|
CuddleCryptid posted:It makes sense as a proof of concept level but at the same time it would make for a strange map since you know walking in that it's not a fight. That's kind of what I assume it'll be, he might shoot, he might not.
|
# ? Aug 3, 2023 14:08 |
|
|
# ? Jun 11, 2024 00:16 |
|
Yeah it has potential to be a mid-stakes mission that can go many ways. I'm just worried it is yet another one MEGA CHILD PORN KIDNAPPING ALIEN RING WITH ARMED GUARDS IN BODY ARMOR AND WE WILL SEND A FIVE MAN TEAM AND NO MORE.
|
# ? Aug 17, 2023 19:17 |
|
In the trailer it's talking about an illegal mining farm, so IDK where cp came from.
|
# ? Aug 18, 2023 05:29 |
|
SEKCobra posted:In the trailer it's talking about an illegal mining farm, so IDK where cp came from. The CP references are in most other maps and it is about the overarching theme of this very bad criminal group in Los Suenos.
|
# ? Aug 18, 2023 15:01 |
|
It has been a year since anything significant has been even announced for this game but here's some brand new news. https://store.steampowered.com/news/app/1144200/view/3801661174266563080 quote:Thank you for joining us for the 63rd edition of our biweekly development briefing, November 3rd, 2023!
|
# ? Nov 3, 2023 20:25 |
|
a solo campaign nobody wanted
|
# ? Nov 3, 2023 20:39 |
|
Yeah I'm intrigued with what that will look like and if I don't have to pay money for it will definitely try. It. Sounds pretty ambitious and I don't know if that'll pay off
|
# ? Nov 3, 2023 21:39 |
|
From their descriptions of it it sounds likely to be more Realism Chores than fun but we’ll see.
|
# ? Nov 3, 2023 21:42 |
|
It's almost hinting at old school Rainbow Six. And some sort of linking narrative is all I want, so hopefully the campaign does that.
|
# ? Nov 3, 2023 22:50 |
|
There's hints of 1.0 dropping very soon, Reddit seems pretty convinced of it. It should be a huge patch in any case.
|
# ? Dec 8, 2023 01:22 |
|
Certainly seems that way, as I got an email to have my name in the credits for being an early supporter. Which does look like they are putting the final bits in place.
|
# ? Dec 8, 2023 01:35 |
|
13th for 1.0, it turns out. Fairly big laundry list of features; a single-player campaign with a rework of squad AI and command system as well as officer mental states and permadeath of officers, including yourself in ironman mode, several new weapons, several weapon remodels and audio revamps, suspect and civilian AI updates including audio reactivity, audio revamp to use physically-based audio as opposed to straight line sources, four (five? unsure) new maps and reworks of at least three old ones, bullet pen rework. Probably a couple other things I'm forgetting. Game turned out pretty good, it's a pretty worthy SWAT 4 successor unless they somehow fumble it hard at the finish line.
|
# ? Dec 11, 2023 01:07 |
|
Now, when they say "permadeath of officers" what does that actually mean? Do they get replaced and you lose some kind of progression? Or do you have to attempt subsequent missions with fewer team members?
|
# ? Dec 11, 2023 01:22 |
The_White_Crane posted:Now, when they say "permadeath of officers" what does that actually mean? When you play the mission again, you get a chance to regain their equipment if you can defeat the ghost officer that spawns at their point of death.
|
|
# ? Dec 11, 2023 01:35 |
|
The_White_Crane posted:Now, when they say "permadeath of officers" what does that actually mean? I don't think they've been overly specific beyond "if they died they're dead" and "if their mental state is bad they can quit the force." I assume you have a limited roster with which to complete all the missions if dudes keep getting got? They unlock in a specific order and you need to complete them all to beat campaign mode and despite it being a fictitious American city I imagine there is a limited amount of cops available.
|
# ? Dec 11, 2023 01:43 |
|
Solid overview of the SWAT AI updates. They also briefly mention traits for your guys a couple times but don’t go into much beyond that. https://www.youtube.com/watch?v=dsHVKLp-LEw
|
# ? Dec 11, 2023 17:50 |
|
Hopefully they sorted the AI out properly because bots clearing rooms will occasionally just not fire at someone. E: Lmao at the "you died, bodycam mode enabled" feature. dogstile fucked around with this message at 18:53 on Dec 11, 2023 |
# ? Dec 11, 2023 18:41 |
|
My favorite feature in this game is the drink machine in the lobby waiting room.
|
# ? Dec 11, 2023 20:23 |
|
I was never good at Swat 4 but I still enjoyed it. Looking forward to tomorrow, the AI looks great. Impressed they can finish a mission after you go down.
|
# ? Dec 12, 2023 17:45 |
|
If you wanna play release day Ready or Not with Air Goons, we're holding a 2030hrs eastern time Ready or Not game on Air Goons Discord. The event's here: https://discord.gg/STWTpQqX?event=1183077664500756540 And if you go to #roles channel and select Ready or Not, you'll get pinged with it.
|
# ? Dec 13, 2023 02:52 |
|
Arrested a Furry, game is good. Performance is not so good but playable.
|
# ? Dec 14, 2023 00:58 |
|
Pretty impressed at how much has been added and updated. Noticed it being a bit of an fps drop here and there but this feels like a proper swat game now and was worth the wait and the cop AI is MUCH better. The atrium in the apartment level is brutal. Having to retry that one a few times, might lob gas around to stop getting hit on the stairs.
|
# ? Dec 14, 2023 03:24 |
Yeah they've changed a lot about how things flow, I like it a lot. The AI teammates are a lot more proactive and allow you to blow through maps fairly quickly without having to stop and manually order them to tie people up or collect evidence. I am getting a lot more stuttering though.Whoforthenwhat posted:Pretty impressed at how much has been added and updated. Noticed it being a bit of an fps drop here and there but this feels like a proper swat game now and was worth the wait and the cop AI is MUCH better. Don't go in through the front atrium, go right as you start and go through the door in the fence to access the side stairwell that leads to the server farm. That random streamer sure has a lot of gangster friends.
|
|
# ? Dec 14, 2023 04:34 |
|
I’ve been dipping in and out of this game all along and I’m fairly blown away by 1.0 so far. Definitely scratches the SWAT itch and the stakes of commander mode actually made me slow down and not try to John Wick through levels
|
# ? Dec 14, 2023 11:15 |
|
Been pretty cool to see maps like Gas evolve throughout the life cycle of development too. Even at 1.0 there are some differences here and there. Been keen to see how other familiar maps the past few years have been updated. Don't go in through the front atrium, go right as you start and go through the door in the fence to access the side stairwell that leads to the server farm. That random streamer sure has a lot of gangster friends. [/quote] Cheers, will give that a go next time. I need to get into the mindset that I have the map in the tablet to check this stuff.
|
# ? Dec 14, 2023 11:30 |
|
Really want to get into this, is it fine with random pubbies?
|
# ? Dec 14, 2023 16:33 |
|
Yes, at least find people on a Discord or something. Communication is key in this game.
|
# ? Dec 14, 2023 16:34 |
Whoforthenwhat posted:Cheers, will give that a go next time. I need to get into the mindset that I have the map in the tablet to check this stuff. Tbh I don't really use the map, I just make a mental map when I inevitably get a run where I have to play the "where is this last goddamned civilian" game
|
|
# ? Dec 14, 2023 17:08 |
|
I'm having a lot of fun rediscovering all those maps I last played like a year ago. drat the tunnels under the meth lab are scarier than ever. That said, I do have a weird bug where occasionally mouse inputs don't seem to want to register. Similarly, I've got my mouse screen flickering up on the edges of the screen on occasion. Anybody happen to know of a way of dealing with that?
|
# ? Dec 14, 2023 21:39 |
Perestroika posted:I'm having a lot of fun rediscovering all those maps I last played like a year ago. drat the tunnels under the meth lab are scarier than ever. Yeah normally the weird compulsive writing on walls is pretty dumb but I like that one where is explains why this random house has a tunnel complex, some guys are tweaked out of their minds and digging holes as a form of psychosis. Also I saw the tunnels branching out everywhere and said gently caress that. Command wheel, "gold, search room", it's called "delegation". What is everyone running for headgear? On dark maps I sometimes do NVG but nine times out of ten it's gas masks since CS gas works so well. It is just annoying that it turns all the yells and random conversations into mmphm mmphm mmmphm. I use subtitles so it isn't that big of a deal but it's still annoying. It would be funny if gas masks reduced the effectiveness of your shouted commands because the crims can't hear you as well.
|
|
# ? Dec 14, 2023 22:50 |
|
Has the map design improved? I really enjoyed the game at release but got kinda bored of it mostly cause the maps felt pretty bad. There were some stand out good ones but too many felt like weird mazes and too little like real places.
|
# ? Dec 14, 2023 23:04 |
|
causticBeet posted:Has the map design improved? I really enjoyed the game at release but got kinda bored of it mostly cause the maps felt pretty bad. There were some stand out good ones but too many felt like weird mazes and too little like real places. Every single map is a sprawling maze while you're alloted five cops total, including yourself. It's ridiculous, and the single most aggravating thing about a game that I believe to have a good heart. Multiplayer with the party mod is great because when you have 7 or 9 goons, it starts getting way more manageable with directions and securing criminals and other actions. The drat meth map is a city block. Criminals can run outside with guns after my team passes because apparently nobody secures the outside. Instead of sending guys to the therapist in this, we need to give the therapist a gun and use them as a drat reinforcement or something.
|
# ? Dec 15, 2023 01:06 |
|
Isn’t the situation being totally hosed and you having to make choices you might not have the guns to cover the whole point?
|
# ? Dec 15, 2023 01:34 |
|
Brisca Cove lol.
|
# ? Dec 15, 2023 01:36 |
|
Orv posted:Isn’t the situation being totally hosed and you having to make choices you might not have the guns to cover the whole point? I see 10+ people hanging around the station. I need all those guys and gals to take a shotgun and body armor and come to Brisa Cove to make sure that 20 doors don't open at the same time and have a platoon of hostiles converging on our tiny swat team. This is my biggest immersion killer, and also main frustration in the game. By the time the door traps are blowing off, it gets ridiculous. Vahakyla fucked around with this message at 03:01 on Dec 15, 2023 |
# ? Dec 15, 2023 02:57 |
Vahakyla posted:I see 10+ people hanging around the station. I need all those guys and gals to take a shotgun and body armor and come to Brisa Cove to make sure that 20 doors don't open at the same time and have a platoon of hostiles converging on our tiny swat team. Sounds like someone isn't bringing door wedges.
|
|
# ? Dec 15, 2023 04:15 |
|
Vahakyla posted:Every single map is a sprawling maze while you're alloted five cops total, including yourself. It's ridiculous, and the single most aggravating thing about a game that I believe to have a good heart. Multiplayer with the party mod is great because when you have 7 or 9 goons, it starts getting way more manageable with directions and securing criminals and other actions. I didn’t mind it so much from a balance perspective, more of an immersion and variety sort of thing. It’s more fun to replay maps on what is basically t-hunt when how you approach an area can change game to game. Too many of the maps felt like they had super arbitrary lanes or were just series of branching paths and you just end up moving through those the same way every time which gets old after a round or two. The gas station and crack house were definitely my favorites because they felt the most open in how you can approach them.
|
# ? Dec 15, 2023 05:41 |
causticBeet posted:I didn’t mind it so much from a balance perspective, more of an immersion and variety sort of thing. It’s more fun to replay maps on what is basically t-hunt when how you approach an area can change game to game. Too many of the maps felt like they had super arbitrary lanes or were just series of branching paths and you just end up moving through those the same way every time which gets old after a round or two. The gas station and crack house were definitely my favorites because they felt the most open in how you can approach them. I think it has been altered so that crims will now only flee a short distance to set up an ambush, but a lot of the issue with the more open maps is that a crim would see you coming and run, and if you didn't door wedge half the building then they would run all over the place, which meant you had to go find them again. It wasn't necessarily *hard*, since you knew there was only one guy left, but it was *very* tedious.
|
|
# ? Dec 15, 2023 20:08 |
|
Bring back the fastfood map, coward devs
|
# ? Dec 15, 2023 20:11 |
|
|
# ? Jun 11, 2024 00:16 |
|
They have done something to the suspect AI since prerelease, because these guys are loving absurd. Every single suspect has lightning fast reactions, nearly flawless accuracy, and shrugs off four rifle rounds to the knees. They almost universally immediately open fire on the police with automatic weapons, even when they're textually supposed to be some punk kids who robbed a gas station. As for the idea of even considering nonlethal weapons, hah! You go into what is supposed to be "some kid with a gun may have shot his mom but is probably being swatted" and the building is filled with a dozen armed men, roaming the atrium with sub-machineguns?! I completed every mission in the game except the vineyard in the prerelease version, but after about twenty rounds on Brisca Cove I think I'm done with this.
|
# ? Dec 15, 2023 21:35 |