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Baal posted:I was playing Garou with a friend the other day and when he told me raging storm was no longer a pretzel motion I said "No wonder no one likes this loving game" This even persists in CvS2: Geese's raging storm in a pretzel whereas Rock's is qcfx2 idk why I know this about a game I hate
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# ? Mar 26, 2016 00:00 |
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# ? May 27, 2024 04:30 |
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Rock Howard loving sucks
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# ? Mar 26, 2016 00:08 |
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Dear SNK please bring back Kushnood Butt
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# ? Mar 26, 2016 00:12 |
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Baal posted:Rock Howard loving sucks hes no rick howard https://www.youtube.com/watch?v=ehZBdh-1rzQ&hd=1
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# ? Mar 26, 2016 00:18 |
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inthesto posted:Dear SNK please bring back Kushnood Butt I always laugh a little when the Garou pre-match screen reads BUTT ROCK.
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# ? Mar 26, 2016 00:32 |
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Gutcruncher posted:Im very mad that Pangoro isnt in Pokken. Like what the gently caress Namco. Goro is already in da game.
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# ? Mar 26, 2016 00:50 |
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Gutcruncher posted:Im very mad that Pangoro isnt in Pokken. Like what the gently caress Namco. $5 per character, 600+ pokemon for DLC, let's go
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# ? Mar 26, 2016 01:53 |
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I love that the answer to "how did they get Xrd to look so good" is "pure raw stubborn effort" they did everything slow and painful and it pays off
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# ? Mar 26, 2016 01:56 |
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Baal posted:I was playing Garou with a friend the other day and when he told me raging storm was no longer a pretzel motion I said "No wonder no one likes this loving game" rock howard forsakes his father's legacy he's terry's boy now
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# ? Mar 26, 2016 03:18 |
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punk rebel ecks posted:So I decided to do some research of how long it takes each developer to make a fighting game character depending on how detailed they are. Number of months isn't a very useful figure. A 15 person team can produce a lot more content in a month than a 4 person team.
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# ? Mar 26, 2016 03:33 |
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Jmcrofts posted:Number of months isn't a very useful figure. A 15 person team can produce a lot more content in a month than a 4 person team. This is very correct. For example Skullgirls at its peak had something like 20 animators or whatever. The two months quote came from an extremely small indie developer, the basic 3D model figure came from that same indie developer, so that is probably the only direct comparison I have. King of Fighters XII had like 40 sprite artists. Xrd uses 3D models so things are a bit less straight forward, but it is at least around 10 people who worked on the character model graphics.* It's a bit tricky with this game because due to its unique style I don't know what to count toward it. Blazblue had around two dozen people working on the sprites. I realize this is apples and oranges to a degree because a huge advantage of 2D is the fact that, from what I understand, you can divide the workload a lot easier. But just measuring the amount of time it seems that 2D takes longer than 3D in a ratio around 2 to 1. However, it is some interesting information. *Arc System Works said on GDC that "they use 3 to 4 modelers all together" and "it takes 2 months to model a single character and another 2 months to animate them". EDIT - Another interesting tidbit is part of what makes Guilty Gear Xrd look 2D is that the animation sucks. When the animation has a lot of high frames it begins to look 3D. EDIT 2- With price things become even stranger. Skullgirls characters cost around $250k to make while Street Fighter IV characters cost significantly more. Sure Skullgirls is made in Korea, but apparently the wages between the two countries aren't that much different anymore. You would think more animators and time would result in higher cost? punk rebel ecks fucked around with this message at 17:22 on Mar 26, 2016 |
# ? Mar 26, 2016 04:27 |
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punk rebel ecks posted:So there is this cool Brazilian indie fighting ame in development called TRAF. I don't think I like this "one-button" scheme, but hey, at least it doesn't seem to be a mediocre "Capoeira Warriors" fighting game.
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# ? Mar 26, 2016 05:54 |
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punk rebel ecks posted:
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# ? Mar 26, 2016 07:03 |
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punk rebel ecks posted:EDIT 2- With price things become even stranger. Skullgirls characters cost around $250k to make while Street Fighter IV characters cost significantly more. Btw the number I have seen floating around(probably from some interview) for a character in MvC3 was 500k.
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# ? Mar 26, 2016 13:34 |
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Doggboat posted:It's not strange if you think about how many people are involved and how many more stages things have to go through in a bigger company. Is this one of those big business stereotypes of "the process of actually doing the 'meat' of the work is actually a fraction of the total costs"? Like doing the actual animation of the character isn't even the most costly thing when making sprites or 3D models? It could explain why so many indie fighters use 2D characters rather than 3D ones, despite being common knowledge that 3D is cheaper. EDIT - I remember this slide from Skullgirls Squigly campaign. I guess $30,000 is for the animation only? I thought staff + animation was the total for the grunt of the character work. punk rebel ecks fucked around with this message at 14:02 on Mar 26, 2016 |
# ? Mar 26, 2016 13:58 |
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punk rebel ecks posted:
Squiggly was like half-complete when they launched their Kickstarter. Also SG wasn't made in Korea!
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# ? Mar 26, 2016 15:21 |
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Mattavist posted:Squiggly was like half-complete when they launched their Kickstarter. Also SG wasn't made in Korea! I recall the developer stating they outsource their animation to South Korea.
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# ? Mar 26, 2016 16:07 |
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Does Zone live in Korea?
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# ? Mar 26, 2016 16:32 |
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punk rebel ecks posted:I recall the developer stating they outsource their animation to South Korea. I dunno if Zone himself is in Korea, but they did hire contractors. The team still does the main animation and layouts and timings, but a lot of the cleanup is where they started looking into contractors. They haven't said where those contractors were, but I kind of doubt they were from Korea all things considered.
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# ? Mar 26, 2016 17:20 |
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I just realized that if Skullgirls man hours were divided up by 4 people it would take the same amount of time as Guilty Gear Xrd despite having an average of 1,500 frames per character rather than ~1,000 (assuming Xrd has the same amount of frames per character as Blazblue). The (could be wrong) math I used: 2000/4 = 500 500/40 = 12.5 12.5 weeks is the equivalent to roughly three months. Assuming Skullgirls creates 50% more individual frames than Xrd, the process still takes less time. ONe also has to remember that Guilty Gear Xrd's process involves more than just modeling as well. I'm starting to become really impressed by Guilty Gear Xrd. I initially thought they were taking the easy route by going with polygons. Didn't know that making 3D look 2D was so labor intensive. Ventana posted:I dunno if Zone himself is in Korea, but they did hire contractors. The team still does the main animation and layouts and timings, but a lot of the cleanup is where they started looking into contractors. They haven't said where those contractors were, but I kind of doubt they were from Korea all things considered. It's just that I could have swore I heard one of the developers say the contractors were from Korea on some message board. punk rebel ecks fucked around with this message at 17:52 on Mar 26, 2016 |
# ? Mar 26, 2016 17:27 |
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inthesto posted:Dear SNK please bring back Kushnood Butt
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# ? Mar 26, 2016 17:37 |
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Ventana posted:I dunno if Zone himself is in Korea, but they did hire contractors. The team still does the main animation and layouts and timings, but a lot of the cleanup is where they started looking into contractors. They haven't said where those contractors were, but I kind of doubt they were from Korea all things considered. One of my friends did contract work for Skullgirls and she definitely doesn't live in Korea I'm sure the contracts just went out to whoever would take them
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# ? Mar 26, 2016 17:49 |
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i played some pokken last night and it's Good
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# ? Mar 26, 2016 19:22 |
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I got pokken last night. I like gengar and pika mysterio
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# ? Mar 26, 2016 19:47 |
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It is, pomp. Good job on ur top 16, btw. Also the time to do tandem in the DC version of JoJo's is insulting long, like that explains how I keep seeing this silly rear end combo vids with it Captain Baal fucked around with this message at 19:59 on Mar 26, 2016 |
# ? Mar 26, 2016 19:47 |
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Did you just win guilty gear? or are you a different bear who plays chipp.
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# ? Mar 27, 2016 03:00 |
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He did, at NCR, minutes ago.
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# ? Mar 27, 2016 03:00 |
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I only ask because another good chipp i play also has bear in his name. Good job bear
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# ? Mar 27, 2016 03:02 |
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boo that man actually
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# ? Mar 27, 2016 10:08 |
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Pomp posted:boo that man actually Good job to you too mr pool stick and wig.
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# ? Mar 27, 2016 16:51 |
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BlueKingBar posted:I don't like pretzels irl but that's probably my favorite fighting game motion. I can't even do them with consistency, I'm glad somebody else feels this way. I think I like Alex as much as I do because he's a grappler who has a 720 super but there are other options that can be straight up devastating. Whereas Zangief, not so much, which is sad, because he's a fun character! Also, any tips to get better with Chipp? I really enjoy using him but have trouble doing his Maximum Spider-like super, and usually just do his Ryoko Ranbu-type super instead. Do any of you remember Star Gladiator? How was it? El Gallinero Gros fucked around with this message at 17:10 on Mar 27, 2016 |
# ? Mar 27, 2016 17:07 |
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El Gallinero Gros posted:I can't even do them with consistency, I'm glad somebody else feels this way. I think I like Alex as much as I do because he's a grappler who has a 720 super but there are other options that can be straight up devastating. Whereas Zangief, not so much, which is sad, because he's a fun character! https://www.youtube.com/watch?v=Op2DxT-QDtI Apparently amazing, but just too darned easy!
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# ? Mar 27, 2016 17:36 |
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Gutcruncher posted:https://www.youtube.com/watch?v=Op2DxT-QDtI Visually, it looks real good for the time period. Kinda want them to integrate a couple characters into a Capcom Vs. series now.....
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# ? Mar 27, 2016 17:45 |
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El Gallinero Gros posted:I can't even do them with consistency, I'm glad somebody else feels this way. I think I like Alex as much as I do because he's a grappler who has a 720 super but there are other options that can be straight up devastating. Whereas Zangief, not so much, which is sad, because he's a fun character! Hyperbomb was 360 and his other command grab (power bomb) was a half circle like most SNK command grabs.
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# ? Mar 27, 2016 17:45 |
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http://imgur.com/a/oMWdB
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# ? Mar 27, 2016 18:17 |
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Looks pretty sweet. I hear double tapping is more difficult on the 24mm buttons, you ever tried both?
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# ? Mar 27, 2016 18:27 |
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No, I never really learned to double tap. I can see how it would be tougher though.
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# ? Mar 27, 2016 18:40 |
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Honestly if I got a controller (i.e. I had money) I'd get that. I know you made it yourself, but I'm saying it looks slick as gently caress and I think a hitbox would sit well with me.
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# ? Mar 27, 2016 18:42 |
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El Gallinero Gros posted:Visually, it looks real good for the time period. Kinda want them to integrate a couple characters into a Capcom Vs. series now..... Star Gladiator had representatives in the Marvel Vs Capcom and SNK Vs Capcom Cardfighters series
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# ? Mar 27, 2016 18:44 |
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# ? May 27, 2024 04:30 |
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Baal posted:Rock Howard loving sucks https://www.youtube.com/watch?v=q81ptFSA4mk
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# ? Mar 27, 2016 19:01 |