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Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something
What exactly is the skill shot on Pasha? I've gotten it before, but I don't know what I did to get it. No matter how hard or soft I throw the plunger, the ball always just gets blocked by that hanging lantern thing.

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WhiteHowler
Apr 3, 2001

I'M HUGE!

Bloody Hedgehog posted:

What exactly is the skill shot on Pasha? I've gotten it before, but I don't know what I did to get it. No matter how hard or soft I throw the plunger, the ball always just gets blocked by that hanging lantern thing.
Look at the lights in the ball launch lane. The meter fills up to one of three levels on each shot, indicating how hard to shoot the ball.

I'm not actually sure what the "sweet spots" on the plunger are, but I can occasionally hit it.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Stealthed Zombie posted:

-Anything-

Ok, sorry to break into this thread with off-topic poo poo, but what is your avatar from?

Anyway, I am LOVING FX2. Can't wait for the new tables.

Stealthed Zombie
Dec 21, 2007

And Introducing:
Dean "Titty Master" Ambrose

Rupert Buttermilk posted:

Ok, sorry to break into this thread with off-topic poo poo, but what is your avatar from?

Anyway, I am LOVING FX2. Can't wait for the new tables.

It's a Doctor Who reference, the girl is Amy Pond.

I'm still hammering away at Earth Defense, I love their relatively easy "Skill Shot" since it's just lining up cross hairs on the video. Still can't break 44mil though :(

Desdinova
Dec 16, 2004
I had to be on my toes, like a midget at a urinal!

Sizone posted:

A lot of the Secrets of the Deep bonus modes require you to hit one ramp, then another, then another to complete. The sequence of the ramps seems to be randomized, like the holy grail quest in Excalibur. Protip: One of the ramps you will need to hit in Secrets of the Deep will invariably be one of the magnasave orbits (going through the orbit overhand charges right, underhand charges left). Look for the yellow guides by the orbits to be lit up, I failed the Kraken thing numerous times until I figured that out and now complete it at least 1/2 the time. Videomode challenges also agrigate, 500k for the first, 2 mil for the second so spamming narrow trench is also a good way to score, though I still can't figure out how to activate them. But, yeah, go for the mine multiball mostly.

After selecting the mission with the spinner, you have 30 seconds to hit the top right lock in the shipwreck area, not sure how to stop the mission being random though.


And Svampson, if that works I shall thank you endlessly (from my new top position on the scoreboard :D )

Tasteful Bulge
Sep 5, 2003

It's down to you and me, you one-eyed freak.
I think the only thing that keeps me coming back to the drat Excalibur table is the desire to beat friend scores. Ugh, it's just such a poorly built table. And really, all it needs to go from a frustrating mess to a fun table is some very minor angle adjustments and moving some of the lane/ramp guides out by maybe an 1/8 inch.

I also think I'm done with Nightmare Mansion. It's a nice retro early 80s feeling table, but it's such a low scorer and it's REALLY boring to play. I hit a nice score this evening after 6 balls and about an hour of play and now I'm #744 on the leaderboards. I can't imagine how unbearable it must have been to get to the top of the board. I was so happy when ball 3 drained, only to have to keep going. And when ball 6 came out, I wept.

Tasteful Bulge fucked around with this message at 00:41 on Nov 11, 2010

a shiny rock
Nov 13, 2009

Desdinova posted:

And Svampson, if that works I shall thank you endlessly (from my new top position on the scoreboard :D )
Good luck with that. BTW, I'd add you but your friends list is full.

WhiteHowler
Apr 3, 2001

I'M HUGE!
Holy crap, I finished all four upgrades on BioLab and ended up at #2 on my friends list (which has pretty much everyone in this thread).

I wasn't entirely sure what to do after the creature was finished though. I was on my last ball, and while I was scanning around trying to spot a new light to shoot, I lost track of what I was doing for a moment and lost it. Bah.

Then I played a little bit of Excalibur. Yeah, that table is a comedy of horrible design decisions.

ponzicar
Mar 17, 2008

petewhitley posted:

Can anyone comment on how well The Gottlieb Collection runs on a 360? Apparently it is on the backward-compatibility list but "with issues".

While I didn't play it much, the only issue I found was that on the race car table, when I lost a ball, it sometimes wouldn't load the next ball, so you'd just be stuck on an empty table.

The Gottlieb Collection is okay, but compared to the Williams Collection it's not too great. Most of the tables are extremely old or dull in comparison. On the other hand, it should be quite cheap used, so it may be worth it if you want to see what antique pinball machines are like.

overshottoast
Feb 27, 2007

You mean to tell me there's a fate worse than ingestion??

Physical pinball's are pretty amazing, and a personal favorite. Hell, I'm sitting here staring at Addams Family, Guns n' Roses, Sopranos, Funhouse, Theatre of Magic, Terminator 2, and a slew of others, and every single one of them are pretty drat fun to play and amazing/classic in their own way.

Well, maybe not Funhouse, gently caress that creepy talking head.

I can say that the Pinball HoF on 360/PS3 is one amazing investment for the price. Almost all of those pins on that disc are as close as possible to the original tables. The PS2 version though is missing a few of the goodies (Arabian Nights especially :( ).

But yeah, Pinball Supremacy Never Forget.

EDIT: I really wish we had an Arcade/Pinball general thread here in the Games forum. Totally need a place to talk about Gorf and why am in fact NOT the Gorfian empire, and why the machine is.

overshottoast fucked around with this message at 02:23 on Nov 11, 2010

Fists Up
Apr 9, 2007

I just picked up FX2.

Played a lot of FX but right now I only have one other person on my friends list who has this game. Gonna spend all day trying to get my scores up. They're pretty low at the moment. I need people to beat!

GT: Fists Up

Dissapointed Owl
Jan 30, 2008

You wrote me a letter,
and this is how it went:

overshottoast posted:

EDIT: I really wish we had an Arcade/Pinball general thread here in the Games forum.

The Pinball Megathread [Physical and Virtual]

:confused:

Tasteful Bulge
Sep 5, 2003

It's down to you and me, you one-eyed freak.
I must be in a masochistic mood today, because I keep playing the torture tables. I need to stop doing that and just play the tables I actually enjoy, rather than trying to not have awful scores on awful tables.

I just finished a round of Rome and realized something that just really bugs me. When you trigger an outlane kickback, the announcer mispronounces "deus ex machina". I'm beginning to get the feeling that there's one guy at Zen who's well meaning but just not quite talented enough to design these tables right. I bet he's the lead designer on Rome, Excalibur, Extreme, Pasha, and Buccaneer, and merely collaborated on the rest.

Sizone
Sep 13, 2007

by LadyAmbien

Tasteful Bulge posted:



I just finished a round of Rome and realized something that just really bugs me. When you trigger an outlane kickback, the announcer mispronounces "deus ex machina".

Made particularly extra amusing by the fact that it came out a week or two after Fallout New Vegas and the "see-sar" "kai-sar" thing.

Bucaneer was birthed from the devil's anus, no human programmer had a hand in that one. I think I also payed money for it because it was the first DLC table. I think Extreme (also R&B, Speed Machines, Haunted House, SF2 and some of the lamer shots on Agents and Excalibur) comes not so much from the lameness of one particular designer as it does from the activity of trying to emulate features/feel of older tables and just not really getting it right. As someone said earlier in the thread "Extreme is like someone tried to make Black Knight without realizing any of what made it a good table." Personally, I just want to know why Zen thinks there should be a minimum of 3 flippers on every table. The vast majority of real tables only have 2 and, by golly, that's enough.

Sizone fucked around with this message at 07:36 on Nov 11, 2010

barren_sky
May 6, 2004

Sizone posted:

Made particularly extra amusing by the fact that it came out a week or two after Fallout New Vegas and the "see-sar" "kai-sar" thing.

The cai-sar thing was a joke though. They wouldn't have any audio of how it was pronounced and probably learned everything they know from looting Caesar's Palace casino. At least that's what I got from it.

I can't really talk though, I only found out I've been mispronouncing Deus Ex for decades a few days ago. It's going to be tough to change!

The General
Mar 4, 2007


WhiteHowler posted:

Holy crap, I finished all four upgrades on BioLab and ended up at #2 on my friends list (which has pretty much everyone in this thread).

I wasn't entirely sure what to do after the creature was finished though. I was on my last ball, and while I was scanning around trying to spot a new light to shoot, I lost track of what I was doing for a moment and lost it. Bah.

Then I played a little bit of Excalibur. Yeah, that table is a comedy of horrible design decisions.

after that, you go back in the Creature building hole, and the poo poo hits the fan. You have to go through all the ramps and lanes, with a giant gently caress off magnet. It's really tough. I have yet to do it, but I will after work.

Tasteful Bulge
Sep 5, 2003

It's down to you and me, you one-eyed freak.

Sizone posted:

Personally, I just want to know why Zen thinks there should be a minimum of 3 flippers on every table. The vast majority of real tables only have 2 and, by golly, that's enough.

Those stupid extra flippers. They make sense on a few tables, but on others, they're tacked on in the worst way. Buccaneer has one on the left that I assume was put in because otherwise the ball insta-drains on the outlane. I can see no other reason, since it's not lined up to make any particular shots.

Rome has one that seems to make no sense since all it seems to do is create a loop that I haven't found any goals associated with.

And Excalibur... It's aimed at one ramp that's practically impossible to hit, because you need a combination of momentum and precision. Don't get me started on Excalibur's dueling area. If I ever meet the mouthbreather who set that one up, I'm going to whack him in the nads with a nickel-filled sock.

kirbyabc
Mar 2, 2004
:-)

Tasteful Bulge posted:

And Excalibur... It's aimed at one ramp that's practically impossible to hit, because you need a combination of momentum and precision. Don't get me started on Excalibur's dueling area. If I ever meet the mouthbreather who set that one up, I'm going to whack him in the nads with a nickel-filled sock.

Is there a table in FX2 that mostly has shots that you can make just with precision? I've got spare points but I'm clueless on which one to buy next. I generally play very slowly and carefully, and unfortunately most of the shots you need to make on Excalibur can't be made from a position where you're just holding the ball completely still on the flipper. (sorry if this makes no sense, it's hard to explain as I don't play a lot of pinball)

Sizone
Sep 13, 2007

by LadyAmbien
With the exception of Rome all of the tables in in the PFX2 core pack satisfy that criteria. The only real deviations from it, from my experience, are Rome and Excalibur. I flipper trap like an old man nursing a glass of cheap wine and can manage to do alright score-wise on all the tables...except Rome and Excalibur. Those are also the two table with the briefest hurry up times on the special modes. Try view 6 (and sit as close to your monitor/t.v. as you possibly can), it takes a little while to get used to, the ball won't go -quite- where you expect it to, but after a few hours of play you should be able to call your shots and make them most of the time.

kirbyabc
Mar 2, 2004
:-)

Sizone posted:

With the exception of Rome all of the tables in in the PFX2 core pack satisfy that criteria. The only real deviations from it, from my experience, are Rome and Excalibur. I flipper trap like an old man nursing a glass of cheap wine and can manage to do alright score-wise on all the tables...except Rome and Excalibur. Those are also the two table with the briefest hurry up times on the special modes. Try view 6 (and sit as close to your monitor/t.v. as you possibly can), it takes a little while to get used to, the ball won't go -quite- where you expect it to, but after a few hours of play you should be able to call your shots and make them most of the time.
cool thanks, looks like my mistake was getting heavily into Rome and Excalibur first because they were the prettiest :downs:

kirbyabc fucked around with this message at 11:06 on Nov 11, 2010

Fists Up
Apr 9, 2007

Secrets of the Deep is definitely the easiest for me to hit the ramps by holding the ball and then timing it right.

Pasha is alright as well.


I really don't like Rome that much.

Biolab...I haven't really figured out that much other than upgrading the alien guy.


If I had to rank them from FX2 I'd go

Pasha
Secrets of the Deep
Biolab
Rome

All in all I think in order of what I enjoy most so far (although it might just be novelty from the newer ones)

Pasha
Excalibur
Secrets of the Deep
Earth Defense
Buccaneer
Biolab
Nightmare Mansion
Rome
Street Fighter II
Speed Machine
Agents
Rocky and Bullwinkle
Extreme

Desdinova
Dec 16, 2004
I had to be on my toes, like a midget at a urinal!

Parallax Scroll posted:

Good luck with that. BTW, I'd add you but your friends list is full.

I've cleaned it up - I tried adding you in the hope your GT was the same as your username but no joy. Try again?


Svampson, the skill shot worked great, thanks! I got to second only to have WhiteHowler beat me by 2 mil :(


I really like Excalibur - but then I'm a sucker for King Arthur. The times on the ramp bonuses is a bit too quick though.

Rocko Bonaparte
Mar 12, 2002

Every day is Friday!

kirbyabc posted:

Excalibur can't be made from a position where you're just holding the ball completely still on the flipper. (sorry if this makes no sense, it's hard to explain as I don't play a lot of pinball)
The term is that you have the ball trapped. I started playing recently--before this thread but still recently. So I picked up on a lot of this, particular looking here. I have found that trapping is good for taking a breath but I think it really is impossible to nail every possible shot on a table with it directly. There isn't enough force in the flippers to complete all lanes that way. But with a trapped ball, you can set up to make that shot.

Say, if you know enough about how to pass a ball, you can use that momentum to hit a shot. Or while the ball is rolling down the inlane, you raise the flipper before the ball gets there. The ball starts to go up, perhaps even up off the flipper. You drop the flipper, and then give the ball a good whack as it drops back down onto it when you want to hit the shot. If the ball falls too shallow, you let it bounce off the downed flipper and then whack it then. That little bit of up-down motion lets me hit a lot more stuff generally. I don't know about the games in this thread, but I do this a lot in Future Pinball, Virtual Pinball, and some real machines I've been able to touch.

if the table has a lot of open space, you just briefly let off the flipper just enough that the ball slowly goes up the table and over to the other flipper. If it goes too deep onto the other flipper, you can trap it again, or let it bounce off the down flipper until it gets to a sweet spot. if it goes too shallow and wants to drain, it's moving so slowly that you can nudge sideways and get it onto either flipper. But if it goes too far as to hit a slingshot, there is so little up-down momentum that it'll bounce between the slingshots, rising up and up, until it drains on one of the outlanes.

On the plus side, people watching this like to freak out, especially when you actively let the ball bounce off a flipper that is down.

Disclaimer: This coming from somebody who at best can only do 1 billion on ST:TNG.

Rocko Bonaparte fucked around with this message at 18:52 on Nov 11, 2010

Louis Buchalter
Nov 11, 2010

They call me Lepke
Add me to the list. Working on my Pinball skills as we speak.


GT: Louis Buchalter

a shiny rock
Nov 13, 2009

Passing in FX2 is a lot more difficult (and less realistic) than in The Williams Collection. Bounce passing works most of the time in FX2, but sometimes the ball will hit the lowered flipper, not bounce at all, and slide quickly down to the center drain. Maybe over time I'll learn FX2's bizarre cartoon physics well enough that I can predict when this will happen, but right now it's often not worth the risk.

I can sometimes get post passing to work on some FX2 tables, but where it sends the ball is so inconsistent that I haven't found post passing to be practical on a single table yet.

Tasteful Bulge
Sep 5, 2003

It's down to you and me, you one-eyed freak.

Parallax Scroll posted:

Passing in FX2 is a lot more difficult (and less realistic) than in The Williams Collection. Bounce passing works most of the time in FX2, but sometimes the ball will hit the lowered flipper, not bounce at all, and slide quickly down to the center drain. Maybe over time I'll learn FX2's bizarre cartoon physics well enough that I can predict when this will happen, but right now it's often not worth the risk.

I can sometimes get post passing to work on some FX2 tables, but where it sends the ball is so inconsistent that I haven't found post passing to be practical on a single table yet.

Surfaces don't react realistically. When a ball hits a flipper, it doesn't bounce like it's hitting rubber. Angles are calculated strangely, which causes the ball to behave oddly at times and ricochet in ramps (rather than guide smoothly) or just move in the wrong direction altogether. And I may be crazy, but I swear the ball is constantly changing weight.

a shiny rock
Nov 13, 2009

Tasteful Bulge posted:

Surfaces don't react realistically. When a ball hits a flipper, it doesn't bounce like it's hitting rubber. Angles are calculated strangely, which causes the ball to behave oddly at times and ricochet in ramps (rather than guide smoothly) or just move in the wrong direction altogether. And I may be crazy, but I swear the ball is constantly changing weight.
Yeah, despite being a massive improvement over the turds that were Pinball FX 1 and Zen Pinball, Pinball FX 2 is still nowhere near as good as The Williams Collection.

Don't get me started on the way FX 2 handles tilt.

Sizone
Sep 13, 2007

by LadyAmbien

Parallax Scroll posted:


Don't get me started on the way FX 2 handles tilt.

Don't touch the left analog stick, no matter how much your instinct tells you it might save your ball.

The General
Mar 4, 2007


I spent an hour trying to figure out how to shake the table in biolab, to get the ball in the skill shot hole during an automated launch. Unfortunately, nothing good happens and I want my time back :(

ponzicar
Mar 17, 2008
After getting tired of Pinball FX2, I decided to pick up the Williams Collection for the 360, even though I already owned it on the Wii. It was worth it, since the game looks much better, and the new tables are all great. Medieval Madness is now my new favorite table. I just wish it had the leaderboard and friends list features that Pinball FX2 has.

a shiny rock
Nov 13, 2009

Sizone posted:

Don't touch the left analog stick, no matter how much your instinct tells you it might save your ball.

You can use it, and I do. But I just can't use it nearly as much as I'd like to.

ponzicar posted:

After getting tired of Pinball FX2, I decided to pick up the Williams Collection for the 360, even though I already owned it on the Wii. It was worth it, since the game looks much better, and the new tables are all great. Medieval Madness is now my new favorite table. I just wish it had the leaderboard and friends list features that Pinball FX2 has.

Well, it does have leaderboards. I'll give you a dollar if you can beat one of my scores.

Armitage_Shanks
May 16, 2004

Fear the aVICtar.

The General posted:

I spent an hour trying to figure out how to shake the table in biolab, to get the ball in the skill shot hole during an automated launch.

Not sure if you can do it from an automated launch but using a nudge is the only way I've got it in with the 4x with a fairly strong manual launch, maybe a notch below what you'd pull for the standard 200k skillshot (about half pull). First time was with the x2 multiplier for popping it back in through the hole on the lower right too so I made 1.6mil on it. Someone posted a screen shot of the plunger gauge for getting the (I assume the 4x) skillshot without a nudge earlier I think but haven't had a chance to try it.

Loonytoad Quack
Aug 24, 2004

High on Shatner's Bassoon

The General posted:

I spent an hour trying to figure out how to shake the table in biolab, to get the ball in the skill shot hole during an automated launch. Unfortunately, nothing good happens and I want my time back :(
I can hit it 95% of the time now (makes Wisdom almost as easy as Brains when you get the trick). You want to fire the ball so it goes fully round the outside twice and runs out of steam on the third time round when it is on the right of, and roughly level but very slightly above, the skillshot hole. Then a quick left nudge and it should jump in the hole.

Obeast
Aug 26, 2006
Õ_~ ANIME BABE LOVER 2000 ~_Õ
I'm really getting pissed off at Firepower on the Williams Collection. I'm trying to do the Wizard Goal of getting the 50,000 point FIREPOWER bonus, but it's not happening. I know what to do, but the ball seems to have a mind of it's own and wants to either not hit the POWER targets on the right side of the field or it will find some way of falling directly down the middle of the field or go off the sides. It doesn't help that you have to do the bonus four or five times ON ONE loving BALL to get it. :argh:

ponzicar posted:

After getting tired of Pinball FX2, I decided to pick up the Williams Collection for the 360, even though I already owned it on the Wii. It was worth it, since the game looks much better, and the new tables are all great. Medieval Madness is now my new favorite table. I just wish it had the leaderboard and friends list features that Pinball FX2 has.
I think it would be awesome if they made a Williams Collection 2 with downloadable tables (and maybe community/friend stuff similar to PFX2) and/or if Williams released some of their tables for PFX2.

Fists Up
Apr 9, 2007

Two new tables for FX2 coming out

Mars and paranormal

http://www.youtube.com/watch?v=D6YqJu16u6k&feature=related

http://www.youtube.com/watch?v=_905YUTDdNY

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Yeah, count me in with the people that say "Deus Ex Makeena". Sorry, it just happened. Although, oddly enough, I pronounce that pumpkins album "Masheena".

I first learned that it was "Mahkina" when watching Donnie Darko. Speaking of which, anyone know if there's a Donnie Darko table out there somewhere? "You've lost your ball in the tangent universe! Game over.... or is it?"

Also, I would KILL for an SA-related pinball table. I wish we could mod it or something.

"P-p-p-p-p-powershot!" "Hit Goatse for an extra ball!"

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something

Rupert Buttermilk posted:

Yeah, count me in with the people that say "Deus Ex Makeena". Sorry, it just happened. Although, oddly enough, I pronounce that pumpkins album "Masheena".

I first learned that it was "Mahkina" when watching Donnie Darko. Speaking of which, anyone know if there's a Donnie Darko table out there somewhere? "You've lost your ball in the tangent universe! Game over.... or is it?"

Also, I would KILL for an SA-related pinball table. I wish we could mod it or something.

"P-p-p-p-p-powershot!" "Hit Goatse for an extra ball!"

If anyone from Zen Studios is reading this thread looking for ideas for new tables, the above poster is to be ignored. Ignored with prejudice.

WhiteHowler
Apr 3, 2001

I'M HUGE!
Looks like Zen is continuing with the "upper flipper with hard-to-hit ramps that are used for EVERY goal and game mode" trend.

A lot of good tables have upper flippers, but on most FX/FX2 tables you need to use them for everything, and the angles often aren't very good.

Take Agents for example. I like the table a lot, but that loving tanker ramp is a travesty, and it's used for everything. Not only is it difficult to hit, but depending on how much the jet bumpers at the top like you, it's often not even possible to get your ball to the upper flipper reliably. Either you hit the right orbit and hope the ball pops out to the left of the bumpers (about a 50/50 chance) or try a direct shot to the upper flipper, which makes the timing really difficult.

Pasha is pretty bad about this too. At least it's easy to get the ball to the upper left flipper, but having to hold the right flipper up to hit the palace is a gimmick I really dislike. And of course you have to hit the palace for pretty much everything.

Then there's the right-side Excalibur ramp. :bang:

Look at the old Williams and Bally tables. There are some hard shots, but hitting any given target bank or ramp usually results in something cool, or at least measurable progression toward something. So many ways to get multiball, extra balls, or big points. Why do people like Addams Family or Twilight Zone or Medieval Madness? Because everything you do results in awesomeness.

Zen's new tables are much better than the FX1 stuff, but there are still some basics of table design I don't think they quite grasp.

Zero Karizma
Jul 8, 2004

It's ok now, just tell me what happened...

Rupert Buttermilk posted:

Also, I would KILL for an SA-related pinball table. I wish we could mod it or something.

"P-p-p-p-p-powershot!" "Hit Goatse for an extra ball!"

Speaking of overused Internet memes:



This idea is bad, and you should FEEL bad!

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WhiteHowler
Apr 3, 2001

I'M HUGE!

Zero Karizma posted:

This idea is bad, and you should FEEL bad!
Agreed, but I would play the gently caress out of a Futurama pinball table.

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