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I think the ending of Bioshock Infinite would have been infinitely better if it had ended at the infinite lighthouses and infinite possibilities part. Instead they ruined it with some grimdark killing the protagonist nonsense and then ran that poo poo into the ground with some of the worst DLC I've ever played.
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# ? Mar 17, 2016 21:50 |
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# ? Jun 10, 2024 09:55 |
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haveblue posted:I mean, with 1, you could take any element of it and find some other element it tied into. The magic powers were discovered at the bottom of the sea, developed by the unethical scientists who had been attracted by Ryan's culture of individualism, given to the population through the laissez-faire market, and then it turned out they drove people crazy and that it might not have been a good idea to give a bunch of hardcore libertarians the ability to set each other on fire with their minds, which is why the city fell. Why are there plasmids in Infinite? What do they have to do with American founder-worship? You find the first one in a carnival game and they seem to have had absolutely no effect on the city's culture the way plasmids did on Rapture. Unless there's a whole lot of backstory I've forgotten, they exist because magic powers are part of shock-style combat and thus the game had to have them. Are you kidding me with these questions? You're just making it obvious you rushed through Infinite without listening to the audio Plasmids in Infinite were stolen from Rapture and the theme ties in with the existence of Elizabeth who was also stolen from another dimension and doesn't belong in this one. Like... god where to even begin with this post. Mr. Fortitude posted:The DLC explains that, basically Tonics are knock-off Plasmids because they opened up a dimension where Rapture exists and stole the technology there. The DLC is also significantly worse than the main game of Infinite, if you always wanted to see Fontaine give Elizabeth a lobotomy then the DLC is for you. haveblue posted:I had heard that about the DLCs, which is why I never played them, and I don't want to see that, so I never will. Thanks! No; not the DLC. There are direct audio logs in the base game without any DLC that tell you all of this in detail and it sets up the themes of the game. gently caress, there's a tear which lets you LISTEN IN as they discover the plasmids and rapture. You get to loving witness it. No wonder you guys didn't like Infinite if you didn't even dig into it. You'd think Bioshock 1 sucked too if you didn't bother with the details. The 'shock games are all about the details and reading/listening to the logs and if you skip those no wonder you didn't like or understand the story! That's where the story is! Zaphod42 fucked around with this message at 21:56 on Mar 17, 2016 |
# ? Mar 17, 2016 21:53 |
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I listened to the audio logs- three years ago. I had no problem recalling Bioshock 1 in much greater detail, which I hadn't played in literally three times as long. That says a lot more about Infinite than about my understanding of it.
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# ? Mar 17, 2016 21:57 |
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Zaphod42 posted:No; not the DLC. There are direct audio logs in the base game without any DLC that tell you all of this in detail and it sets up the themes of the game. gently caress, there's a tear which lets you LISTEN IN as they discover the plasmids and rapture. You get to loving witness it. Sorry, but you're completely wrong. People had guessed that Fink had opened a rift to Rapture, but it wasn't explicitly confirmed until Burial at Sea Episode 1, in Yi Suchong's audio diary.
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# ? Mar 17, 2016 22:06 |
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I didn't finish BioShock [1], so I am so lost right now. I did get Infinite on PS3 for free through PS+, at least. Not feeling particularly compelled to try it, though (especially on PS3, either the framerate or resolution would be shot, surely, to say nothing of FPS aiming with a controller).
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# ? Mar 17, 2016 22:08 |
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Shadow Hog posted:I didn't finish BioShock [1], so I am so lost right now. I played it on ps3 and it was fine.
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# ? Mar 17, 2016 22:09 |
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Elliotw2 posted:It's also low effort since it's probably not exactly a lot of work to recompile a UE3 game to a more modern version number. It's UE 2 with major overhauls to it. Even then, if you pay remote attention to Unity updates, it's always a bitch to update to even a number.xx version of the same engine. I can imagine UE3 and UE4 is just as bad. Diabetes Forecast fucked around with this message at 22:23 on Mar 17, 2016 |
# ? Mar 17, 2016 22:20 |
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I haven't played Bioshock 2 yet (I really should get around to doing that at some point), but Bioshock 1 and Bioshock: Infinite both deal with the idea of the illusion of choice. I think it worked really well in Bioshock 1, but it completely missed the mark in Infinite. After the reveal in Bioshock 1, it occurs to you that you had no reason to follow the orders that Atlas/Fontaine gave you, and that you fulfill the objectives because you're under mind control. I thought that it was a clever commentary on how players follow the instructions they're given without question, and it fit well into the design of a largely linear game. In Infinite, it doesn't really work. Early on, you have that scene where Booker gets the telegram that says, "Hey, don't go to the raffle and pick number 12' or whatever, and then you do exactly that. There isn't really a good reason why Booker disregards the message, other than that the player has to do it in order to continue the game. The premise is that you have access to infinite number of dimensions with endless possibilities, but the characters make the same choices each time. It would have been better to call the game Bioshock: Infinite, Save for Certain Constants
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# ? Mar 17, 2016 22:24 |
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If it helps the discussion, I have a huge Bioshock Infinite poster. And also a Mario poster, they were the only good video game posters at Newbury Comics. I can dig the criticism, but it is so above the majority of single-player FPS games in the past decade to me. But the pickings have been pretty slim.
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# ? Mar 17, 2016 22:43 |
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Mr. Fortitude posted:Sorry, but you're completely wrong. People had guessed that Fink had opened a rift to Rapture, but it wasn't explicitly confirmed until Burial at Sea Episode 1, in Yi Suchong's audio diary. http://bioshock.wikia.com/wiki/Out_of_the_Thin_Air Its in the base game. Sorry but you're completely wrong And I'm pretty sure there's more references than just that too. The Lutece twins reference it at some point. E: Fink also talks about big daddies inspiring songbird.
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# ? Mar 17, 2016 22:46 |
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Heavy Metal posted:If it helps the discussion, I have a huge Bioshock Infinite poster. And also a Mario poster, they were the only good video game posters at Newbury Comics. Wolfenstein 2009 is a lot better
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# ? Mar 17, 2016 22:54 |
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drrockso20 posted:Wolfenstein 2009 is a lot better I wasn't feeling that one, but I only played the demo. Speaking of demos, I don't know why they're less common nowadays, let's keep demos alive!
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# ? Mar 17, 2016 22:57 |
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Go play it again (if you can find a copy) with the Retrostein mod. It's awesome.
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# ? Mar 17, 2016 22:59 |
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Yeah, Wolfenstein 09 was loving fantastic. The guns in particular had a real weight to them, especially the particle cannon which just disintegrated everything in sight. A shame it's disappeared into legal rights limbo and Bethesda don't care enough to figure it out. While we're all talking about more modern games, what exactly defines an 'early FPS' in 2016? I feel that anything from more than 10 years ago would now count as sufficiently retro, particularly considering how much everything changed after COD2 hit consoles in 2005. Something like Quake 4 or Timesplitters 2 has way more in common with older FPS games than the more cinematic ones we have these days.
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# ? Mar 17, 2016 23:11 |
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Convex posted:Yeah, Wolfenstein 09 was loving fantastic. The guns in particular had a real weight to them, especially the particle cannon which just disintegrated everything in sight. A shame it's disappeared into legal rights limbo and Bethesda don't care enough to figure it out. I don't think we could call anything from 2000+ early, but it's been long enough that it's a bit oldschool. I mean, either way this topic is pretty much just general FPS discussion from the perspective of oldschool FPS fans I guess. Talking stylistically, I found Quake 4 not very oldschool in level design, it was very linear/simplistic. To me Quake 4 and say Killzone 3 aren't hugely different in level design feel, at least as far as the campaign goes. Then again, I guess in history the first decade of shooters after Doom would be considered early. But I don't want to consider it early right now. I'm a young man damnit
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# ? Mar 17, 2016 23:19 |
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I'd define early as being 20th century titles, everything from the new millennium is recent. In other words: Q3A in, Doom 3 out.
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# ? Mar 17, 2016 23:38 |
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Convex posted:I think the ending of Bioshock Infinite would have been infinitely better if it had ended at the infinite lighthouses and infinite possibilities part. Instead they ruined it with some grimdark killing the protagonist nonsense[...] Yeah, this is the twist I was talking about. I just found it very... lame, that didn't help an already middling story. I really liked the idea of going to alternate dimensions and timelines and jacking their poo poo, and I feel like if that had been the focus of the game it would be better, but I found the personal story to be just exceptionally weak. Zaphod42 posted:http://bioshock.wikia.com/wiki/Out_of_the_Thin_Air Oh? Neat, I either forgot or missed those (though that voxophone example is pretty drat vague). Cat Mattress posted:I'd define early as being 20th century titles, everything from the new millennium is recent. In other words: Q3A in, Doom 3 out. The Kins, I think, puts the end of the "Early FPS Period" at the release of Unreal 2, but things are getting a bit fuzzy around that time.
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# ? Mar 18, 2016 01:52 |
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I think the cutoff being 2000 for Early FPS is pretty fair. It leaves out Doom 3 and Half-Life 2, which I would say represent a more modern era of FPS games. And it leaves out Halo, for a similar reason for consoles.
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# ? Mar 18, 2016 02:24 |
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I assume it's inclusive? Because screw it, Deus Ex counts in my book.
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# ? Mar 18, 2016 02:41 |
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Lets be fair, even if the subject matter is focused on the older stuff, this place is pretty much the "discuss FPS's here that aren't bleeding edge, or maybe when they are when the topic deems it so" thread
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# ? Mar 18, 2016 02:57 |
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Well, sure. Old FPS discussion begets new FPS discussion, if only so that geriatrics can whine about how new games aren't as good as Knee Deep in the Dead.
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# ? Mar 18, 2016 03:12 |
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I mean that's at least half of this thread.
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# ? Mar 18, 2016 03:12 |
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Back in my day we had to earn our keys!
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# ? Mar 18, 2016 03:46 |
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Elliotw2 posted:I mean that's at least half of this thread. This thread is like 90% Doom and 10% every other FPS most people don't play any more.
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# ? Mar 18, 2016 04:45 |
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haveblue posted:This thread is like 90% Doom and 10% every other FPS most people don't play any more. It's at least 1.6% Duke, baby
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# ? Mar 18, 2016 06:14 |
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I'd say there was a transitory period going from 2001 to 2005, which serves as the endpoint for where "early FPS" design stopped being a thing. Halo and Half Life 2 were released, Unreal Tournament was still popular, the WWII FPSes started using iron sights and regenerating health, and then WWII started being supplanted by modern shooters like Battlefield 2 and Rainbow Six, and reviewers started calling games like Painkiller "throwbacks" and "old school."
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# ? Mar 18, 2016 09:46 |
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Heavy Metal posted:It's at least 1.6% Duke, baby Roughly 0.001% is for Necrodome.
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# ? Mar 18, 2016 14:18 |
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catlord posted:Oh? Neat, I either forgot or missed those (though that voxophone example is pretty drat vague). Yeah, you do have to read between the lines a bit and really make sure you don't miss any voxophones, which is why in the DLC they made it waaaay more explicit. The DLC was really good, and did pick up some of the things that weren't completely fleshed out in the main story of Infinite. But I still think people rag on it way too hard, if you really go back without rose-colored glasses, Bioshock 1 is pretty much the same drat game. Go here, flip switch, go here, talk to this guy, go here, press button, boss fight, game over. The devil is in the details. Bio 1 also has some problems with how tedious hacking gets and having to switch back and forth between guns and plasmids, which 2 and Infinite both improve on dramatically. All the 'shock games are great!
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# ? Mar 18, 2016 15:31 |
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Among the Bioshock games, the only one I think I'd call "great" is 2. I do like the first two-thirds of 1, though, and it did a lot of the heavy lifting w/r/t the setting to help make 2 more streamlined, so it gets a pass in my book. It's a little more slow-paced and RPGish than 2, but that's fine. Everything after the twist is terrible, though.
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# ? Mar 18, 2016 16:13 |
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Heavy Metal posted:It's at least 1.6% Duke, baby Keep it up, you'll get past step one eventually.
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# ? Mar 18, 2016 16:58 |
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Has this been posted before? Brutal Doom 64 https://www.youtube.com/watch?v=Zfp00OZuXCc http://www.moddb.com/mods/brutal-doom-64
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# ? Mar 18, 2016 17:20 |
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So I just finished playing through the first episode of Quake on the Samsung Gear VR (courtesy of QuakeGVR: http://sideloadvr.com/detail.php?id=9). It was a... interesting experience. I was wondering if anyone know of a Doom Gear VR source port in the works?
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# ? Mar 18, 2016 17:24 |
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Svecke posted:So I just finished playing through the first episode of Quake on the Samsung Gear VR (courtesy of QuakeGVR: http://sideloadvr.com/detail.php?id=9). It was a... interesting experience. http://rotatingpenguin.com/gz3doom/ works for Doom in VR but dunno about what you'd have to do to configure it for Gear, its meant more for Rift, but you could probably configure it to work? Doom is really awkward in VR though because everything is sprites. Making it VR makes that even more obvious than playing with high resolution and texture filtering. Its not comfortable IMO. Quake on the other hand is perfect for VR being entirely made of 3D polygons, and fairly simple ones at that.
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# ? Mar 18, 2016 17:25 |
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Zaphod42 posted:http://rotatingpenguin.com/gz3doom/ works for Doom in VR but dunno about what you'd have to do to configure it for Gear, its meant more for Rift, but you could probably configure it to work? Thanks for the tip; I can at least mail them and ask if they've considered porting it to Android.
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# ? Mar 18, 2016 17:30 |
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Svecke posted:Thanks for the tip; I can at least mail them and ask if they've considered porting it to Android. Its open source on github so you could try to do so yourself Good luck with that though.
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# ? Mar 18, 2016 17:39 |
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Zaphod42 posted:Has this been posted before? Please tell me I can get a version of this with just the lighting, fog, and weapon animation updates because holy poo poo
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# ? Mar 18, 2016 17:59 |
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Zaphod42 posted:The DLC was really good, and did pick up some of the things that weren't completely fleshed out in the main story of Infinite. But I still think people rag on it way too hard, if you really go back without rose-colored glasses, Bioshock 1 is pretty much the same drat game. Go here, flip switch, go here, talk to this guy, go here, press button, boss fight, game over. The devil is in the details. Bio 1 also has some problems with how tedious hacking gets and having to switch back and forth between guns and plasmids, which 2 and Infinite both improve on dramatically. The thing is, I don't really have rose-tinted glasses with Bioshock. I should replay it, but I found it largely inferior to SS2. I haven't played 2 yet though, I have heard it's quite good. Zaphod42 posted:Has this been posted before? When did Doom 64 get a GZDoom port? I was thinking he'd somehow gotten this into Doom64EX, and then that just made me wonder how long it will take for BloodEX. I can't wait for that.
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# ? Mar 18, 2016 18:52 |
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Commander Keenan posted:Roughly 0.001% is for Necrodome. Let's make it 0.002%, how have I never played a Raven software mecha shooty game. Klaus88 posted:Keep it up, you'll get past step one eventually. Always bet... on... *bzzt*... Duuuuuuke [my computer chip shuts down]
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# ? Mar 18, 2016 20:47 |
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catlord posted:The thing is, I don't really have rose-tinted glasses with Bioshock. I should replay it, but I found it largely inferior to SS2. I haven't played 2 yet though, I have heard it's quite good. absolution? there's been tons of doom64 tc around for what feels like forever. (i think, at least, all i can think of now is absolution and one i had installed in doomsday or whatever the gently caress that thing was) ex is best of them i've played though. i like the reload animation on the shotgun, finally. Vikar Jerome fucked around with this message at 22:23 on Mar 18, 2016 |
# ? Mar 18, 2016 22:19 |
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# ? Jun 10, 2024 09:55 |
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Svecke posted:Thanks for the tip; I can at least mail them and ask if they've considered porting it to Android. Probably not happening unless you don't need sound or can convince them to port it to git gzdoom. FMOD doesn't work on Android.
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# ? Mar 18, 2016 22:59 |