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Nition posted:More proof that "1080p" is dumb and 16:10 monitors are superior. 1600x1200 is 4:3 though, although a 1920x1200 monitor could do the same thing with some black bars at the sides. [/quote] That was the point. My 1920×1200 display can also display 1600×1200 windowboxed. A 1080p monitor cannot.
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# ? Jan 30, 2016 23:07 |
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# ? Jun 7, 2024 10:37 |
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Yeah, so we're both actually saying the same thing. i.e. 1920x1200 (16:10) can contain 1600x1200 (4:3) within it.
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# ? Jan 30, 2016 23:14 |
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I ended up buying a 1600x1200 LCD for my Windows 98 machine since it turns out that modern widescreen LCDs have a lot of trouble displaying resolutions smaller than 640x480 in 4:3 mode. 4:3 LCDs are somewhat rare; most of the square-ish ones are 5:4.
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# ? Jan 30, 2016 23:32 |
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My screens are 4:3 and 1600x1200 - Samsung SyncMaster 204B. They're getting pretty old now though. 4:3 LCDs were pretty common in the mid-2000s but they've really all gone now, and 5:4 1280x1024 screens are just horrible.
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# ? Jan 30, 2016 23:44 |
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Casimir Radon posted:Blood's zombie enemies are annoying, not good when they're the most used enemies in the game. Ammo is few and far between for anything that makes short work of the zombies, so you're better off saving it for more powerful enemies. Also Blood's voice acting is loving silly. Why would you use anything other than a pitchfork on the zombies?
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# ? Jan 30, 2016 23:52 |
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laserghost posted:At least no one tries to defend Redneck Rampage. Well, the soundtrack was really good. Well I still think the basic idea behind RR is good(but then I think Squidbillies is one of the most hilarious shows ever), a reboot could be amazing if done by the right people(like say Devolver) Also speaking of Shadow Warrior, rented the reboot from Gamefly recently and it's been pretty good, although the "special" enemies aren't fun to fight at all due to being obnoxious bullet sponges(still stuck on that fight where you encounter two of those enemies that only take damage from behind)
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# ? Jan 30, 2016 23:52 |
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laserghost posted:At least no one tries to defend Redneck Rampage. Well, the soundtrack was really good.
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# ? Jan 30, 2016 23:53 |
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I'm gonna gitcha boy! I'M GONNA GITCHA!
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# ? Jan 30, 2016 23:57 |
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TheWhiteNightmare posted:I ended up buying a 1600x1200 LCD for my Windows 98 machine since it turns out that modern widescreen LCDs have a lot of trouble displaying resolutions smaller than 640x480 in 4:3 mode. 4:3 LCDs are somewhat rare; most of the square-ish ones are 5:4. What model is that? I have a really nice 1280 x 1024 IBM LCD that I got for 8 bucks, but it'd be nice to have a UXGA monitor
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# ? Jan 30, 2016 23:57 |
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I have a 1600x1200 Dell LCD from, like, 2003 that I still use as a secondary monitor because I like it in portrait mode. 10:16 kinda sucks and 9:16 is abominable. When that monitor finally dies I don't know what I will do.
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# ? Jan 31, 2016 00:06 |
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Guillermus posted:Is there any way to fix that? Other than just going for the 4th difficulty and reload so it becomes the... 2nd? I always played in normal mode wich gets untouched from what I know, still, really hosed up. Wait, what? Fuuuuuck. I'm a constant quick save and reload fiend. No idea that playing on normal nullified the problem.
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# ? Jan 31, 2016 00:08 |
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Jblade posted:Also graphically it was loving amazing for a BUILD engine game. The pre-rendered enemies weren't too hot but the actual visuals and atmosphere of the levels were really good...pre-baked lighting was a great idea that really payed off. Unfortunately the levels were also mazes, keys had a ridiculously small and tiny black sprite and doors didn't tell you what kind of key you needed. Quake 2 being released that same year didn't do it any favours either (you could say the same for all of the later build engine titles) All of the guns were really clunk and like every other of Xatrix's titles the difficulty level was really inconsistent and filled with accurate hitscanners (Kingpin and RTCW had the same problem - incidentally Kingpin also looked really amazing for the time apart from the jello models) What does pre-baked lighting mean in this context? TELL ME DELICIOUS TECHNICAL DETAILS.
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# ? Jan 31, 2016 00:24 |
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Narcissus1916 posted:Wait, what? There's a post on this thread with how difficulties flip up and if I'm not mistaken, on GOG aswell. There are five diffculties (like in doom) so from 1 to 5, the easiest becomes the hardest once you reload a save. There you go: http://www.gog.com/forum/blood_series/difficulty_setting_changes_when_loading_save_files/page1 quote:I did some testing and here are the numbers.
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# ? Jan 31, 2016 00:38 |
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Arivia posted:What does pre-baked lighting mean in this context? TELL ME DELICIOUS TECHNICAL DETAILS. It means they drew lighting on the textures instead of actual dynamic lighting.
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# ? Jan 31, 2016 00:39 |
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Jblade posted:incidentally Kingpin also looked really amazing for the time apart from the jello models It reminded me of the kid at the beginning of the X Files movie who gets alien bugs under his skin or something. It was a pretty unnerving effect. Also, Kingpin loving really had a gently caress of a lot of loving swearing, I can't remember if it seemed ridiculous at the time but man it is hilarious to play in 2016. It's like Bulletstorm levels of profanity but without being intentionally stupid.
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# ? Jan 31, 2016 00:43 |
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Convex posted:It reminded me of the kid at the beginning of the X Files movie who gets alien bugs under his skin or something. It was a pretty unnerving effect. I remember a lot of the marketing for that game being based around swearing, weapon damage effects, and cypress hill.
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# ? Jan 31, 2016 00:48 |
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laserghost posted:At least no one tries to defend Redneck Rampage. Well, the soundtrack was really good. I like Redneck Rampage decently enough! It's not "one of the greatest FPS of all time" tier like Duke and Blood, but it takes a solid third place for me. (Shadow Warrior, race issues aside, is way the gently caress too hard even compared to Duke, which is not an easy game to begin with.) e: honestly it's kind of a running theme with Build games that they're all way harder than they reasonably should be, but it's particularly egregious with Shadow Warrior. WeedlordGoku69 fucked around with this message at 01:15 on Jan 31, 2016 |
# ? Jan 31, 2016 01:12 |
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site posted:I remember a lot of the marketing for that game being based around swearing, weapon damage effects, and cypress hill. And apparently sending some people bloodied envelopes with photo of shot dude, laying on floor (in-game screenshot), cd with demo version and words "you will be next". Actually Kingpin had some cool stuff, like employing helpers from the street, item shops and money, and very light squad management - some folks were better as tanks, while others could lock pick safes. Too bad the latter levels are very bare and simple. Fun, underdog game. I always thought the trapezoid heads everyone has look completely ridiculous, though. LORD OF BUTT posted:I like Redneck Rampage decently enough! It's not "one of the greatest FPS of all time" tier like Duke and Blood, but it takes a solid third place for me. JBlade really well explained where RR went wrong, and I'mostly bitter because I really hoped for, well, something as good as SW or Blood. The stupid "drunk" mechanic and absolutely useless weapons, with confusing level design absolutely killed my enthusiasm. Oh, and identical keys to non-signed doors, gently caress that. SW is really about slowly moving forward and using grenade launcher all the time, with riot gun reserved for single ninjas. Still shadow ninjas can and will wreck your poo poo, lizard warriors can also be troubling. I think SW has some really imaginative levels (Wanton Destruction is okay but mostly reuses original's ideas and Twin Dragon is mediocre to bad). Blood is all about firepower, your weapons are deadly as it gets, but enemies also have them. Also lack of medkits and brutal explosions damage. You can easily deal with 2-3 enemies in Duke3D or SW, in Blood three cultists in the same room need some serious strategy. laserghost fucked around with this message at 01:26 on Jan 31, 2016 |
# ? Jan 31, 2016 01:15 |
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Didn't see it mentioned anytime in the past few days, but the final(?) version of Strange Aeons was released a couple days back, followed by a couple of patch updates. 4-episode partial conversion based loosely on The Dream-Quest Of Unknown Kadath. Pretty arcadey but with some near horror elements. Wants Ultimate Doom, although it seems to mostly use its own textures and sprites so you could theoretically use Freedoom if you don't have the first game?
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# ? Jan 31, 2016 01:19 |
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Convex posted:It reminded me of the kid at the beginning of the X Files movie who gets alien bugs under his skin or something. It was a pretty unnerving effect. This makes me reminisce about Scorched Earth, the first videogame I'd ever played with R-rated swearing in it
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# ? Jan 31, 2016 01:20 |
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I've never liked a Build game I've played, though Duke 3D is ok enough for like 6 maps.
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# ? Jan 31, 2016 01:31 |
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Does Sunlust have a known incompatibility with ZDoom or require some compatibility flags to be set? I'm having trouble with this spot in Map06 (Neo Gerouru): I watched a video playthrough and some stairs raised up to allow access to the ledge behind the crosshairs as soon as the monsters (shown dead) were released from their closets.
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# ? Jan 31, 2016 01:43 |
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Oh yeah, something of note regarding Strange Aeons: Ultra-Violence difficulty is pretty rough, but the enemy placement is almost entirely different on Hurt Me Plenty. Far more human enemies, less demons, and as such you end up with a lot more ammo to play around with.
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# ? Jan 31, 2016 02:03 |
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loga mira posted:Retroarch includes Dosbox and has a bunch of advanced CRT shaders, like screen distortion and color bleed. You can edit the shaders for a more subtle look. I vaguely remember not being able to get Dosbox to work right within Retroarch, but that was two or thee years ago. There's also a prboom core.
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# ? Jan 31, 2016 02:11 |
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Elliotw2 posted:I've never liked a Build game I've played, though Duke 3D is ok enough for like 6 maps. Have you tried any user maps? It's second only to Doom in having a really impressive amount of great user maps to check out. And personally I like the selection of user maps even more than Doom/Doom II's. Plus it has a convenient steam workshop. A few to try are Mean Streets, Groovy Street, CrucialConflict3, restlessresort, and Warz. Heavy Metal fucked around with this message at 02:16 on Jan 31, 2016 |
# ? Jan 31, 2016 02:13 |
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fishmech posted:What model is that? I have a really nice 1280 x 1024 IBM LCD that I got for 8 bucks, but it'd be nice to have a UXGA monitor Dell 2007FPb is the one I have. I got it off an Amazon seller for $50 after striking out on eBay.
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# ? Jan 31, 2016 02:16 |
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The secret behind SW is to use explosives as much as possible. Hitscan enemies can't hit you if they're gibbed before they can get a shot off.
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# ? Jan 31, 2016 02:20 |
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Lork posted:Does Sunlust have a known incompatibility with ZDoom or require some compatibility flags to be set? I'm having trouble with this spot in Map06 (Neo Gerouru):
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# ? Jan 31, 2016 03:27 |
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Lork posted:I bypassed it with noclip and now map09 just embeds you in the floor as soon as you hit the switch in the starting room. I guess Sunlust is only playable with PRBoom? Weird that I haven't seen any mention of this anywhere. I just finished Sunlust thirty minutes ago with GZDoom. I'd recommend using that.
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# ? Jan 31, 2016 03:37 |
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That's dumb. If something breaks in ZDoom it will certainly also break in GZDoom, and there are rendering tricks that will gently caress up GZDoom that ZDoom, as a software renderer, takes in stride.
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# ? Jan 31, 2016 03:57 |
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Probably the better thing to do is to update your g/zdoom and maybe force some compatibility flags to boom/strict if it's still giving you troubles.
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# ? Jan 31, 2016 03:59 |
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My GZDoom (that's what I've been using, just said ZDoom as a catchall) is from a couple days ago and Boom (Strict) was the first thing I tried, which didn't work. This is bizarre.
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# ? Jan 31, 2016 04:04 |
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Lork posted:I bypassed it with noclip and now map09 just embeds you in the floor as soon as you hit the switch in the starting room. I guess Sunlust is only playable with PRBoom? Weird that I haven't seen any mention of this anywhere. I played it all in ZDoom using boom (strict) combat and had no problems beyond the fact that it is Sunlust and wants to swallow your soul
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# ? Jan 31, 2016 04:04 |
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OK I just updated GZDoom and it's fixed. Must've been some weird bug that was introduced into one of the SVN builds and then fixed a day later. Carry on.
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# ? Jan 31, 2016 04:07 |
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closeted republican posted:The secret behind Seriously, maybe it's just 3D Realms being 3D Realms, but it feels like every BUILD Engine game of note had a heavy focus on explosives and blowing poo poo up, whether it be enemies or level geometry. Don't consider this a complaint, though, that poo poo is satisfying. I kind of wish there was a ZDoom mod that used explosives half as well.
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# ? Jan 31, 2016 05:33 |
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I thought this was pretty neat: Most interested parties are probably familiar with the source of Doom's SKY1 texture: But this is the first I've seen of Doom's Sky3 and Doom II's RSKY1 and RSKY2 sources: There's even more fun texture sleuthing at the link.
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# ? Jan 31, 2016 06:40 |
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King Vidiot posted:Why would you use anything other than a pitchfork on the zombies?
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# ? Jan 31, 2016 09:05 |
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closeted republican posted:The secret behind SW is to use explosives as much as possible. Hitscan enemies can't hit you if they're gibbed before they can get a shot off.
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# ? Jan 31, 2016 09:15 |
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Alehkhs posted:I thought this was pretty neat: Wow, that's actually really interesting. I love when stuff like this comes up!
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# ? Jan 31, 2016 11:54 |
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# ? Jun 7, 2024 10:37 |
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http://doomwiki.org/wiki/Artwork_of_Doom cool stuff here. the pinky demon being drawn over some digitised photos of jurassic park toy amuses me
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# ? Jan 31, 2016 12:05 |