|
Limp Wristed Limey posted:I constantly look through blisters of finecast models and i have yet to find any mini i would buy. I can live with clearing flash but i aint fixing the bubbles on there. It's pretty bad that the new rulebook even says "Hey, there might be bubbles, but finecast is cool, just brush on some greenstuff, kthx". Don't piss on my leg and tell me it's raining, GW.
|
# ? Jul 5, 2012 16:57 |
|
|
# ? Jun 2, 2024 01:57 |
|
Limp Wristed Limey posted:I constantly look through blisters of finecast models and i have yet to find any mini i would buy. I can live with clearing flash but i aint fixing the bubbles on there. While the bubbles are bad, I'm particularly fond of the frequency with which the mould just isn't filled with resin, resulting in entire chunks of detail missing. Sprue frame through the head like a novelty shop arrow is also hilarious.
|
# ? Jul 5, 2012 16:57 |
|
I just mounted mine on random bits of plastic rubble I had lying around. I'm considering rebasing my army onto the Dragonforge Sanctuary series, in which case I would probably grab the Diorama set from the bottom of the page and use those bits instead. edit; Didn't finish cutting and filing the basing surface, ignore the ugly edges.
|
# ? Jul 5, 2012 17:01 |
|
Miles O'Brian posted:I just mounted mine on random bits of plastic rubble I had lying around. I'm considering rebasing my army onto the Dragonforge Sanctuary series, in which case I would probably grab the Diorama set from the bottom of the page and use those bits instead. Not sure I dig the sanguinary packs on them, but that's a personal opinion. I like the classic jump packs, and the necromunda wings I have are great for making grognards jealous. These are good, but again I was hoping for something a tad...more urban. Now I just need 4 inferno pistols. Too bad inferno pistols are worth more than gold. Deviant fucked around with this message at 17:08 on Jul 5, 2012 |
# ? Jul 5, 2012 17:03 |
|
Deviant posted:These are good, but again I was hoping for something a tad...more urban. Now I just need 4 inferno pistols. Too bad inferno pistols are worth more than gold. Are inferno pistols similar to appearance to either hand flamers or infernus pistols? 'cos I have a few of those I don't really need?
|
# ? Jul 5, 2012 17:09 |
|
They're just chopped down Death Company hand flamers, rather than the inferno pistols. On a related note, I'm flip-flopping on the Sanguinary Guard jump packs something fierce. I don't really like them that much in retrospect. I went for these because the regular seraphim jump packs are extremely 2d and flat, I wanted something more three-dimensional. I hate the necromunda wings for the same reason (no offense). I just think that layed out next to eachother like that, there isn't enough variation. I'll probably go back to the regular Seraphim packs. Miles O'Brian fucked around with this message at 17:12 on Jul 5, 2012 |
# ? Jul 5, 2012 17:09 |
|
Fil5000 posted:Are inferno pistols similar to appearance to either hand flamers or infernus pistols? 'cos I have a few of those I don't really need? No, Inferno pistols are the melta pistol ones like Blood Angels carry. I prefer them to the flamer models, and I already have actual GW Seraphim with 2xFlamer. Edit: Didn't see you said Infernus pistols. Yes, it's those. http://warhammer40k.wikia.com/wiki/Inferno_Pistol
|
# ? Jul 5, 2012 17:10 |
|
Deviant posted:No, Inferno pistols are the melta pistol ones like Blood Angels carry. I prefer them to the flamer models, and I already have actual GW Seraphim with 2xFlamer. Yeah, infernus pistols - I may have a couple of spares kicking around, I'll let you know. Only just dug all my BA stuff out to finish it off after 9 months so not 100% sure what I do and don't have.
|
# ? Jul 5, 2012 17:13 |
|
Miles O'Brian posted:about jump packs. I think the wings are too bulky, and on the whole I don't care for wings on human models. Still searching for a suitably 'grand' jump pack to replace Celestine's cloak (though I don't hate the cloak.) Seraphim are supposed to be sleek and agile. I'm running a mixture of Necromunda wings and classic 'phim packs A) to get a nice aesthetic and B) because the wings are only available on the $17each Yeld Spryer and I have what I have. Fil5000 posted:Yeah, infernus pistols - I may have a couple of spares kicking around, I'll let you know. Only just dug all my BA stuff out to finish it off after 9 months so not 100% sure what I do and don't have. Ok, get back to me. PMs, Deviant749 on aim, or Legitimateemail AT gmail. Deviant fucked around with this message at 17:18 on Jul 5, 2012 |
# ? Jul 5, 2012 17:14 |
|
Beer4TheBeerGod posted:Look, let me dream okay? "Q: Can Ministorum Priests or Techpriest Enginseers be taken as the mandatory HQ choice? A: No. You will need to take another model to be your Warlord." Personally, I would convert a Goblin Shaman model to be a counts-as Primaris Psyker.
|
# ? Jul 5, 2012 17:48 |
|
Beer4TheBeerGod posted:Look, let me dream okay? He's not kidding (well, maybe he was), they really are doing finecast blisters.
|
# ? Jul 5, 2012 17:59 |
|
So modelling ideas for my jetpack infantry space marines: 1) Using a dreadknight chassis sort of 2) Hellion platforms with a ton of greenstuff 3) Necron destroyer bodies, either the whole thing, or just the jet intake/nozzle/thruster whatevers.
|
# ? Jul 5, 2012 18:01 |
|
Yet another Eldar question that wasn't clarified in the FAQ: Fuegan's Fire Axe gives him +1S (for a total of 5) and allows him to "attack as a monstrous creature (ignores armour saves, rolls 2d6+5 for armour penetration)" I think it's fair to infer from this that the Fire Axe has AP2. However I'm wondering whether it allows Fuegan to make Smash Attacks? The ability to get two S9 attacks at Initiative 7 when necessary would make him pretty beastly in melee. Perestroika fucked around with this message at 18:55 on Jul 5, 2012 |
# ? Jul 5, 2012 18:48 |
|
So, which allies would be cool for BA? I'm thinking about Tau, but I*m afraid that a new codex coming out for them might ruin the broadsides and Crisis suits I'd take. Also I kinda wish I'd be a vanilla marine right now instead of BA, they feel a bit weaker in 6th compared to vanilla marines.
|
# ? Jul 5, 2012 18:49 |
|
Perestroika posted:Yet another Eldar question that wasn't clarified in the FAQ: Fuegan's Fire Axe gives him +1S (for a total of 5) and allows him to "attack as a monstrous creature (ignores armour saves, rolls 2d6+5 for armour penetration)" If he fights as a monstrous creature, doesn't he ignore Unwieldy, too?
|
# ? Jul 5, 2012 18:56 |
|
Der Waffle Mous posted:If he fights as a monstrous creature, doesn't he ignore Unwieldy, too? I don't think he gets either of those. It says he 'attacks as' a monstrous creature, not he 'is' a monstrous creature. "Smash" is a rule a monstrous creature has, which modifies its attack. I don't know if I'm articulating this correctly.
|
# ? Jul 5, 2012 18:59 |
|
Looking for advice on Tau, since I have ADD when it comes to 40k. With flyer possibly making a large impact on the game do any of you expect to see TL-Missle pods more than Plasma/Pod/Multitracker combo? Two TL-BS3 shots get more hits on average than three BS3 shots. With charge ranges increasing, slower transports moving flatout and rapid fire threatening longer distances do you think it's worth the extra ~19pts per suit to try and jump close to shoot four shots? It seems Stelek is under the impression that TL-Missile Pods are a better loadout not only for keeping a larger gap but also for getting re-rolls VS fliers. I'm a total noob at tau (and 6th) so I am asking for some opinions. Also, here are two lists I whipped up. Plasma Rifle/Missile Pod/Multi Tracker list: TL-Missile Pod list: I allied Orks because they are almost best buddies and I couldn't stomach spending points on Kroot. Also Nob Bikers are a lot better now. 5++/5+FNP all your lascannons and powerfists
|
# ? Jul 5, 2012 19:01 |
|
SRM posted:In the FAQ it states: Does an allied detachment need a Warlord? If you don't, I'd lean that you should be able to take one, since you explicitly could in the previous FAQ.
|
# ? Jul 5, 2012 19:07 |
|
Soviet Commubot posted:Direct quote from the rulebook "You can always check any distance at any time". Cool. I figure because its in the movement section, hams will go "no you can't!" in the shooting phase. I feel bad for you guys, besides the problem with Imohtek's cloak, I have not had any issues with finecast stuff besides some bent weapons, which was something that happened with metal minis just as much. Maybe all the decent finecast gets sent to Canada?
|
# ? Jul 5, 2012 19:09 |
|
My FLGS just got in my Gamer's Edition! Off to spend money!
|
# ? Jul 5, 2012 19:15 |
|
Alright, here's a question: Can you use Precision Shot to pick out a Hive Tyrant/Swarmlord in a unit of Tyrant Guards?
|
# ? Jul 5, 2012 19:16 |
|
Acebuckeye13 posted:Does an allied detachment need a Warlord? If you don't, I'd lean that you should be able to take one, since you explicitly could in the previous FAQ. An allied detachment canNOT have a Warlord.
|
# ? Jul 5, 2012 19:17 |
|
Deviant posted:I don't think he gets either of those. It says he 'attacks as' a monstrous creature, not he 'is' a monstrous creature. "Smash" is a rule a monstrous creature has, which modifies its attack. I don't know if I'm articulating this correctly. Well, there's three possible scenarios here. -the Monstrous Creature part is irrelevant and he gets the listed bonuses (ignores armor, 2d6 pen) -the Monstrous Creature part is the relevant bit, but since MC no longer grants inherent special abilities for being MC, it doesn't actually do anything anymore. -the Monstrous Creature part is the relevant bit, and since MC now grants USRs instead of inherent abilities he gets the ones applicable to when he can use them in close combat (smash attacks, ignore unwieldy, AP2, Hammer of Wrath, reroll penetration) Edit: and fourth comedy scenario of S9 smash attacks with 2d6 rerollable penetration dice. Der Waffle Mous fucked around with this message at 19:24 on Jul 5, 2012 |
# ? Jul 5, 2012 19:18 |
|
Deviant posted:An allied detachment canNOT have a Warlord. Alright, so that being the case, and given that it was explicitly stated you could take a Priest as the mandatory HQ choice in the last FAQ, I'd argue that you could use it for an allied detachment.
|
# ? Jul 5, 2012 19:20 |
|
Fil5000 posted:It's pretty bad that the new rulebook even says "Hey, there might be bubbles, but finecast is cool, just brush on some greenstuff, kthx". Don't piss on my leg and tell me it's raining, GW. Its a shame because I love spending money on toy space mens.
|
# ? Jul 5, 2012 19:25 |
|
Deviant posted:An allied detachment canNOT have a Warlord. Where does it say that? I was looking earlier and couldn't find anything about it.
|
# ? Jul 5, 2012 19:28 |
|
Beer4TheBeerGod posted:Where does it say that? I was looking earlier and couldn't find anything about it. Your warlord has to be selected from your Primary Detachment.
|
# ? Jul 5, 2012 19:31 |
|
Beer4TheBeerGod posted:Where does it say that? I was looking earlier and couldn't find anything about it. Pg109: PRIMARY DETACHMENTS This sectionof the Force Organisation chart is reproduced in many codexes and is integral to building an army. It dictates the units you can take in the main bodyof your army.All of the units in your primary detachment must be chosen from the same codex. Furthermore, your Warlord must be chosen from your primary detachment (see page 111).
|
# ? Jul 5, 2012 19:34 |
|
S.J. posted:He's not kidding (well, maybe he was), they really are doing finecast blisters. I assumed as much. I was hoping for a multi part kit.
|
# ? Jul 5, 2012 19:40 |
|
WhiteOutMouse posted:Looking for advice on Tau, since I have ADD when it comes to 40k. Where do you get your AP2 if you don't take plasma rifles? On more specific advice, gun drones are poo poo, warboss always takes an attack squid, if you take ork allies you take boyz; leave the big gunz home if it's either/or.
|
# ? Jul 5, 2012 19:42 |
|
ChrisAsmadi posted:Alright, here's a question: Yeah, says so in the FAQ. They're ICs for the purposes of look out sir, precision strikes and so on.
|
# ? Jul 5, 2012 19:42 |
|
Here's an article on those guys who made the actual scale Space Marine suits so they could fight against the minions of Emperor Zurg.
|
# ? Jul 5, 2012 19:45 |
|
What's the general opinion on powerklaws for Orks in 6th edition? I've been thinking about it, and it seems pretty easy for them to be singled out and killed before they swing. I can put 'eavy armor on them, but by then we're talking 45 points for each nob.
|
# ? Jul 5, 2012 19:48 |
|
If you leave the power klaw off your nob you are no friend of mine. Just stick him in the middle and abuse Look Out Sir as much as you can. He NEEDS to be there.
|
# ? Jul 5, 2012 19:52 |
|
Blompkin posted:What's the general opinion on powerklaws for Orks in 6th edition? I've been thinking about it, and it seems pretty easy for them to be singled out and killed before they swing. I can put 'eavy armor on them, but by then we're talking 45 points for each nob. How can they be singled out? Wound allocation is done by position so if you keep him near the middle-back of the blob he should be fine. Then he gets a 4+ LOS on every incoming wound. Power Klaws kind of own at the moment; I don't think people realize yet that green tide lists can punch vehicles with big blobs all day. They have trouble with flyers but I think big units of Lootas should be able to take them down, snap fire isn't terrible when your guns are designed around being BS2 and have (potentially) high volume of fire.
|
# ? Jul 5, 2012 19:53 |
|
Blompkin posted:What's the general opinion on powerklaws for Orks in 6th edition? I've been thinking about it, and it seems pretty easy for them to be singled out and killed before they swing. I can put 'eavy armor on them, but by then we're talking 45 points for each nob. I say still essential. They're still critical for taking out vehicles and you can bubble wrap them against normal shooting. In challenges there is a risk but so far it seems worth it . I do give them armor.
|
# ? Jul 5, 2012 19:53 |
|
He's talking about if another character challenges him in single combat. Which, admittedly, is going to be a small problem - a close combat character has a pretty decent chance of taking down a PK nob in single combat. But a regular sargeant? He's still gotta put 2 wounds on a T4 WS4 individual, and he probably only has 2 or 3 attacks. They definitely will be worth putting heavy armor on now, but I've always said they were. Is it only independent characters who can issue a challenge, or can squad-level characters do it too? I can't remember. Ignite Memories fucked around with this message at 19:59 on Jul 5, 2012 |
# ? Jul 5, 2012 19:55 |
|
Fix posted:Here's an article on those guys who made the actual scale Space Marine suits so they could fight against the minions of Emperor Zurg. This is awesome. But it would be so much cooler if the hands worked. Like this: http://aternox.deviantart.com/art/Steampunk-Hand-in-Walkthrough-110401534
|
# ? Jul 5, 2012 19:56 |
|
pw pw pw posted:Is it only independent characters who can issue a challenge, or can squad-level characters do it too? I can't remember. Any character.
|
# ? Jul 5, 2012 19:57 |
|
|
# ? Jun 2, 2024 01:57 |
|
Man, I cannot wait to engage somebody in single combat with ghazkull. Now that abbadon's rocking an ap3 powersword, there is nothing in the universe that can withstand my wrath.
|
# ? Jul 5, 2012 20:00 |