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Sometimes I miss Mage chat.
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# ? Aug 19, 2019 14:59 |
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# ? May 27, 2024 02:54 |
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The Silver Ladder did nothing wrong.
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# ? Aug 19, 2019 15:01 |
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Thesis: the Verbena should be tossed out and replaced with a new 'witch' faction that makes it easier to play as Granny Weatherwax.
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# ? Aug 19, 2019 15:03 |
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I miss ww starting international incidents by having a crypto fascist larper attribute a real world genocide to vampires, thus insulting the fascist strongman orchestrating the atrocity.
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# ? Aug 19, 2019 15:03 |
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Fact: The Black Spiral Dancers are behind the nuclear testing at Maralinga.
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# ? Aug 19, 2019 15:04 |
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thatbastardken posted:why does it matter? if the 'emotional goon' is exaggerating for dramatic effect who loving cares? Yall want to dog the st and say he/she is a psychopath but don't care if the post isn't completely factual? I just want a clearer picture before passing judgment but that's too much for this thread apparently
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# ? Aug 19, 2019 15:07 |
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I'm about to start running a game with some friends of mine, we're still unsure of which WoD game we wanna play, but that's not the issue. Seeing some reactions from earlier, I've learned that it's apparently really bad to have negative effects on a player's character at any time without their permission. Does anyone have any tips on how to break the ice when opening a discussion and seeing if it's okay with the player if something bad happens to their character, such as them taking damage or having a NPC disagree with them?
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# ? Aug 19, 2019 15:08 |
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Sour Diesel posted:I'm about to start running a game with some friends of mine, we're still unsure of which WoD game we wanna play, but that's not the issue. Seeing some reactions from earlier, I've learned that it's apparently really bad to have negative effects on a player's character at any time without their permission. Does anyone have any tips on how to break the ice when opening a discussion and seeing if it's okay with the player if something bad happens to their character, such as them taking damage or having a NPC disagree with them? if you can't see the difference between executing a player character in a vampire game for feeding on a mortal in a club that you decided had the worlds most sophisticated security system, and 'any negative consequences at all', i don't think you have the mental capacity for the arithmetic required for a roleplaying game. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Aug 19, 2019 15:10 |
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juggalo baby coffin posted:if you can't see the difference between executing a player character in a vampire game for feeding on a mortal in a club that you decided had the worlds most sophisticated security system, and 'any negative consequences at all', i don't think you have the mental capacity for the arithmetic required for a roleplaying game. Let's take things down a notch, I'm not doing any name calling or anything so let's not dial things in that direction.
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# ? Aug 19, 2019 15:13 |
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Truly great Storytelling is when the protagonists of the piece get executed with no recourse, how did I never realize that. Or, maybe the problem here is that V5 states in the rulebook that the players aren't the protagonists? That would explain a lot, and also be a great throwback to the metaplot hell of the 90s! You messed with Sam Haight, and actions have consequences, so of course he snapped you in half with a single roll! Truly, this was a well-written story.
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# ? Aug 19, 2019 15:14 |
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Metapod posted:Yall want to dog the st and say he/she is a psychopath but don't care if the post isn't completely factual? I just want a clearer picture before passing judgment but that's too much for this thread apparently is the st posting itt? unless they are I don't give a gently caress about waiting for forensic evidence, just guillotine the fucker in the court of goon opinion and call it a day.
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# ? Aug 19, 2019 15:14 |
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Metapod posted:Yall want to dog the st and say he/she is a psychopath but don't care if the post isn't completely factual? I just want a clearer picture before passing judgment but that's too much for this thread apparently What is Blitz gaining by lying? More importantly what are you gaining by defending the ST so vehemently unless you agree with the storyteller in this case and don't like the fact that the thread apparently doesn't. Sour Diesel posted:I'm about to start running a game with some friends of mine, we're still unsure of which WoD game we wanna play, but that's not the issue. Seeing some reactions from earlier, I've learned that it's apparently really bad to have negative effects on a player's character at any time without their permission. Does anyone have any tips on how to break the ice when opening a discussion and seeing if it's okay with the player if something bad happens to their character, such as them taking damage or having a NPC disagree with them? If you can't perceive the difference between "I don't like bad things happening to my precious mogwai" and "The ST didn't want me to make a particular kind of character and rather than telling me so, like an adult, he has made my life and my character's life hell for the past 3 months and has told me that the whole ordeal was my fault." then I don't know how to help you.
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# ? Aug 19, 2019 15:15 |
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Sour Diesel posted:I'm about to start running a game with some friends of mine, we're still unsure of which WoD game we wanna play, but that's not the issue. Seeing some reactions from earlier, I've learned that it's apparently really bad to have negative effects on a player's character at any time without their permission. Does anyone have any tips on how to break the ice when opening a discussion and seeing if it's okay with the player if something bad happens to their character, such as them taking damage or having a NPC disagree with them? Make them sign a liability waiver beforehand.
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# ? Aug 19, 2019 15:15 |
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Angry Lobster posted:Sometimes I miss Mage chat. Do not say the accursed words. You will bring the beast back upon us! Well, not that Beast. But you get what I mean.
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# ? Aug 19, 2019 15:16 |
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establishing clear expectations is a good idea at the start of any relationship, be it personal or business.
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# ? Aug 19, 2019 15:17 |
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Sour Diesel posted:Let's take things down a notch, I'm not doing any name calling or anything so let's not dial things in that direction. come on dude you're being intentionally inflammatory and obtuse. if you're not doing that then my advice is one hundred percent sincere and should be heeded.
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# ? Aug 19, 2019 15:21 |
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thatbastardken posted:establishing clear expectations is a good idea at the start of any relationship, be it personal or business. yeah for adults, that ST sounds like a child
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# ? Aug 19, 2019 15:21 |
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Kurieg posted:What is Blitz gaining by lying? I think you've cracked the case, Kurieg. Seriously, what would motivate Metapod and Oberst to leap to the assumption that the player is at fault when he keeps relating stories of the DM power tripping? Even if they're separate incidents they haven't really given a justifiable reason behind their defense of the DM outside of "Well, I say he's a drama llama player sans any real reasoning for that claim and I should have my way in this argument." when you get down to it. Joe Slowboat posted:Or, maybe the problem here is that V5 states in the rulebook that the players aren't the protagonists? I don't recall reading this, but ahaha holy poo poo if it's true.
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# ? Aug 19, 2019 15:22 |
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V5 is a system designed by anemic eurotrash edgelords so they can exercise control over a handful of LARPers and keep one of the sloppiest urban fantasy universes ever devised on life support. it's just a shame that most people don't know that, so innocent people who want to pretend to be vampires get sucked into the magical realm of people who spend all their time being mad at videogames having black people in.
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# ? Aug 19, 2019 15:27 |
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I'm just here to help my fellow vampire player out but how am I supposed to do that if all I know is he broke the masquerade (possibly multiple times) then he died? How many times did he gently caress up? Was there any dialogue before that PM with the st or any of the other players? What if the op is doing something that was ruining the fun of others and this was the st last resort to try to get through to him? What if the op did nothing wrong? No one can give him the proper advice if one mad post is all we have. But nope goon is right, st is a psycho, and v5 lover is wrong no matter what.
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# ? Aug 19, 2019 15:28 |
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Joe Slowboat posted:Or, maybe the problem here is that V5 states in the rulebook that the players aren't the protagonists? Is this true?
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# ? Aug 19, 2019 15:33 |
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Anyways I'm in a group that's about to start a Chicago campaign and I'm going to have my vampire be in a huge debt with the Capone gang. Would that be a 2 dot flaw? I've already talked to my st about this but just want more opinions on this.
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# ? Aug 19, 2019 15:35 |
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juggalo baby coffin posted:V5 is a system designed by anemic eurotrash edgelords so they can exercise control over a handful of LARPers and keep one of the sloppiest urban fantasy universes ever devised on life support. it's just a shame that most people don't know that, so innocent people who want to pretend to be vampires get sucked into the magical realm of people who spend all their time being mad at videogames having black people in. V5 was also written by Kenneth Hite who I thought was cool until I learned about his lovely right-wing politics.
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# ? Aug 19, 2019 15:36 |
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Angry Lobster posted:Is this true? Sorry, I was being rhetorical. I mean, it might? But I assume it's just poo poo STs picking up on Swedracula's personality rather than actual game advice in the book.
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# ? Aug 19, 2019 15:40 |
juggalo baby coffin posted:you should evolve into butterfree and fly the gently caress out of this thread I cannot believe y'all haven't placed those two on ignore. You're just yelling at a wall. I've dealt with similar situations in my werewolf game. The first, my wildcard player ate a guy (he was a bad guy and she's kind of a monster), I had her make some rolls to cover her tracks after describing how she set up her kill room and such, and everything was cool. She gets back to the pack and my player who is the fun police in character and IRL immediately starts sniffing the air and growling, "You ate a human, I can smell it on your breath," even though I specifically told the other players that they had no idea what happened after he tried to say his NPC retainer was tailing our stealth specialist cannibal. Pissed me the gently caress off, but the other player was okay with it, so I let them play it out. Afterwards, I told fun police that if he ever took away a player's agency again, I would straight up murder his character. That it's totally fine to set things up with other players where they get into trouble and he finds out, but if it's a solo scene and I rule that the player covered their tracks, you can't bust out some bullshit "wolves can smell blood from a billion milees away" animal planet fun fact and expect me to let it happen. In this situation I #1: set up punishment for what would happen if this situation ever occurred again #2: Most importantly, gave the player A WAY to have a similar situation occur where everyone was invested and having fun with it. On a similar note, I love my wildcard player, she is always pushing the line between drama and chaos and it keeps me on my toes and improvising. But when she starts to push things too far, I don't just drop an idagam on her and go "lol roll a new character noob", I tell her what she's going to get into. In this raid on the swamp bio lab, she broke off from the pack once the Gatornado was unleashed, instead of channeling essence into it to maintain it, and snuck towards the lab. Her plan was to cut the power, but in order to do that, I told her she'd have to get into this brightly lit compound that has a big fence around it (no problem, she could jump or tear the fence open), but she'd be totally exposed. That from the briefing the pack got from their mage buddy who did some reconnaissance for them, there was a Pure werewolf inside the generator room along with two ghouls, all of which had automatic rifles and knew how to use them. When I laid out the info like that, stuff the character already knew, she made the choice to head back to the pack and murder bad guys out there instead. If she had gone forward, she probably would have been killed, although she's invested enough points in being fast af that I would have allowed her to retreat back to the pack easily enough. Even doing the boneheaded wrong thing wouldn't have killed her. Unless the dice sucked.
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# ? Aug 19, 2019 15:46 |
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Goa Tse-tung posted:yeah for adults, that ST sounds like a child idk it didn't seem all that heated maybe the op was just upset since losing a character that you have had work in for 6 months is rough
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# ? Aug 19, 2019 15:47 |
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For those of y'all with more experience with chronicles of darkness games, how do you handle conditions and beats? I've started a Demon campaign and its been a bit difficult keeping all of the possible ways one can obtain beats, as well as having conditions ready to go for any situation that demands them. Do you typically offload these to the players to keep track of? I've got some neat cards on the way for the conditions which should help, but some input from other STs or players would be great!
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# ? Aug 19, 2019 15:51 |
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Every V5 player is a stain on this community, because they could be playing Promethean and in fact are choosing not to. A shame really, you hate to see it.
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# ? Aug 19, 2019 16:16 |
Deofuta posted:For those of y'all with more experience with chronicles of darkness games, how do you handle conditions and beats? I've started a Demon campaign and its been a bit difficult keeping all of the possible ways one can obtain beats, as well as having conditions ready to go for any situation that demands them. Do you typically offload these to the players to keep track of? I've got some neat cards on the way for the conditions which should help, but some input from other STs or players would be great! Yeah for conditions, players are going to remember something that'll get them beats or dice bonus better than you will. I'd make a note of it on your copy of their sheet, but let them bring it up unless they're in a situation where resolving that condition makes sense and it seems like they forgot. For beats, #1 use group beats. Then keep track of those yourself. When I tally beats at the end of a chapter, I tell my players hey you got a beat for great RP, you got a beat for this crazy plan, you got this beat for teamwork. Telling players what activities get them beats encourages the type of play you want.
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# ? Aug 19, 2019 16:27 |
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Joe Slowboat posted:Sorry, I was being rhetorical. I mean, it might? But I assume it's just poo poo STs picking up on Swedracula's personality rather than actual game advice in the book. A pity, I have an ongoing friendly argument with my old ST about oWoD vs nWod and this would have been great ammunition. Soonmot posted:I've dealt with similar situations in my werewolf game. The first, my wildcard player ate a guy (he was a bad guy and she's kind of a monster), I had her make some rolls to cover her tracks after describing how she set up her kill room and such, and everything was cool. Was this Forsaken or Apocalypse? In my group, when a player was going to do something really stupid or out of character, the ST always asked a couple times if he understood what he was going to do and that their might be consequences if caught ( not the "rocks falls, everyone dies" kind, but fairly lethal nonetheless). Also, what the other player was doing is the classic overacting poo poo bad players pull off. This reminds me of a Vampire: the Masquerade game I played years ago. We were the average Camarilla neonate cotterie arriving to a new city. When we were presenting ourselves to the Prince, one of the players had a very cavalier attitude and repeatedly insulted him, for absolutely no reason. The very same day, after sunrise, the Prince's ghouls assaulted his provisional heaven, putt him in a coffin, dragged it out of town and opened it inside a tent. They told him, the next time there would be no tent. I liked this move by the ST, the message got through and the only thing injured was the player's pride.
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# ? Aug 19, 2019 16:30 |
Forsaken. Yeah, they used to get repeated warnings, but we've been playing for coming up on two years now and they know what it means when I say, "Hey, you sure about this? Here's what you know about this situation."
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# ? Aug 19, 2019 16:33 |
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Stop breaking the Masquerade and leaving people to die with their dicks out you monsters
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# ? Aug 19, 2019 16:35 |
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Deofuta posted:For those of y'all with more experience with chronicles of darkness games, how do you handle conditions and beats? I've started a Demon campaign and its been a bit difficult keeping all of the possible ways one can obtain beats, as well as having conditions ready to go for any situation that demands them. Do you typically offload these to the players to keep track of? I've got some neat cards on the way for the conditions which should help, but some input from other STs or players would be great! Since resolving conditions gets them a beat, I trust my players to keep track. It's been working pretty well. There's a CoD cheatsheet floating around with tables of stuff like the conditions I keep handy. Aside from resolving conditions, I'll give out beats for fulfilling aspirations and if anyone pulls anything particularly cool, funny, or just gets really deep into playing their character I'll give them a beat.
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# ? Aug 19, 2019 16:36 |
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I run a few games where characters might die depending on the dice, and I usually make sure they know it and don't try to kill them for OOC reasons. I'm running a Trinity game now and they're gonna be facing an Aberrant next game. This is a dangerous fight and someone might die. But I won't just go "They are too powerful and one-shot you, no save".
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# ? Aug 19, 2019 16:40 |
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Metapod posted:Anyways I'm in a group that's about to start a Chicago campaign and I'm going to have my vampire be in a huge debt with the Capone gang. Would that be a 2 dot flaw? I've already talked to my st about this but just want more opinions on this. See I think it's a 2 dot flaw because there are other flaws said in the v20 book (v5 doesn't have enough flaws right now which is ashame) that are kinda like a debt but not really. So with it being a major debt to a gang I think it would warrant 2 dots.
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# ? Aug 19, 2019 16:51 |
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Fact: Gangrel spelled backwards is Lergnag. If you divide this in half and shuffle the letters you get Naggler. Naggler is a place in Austria. The Gangrel hate the tremere, who arebassd in Austria. Coincidence??
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# ? Aug 19, 2019 16:59 |
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Loomer posted:Fact: Gangrel spelled backwards is Lergnag. If you divide this in half and shuffle the letters you get Naggler. Naggler is a place in Austria. The Gangrel hate the tremere, who arebassd in Austria. Coincidence?? The answer is Saulot. It's always Saulot.
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# ? Aug 19, 2019 17:03 |
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Loomer posted:Fact: Gangrel spelled backwards is Lergnag. If you divide this in half and shuffle the letters you get Naggler. Naggler is a place in Austria. The Gangrel hate the tremere, who arebassd in Austria. Coincidence?? Checkmate Caintheists.
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# ? Aug 19, 2019 17:05 |
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Deofuta posted:For those of y'all with more experience with chronicles of darkness games, how do you handle conditions and beats? I've started a Demon campaign and its been a bit difficult keeping all of the possible ways one can obtain beats, as well as having conditions ready to go for any situation that demands them. Do you typically offload these to the players to keep track of? I've got some neat cards on the way for the conditions which should help, but some input from other STs or players would be great! If I ever run Demon again, my first instinct would be to just hand out somewhere between 1 and 2 full XP dots per session and gently caress tracking anything. If that didn't work out and the small-but-cumulative drip incentive of beats turned out to be more important than I think, then yeah, I'd definitely ask players to keep track of their own beats because jesus christ. This does mean that they get to interpret things in their own favor if they want but that's not really that big of an issue, you can always use the Group Beats optional rule (and probably should) or focus on giving players who fall a little bit behind more opportunities to gain beats in future sessions.
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# ? Aug 19, 2019 17:17 |
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# ? May 27, 2024 02:54 |
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Nowadays I just give flat XP. The way XP is handed RAW in Storyteller/Storytelling feels metagamey in a way I don't feel always contributes to the game. On controlling GMs I remember a Vampire one who threw a fit and cancelled the campaign when his GMPC was assassinated by another player. That was 10 years ago and he still refuses to speak to the guy.
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# ? Aug 19, 2019 17:25 |