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lazerus06
May 19, 2004

Raged posted:

I have a few questions when it comes to this list

Lancer-class Pursuit Craft: · Ketsu Onyo (38)
Fearlessness (1)
Engine Upgrade (4)
K4 Security Droid (3)
· Shadow Caster (3)
Burnout SLAM (1)
Inertial Dampeners (1)

YV-666: · Bossk (35)
Fearlessness (1)
Cluster Missiles (4)
Guidance Chips (0)
K4 Security Droid (3)
· Dengar (3)
· Zuckuss (1)
Scavenger Crane (2)

Lets say Bossk is at range on and is able to trigger fearlessness. Can I use Fearlessness, Guidance Chips, Bossk's pilot ability and Dengar on each of the two attacks?

I like this list.
I may try putting burnout slam on Bossk that way he can swing his big rear end around someone. I always die quick with Bossk once 1 or 2 ships get behind him. Maybe burnout slam would help this.

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Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Recoome posted:

I'm really glad that we have the TIE Advanced, the TIE Advanced Prototype, and now some other rubbish TIE Advanced knock off from ????? because if one thing the Empire was lacking was TIE Adv lookalikes

The Aggressor is from Star Wars Galaxies, making it one of the most obscure EU shipsbin the game.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

Improbable Lobster posted:

The Aggressor is from Star Wars Galaxies, making it one of the most obscure EU shipsbin the game.

Alongside the decimator, Syck, and the Kihraxz.

Raged
Jul 21, 2003

A revolution of beats

lazerus06 posted:

I like this list.
I may try putting burnout slam on Bossk that way he can swing his big rear end around someone. I always die quick with Bossk once 1 or 2 ships get behind him. Maybe burnout slam would help this.

Only problem that scavenger arm is pretty necessary.

Admiral Joeslop
Jul 8, 2010




B-Wing: Blue Squadron Pilot (22)
Fire Control System (2)

Y-Wing: Gold Squadron Pilot (18)
Twin Laser Turret (6)
R2 Astromech (1)
Vectored Thrusters (2)

TIE Fighter: · Captain Rex (14)
· Sabine's Masterpiece (1)
Tactician (2)

T-70 X-Wing: Red Squadron Veteran (26)
Juke (2)
R3 Astromech (2)
Integrated Astromech (0)
Sensor Cluster (2)
-- TOTAL ------- 100p. --

What can I do to improve this while keeping the ships themselves?

IronSaber
Feb 24, 2009

:roboluv: oh yes oh god yes form the head FORM THE HEAD unghhhh...:fap:
I'm not totally sold on the TLT. For all the hype it gets, it just seems too expensive to use. For the points a TLT takes, I could stick a Blaster Turret and Title on the Y-Wing and bump the B-Wing up to a Dagger Sq. Pilot.

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp

IronSaber posted:

I'm not totally sold on the TLT. For all the hype it gets, it just seems too expensive to use. For the points a TLT takes, I could stick a Blaster Turret and Title on the Y-Wing and bump the B-Wing up to a Dagger Sq. Pilot.

The thing about the TLT is that it offers consistent damage at range. Though you're only able to do a maximum of 2 damage per round, each individual shot is that much more likely to go through. The blaster turret, by comparison, doesn't allow you to modify your dice (Since you have to spend a focus to use it) and only works at Range 1-2. Take it from me-the TLT is an exceptionally powerful tool, and will chew through anything but the most agile ships.

lazerus06
May 19, 2004

IronSaber posted:

I'm not totally sold on the TLT. For all the hype it gets, it just seems too expensive to use. For the points a TLT takes, I could stick a Blaster Turret and Title on the Y-Wing and bump the B-Wing up to a Dagger Sq. Pilot.

TLT's are worth the point cost IMO especially against lower agility ships. On top of that, if you can get some rerolls on your TLTS (M9-G8) you are pretty likely to get 2 hits.

Aramoro
Jun 1, 2012




IronSaber posted:

I'm not totally sold on the TLT. For all the hype it gets, it just seems too expensive to use. For the points a TLT takes, I could stick a Blaster Turret and Title on the Y-Wing and bump the B-Wing up to a Dagger Sq. Pilot.

TLT is great because of consistency. Against a 3 Dice defender you've got a 70% chance to do at least 1 damage at 2-3 which is really great.

I love TLT + Greedo , that's just really funny.

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.
A TLT Y-wing with Vectored Thrusters is also really good. I've been flying Horton a bit with Vectored Thrusters and he's actually quite mean. That barrel roll makes it that much harder to get donut hole'd.

Admiral Joeslop
Jul 8, 2010




It was suggested I take off the Thrusters to get BMST and TIE Mk 2 on Rex BUT; I really like the Thrusters so maybe I'll drop the R2 for BMST to make Rex even more annoying. The Y-wing shouldn't be doing anything that gives a stress anyway. The general idea is that none of the four ships should be an obvious first target and the ones that might be (TIE and X-wing) can do things to survive. If they go for the B-wing, he can probably survive one round while their ships get pounded; they can't go for the Y-wing without going through my ships.

Admiral Joeslop fucked around with this message at 18:33 on Mar 16, 2017

lazerus06
May 19, 2004

Finster Dexter posted:

A TLT Y-wing with Vectored Thrusters is also really good. I've been flying Horton a bit with Vectored Thrusters and he's actually quite mean. That barrel roll makes it that much harder to get donut hole'd.

I have a friend that has been using Horton with TLT, vectored thrusters, R2D6 to give him Expertise. He uses this with Expertise Rey/Finn/Kannan/Title/EU and it has done really well for him.

Admiral Joeslop
Jul 8, 2010




There's a reason that four TLT was near or at the top of the meta for a while, and is still very strong. I once took Keyan and two B-wings to a tournament (don't do this) and my first match was quad TLT. I didn't kill one of them, they killed a B-wing every turn.

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Admiral Joeslop posted:

There's a reason that four TLT was near or at the top of the meta for a while, and is still very strong. I once took Keyan and two B-wings to a tournament (don't do this) and my first match was quad TLT. I didn't kill one of them, they killed a B-wing every turn.

That's a nightmare matchup. I'd bet on the TLTs every time

Admiral Joeslop
Jul 8, 2010




canyoneer posted:

That's a nightmare matchup. I'd bet on the TLTs every time

This was something like two months into the game, I was still in the honeymoon period of "All these ships are so cool I can make whatever list I want and it'll be good!"

Now I realize how many terrible things there are even if I haven't stopped using them.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

canyoneer posted:

Darth Vader (29)
Predator (3)
Proton Rockets (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)

Black Squadron Pilot (14)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

Total: 100

View in Yet Another Squad Builder

Start with fewer obstacles, 0-3, and go hands-on in setup with your bud to put the 4 TIEs in a pinwheel. The instructions are "dial in the same maneuver on all 4 TIEs, every time." Flying in formation is one of the coolest looking parts of X-Wing on the table, and Star Wars is cool so this should be too. The concept here is swarm flying.
Vader's concepts illustrate how fantastic having two actions are, without the dial limiting stress downside from Push The Limit (which requires thinking a little further ahead to the next turn or the one after). Also, how boost/barrel roll can scoot a ship out of arcs and the power of rerolls.

For Rebel, I like the idea of Fat Han and a T-65 or T-70 ace with regen. The Rebel list will probably wreck the imperial list though.

Drop the prockets, upgrade one of the TIEs to Howlrunner, put VI or Juke or Lone Wolf on Vader.

Slandible
Apr 30, 2008

TLT will always be at the top because it's the most self playing list. Get to mid field and start doing donuts. I really wish they did something to them in the past FAQ.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
If they're still willing to model and release these trash tier video game ships even with new canon coming out, why can't we get some peak EU dumb like a Stealth-X and a remodeled E-Wing :(

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

General Battuta posted:

If they're still willing to model and release these trash tier video game ships even with new canon coming out, why can't we get some peak EU dumb like a Stealth-X and a remodeled E-Wing :(

There's already a black X-Wing

Panzeh
Nov 27, 2006

"..The high ground"

Slandible posted:

TLT will always be at the top because it's the most self playing list. Get to mid field and start doing donuts. I really wish they did something to them in the past FAQ.

If you play that way with TLTs at a high level you will never make cuts in good tourneys.

Raged
Jul 21, 2003

A revolution of beats
My new templates and tray just arrived. Templates are walnut and the tray is maple. Soooo nice

AndyElusive
Jan 7, 2007

Slandible posted:

TLT will always be at the top because it's the most self playing list. Get to mid field and start doing donuts. I really wish they did something to them in the past FAQ.

I'll suffer Thug Lyfe being a thing for ever if it means Y-Wings on the table because they are cool Star Wars ships.

Raged
Jul 21, 2003

A revolution of beats

AndyElusive posted:

I'll suffer Thug Lyfe being a thing for ever if it means Y-Wings on the table because they are cool Star Wars ships.

4 of the new tie with lightweight frame and TLT sre going to be a pain in the rear end depending on the dial

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp

Raged posted:

My new templates and tray just arrived. Templates are walnut and the tray is maple. Soooo nice



drat that is nice.

Admiral Joeslop
Jul 8, 2010




So Rex, Y, B, and T-70 did pretty well, I like it.

I also thought of this:

TIE Fighter: · Captain Rex (14)
Twin Ion Engine Mk. II (1)
· Sabine's Masterpiece (1)
Tactician (2)
Black Market Slicer Tools (1)

X-Wing: · Biggs Darklighter (25)
· R4-D6 (1)
Integrated Astromech (0)

VCX-100: · Kanan Jarrus (38)
Flechette Torpedoes (2)
Twin Laser Turret (6)
Fire Control System (2)
Tactical Jammer (1)
Recon Specialist (3)
· Jyn Erso (2)
-- TOTAL ------- 99p. --

Foolster41
Aug 2, 2013

"It's a non-speaking role"
So, my birthday is coming up in the next few weeks, and I was thinking about adding another ship to my collection. I mostly play imperial, but I have quite a few rebel ships, so I wouldn't be opposed to expanding my rebel ships. Given the current meta what do you think would be the best "bang for my buck?". I don't really have a set playstyle, I play swarms, aces, and big ships (Double falcons!). I do tend to like arc-dodging over turret ships.

I'm mostly deciding between the YT-2300, the U-wing, the ARC-190, the K-wing and maybe the ghost for rebels.
For rebels I have an A-wing, B-Wing, E-Wing, two Falcons, Two T65, a T70, a HWK-290 and a Tie Fighter.

For imperial I'm mostly thinking it's between the Slave-1 and the Decimator, since I feel like I don't need the lambda since I have the upsilon (the idea of double shuttles seems funny, but impractical). Those are the only 3 imp non-epic ships I don't have yet.

I'm also considering just waiting for the next wave, but I don't want to wait that long.

Foolster41 fucked around with this message at 04:38 on Mar 17, 2017

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp

Foolster41 posted:

So, my birthday is coming up in the next few weeks, and I was thinking about adding another ship to my collection. I mostly play imperial, but I have quite a few rebel ships, so I wouldn't be opposed to expanding my rebel ships. Given the current meta what do you think would be the best "bang for my buck?". I don't really have a set playstyle, I play swarms, aces, and big ships (Double falcons!). I do tend to like arc-dodging over turret ships.

I'm mostly deciding between the YT-2300, the U-wing, the ARC-190, the K-wing and maybe the ghost for rebels.
For rebels I have an A-wing, B-Wing, E-Wing, two Falcons, Two T65, a T70, a HWK-290 and a Tie Fighter.

For imperial I'm mostly thinking it's between the Slave-1 and the Decimator, since I feel like I don't need the lambda since I have the upsilon (the idea of double shuttles seems funny, but impractical). Those are the only 3 imp non-epic ships I don't have yet.

I'm also considering just waiting for the next wave, but I don't want to wait that long.

Of the Rebel ships, the only one I'd argue against is the U-Wing. Not that it's bad, mind you, but it's not nearly as good as the other ships you're considering.

banned from Starbucks
Jul 18, 2004




Get the 2400 it owns.

canyoneer
Sep 13, 2005


I only have canyoneyes for you

banned from Starbucks posted:

Get the 2400 it owns.

It's arc dodging AND turrets

Raged
Jul 21, 2003

A revolution of beats
Speaking of the YT-2400, Since we are starting to see Kylo and a few more crit dealing combos would it be be better to run Leebo instead?

IronSaber
Feb 24, 2009

:roboluv: oh yes oh god yes form the head FORM THE HEAD unghhhh...:fap:
Messing around with Dash and some friends:

Dash Rendar (36)
Predator (3)
Heavy Laser Cannon (7)
Lando Calrissian (3)
Black Market Slicer Tools (1)
Smuggling Compartment (0)
Outrider (5)

Bandit Squadron Pilot (12)
Proton Rockets (3)

Bandit Squadron Pilot (12)
Proton Rockets (3)

Bandit Squadron Pilot (12)
Proton Rockets (3)

Total: 100

View in Yet Another Squad Builder

canyoneer
Sep 13, 2005


I only have canyoneyes for you
There's a special format tournament tomorrow that I have to miss, but I really want to attend it. It's 111 points, treat every pilot/upgrade as unique.
111 points is enough to make room for Captain Rex in a Kanan/Biggs ghost list, which sounds like a lot of fun.

OK, so spend a focus from Kanan to have you roll one less die, and with Rex's condition you also roll one less die.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





canyoneer posted:

There's a special format tournament tomorrow that I have to miss, but I really want to attend it. It's 111 points, treat every pilot/upgrade as unique.
111 points is enough to make room for Captain Rex in a Kanan/Biggs ghost list, which sounds like a lot of fun.

OK, so spend a focus from Kanan to have you roll one less die, and with Rex's condition you also roll one less die.

Fuuck that sounds obnoxious

EnjoiThePureTrip
Apr 16, 2011

ConfusedUs posted:

Fuuck that sounds obnoxious

I've played Kanan/Rex/Biggs without the shuttle and it can seriously crippled your opponent. If they're running a two ship list, you pretty much negate half their list and then it's just a matter of focusing damage.

For reference I've been playing this list, though I'm thinking of finding a way to replace Autoblaster with TLT.

Bigg Rebels- Copy (100)

Kanan Jarrus (50) - VCX-100
Fire Control System (2), Autoblaster Turret (2), Finn (5), Recon Specialist (3), Ghost (0)

Biggs Darklighter (28) - X-Wing
M9-G8 (3), Integrated Astromech (0)

Captain Rex (22) - TIE Fighter
Sabine's Masterpiece (1), Stealth Device (3), Jan Ors (2), Scavenger Crane (2)

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





EnjoiThePureTrip posted:

I've played Kanan/Rex/Biggs without the shuttle and it can seriously crippled your opponent. If they're running a two ship list, you pretty much negate half their list and then it's just a matter of focusing damage.

For reference I've been playing this list, though I'm thinking of finding a way to replace Autoblaster with TLT.

Bigg Rebels- Copy (100)

Kanan Jarrus (50) - VCX-100
Fire Control System (2), Autoblaster Turret (2), Finn (5), Recon Specialist (3), Ghost (0)

Biggs Darklighter (28) - X-Wing
M9-G8 (3), Integrated Astromech (0)

Captain Rex (22) - TIE Fighter
Sabine's Masterpiece (1), Stealth Device (3), Jan Ors (2), Scavenger Crane (2)

Replace Rec Spec with Rey to free a point.
Drop Stealth Device entirely. It's not really worth it. That frees the Crane too.

Now you have 6 more points to play with.

EnjoiThePureTrip
Apr 16, 2011

ConfusedUs posted:

Replace Rec Spec with Rey to free a point.
Drop Stealth Device entirely. It's not really worth it. That frees the Crane too.

Now you have 6 more points to play with.

I slightly disagree about Stealth Device. Only because there are times where Biggs is out of arc or out of range or whatever. But I plan to drop the crane for sure. I'll probably drop Sabine's Masterpiece, upgrade Autoblaster to TLT, then throw Tactical Jammer to Kanan.

Admiral Joeslop
Jul 8, 2010




Per previous FAQs on ship names, the TIE Aggressor can equip the IG-2000 title due to being an Aggressor.

Also; give Genesis Red a Focus and Evade before he Target Locks a ship that has neither. Keep adding tokens until you have the same number of them as the other ship. Enjoy your eventual death, try to outlast your opponent.

Neither of these are my ideas.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Admiral Joeslop posted:

Per previous FAQs on ship names, the TIE Aggressor can equip the IG-2000 title due to being an Aggressor.

Also; give Genesis Red a Focus and Evade before he Target Locks a ship that has neither. Keep adding tokens until you have the same number of them as the other ship. Enjoy your eventual death, try to outlast your opponent.

Neither of these are my ideas.

o_O that's such a dumb thing with Gen Red given how much of a gimme Mindlink is for him, just TL someone higher PS than you and break the game.

Needs errata adding the words 'at least' somewhere...

admanb
Jun 18, 2014

1. Pile as many evade tokens on him as you own.
1a. Better do the above fast because you can definitely still get called for slow-playing.
2. Have an effectively invulnerable Genesis Red.
3. Lose anyways because all your other ships died and Genesis Red is only worth 19 points.

The rule is obviously written incorrectly, but I bet if you played it as-is it still wouldn't be a good combo.

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Admiral Joeslop
Jul 8, 2010




You can only spend one evade per attack :eng101:

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