Archonex posted:One of the only threads to get locked for being too horrible apparently was closed and deleted because someone modded in genitalia so they could simulate raping people in adventurer mode. I want to be but I'm currently busy laughing my rear end off at the concept of "Urist McAdventureDwarf smashes the Kea Woman in the lower torso with his +Engorged Phallus+ and the injured part is crushed!"
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# ? Jul 17, 2014 20:07 |
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# ? May 24, 2024 18:45 |
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e: vvv Agreed.
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# ? Jul 17, 2014 20:18 |
Let's not discuss O. Meatgod ever again.
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# ? Jul 17, 2014 20:20 |
Doesn't anyone have any stories of absurdly nice fortresses?
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# ? Jul 17, 2014 20:30 |
Jolly Bastion + TWBT = The most enthusiastic description screens
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# ? Jul 17, 2014 20:32 |
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I have to ask about this meatgod thing. It sounds horrible, and I am curious.
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# ? Jul 17, 2014 20:36 |
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Gus Hobbleton posted:I have to ask about this meatgod thing. It sounds horrible, and I am curious. It's a mod for dwarfs with penises and rape.
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# ? Jul 17, 2014 20:39 |
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I want to know... But at the same time, I don't...
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# ? Jul 17, 2014 20:40 |
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TildeATH posted:It's a mod for dwarfs with penises and rape. That poor, poor emotional circumstance processor
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# ? Jul 17, 2014 20:42 |
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Gus Hobbleton posted:I have to ask about this meatgod thing. It sounds horrible, and I am curious. If you absolutely must know, google "Obok Meatgod" and don't say we didn't warn you. Towards the end, the author tries a little too hard to shock people, and the results are... disturbing. And that's all that needs to be said about that. Can't wait until all these bugs are squashed and the new version is playable!
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# ? Jul 17, 2014 20:53 |
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I thought meatgod was just the thing about killing a giant with a copper hammer over the course of like an entire week
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# ? Jul 17, 2014 20:55 |
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cock hero flux posted:I thought meatgod was just the thing about killing a giant with a copper hammer over the course of like an entire week It got worse. Far, far worse.
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# ? Jul 17, 2014 20:56 |
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nutranurse posted:The moment Toady adds in any kind of mechanic where you can have ownership over other sentient creatures the DF mod forums are gonna get real ugly real fast. You can already domesticate sapient creatures if they have the proper tags though. By default most sapient creatures can't be tamed but some animal men can be. You can't do anything creepy with them though without mods, thankfully. They just sit around talking to people. And sometimes becoming mayor. Hail mayor tigerman!
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# ? Jul 17, 2014 21:07 |
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My current fortress has about two dozen caged badgers and I have no idea what to do with them. They keep making more badgers. I'm taking suggestions.
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# ? Jul 17, 2014 21:09 |
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moller posted:My current fortress has about two dozen caged badgers and I have no idea what to do with them. They keep making more badgers. I'm taking suggestions. A badger fight pit. Make a pit where you throw in prisoners and let the badgers loose on them.
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# ? Jul 17, 2014 21:13 |
More like "piranha pit". Badgers are the absolute best creatures for that purpose, too. Since they get randomly angry at strangers, they'll eventually brutalize whatever falls in.
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# ? Jul 17, 2014 21:14 |
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Toplowtech posted:You know the minute Toady adds capturing people and healing skills in adventure mode, people will just go to the nearest kobolds camp, capture everyone and spend their time stabbing then healing them endlessly just for skill. I'd rather have an army of forcefully conscripted kobold minions I can throw at people. Literally and figuratively. V That and every evil overlord needs a bunch of expendable minions! OrangeSoda fucked around with this message at 21:32 on Jul 17, 2014 |
# ? Jul 17, 2014 21:27 |
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OrangeSoda posted:I'd rather have an army of forcefully conscripted kobold minions I can throw at people. Literally and figuratively.
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# ? Jul 17, 2014 21:29 |
Oi, you lot. Dwarf Therapist got a 0.40 version of DT v23 that, I quote splinterz, "hasn't exploded on me yet". Should be less out-of-date than the previous patch-job.
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# ? Jul 17, 2014 21:32 |
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Internet Kraken posted:I've always pictured trolls in Dwarf Fortress as being really smart despite their monstrous appearance. This is because they would show up during sieges with weird professions like architect and surgeon. They're ugly ape things but still smart enough to do really advanced jobs. Architect means they like smashing buildings, Surgeon means they like cutting apart living things.
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# ? Jul 17, 2014 21:38 |
A ruined fort, tucked away in the furthest, most inaccessible niche in the range. The only way to it is through a Terrifying freshwater swamp. e: Whippedshocks was the bastion and only site of this dwarven civilization. They endured constant attacks from yetis, bronze colossuses, raids from thieving "unknown creatures" and at least five distinct forgotten beasts before they were finally broken in 147 by a giant feathered crab. scamtank fucked around with this message at 22:11 on Jul 17, 2014 |
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# ? Jul 17, 2014 22:03 |
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Lobsterpillar posted:Architect means they like smashing buildings, Surgeon means they like cutting apart living things. I have a degree in building destruction and a minor in lever pulling.
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# ? Jul 17, 2014 22:15 |
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Hmm - no linux memory locations file. Dammit. EDIT: When grabbing from the proper branch, it's there, but is apparently still the 40.01 locations. Kenlon fucked around with this message at 23:15 on Jul 17, 2014 |
# ? Jul 17, 2014 22:33 |
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I just started an adventure as a Human Outsider, so I'm wandering around naked in the snow, unable to eat blueberries because my hands are full of a copper dagger and spear (actually just discovered the "q" command, so that problem is half-solved). I am in the modest hamlet of Fancyblunts, in the Lavender Jungles, and the villagers are living in fear of Ted Shiphail (The Snake of Tundras) the hill titan. Somehow I don't get tired of the charm of this game. Also love the new emoticon.
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# ? Jul 17, 2014 23:00 |
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So i finally managed to dig deep enough to find a cavern system thing, channeled all the way down somehow and now have a functioning well. In the meantime i had one moody dwarf die from thirst after me not being able to produce a Yarn Cloth for her to build something and another one went crazy because i haven't got shiny bars + a quarry or something (quarry bush maybe?) Kinda hard to figure out that poo poo in time.. Tho a baby was born called Merdath Slaughtmerchants, which i'm sure will grow up to be a strapping young lad.
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# ? Jul 17, 2014 23:30 |
Metal ingots and raw rock. They're not that cryptic.
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# ? Jul 17, 2014 23:34 |
I also managed to ruin a fortress start in the first year to people dying of thirst, loving river froze over as I was trying to make an underground reservoir to save water for the winter. Did some emergency digging into the depths desperate for water and got a well set up.. which apparently didnt work because so much stone fell into the water directly below the well that it filled up the tile And people for some reason won't just WALK all the way down there anymore, now 5 are dead of dehydration and like 5 more from related tantrums, Kea people swooped in in the meantime and stole every loving single thing that was still left outdoors (including my artifact bone battleaxe that just got made), and both my miners broke their legs from falling, and we still don't have water... welp time to abandon this shithole. Also managed to get another artifact while this was going on, a gemmed bracelet inscribed with the image of itself and a dwarf I've never heard of.
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# ? Jul 17, 2014 23:36 |
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Locus posted:I am in the modest hamlet of Fancyblunts, in the Lavender Jungles, and the villagers are living in fear of Ted Shiphail (The Snake of Tundras) the hill titan. Fancyblunts was a hamlet In 415 The Blazes of Ancients founded Fancyblunts In 415 the human Amsir Treesmoulder became a farmer in Fancyblunts In 416 the human Citu Seedcleared became a thresher in Fancyblunts In the midspring of 420 a great celebration was held
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# ? Jul 17, 2014 23:36 |
Indecisive posted:I also managed to ruin a fortress start in the first year to people dying of thirst, loving river froze over as I was trying to make an underground reservoir to save water for the winter. Did some emergency digging into the depths desperate for water and got a well set up.. which apparently didnt work because so much stone fell into the water directly below the well that it filled up the tile And people for some reason won't just WALK all the way down there anymore, now 5 are dead of dehydration and like 5 more from related tantrums, Kea people swooped in in the meantime and stole every loving single thing that was still left outdoors (including my artifact bone battleaxe that just got made), and both my miners broke their legs from falling, and we still don't have water... welp time to abandon this shithole. I don't know if it's because of a brewing bug in Fortress mode (I haven't tried it in DF2014 yet), but how can so many people suffer from dwarves dying of thirst? It's not that hard to keep the booze stocks well-supplied
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# ? Jul 17, 2014 23:45 |
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scamtank posted:Metal ingots and raw rock. They're not that cryptic. Do i just need to have these in my fort somewhere or do i have to bring the materials to the craftshop somehow?
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# ? Jul 17, 2014 23:49 |
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Humans Among Us posted:Do i just need to have these in my fort somewhere or do i have to bring the materials to the craftshop somehow? Did you have any metal ingots?
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# ? Jul 17, 2014 23:55 |
Hurnk glorfToady One posted:Some work with climbing today -- I tried to stop idle dwarves from climbing too readily up into trees or down volcanic features, though there are some tricky cases to handle there that might take more time. I made the AI consider ledge tops appropriately, made failed climbers more reluctant to climb for a bit (those didn't splatter anyway), made climbing have a higher path cost (so people wouldn't jump up the walls at each other during combat so readily, for example) and fixed a broken instance of chasing opponents vs. unwalkable spaces. I also made the tops of walls placed under trees appear properly when the trees are removed.
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# ? Jul 18, 2014 00:01 |
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I don't know what to make of that because, as silly as it looked, ninja-style wall-jumping, tree-climbing combat was cool as hell.
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# ? Jul 18, 2014 00:05 |
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Well of course dwarves will climb into volcanoes. Why wouldn't they?
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# ? Jul 18, 2014 00:09 |
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Toady has explicitly said that he doesn't want content related to sexual slavery or concubines or similar in DF, and that's why it was removed from Masterwork in fact. So there's hope, however slim. Edit: reading through his dev entries, and thinking about how complex the DF internals must be (in terms of code and in terms of system combinatorics), and I'm increasingly very impressed with how much forward progress he can make even in a single day, and how ridiculously time-on-task he seems to be. He may actually be one of the best programmers in gaming? Subjunctive fucked around with this message at 00:19 on Jul 18, 2014 |
# ? Jul 18, 2014 00:16 |
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Subjunctive posted:Toady has explicitly said that he doesn't want content related to sexual slavery or concubines or similar in DF, and that's why it was removed from Masterwork in fact. So there's hope, however slim. what exactly are night troll wives then
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# ? Jul 18, 2014 00:18 |
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Excelzior posted:what exactly are night troll wives then I have no idea, but "wife" doesn't sound like "slave" to me?
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# ? Jul 18, 2014 00:19 |
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e: on second thought I can't claim to know for sure Toady's intent with the night troll kidnap+night troll wife transformation, so I'll drop it
Excelzior fucked around with this message at 00:41 on Jul 18, 2014 |
# ? Jul 18, 2014 00:25 |
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scamtank posted:Hurnk glorf So that's why all of my dwarves were climbing up and down the side of the volcano I built my fort into. No poo poo it's dangerous terrain. Get the gently caress down from there and get to work!
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# ? Jul 18, 2014 00:32 |
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# ? May 24, 2024 18:45 |
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So apparently bogeymen can climb trees. I did not know this when I put my adventurer up in a tree for a little nap
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# ? Jul 18, 2014 00:33 |