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Yes. It's a big rear end monster, but I think rich will be focused on how it comes out of the dark and what it does and what that means to people rather than the omg reveal of it being a whatever.
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# ? Jun 26, 2016 23:23 |
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# ? May 29, 2024 17:45 |
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O-Chul already told us what the MitD is. Pay attention you guys.
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# ? Jun 27, 2016 05:52 |
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I don't think it's even possible to reveal the monster and not have someone have to call out "oh gods it's a wibblebeast!" Like, the nightmare thingie fits the bill and all, but I sure wouldn't recognize it as one on sight. e: man the flavour for Zodars is pretty good, even only implied from the mechanics, but I'm getting the giggles imagining these ultra mysterious, armored, tall and silent magical powerhouses jump everywhere they go just because they can. My Lovely Horse fucked around with this message at 08:01 on Jun 27, 2016 |
# ? Jun 27, 2016 07:57 |
Rygar201 posted:Man Rich is really doing well! Somehow I didnt notice that until someone pointed out what the mitd did. Colonel Cool posted:I like the settings but the systems themselves are borderline unplayable, imo. It's kind of funny to note specific rules in Burning Wheel which were obviously added because Shadowrun is so frustrating to play. For example: What's wrong with shadowrun? I've never played it. Cuntellectual fucked around with this message at 08:55 on Jun 27, 2016 |
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# ? Jun 27, 2016 08:46 |
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Anatharon posted:Somehow I didnt notice that until someone pointed out what the mitd did. Ten things i hate about shadowrun.
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# ? Jun 27, 2016 09:05 |
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Anatharon posted:What's wrong with shadowrun? I've never played it. tl;dr its mechanics are really bad at being the kind of game the setting and premise want it to be,
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# ? Jun 27, 2016 16:20 |
Shadowrun tries to be all things to all people. It has mechanics for serious thoughtful crime dramas and pink mohawked katanamans cutting tanks in half in the same system and they don't play well with each other or with themselves as a result. Also if you try to make a generalist with "average" (never defined in the rules, but we can pretend it's 2s and 3s) stats that character will be bad at everything and constantly fail in any challenging situation. Or you can specialize a character, who will be good at two or three things on a level that defies human comprehension and makes adventure design or party balance basically impossible. Want to ride a bicycle at six times the speed of light? It is not particularly difficult.
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# ? Jun 27, 2016 16:35 |
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That puts a whole new spin on BMX Bandit and Angel Summoner.
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# ? Jun 27, 2016 18:25 |
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A lot of the problems people have with Shadowrun boil down to them not wanting to play Shadowrun. Shadowrun is a game about being a violent professional criminal, and you should make characters that are good at being violent professional criminals. There are lots of ways to do this, but everybody should have a way to kill a security guard who decides its time to arrest a PC by shooting them a lot. There is some rule clunk, but not as much as people think, and you don't have to follow every printed character like it's gospel.
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# ? Jun 27, 2016 18:27 |
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"You can just not follow the rules" is not a great defense for a game that is literally just a rulebook.
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# ? Jun 27, 2016 18:28 |
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wiegieman posted:A lot of the problems people have with Shadowrun boil down to them not wanting to play Shadowrun. poo poo, lost SR GMs I know keep it really light behind the screen. They just roll what they feel like is an appropriate amount of dice. Who actually works out chunky salsa? If that rule comes into play the affected people are dead in 99% of cases, right? ^^and yet is the Prime Directive of all RPGs.
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# ? Jun 27, 2016 18:29 |
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wiegieman posted:A lot of the problems people have with Shadowrun boil down to them not wanting to play Shadowrun. People avoid the combat in Shadowrun because the combat rules are insane rocket tag if the characters are even slightly specialized in combat.
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# ? Jun 27, 2016 18:35 |
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Rygar201 posted:^^and yet is the Prime Directive of all RPGs. There's the way this applies to most RPGs, and then there's the extent you have to do it with Shadowrun. It's a fun setting, but there's no reason to not just play it in FATE or whatever.
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# ? Jun 27, 2016 19:29 |
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Sir Kodiak posted:It's a fun setting, but there's no reason to not just play it in FATE or whatever. FATE combat is bad too. Play it in Strike.
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# ? Jun 27, 2016 19:58 |
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Just resolve the combat with live firearms.
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# ? Jun 27, 2016 20:02 |
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Obviously the answer is GURPS Shadowrun
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# ? Jun 27, 2016 20:05 |
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fool_of_sound posted:FATE combat is bad too. Play it in Strike. I hadn't realized how developed that had become since I last looked at it. Sorry for continuing this derail, but that's an interesting idea, thanks.
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# ? Jun 27, 2016 20:07 |
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fool_of_sound posted:FATE combat is bad too. Play it in Strike. I've only dabbled in fate, but I remember it being really hard to actually kill things
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# ? Jun 27, 2016 20:56 |
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Rygar201 posted:I've only dabbled in fate, but I remember it being really hard to actually kill things Most of what you fight in FATE should be mooks that get taken out with even a moderate hit. If your GM is giving everything you fight the ability to take consequences, they're loving up. A decent percentage of the opposition shouldn't even have stress boxes and be taken out with any successful attack roll.
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# ? Jun 27, 2016 21:05 |
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Sir Kodiak posted:There's the way this applies to most RPGs, and then there's the extent you have to do it with Shadowrun. I subbed in the still completely slick and awesome (if you're okay with having a bunch of tables) Spacemaster when I was running my eclipse phase game and it worked really well, but that was because EP runs on percentiles. Bizarrely Rolemaster had its own [url=https://en.wikipedia.org/wiki/Cyberspace_(role-playing_game)cyberpunk[/url] game back in the day so I guess you could make your own shadow run mash up with that and the fantasy rules. sebmojo fucked around with this message at 22:19 on Jun 27, 2016 |
# ? Jun 27, 2016 21:10 |
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wiegieman posted:A lot of the problems people have with Shadowrun boil down to them not wanting to play Shadowrun. There's also the difficulty of if you are a player who decides to go into Hacking. That's no problem. They have books and books of Hacking rules. But if you want to use them, it basically means the Hacker and the GM go off and play a different game while the other PC's just twiddle their thumbs.
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# ? Jun 27, 2016 21:44 |
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The Question IRL posted:There's also the difficulty of if you are a player who decides to go into Hacking. That's no problem. They have books and books of Hacking rules. Wasn't the Astral Plane essentially its own game, as well? A newbie GM had to have a physical dungeon, an astral dungeon, and a hacker dungeon, just to cover the basics?
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# ? Jun 27, 2016 21:56 |
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XkyRauh posted:Wasn't the Astral Plane essentially its own game, as well? A newbie GM had to have a physical dungeon, an astral dungeon, and a hacker dungeon, just to cover the basics? In theory yes, in practice there was never really any threats that required the mage to go Astral. Hacking is much less of a problem now in 5e, to it's credit; the minigame only takes a fraction of the time as a combat encounter.
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# ? Jun 27, 2016 22:06 |
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Also your decker can deck in AR and be right along with all the rest of his chummers. I basically just think of the astral plane as something for Mages to use during legwork or if you want to do a gimmick all awakened run. The system and books let you run waaay more stuff than 3-5 criminals do a crime. I'm kicking around the idea of a Doc Wagon concept game for one of my first games.
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# ? Jun 28, 2016 00:40 |
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Sir Kodiak posted:There's the way this applies to most RPGs, and then there's the extent you have to do it with Shadowrun. Not 3e! The people specialized in combat are among the worst practitioners of it!
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# ? Jun 28, 2016 00:42 |
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The Question IRL posted:There's also the difficulty of if you are a player who decides to go into Hacking. That's no problem. They have books and books of Hacking rules. Not really? Most matrix actions are a complex action, like everything else. Hacking isn't its own game, it's a thing you do in the initiative order while the rest of your team is shooting guards or conning secretaries or picking locks. There are modifiers for being on a different grid, or on a weak grid, or noise, but that's just a flat number that's the equivalent of fog in a firefight. It all basically boils down to getting marks or doing matrix damage, while the local host or an on site spider tries to brick your deck or fry your brain.
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# ? Jun 28, 2016 04:05 |
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wiegieman posted:Not really? Most matrix actions are a complex action, like everything else. Hacking isn't its own game, it's a thing you do in the initiative order while the rest of your team is shooting guards or conning secretaries or picking locks. There are modifiers for being on a different grid, or on a weak grid, or noise, but that's just a flat number that's the equivalent of fog in a firefight. It all basically boils down to getting marks or doing matrix damage, while the local host or an on site spider tries to brick your deck or fry your brain. This is one of those posts where I can't tell if it's a joke or not because honest to god everything you said was complete gibberish, and I don't know if this is really how Shadowrun works or if you just went full blown Mad Libs.
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# ? Jun 28, 2016 05:06 |
Thaddius the Large posted:I don't know if this is really how Shadowrun works or if you just went full blown Mad Libs. Shadowrun claims to work this way, but in practice the Matrix never really syncs up with combat. By the time you've scanned a network, connected, identified the processes, chosen one, overcome the security hacker, compromised the system, and spoofed some commands, someone's tossed a grenade into a room with a three meter high ceiling and everyone's dead due to those ludicrous chunky salsa rules. Or everyone's shot to death, that's pretty common too.
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# ? Jun 28, 2016 05:19 |
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My favorite Shadowrun "chunky salsa" story involves a character creating a force field to shield the party from enemy fire, and tossing a grenade at the enemies, in that order. Meaning the grenade stayed on the party's side of the field and they got a nice little stupidity-induced TPK.
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# ? Jun 28, 2016 06:02 |
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Cat Mattress posted:My favorite Shadowrun "chunky salsa" story involves a character creating a force field to shield the party from enemy fire, and tossing a grenade at the enemies, in that order. Meaning the grenade stayed on the party's side of the field and they got a nice little stupidity-induced TPK. This exact story is why people should play Shadowrun! This is loving hilarious. You re roll a group of runners laughing their asses off at those loving slotters that blew themselves to right into the astral plane and move right on!
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# ? Jun 28, 2016 06:23 |
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Rygar201 posted:This exact story is why people should play Shadowrun! This is loving hilarious. You re roll a group of runners laughing their asses off at those loving slotters that blew themselves to right into the astral plane and move right on! How easy is it to roll new characters in shadowrun?
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# ? Jun 28, 2016 06:26 |
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Thaddius the Large posted:This is one of those posts where I can't tell if it's a joke or not because honest to god everything you said was complete gibberish, and I don't know if this is really how Shadowrun works or if you just went full blown Mad Libs. That's literally what you do. Shadowrun has a slightly funny initiative system: every round all actors roll all their initiative dice +bonuses and add them up, then spend that total initiative score to take simple (costs 5) and complex (costs 10) actions. Dodging and other defensive actions also costs intiative. Marks are spoofed passwords, 5 editions generate a lot of jargon. And yes, part of The Hacking Problem is the writers not realizing that everything should be doable in one action. Cameras? One action. Mess with files? One action. Not: get three marks while fighting off IC, brick/KO the on site security, then action to change cameras, then then action to search files, then action to copy, then action to edit. Most people do boil it down a lot. sebmojo posted:How easy is it to roll new characters in shadowrun? The Shadowrun fanbase is insanely dedicated, and maintains a very robust fan program called Chummer. There's herolab too, but that costs money. wiegieman fucked around with this message at 06:35 on Jun 28, 2016 |
# ? Jun 28, 2016 06:33 |
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I like herolab but most people use chummer because Seriously, if you can't just lol at your party grenading itself and move/retcon it why play RPGs?
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# ? Jun 28, 2016 14:18 |
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Colonial Air Force posted:Obviously the answer is GURPS Shadowrun I'm literally doing this right now. It works really well for a grittier campaign where you want to focus on the danger of the job and the necessity of getting chromed up if you want to survive.
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# ? Jun 28, 2016 23:29 |
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Astribulus posted:You really don't have to. The world is whatever you and your players make of it (especially you as the DM since you've got final say). The books are guidelines that you can and should alter to suit your campaign. Yup. When my group played we had a completely different idea of what lawful was even. (Mostly because chaotic as written is stupid).
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# ? Jun 29, 2016 04:15 |
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New one! Also nee Gumroad PDFs.
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# ? Jun 29, 2016 16:24 |
New strip! http://www.giantitp.com/comics/oots1042.html O-Chul reaffirms exactly what the MITD is.
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# ? Jun 29, 2016 16:24 |
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"I didn't bring them for you"
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# ? Jun 29, 2016 16:44 |
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Rygar201 posted:New one! Also says there's a Belkar PDF for backers but I didn't get it and I can't find it on the Kickstarter page.
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# ? Jun 29, 2016 16:51 |
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# ? May 29, 2024 17:45 |
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Colonial Air Force posted:Also says there's a Belkar PDF for backers but I didn't get it and I can't find it on the Kickstarter page. It's the one from 2013. The only new thing is that you can now purchase it. E: GITP front page posted:Also, if you are a Kickstater backer, you should already have gotten this story for free. If you never got it for some reason, you can go to the Kickstarter page and download it from Update #57 on February 21, 2013 (you'll need to be logged in). Zulily Zoetrope fucked around with this message at 16:58 on Jun 29, 2016 |
# ? Jun 29, 2016 16:55 |