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So, in the tabletop, looking at really good designs, whats stopping someone from running just 5 of the same good design?
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# ? Sep 23, 2012 04:49 |
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# ? Jun 4, 2024 14:41 |
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Saint Celestine posted:So, in the tabletop, looking at really good designs, whats stopping someone from running just 5 of the same good design? Battle Value. And the fact that their opponent will punch them square in the dick for being power gaming asshat.
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# ? Sep 23, 2012 04:50 |
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Hey, I've got a question. Did the elbow drop from the Po indirectly cause pilot hits? I don't know the rules of battletech, so I can't tell if the ammo explosion caused pilot hits or not. And how many pilot hits did the Annie take total?
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# ? Sep 23, 2012 05:29 |
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The Annie took 2 pilot hits from taking MRMs to the face in the shooting phase, followed by taking 4 pilot hits from the ammo explosion following the elbow drop. Pilots can only take 6 pilot hits before dying. Normally, an ammo explosion only does 2 damage, but plugging your brain directly into a fusion-powered robot generally isn't a good idea.
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# ? Sep 23, 2012 05:43 |
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enigma74 posted:Hey, I've got a question. Did the elbow drop from the Po indirectly cause pilot hits? I don't know the rules of battletech, so I can't tell if the ammo explosion caused pilot hits or not. And how many pilot hits did the Annie take total? The ammo explosion, which resulted from the crits caused by AK's elbow drop, caused the pilot hits. The Annihilator took 6 pilot hits in this round, which means the Star Captain went from royally pissed off and fine to deep fried brain matter in a corpse in roughly 6-10 seconds. E: f,b. Oh well...
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# ? Sep 23, 2012 05:45 |
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Ah thanks, I was wondering why the elbow drop was so important. Without knowing that, I thought that the ammo explosion merely damaged an almost pristine piece of salvage.
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# ? Sep 23, 2012 06:27 |
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PTN, you are some sort of god-ninja for running this. Just saying. I don't know of any other thread that has induced more happy than this one. Keep going!
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# ? Sep 23, 2012 06:27 |
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Saint Celestine posted:So, in the tabletop, looking at really good designs, whats stopping someone from running just 5 of the same good design? To clarify on Zaodai's point, you know how 40K has points you spend to build your army? That's basically BV right there, except point calculation is based on global formulae rather than arbitrarily-designed numbers by faction. While there's some quirks to the formula and some things that are deliberately over-priced (anything Manei Domini, for example), it works fairly well.
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# ? Sep 23, 2012 12:08 |
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T.G. Xarbala posted:To clarify on Zaodai's point, you know how 40K has points you spend to build your army? That's basically BV right there, except point calculation is based on global formulae rather than arbitrarily-designed numbers by faction. While there's some quirks to the formula and some things that are deliberately over-priced (anything Manei Domini, for example), it works fairly well. Is there a limit on types of mechs you can field? I guess what I'm saying are you restricted by faction? I haven't played since the mid nineties and my friends and I used to mess around with whatever mechs we had lying about and try to keep it around the same tonnage. There isn't anything like "well, that's a Axeman and that's a FC mech, you're running Combine get that poo poo out of here." If there isn't really a limit on what factions can take that would curb a lot of the GW list making GBS threads with undercosting awesome units for some factions. There'd be no "Oh, wow four units of Mournfang. Thanks, buddy" type deals.
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# ? Sep 23, 2012 18:24 |
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Bad Moon posted:If there isn't really a limit on what factions can take that would curb a lot of the GW list making GBS threads with undercosting awesome units for some factions. There'd be no "Oh, wow four units of Mournfang. Thanks, buddy" type deals. You can take anything; but if you want a more "fluffy" game there're tables for randomly rolling faction-based `Mechs. The Death Commandos get to pick `Mechs from any faction, though.
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# ? Sep 23, 2012 18:28 |
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Bad Moon posted:Is there a limit on types of mechs you can field? I guess what I'm saying are you restricted by faction? I haven't played since the mid nineties and my friends and I used to mess around with whatever mechs we had lying about and try to keep it around the same tonnage. There isn't anything like "well, that's a Axeman and that's a FC mech, you're running Combine get that poo poo out of here." Because salvage is such a big deal in Battletech and everybody is fighting everybdy else constantly, pretty much any mix of units can be justified in a given match. If you're doing a scenario or running a campaign, every unit has an origin you can use for flavor, but in a random pick-up match you're probably fine just grabbing what you want. People may grumble if you run something really weird (Manei Domini/Wolf-in-Exile team-up!), but it's mostly up to you and your opponent to decide how far from the bounds of canon you're going to depart. As an example, look at this very scenario: it's explicitly designed for one faction to come in and swipe another faction's stuff to use against them.
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# ? Sep 23, 2012 18:33 |
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Talking about salvage, I would really love a modern single-player Battletech game which emphasized this aspect. Basically, like MW2: Mercenaries, but with a full campaign where you take on mercenary contracts but you play it like tabletop with all the dice rolls done by the computer.
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# ? Sep 23, 2012 19:41 |
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Really, the kick-in-the-junk rule is pretty much what keeps people from taking stupid stuff like 3 Land-Air Mechs and a pair of Warhawk Cs to every fight. Sure, you could, but it just makes you a dick. Congratulations on your ability to exploit an almost 30 year old game. There is kind of a faction-restriction system, but its not a hard rule like in other games. The Master Unit List thingy, for example, is an official project that shows what each faction can field. Plus, you can just go by the lists on Sarna, like this one for the Capellans, for a quick idea of what units each faction can access. Honestly, though, no one gives a poo poo unless you're playing a campaign or an official event. Just make offhanded comments about salvage or buying it and you're all set.
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# ? Sep 23, 2012 19:56 |
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Basically, don't play anything that will get you physically assaulted.
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# ? Sep 23, 2012 20:10 |
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enigma74 posted:Talking about salvage, I would really love a modern single-player Battletech game which emphasized this aspect. Basically, like MW2: Mercenaries, but with a full campaign where you take on mercenary contracts but you play it like tabletop with all the dice rolls done by the computer. Someone out there has prepped an Against-the-bot campaign that's played using MekHQ and MegaMek. It's a little bulky, but I've played through almost a month of a three-month contract using my merc company "The Roiling Octopodes," it's tough but pretty fun. There's tables for generating contracts too. I think you have to register and log in to get the download: http://bg.battletech.com/forums/index.php/topic,1135.0.html
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# ? Sep 24, 2012 00:34 |
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Are battletech players really that physically threatening?
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# ? Sep 24, 2012 00:37 |
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Wafflecopper posted:Are battletech players really that physically threatening? Back when my Friendly Local Gaming Store was still in business, Battletech was referred to as "The Game That Shall Not Be Named" because invariably, whenever anyone said the word "Battletech" there would be an argument within three minutes. The argument wasn't always about Btech, but there was always an argument. The word itself became a clarion call to battle. Some of those arguments devolved into physical confrontations, yes.
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# ? Sep 24, 2012 02:25 |
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various posted:about mech choices Huh. Its interesting that there is that amount of self regulation. I suppose it would also depend on what time period you were playing in as well. Probably not as big a deal what you bring if you play 3025 than anything post-Clan invasion. Wafflecopper posted:Are battletech players really that physically threatening? I live around a military base so a significant minority of the wargamers are military guys who buy a ton of poo poo to play while on deployment. Nothing more hilarious than watching some cheeto stained neckbeard try to get argumentative with a unimpressed Ranger who just wants to pretend his toy tanks go kapow kapow! Its Rinaldo fucked around with this message at 03:31 on Sep 24, 2012 |
# ? Sep 24, 2012 03:27 |
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Bad Moon posted:I live around a military base so a significant minority of the wargamers are military guys who buy a ton of poo poo to play while on deployment. Nothing more hilarious than watching some cheeto stained neckbeard try to get argumentative with a unimpressed Ranger who just wants to pretend his toy tanks go kapow kapow! Really, that speaks somewhat well of the neckbeard in question. If you're willing to rules lawyer a Ranger, you're dedicated to your craft. Good on you. It's only a dick move if you're using it to bully people who can't push back for whatever reason.
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# ? Sep 24, 2012 03:31 |
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Actually, it suggests to me another point of evidence that the neckbeard has a fundamental lack of situation social awareness. It's a game, it's suppose to be fun, let the
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# ? Sep 24, 2012 05:54 |
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Leperflesh posted:Actually, it suggests to me another point of evidence that the neckbeard has a fundamental lack of situation social awareness. It's a game, it's suppose to be fun, let the True, but there's something almost perversely admirable about it. It's easy to rules-lawyer a dumb kid who doesn't know any better and will let himself be pushed around; to do it to a Ranger bespeaks a serious dedication to the neckbeardish arts. You don't have to like it, you don't have to approve of it, but you've gotta at least give the dude credit for being so thoroughly and completely committed to his jackassery. Not enough credit to overcome his well-deserved scorn and hatred, but still. Credit.
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# ? Sep 24, 2012 06:08 |
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What's the Po look like again? I'm having difficulty tracking it down in the posts.
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# ? Sep 24, 2012 06:25 |
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flashdim posted:Someone out there has prepped an Against-the-bot campaign that's played using MekHQ and MegaMek. It's a little bulky, but I've played through almost a month of a three-month contract using my merc company "The Roiling Octopodes," it's tough but pretty fun. There's tables for generating contracts too. Woah, thank you so much!
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# ? Sep 24, 2012 06:32 |
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SynthOrange posted:What's the Po look like again? I'm having difficulty tracking it down in the posts. Dunno, apparently it wasn't photogenic enough for Xarbala to put on his summary piece: I imagine it looks something like Macho Man Randy Savage based on the comments that it's elicited.
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# ? Sep 24, 2012 06:44 |
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Leperflesh posted:Actually, it suggests to me another point of evidence that the neckbeard has a fundamental lack of situation social awareness. It's a game, it's suppose to be fun, let the I'm not saying it doesn't make him still an rear end. But less of an rear end than if he was a rules-lawyering jerk to his fellow neckbeards and then backed down to anybody who could physically intimidate him. In that regard, he has to genuinely believe he is right, and there is a lot to be sad for someone who is willing to stick to their guns despite an unfavorable situation. To misquote Star Trek, if you're going to be damned, be damned for what you really are.
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# ? Sep 24, 2012 07:03 |
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SynthOrange posted:What's the Po look like again? I'm having difficulty tracking it down in the posts. Picard Day's original entry reads as follows: quote:This 'Mech was designed with ambushes in mind and has the low profile to accomplish that goal. It was also designed as a test bed for the new Advanced Listen-Kill MRM system - a weapon system that could change the tide of any war with an unprepared Duchy of New Syrtis, and cheap enough to produce in large quantities. In appearance it is quite similar to the Raven, with chicken-walker legs and non-humanoid arms (which are primarily just MRM pods). However, unlike the Raven the torso lacks the elongated "Beak" of the design, and mounts an additional under-slung MRM pod below the center torso. (You may notice the name is the same as the Po Heavy Tank from the canon storyline. However, as this timeline is quite different and the tank was originally Romano's brainchild, it seems appropriate that she might give the name to an entirely different design.) So effectively a noseless Raven in a lot of ways.
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# ? Sep 24, 2012 08:08 |
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flashdim posted:Someone out there has prepped an Against-the-bot campaign that's played using MekHQ and MegaMek. It's a little bulky, but I've played through almost a month of a three-month contract using my merc company "The Roiling Octopodes," it's tough but pretty fun. There's tables for generating contracts too. Sorry for being kind of about this but how do you give the AI mechs? I can get into and set up the battle fine but I can't figure out how to set up the enemy team. Edit: never mind, I figured it out. Rorac fucked around with this message at 22:16 on Sep 24, 2012 |
# ? Sep 24, 2012 22:03 |
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TildeATH posted:Dunno, apparently it wasn't photogenic enough for Xarbala to put on his summary piece: We have still yet to see a glorious Mackie in action. This is a crime that needs to be rectified soon.
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# ? Sep 24, 2012 22:07 |
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KnoxZone posted:We have still yet to see a glorious Mackie in action. This is a crime that needs to be rectified soon. We can only hope that an Urbanmech IIC can return the favor in some future scenario.
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# ? Sep 24, 2012 23:44 |
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Rorac posted:Sorry for being kind of about this but how do you give the AI mechs? I can get into and set up the battle fine but I can't figure out how to set up the enemy team. Hey I'm trying to get started playing this campaign. I went ahead and registered, and I downloaded the excel file that's basically an advanced rulebook. What else do I need to know to get started playing this? I think I need a beginner's guide. While I know what a dropship is, I don't know why losing a leopord-class dropship results in "5 minor contract breaches". Edit: Okay, I'm a bit stupid. I just realized that the 2.25 campaign rules files has multiple tabs. I was utterly confused because it started on the "campaign system" tab, and that's basically the middle of it. enigma74 fucked around with this message at 06:43 on Sep 25, 2012 |
# ? Sep 25, 2012 05:23 |
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I wish all these awesome campaign systems weren't based on excel files. I have this uncanny ability to break them.
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# ? Sep 25, 2012 06:00 |
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Der Waffle Mous posted:I wish all these awesome campaign systems weren't based on excel files. Set it to read only before you start messing with it? Then any time you want to save you'll just save a new copy with a time stamp and you'll always have your last un-hosed-with copy to go back to if you need to. (That said, I once had to set up a weird mail merge auto-fill system for someone at work. I made the mail merge both read only AND a template, so in theory there should be no way to accidentally gently caress it up. It took the user 3 days to find a way to break it so badly that I had to completely rebuild every aspect of the system.)
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# ? Sep 25, 2012 06:14 |
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Der Waffle Mous posted:I wish all these awesome campaign systems weren't based on excel files. There aren't any actual cells you enter data into for calculation on this one, it's mostly just for layout purposes.
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# ? Sep 25, 2012 10:44 |
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Saint Celestine posted:So, in the tabletop, looking at really good designs, whats stopping someone from running just 5 of the same good design? Wafflecopper posted:Are battletech players really that physically threatening? DivineCoffeeBinge posted:True, but there's something almost perversely admirable about it. It's easy to rules-lawyer a dumb kid who doesn't know any better and will let himself be pushed around; to do it to a Ranger bespeaks a serious dedication to the neckbeardish arts. You don't have to like it, you don't have to approve of it, but you've gotta at least give the dude credit for being so thoroughly and completely committed to his jackassery.
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# ? Sep 25, 2012 14:04 |
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PoptartsNinja posted:You can take anything; but if you want a more "fluffy" game there're tables for randomly rolling faction-based `Mechs. Fortunately they spell out "You don't get to use these rules if your opponent doesn't want to." Nine times out of ten when I try to play a fluff game and the other guy says he's a DC team I have to invoke that rule.
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# ? Sep 25, 2012 21:00 |
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Just got home from the laundromat, update will begin soon.
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# ? Sep 25, 2012 21:45 |
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PTN, I'm not playing but I find this entire thread VERY entertaining, informative and just pretty drat creative. I find that when I don't get to check in each day, that I really miss being able to. Good Job, Dude. This is Duncan "has-been" Fisher... signing off!
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# ? Sep 25, 2012 22:13 |
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PoptartsNinja posted:Just got home from the laundromat, update will begin soon. Hold on, let me get my "Oh Battletech!" face on. Alright, ready.
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# ? Sep 25, 2012 22:28 |
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PoptartsNinja posted:Just got home from the laundromat, update will begin soon. Let me prepare Ok i'm good. now ptn Give us a glorious victory already
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# ? Sep 25, 2012 22:31 |
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# ? Jun 4, 2024 14:41 |
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Stop exploding, you cowards!
PoptartsNinja fucked around with this message at 23:23 on Sep 25, 2012 |
# ? Sep 25, 2012 22:39 |