. They changed a bunch of little things I hated in 2 and then added in durability. I really don't see why devs continue to do this poo poo. Durability is not fun and has never been fun and has dragged down way too many games.

You can actually set an option in Witcher 3 to have Geralt move in a more arcadey fashion. Default he moves like a person would, which feels weird in a video game. Also absolutely mod out durability, it's dumb as poo poo and only serves to be a drain on money for awhile until it instantly doesn't matter because you've hit a spot where money isn't a problem any more.

kazil
Jul 24, 2005

Derpmph trial star reporter!

RareAcumen posted:

Arkham Knight treats weapons like Final Fight. You pick them up and they're great, but they're not integral to beating any encounter.

Yeah but that's not even close to the same thing as what we are discussing...

LeJackal
Apr 5, 2011

Adam Vegas posted:


What are some other games that pull off really lethal combat for both sides? I'd love to try some others...

Hotline Miami and Max Payne come to mind.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I mentioned it bunch, but Get Even does this quite well - headshots are instant kills and satisfying to pull off but if you get in a big firefight you will die fairly quickly.

Ugly In The Morning
Jul 1, 2010
Pillbug

LeJackal posted:

Hotline Miami and Max Payne come to mind.

Max Payne is great for that, because the combat is insanely lethal and max can't take many hits, but because you have the ability to pop bullet time you can go and tear through ten dudes like a badass.

Even the heavily armored guys in 3 can be taken down in a hurry, because the armor has realistic gaps in it and if you shoot through those they're no more durable than anyone else.

Byzantine
Sep 1, 2007

I liked durability in Fallout 3 cause all the poo poo you're using is centuries old (in one specific case, 400 years old), and also it wasn't difficult to find more repair stuff just by playing the game, but yeah, usually it's just bullshit.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Byzantine posted:

I liked durability in Fallout 3 cause all the poo poo you're using is centuries old (in one specific case, 400 years old), and also it wasn't difficult to find more repair stuff just by playing the game, but yeah, usually it's just bullshit.

Well you could do durability well. It's another one of those mechanics that serves a purpose (e.g. it'd be great in a survival horror game) but has been tacked onto every game in the past couple of years like RPG style skill trees or open world, with no regard for using it effectively.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

RagnarokAngel posted:

Well you could do durability well. It's another one of those mechanics that serves a purpose (e.g. it'd be great in a survival horror game) but has been tacked onto every game in the past couple of years like RPG style skill trees or open world, with no regard for using it effectively.

Yeah, for example in the Elder Scrolls series: it worked... not great, but a bit better, in Morrowind, because you had limited fast travel abilities, especially way out in the boonies. If you were doing an extended wilderness expedition it made you want to be self-sufficient- either able to repair your own stuff or have a stash with replacements. If you embraced that mindset it was good and interesting, but if not then it was frustrating.


In Oblivion or Skyrim, where you can return to town with a button press, fix all your poo poo, then be back at the dungeon you just left with another button press, it's kind of pointless and just wastes time. I mean in Morrowind you'd eventually get magic or items that mimicked point and click fast travel, so repairing your items returned to just being a chore, but the idea was there.

Mazerunner has a new favorite as of 02:55 on Oct 27, 2017

The Moon Monster
Dec 30, 2005

Barudak posted:

I know Heaven or Hell is a total joke but at least it does it. Also for some reason I vaguely recall one of them the guns did normal damage so one hits were melee only but thats probably bad memory talking.


I fervently disagree. It creates an immediate and everpresent break of the tempo in every fight in the game. There is nothing I love more than going into a pause menu multiple times in a fight to make the tacrical decision of “be able to keep hitting the guy”

Beyond that it takes away any interest in treasure chest aquisition because theyre all just temporary weapons. Why explore to find a new sword that will break in 10 swings, might as well just beeline to wherever Im going than waste time. Further, it makes fights feel even less rewarding than past Zeldas because for the most part your prize is the exact same weapon you were just using to beat thay guy to death.

Yeah, the frequent menu navigation is a pain in the butt. It was obviously designed with the Wii U touchscreen in mind, so that probably would have made it a bit better if they hadn't replaced it with a blinking light.

It also makes it so that if your inventory is full of decent weapons then you're going to break even at best in most fights. It's incredibly easy to just run past enemies 95% of the time, so that's what I ended up doing. The only exceptions I can think of were the guardians or wizrobes when I was trying to climb something.

rydiafan
Mar 17, 2009



Man, just hit my second werewolf in Witcher 3. Who the gently caress though "enemy that regenerates faster than any reasonable DPS at the level the quest claims to be for can put out" was a reasonable loving design choice? I'm using all the things the bestiary claims it's weak to, and this thing's literally unkillable. It's not tactically interesting or a skill challenge; my weapons can do X damage and he regenerates 1.5X. I'm about to rage uninstall the game.

im pooping!
Nov 17, 2006


What level are you and what level is the werewolf? I've been playing blood and broken bones difficulty and never had that problem. Are you switching to your silver sword? Is it still your original or have you upgraded? If you're being even a little bit aggressive in combat that shouldn't be happening and sounds like a glitch.

Oxxidation
Jul 22, 2007

im pooping! posted:

What level are you and what level is the werewolf? I've been playing blood and broken bones difficulty and never had that problem. Are you switching to your silver sword? Is it still your original or have you upgraded? If you're being even a little bit aggressive in combat that shouldn't be happening and sounds like a glitch.

The Moon Oil also inhibits their regeneration, which helps a lot.

I didn't have any trouble with werewolves on BoBB difficulty but they were definitely one of the few enemies that could put up any sort of fight.

bewilderment
Nov 22, 2007
man what



How to beat any solo fight in Witcher 3:

1. Use Axii to stun.

2. Mash strong attack.

You win!

Gitro
May 29, 2013
Does it have a skull next to its name? If it does, go away and come back at a higher level. Skulled enemies just take something like half damage and deal double. Doesn't matter what level you are, it's just a dumb multiplier to everything you do and they do. Otherwise level doesn't really matter.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Witcher 3 subscribes to game design that you might sometimes run into poo poo you're not really able to handle just yet. It bubble wraps you a bit better than like, the first game or Morrowind or something but sometimes you will have to come back later.

rydiafan
Mar 17, 2009



I'm level 9, and it's a level 6 story quest. From some Googling it seems I'm not alone in this rear end in a top hat being incorrectly difficult. I was using a level 5 silver sword. I ended up save scumming a blacksmith until he had a level 9 silver sword in stock, and that did the trick.

Paper Diamonds
Sep 2, 2011

bewilderment posted:

How to beat any solo fight in Witcher 3:

1. Use Axii to stun.

2. Mash strong attack.

You win!
The great thing about the Witcher 3 is there are a ton of really lame ways to wreck poo poo for instance, my tactic was:

1. Spam quen to never take any damage ever

2. Roll around using strong attack

Adbot
ADBOT LOVES YOU

Attestant
Oct 23, 2012

Don't judge me.
I had a mage build and set everything on fire and then spammed quick attack a lot. Worked fine for me, aside from a few annoying gimmick enemies, like the wraiths that only turn vulnerable in that one AoE effect.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply