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How do I dva?
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# ? Sep 15, 2016 01:47 |
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# ? May 26, 2024 02:02 |
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RC Cola posted:How do I dva? Use matrix to screen for your team, bully anything that comes up to you to snap you out of matrix, backpedal furiously whilst shooting if the mech is dead then play very safe (DO NOT PEEK CORNERS) and abuse the fact that you get limited invincibility frames as you climb back in, the only time you shouldn't be field-goaling your ulti is objective-denial on defense. Enjoy the road to diamond, try not to have too much fun.
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# ? Sep 15, 2016 01:55 |
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Sombra will be the lead-in for Blizzard's Halloween special which will probably be Day of the Dead themed because Sombra is Spanish and Blizzard isn't that inventive.
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# ? Sep 15, 2016 02:24 |
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Stealth will make this game very unfun, Sombra better be amazing.
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# ? Sep 15, 2016 02:50 |
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Verranicus posted:Stealth will make this game very unfun, Sombra better be amazing. The problem with stealth is that either its so strong it's game breaking or so marginal the character sucks.
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# ? Sep 15, 2016 03:05 |
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she'll have a stun where she just points over your shoulder and it goes into third person while your hero turns around, confused her stealth will be a cardboard box she can walk around in
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# ? Sep 15, 2016 03:10 |
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She can disguise herself as a payload, causing a fear effect on everyone in line of sight.
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# ? Sep 15, 2016 03:22 |
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actually let's continue the cartoon character vibe here and let her walk on the air if she walks off an edge, but if she looks down she falls
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# ? Sep 15, 2016 03:31 |
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Sombra can paint tunnels on the walls that act like portals for your team to move through.
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# ? Sep 15, 2016 03:39 |
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but then when an enemy tries to use it: solid rock
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# ? Sep 15, 2016 03:52 |
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I eagerly await reaper's best buddy, edgelord bugs bunny
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# ? Sep 15, 2016 03:56 |
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I would legitimately love a Looney Tunes-esque FPS, you don't even know.
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# ? Sep 15, 2016 04:30 |
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resistentialism posted:but then when an enemy tries to use it: solid rock Her ult makes a train come out but then again lol hanjo
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# ? Sep 15, 2016 04:39 |
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She can divert the payload by raising the hem of her dress and sticking her thumb out.
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# ? Sep 15, 2016 04:42 |
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She can counter Soldier's Ult by sticking her finger in his gun barrel, causing it to explode and leave Soldier's face blackened with gunpowder
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# ? Sep 15, 2016 04:48 |
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She uses a giant magnet to drag D. VA Bastion and Zenyatta around.
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# ? Sep 15, 2016 04:53 |
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can the magnet reverse polarity so that she can make a d.va sized bowling ball
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# ? Sep 15, 2016 05:02 |
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Oh , and she can also spray paint a big X on the ground which causes a safe to drop on enemies that stand on it. When her ultimate is active this upgrades to a piano.
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# ? Sep 15, 2016 05:04 |
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Just want to say that there's very friendly people in the SA Overwatch Discord. Just had a nice session with a bunch of players there. Good communication, good teamplay, it's pretty good.
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# ? Sep 15, 2016 05:28 |
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"Offensive" Symmetra on a payload map
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# ? Sep 15, 2016 05:56 |
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Nostalgia4Dicks posted:"Offensive" Symmetra on a payload map Oh oh oh did you tell the person what an idiot it was? Constantly? Make sure you report him for playing a hero that he shouldn't!
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# ? Sep 15, 2016 06:01 |
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Sombra's voice lines will be various stock sounds like the Wilhelm scream, Tarzan yell, meep meep, all that foley poo poo from cartoons, and her E is a supply of portable holes that she yanks out of a briefcase labeled "ACME PORTABLE HOLES" that she can throw on the ground for people to fall into. Her ult is batman-bomb.gif and if she dies in the blast she declares that some days you just can't get rid of a bomb.
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# ? Sep 15, 2016 06:59 |
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Sombra doesn't exist.
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# ? Sep 15, 2016 07:00 |
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PureRok posted:Sombra doesn't exist. Judge Doom got to her
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# ? Sep 15, 2016 07:06 |
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Theta Zero posted:Just want to say that there's very friendly people in the SA Overwatch Discord. Just had a nice session with a bunch of players there. Good communication, good teamplay, it's pretty good. Is there any good way to determine which ones are worth playing comp with? My only experience on the main Discord was 5 other goons just staring at D.Va's exploding mech when it still had the slow countdown. Twice.
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# ? Sep 15, 2016 07:57 |
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Nehru the Damaja posted:Is there any good way to determine which ones are worth playing comp with? My only experience on the main Discord was 5 other goons just staring at D.Va's exploding mech when it still had the slow countdown. Twice. Not really. I mean, we were limited by our own ranks and that's it. I'm more of a leader when I'm in groups and so I did things like ask everyone what they were comfortable with and picking more skill-intensive and central classes like Zenyatta, Soldier 76, and so forth while making sure that the team stayed together, was adapting to the enemy, and was aware of what the enemy was doing. Teamwork makes it look like everyone on your team can read the enemy's minds if you have somebody who's observant enough to call out when a teammate's getting attacked, if the enemies have a straggler or are trying to flank, or if you can identify when an enemy is about to use an ult. I don't even know for sure if everyone was really that wonderful, but with good team synergy (both between classes and as actual people) you can make up for most differences in actual skill levels. I'm not saying it's some groundbreaking strategy that people just discovered and always successful. But a lot of groups often just need a leader or somebody willing to take the reigns. I would say actual group synergy has more impact than proficiency.
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# ? Sep 15, 2016 08:53 |
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Nostalgia4Dicks posted:"Offensive" Symmetra on a payload map What was the name? Had one last night that raged because someone was playing Bastion and threw the match by shooting orbs near spawn. We somehow lost 2 to 3 with each team having 99% at the end of the final round. Pretty frustrating knowing we likely would have won if he actually tried. Ran in to them a second time and they stuck with Sym.
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# ? Sep 15, 2016 12:58 |
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I had someone scream at me over mic last night because I played bastion on koth when it was 2/2. He was extremely angry. we won
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# ? Sep 15, 2016 13:14 |
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Theta Zero posted:Not really. I mean, we were limited by our own ranks and that's it. Yep, even solo queueing and getting a game where everyone is not using mics, simply calling out stuff like "tracer behind" or "don't trickle in, group" can help. See Something, Say Something
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# ? Sep 15, 2016 15:14 |
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I like to spam "my ult is ready" and "Group up" back to back as much as possible when I'm lucio and watch my team go in 1 by 1
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# ? Sep 15, 2016 16:16 |
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4/5 matches i played ended in draws in comp yesterday
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# ? Sep 15, 2016 16:30 |
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Tokubetsu posted:Yep, even solo queueing and getting a game where everyone is not using mics, simply calling out stuff like "tracer behind" or "don't trickle in, group" can help. On the other hand yelling into voice hurts peoples ability to pickup audio items, you can't hear foot steps or gun fire when someone is calling stuff out. It can also be distracting in a hectic firefight. Calling out movement you see that they can't is always good information. But everyone should already know what they should be doing and where they should be, and if they don't spamming up coms with that information may not help and may distract the people who are doing what they should be doing. Voice is often a case where less is more, and if more is required you're already lost anyways.
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# ? Sep 15, 2016 16:35 |
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Efexeye posted:4/5 matches i played ended in draws in comp yesterday I noticed that certain maps/game types where both teams are hopeless trainwrecks tend to end is draws. Neither group as attacker are able to gain enough momentum to get any advantage, so nobody succeeds in taking a point
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# ? Sep 15, 2016 16:41 |
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MysteriousStranger posted:On the other hand yelling into voice hurts peoples ability to pickup audio items, you can't hear foot steps or gun fire when someone is calling stuff out. It can also be distracting in a hectic firefight. I always appreciate calls of if/where the turret/bastion/sniper is so I can approach accordingly
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# ? Sep 15, 2016 16:43 |
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Panfilo posted:I noticed that certain maps/game types where both teams are hopeless trainwrecks tend to end is draws. Neither group as attacker are able to gain enough momentum to get any advantage, so nobody succeeds in taking a point i've never seen the cart move on the new map
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# ? Sep 15, 2016 16:44 |
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ImPureAwesome posted:I always appreciate calls of if/where the turret/bastion/sniper is so I can approach accordingly That's calling out something you can't see, but they can. Which isn't what I was saying. There's a difference between giving people information they don't have, and trying to play field marshal and spamming up everyone's audio.
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# ? Sep 15, 2016 16:49 |
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Draws happen most often by far on 2CP maps. It can be a bit dissatisfying, but it's a whole lot less dissatisfying than asymmetrical Sudden Death was. In season 1, going through three sets on Volskaya and then a final SD round where you only got to play one side was a huge anticlimactic bummer. At a certain point, you're just like "Okay, yeah, both teams can consistently capture both points, it's a wash, let it end". Draws only really happen on hybrid maps if both teams have trouble capturing point A, which tends to be less and less of an issue as skill rises.
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# ? Sep 15, 2016 16:55 |
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I wish there was a more involved training mode designed around the specific character you picked, so you could develop skills with less familiar characters in a 'singleplayer' setting. Like if McCree's training mode was a carnival shooting gallery that required you to ping the heads of targets that went by, and the targets themselves were moving erratically and at different distances to help your reaction time and aim. Lucio's might be a scenario where you have 5 bots attacking and moving to various points where you have to decide which aura to be using at the time.
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# ? Sep 15, 2016 16:56 |
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Efexeye posted:i've never seen the cart move on the new map Ditto. Played it about 8 times I think? More on defense than attacking, and the initial payload cap/chokepoint is just absolute murder.
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# ? Sep 15, 2016 18:10 |
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# ? May 26, 2024 02:02 |
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Panfilo posted:I wish there was a more involved training mode designed around the specific character you picked, so you could develop skills with less familiar characters in a 'singleplayer' setting. I would love a short "story" mode like this, just one scenario specifically tailored to train the use of each hero so that everyone is aware of their specific strengths, drawbacks, and how to navigate them.
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# ? Sep 15, 2016 19:47 |