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GenericOverusedName posted:I hear music all the time, something's probably hosed up I had Suvi sitting down between Ryder and Kallo during a conversation. Ryder was standing by Kallo's console at the time. I've also had PeeBee locked in a t-frame and emoting only from the elbows-down.
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# ? Apr 2, 2017 16:56 |
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# ? Jun 11, 2024 11:34 |
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Spikeguy posted:I'm about 75% done in the game now and my biggest issue is the music. What I hear I like, when the game deems me worthy of loving hearing it. I swear Kandara, Aya and the Tempest are just noiseless trudges. Just give me a little something. I had two loyalty missions where I barely heard any music outside of the fighting. Cutscenes are very dry when there is nothing playing. I can't tell if this is a bug or if this is the intentional design. The music is a bit buggy, reload if you don't hear anything and it should reappear. It's still a problem, the music is nice but it's always in the background and it is not very memorable.
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# ? Apr 2, 2017 16:57 |
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Charge won't detonate annihilation field in single player. I don't mean charging from outside its range either, I'm talking a point blank charge. What the gently caress? gmq posted:I'm 99% sure it's a bug only because none of the bars have music including the one where you can dance.
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# ? Apr 2, 2017 16:59 |
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All the gifs and nobody has posted the Salarian stripper yet???
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# ? Apr 2, 2017 17:04 |
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After nearly finishing the game, unless something gets a major overhaul with patches, Dragon Age Inquisition will remain my favorite Bioware game. This one is without a doubt prettier and more fun in the combat area, but between a lack of music most of the time and the long pauses in momentum to get from one zone to the next with the way they did space travel I enjoyed playing DA:I a lot more.
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# ? Apr 2, 2017 17:06 |
tooterfish posted:There's definitely music there. So, bug. I wonder if it's related to the nomad convos not triggering.
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# ? Apr 2, 2017 17:06 |
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Half the time after I fast travel the nomad doesn't make any sounds for me.
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# ? Apr 2, 2017 17:12 |
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My favourite sound issue so far is walking around my colony base and hearing general "chatter" in deserted areas, like spooky disembodied laughter coming from rocks. Lots of sound in the game seems massively directional, so it's especially jarring because you can hear stuff coming from particular locations even though there's nothing there. They should really have made that sort of stuff omnidirectional. Also it's mildly irritating that on any sound setting I've tried, you have to at least vaguely look towards people to hear what they are saying clearly. Turning your face away makes you half deaf even if you're right beside that person. Also you can't trigger conversations if you aren't in the 180 degree front facing arc of an NPC, so characters working against walls I have to scooch up right into their business.
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# ? Apr 2, 2017 17:36 |
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Crustashio posted:Half the time after I fast travel the nomad doesn't make any sounds for me. lol if you don't tab out every time you fast travel and accidentally miss plot sensitive cutscenes at least it tabs out well. that's like 10% of being a good game these days.
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# ? Apr 2, 2017 17:39 |
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Jeza posted:lol if you don't tab out every time you fast travel and accidentally miss plot sensitive cutscenes An important lesson for designers; if there's some portion of your game that people feel comfortable alt-tabbing for then maybe just cut that bit out. The planet transitions are loving mystifying. Those can't be hidden loading screens, so why the hell are they unskippable? Edit: I'm guessing I'm not the only one who missed the first few moments of the first Archon encounter because they weren't expecting something relevent to happen there.
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# ? Apr 2, 2017 17:57 |
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They very much at least partially are hidden loads.
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# ? Apr 2, 2017 17:58 |
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Dexo posted:They very much at least partially are hidden loads. What? No way. All it's doing is swapping between solitary planet textures. How in the world could that require a loading screen? If we're talking about the system transitions then maybe I could see it, though even that is reaching. Edit: And to be clear, when I say planet transitions I'm not talking about landing. I mean just flying around between empty planets inside a system. Skippy McPants fucked around with this message at 18:02 on Apr 2, 2017 |
# ? Apr 2, 2017 18:00 |
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Moola posted:this game is the Suicide Squad of games https://www.youtube.com/watch?v=WI3hecGO_04&t=176s
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# ? Apr 2, 2017 18:04 |
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I like flying around scanning planets, but if anyone doesn't you should know it's super optional. So is mining. I'm not even bothering to mine, I'm not very far, and I have so many materials I've been selling them
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# ? Apr 2, 2017 18:19 |
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During the busywork part of Peebee's loyalty mission you have to go into the vault on Havarl to get an item she needs. There's a branching path that leads to the same room and if you take the left handed path instead of the right handed path, enemies never spawn and dialog never fires so the quest objective never updates when you get the item. The game actually has a bug where going down the wrong hallway breaks a quest.
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# ? Apr 2, 2017 18:27 |
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I just reach for my Kindle every time I decide to knock out scanning a couple of planets. Yes, the animations are very pretty. No, I don't need to see them twenty times in a row.
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# ? Apr 2, 2017 18:34 |
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Blind Rasputin posted:Anyone have opinions on favorite weapons?
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# ? Apr 2, 2017 18:35 |
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I like hearing Suvi talk about stuff
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# ? Apr 2, 2017 18:36 |
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I really like the Thokin for some reason, I guess because its the most impactful feeling gun I've used
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# ? Apr 2, 2017 19:03 |
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Pet peeve 127b: Jumping off really high cliffs and then hovering gently to the ground causes the game to assume I jumped to my death and throw me back up to the top of the cliff
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# ? Apr 2, 2017 19:17 |
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Number Ten Cocks posted:They just brought a bunch of those ME3 vending machines. Wouldn't the destruction of all sentient life in the Milky Way be better with an ice cold Tupari?
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# ? Apr 2, 2017 19:48 |
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# ? Apr 2, 2017 20:04 |
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Being clinically dead thrice in one game. Talk about over-reliance of a storytelling tool. Someone really loved this one.
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# ? Apr 2, 2017 20:21 |
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Negative AVP after viability level 20 is some loving bullshit. They said in an interview that you couldn't progress past Level 20, but still. When I levelled from 19 to level 20 it gave me 5 AVP. When I tried using them they were set to 0. In other words, I could only use 19 points. And of course making Availibility go negative after level 20 is just so amateurish.
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# ? Apr 2, 2017 20:55 |
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I hope they have a hot fix patch ready to accompany their announcement on Tuesday. My bugged strike team finally fixed itself, after 3 days. And then proceeded to fail a Silver mission and pick up their only negative trait
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# ? Apr 2, 2017 21:15 |
Jeza posted:Pet peeve 127b: Jumping off really high cliffs and then hovering gently to the ground causes the game to assume I jumped to my death and throw me back up to the top of the cliff Bet you'll, like me, will only ever bobsled down for the rest of the game even if it's completely uncontrollable
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# ? Apr 2, 2017 21:48 |
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Did they ever specify why you can't go beyond AVP level 20 because i reached it and it's destroying my interest in doing minor side quests.
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# ? Apr 2, 2017 21:50 |
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Zikan posted:Did they ever specify why you can't go beyond AVP level 20 because i reached it and it's destroying my interest in doing minor side quests.
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# ? Apr 2, 2017 21:52 |
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If you're on PC you can just cheat the cryo pods to have all the things tho
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# ? Apr 2, 2017 21:55 |
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Blue Raider posted:sidewinder 4 life Why did they nerf the Mattock so much? It was my go to rifle in ME2 and 3, but now it's worse than the N7 burst rifle in every regard. Also, I've found that ME:A is the first game in which I've rotated through different squadmates. Usually in ME2 it was Zaeed/Grunt + Garrus and ME3 was Tali/Kaiden + Garrus. I genuinely enjoy the banter with all of them in this.
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# ? Apr 2, 2017 22:01 |
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GreenBuckanneer posted:If you're on PC you can just cheat the cryo pods to have all the things tho
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# ? Apr 2, 2017 22:13 |
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It's like cora and drack were made to be a wrecking squad together. At level 6 offense cora's shotgun has permanent cyro ammo and drack's has permanent incendiary.
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# ? Apr 2, 2017 22:20 |
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It's not like there's more than like 5 things worth having from the cry pods anyway.
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# ? Apr 2, 2017 22:22 |
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Crustashio posted:It's like cora and drack were made to be a wrecking squad together. At level 6 offense cora's shotgun has permanent cyro ammo and drack's has permanent incendiary. Yeah but they don't have the banter Drack and Vetra do. It's all about the banter.
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# ? Apr 2, 2017 22:29 |
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The recurring research point perk seems pretty essential to me 'cuz I can't really find Milky Way research points anywhere else. The thing where you halve the drawbacks of your armor mods are dang useful, too.
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# ? Apr 2, 2017 22:30 |
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BrianWilly posted:The recurring research point perk seems pretty essential to me 'cuz I can't really find Milky Way research points anywhere else. The thing where you halve the drawbacks of your armor mods are dang useful, too. Research points you can hack though, or get them from APEX missions maybe
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# ? Apr 2, 2017 22:38 |
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DentArthurDent posted:Honestly, you could take the basic premise of Andromeda and, with very little change, turn it into Mass Effect 4, set in the Milky Way. Instead of running away from the ME3 ending "controversy" Bioware could have just held their nose, picked an ending as canon, and moved on. Then, you could use almost the exact same story as Andromeda: a few years after the destruction of the relays, the Council is sending a mission into the Terminus systems (or any other less explored part of the galaxy) to see how these fringe colony worlds are surviving since being cut off, with the goal of bringing new colonists and a stronger Council presence. You could even include the Kett, Angora, and Remanent if you really wanted, since there were many parts of the Milky Way that were never explored in the first place (due to civilizations developing around systems with mass relays). Not saying it would have been a better game, but I think it would have worked. They squandered the most interesting part of the premise.
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# ? Apr 2, 2017 22:41 |
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BrianWilly posted:The recurring research point perk seems pretty essential to me 'cuz I can't really find Milky Way research points anywhere else. The thing where you halve the drawbacks of your armor mods are dang useful, too. Planet scanning gets you some, you find secret Kett satelites studying Remnant tech, scanning them gives you Milky Way research points because that makes the most sense.
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# ? Apr 2, 2017 22:47 |
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You get most of the Milky Way research points from planets with Milky Way tech, which happens to be a couple of the later planets.
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# ? Apr 2, 2017 22:51 |
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# ? Jun 11, 2024 11:34 |
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The Milky Way research perk is still pretty useful if you're trying to level up multiple Milky Way weapons and aren't just cheating yourself all the things.
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# ? Apr 2, 2017 23:06 |