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Shadin
Jun 28, 2009

Lord_Hambrose posted:

I like that the slow drip means continued support.

:shrug:

:same:

Also I’m pretty happy with how many releases we’ve gotten at about the 3.5 month mark if you include Genestealer Cults. I know it doesn’t match the old days but the fact SG are getting mold time at all makes me happy.

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Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

berzerkmonkey posted:

Seriously. I would argue that NM's stride was hit upon the release of the box set and all the gangs (which I think released all at the same time?) None of this DLC slow-drip were getting now - it's killing the Specialist Games before they even get a chance get a foothold.

Yeah, the two posters above are in line with how I feel. This quoted post goes a little far but I guess if that’s what you’re seeing in your community then fair enough.

It feels too slow to me but I also understand the limitations and some of the risk which they are operating within.

Zasze
Apr 29, 2009
If they follow genestealers with chaos cultists there will be a good stable of gangs to be had. The biggest problem with both old and new necromunda is building momentum in your area.

GWs drip feed strat is frustrating but I’m really enjoying my orlocks and I’m pretty amped at how good all the new models are so it’s not all bad.

AnEdgelord
Dec 12, 2016
I think if they had just included the GSC and maybe Chaos Cult rules in Gang War 2 it would have been a lot better received.

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash
If you wanted all the rules and just played escher or Goliath it'd cost you $195

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe
Frankly I feel no guilt about :files: -ing the gang wars because it seems like there's so little value to them.

Gang War 1 should have had the content of Gang Wars 1, 2, 3 in a single big book. Even if it was bundled with the additional tiles that would be a must buy for me. As it stands because of the high price point and low value they're not getting any of my disposable income on their books.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



muggins posted:

If you wanted all the rules and just played escher or Goliath it'd cost you $195

Sure, but there will almost certainly be a Blood Bowl Almanac style book at some point. At least the tiles are really nice and double as a cool Zone Mortalis set up.

TTerrible
Jul 15, 2005

Lord_Hambrose posted:

Sure, but there will almost certainly be a Blood Bowl Almanac style book at some point. At least the tiles are really nice and double as a cool Zone Mortalis set up.

I think we both know what the coolest Zone Mortalis setup is.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



TTerrible posted:

I think we both know what the coolest Zone Mortalis setup is.

One day I will claim the Crystal Caverns for the Warmaster.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe
Apparently the bases that get packed into necromunda base blister are random. Though the GW rep who emailed me did agree that 7 of one type was a little excessive, so they're sending me a replacement one which is really nice of them.

Dammit GW how can you simultaneously be so good and so terrible. Surely it takes more effort to supply a random blister of bases than to supply say 1 of each of the 6 types and 4 duplicates. Why would you make packaging that doesn't match contents?

Anyway here's ash, ready to infiltrate hive society.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Slow drip is really making it hard where I live, since everyone I played with want either Delaques or Van Saars.

mcjomar
Jun 11, 2012

Grimey Drawer
For me I'm willing to roll with the "continued support" stance, although I find it really frustrating, as I'd like to see what Van Saars look like.
On the plus side, I'll find out in a few months, so there's that.
Locally, there's interest, as it's a pretty die-hard 40k area, so I can at least guarantee eventual battles and opponents as things carry on.
I'm willing to bet that they're trying to time their release of the last of the core house gangs with the release of the upcoming Necromunda PC game (or visa versa perhaps) to capitalise on cross-platform interest (is it possible they learned from the mistake of AoS vs Warhammer: Total War?).

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
The continued support would be great, if uh, the content was worth it.

GW2 is a complete rip-off, and padded by the inclusion of the rules for the new ZM tiles. I've not got the tiles themselves, do they not have these rules included with them? The alternate Blood Bowl pitches all have the special rules included.

If they'd included the GSC/Chaos rules in there, it'd be slightly better but what was the point of including weapon profiles (which seem to contradict themselves) and no costs?

All in all, it just feels very rushed with no quality control.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
RAW, Toxin now seems to ignore armour.

Our resident Goliath player is getting very vocal about this.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Toxin’s gone from being absolute garbage to ludicrously powerful. Even giving targets an armour save doesn’t dial it down that much.

Although I think Armour Save vs. Toxin is actually allowed by RAW considering that Gas specifically states no Save is allowed, while Toxin makes no such statement.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Armor saves aren't that great in NM anyways!

Schadenboner
Aug 15, 2011

by Shine
The lack of an Enforcers gang makes me sad.

Solemn Sloth
Jul 11, 2015

Baby you can shout at me,
But you can't need my eyes.

Lord_Hambrose posted:

I like that the slow drip means continued support.

:shrug:

Until they use the lack of takeup caused by the anaemic support as a reason to drop the product

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash
RIP the old world

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Played some Necromunda last night with the new toxin rules. Two Escher gangers, one after another, charge the same Delaque shotgunner and fail to kill him.

TOXIN IS SO OP.

JcDent posted:

Armor saves aren't that great in NM anyways!

Tell that to my Escher grenade launcher champion - 5 grenades into one Delaque leader, only one wound caused.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Man that Delaque Gang has some serious Plot Armour :haw:

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

ineptmule posted:

Toxin’s gone from being absolute garbage to ludicrously powerful. Even giving targets an armour save doesn’t dial it down that much.

Although I think Armour Save vs. Toxin is actually allowed by RAW considering that Gas specifically states no Save is allowed, while Toxin makes no such statement.

Saves are made in direct response to Wounds. Toxin can’t cause Wounds.

Gas can cause any kind of injury including Flesh Wounds, so it’s not only distinguishable it’s also the kind of thing that, without the explicit “no saves line,” could enable a weirdly pedantic shitplayer to make a RAW argument that Gas allowed saves under certain circumstances.

Finally, using the presence of clarifying text in one instance to infer intent when interpreting rules without clarifying text is RAI analysis, not RAW. It’s completely legitimate—that’s how RL appellate courts analyze statutes, and how eg PP Infernals used to issue rulings in WMH—but it’s still arguing RAI, not RAW.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Fair enough. Fortunately my group all agrees on the obvious solution.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe
Toxin can be kind of read both ways:

Toxin
"Instead of making a wound roll for a Toxin attack, roll 2D6. The target's controlling player rolls a D6 and adds the target's Toughness. If the target's roll is higher, they shrug off the toxin’s effects. If the rolls are equal, the target is Seriously Injured. If the 2D6 roll is higher, the target goes Out of Action."

Resolving Hits:

When a fighter is hit by an attack, regardless of how it was inflicted, follow this steps:
1. Make the Wound Roll
2. Opponent makes a Save Roll
3. Inflict Damage

If toxin replaces the wound roll and tells you what the serious injury roll should be in advance, you still make an armor save as you follow the flowchart. If toxin skips to the inflict damage roll there is no armor save. RAW I'd say toxin doesn't ignore armor, but I don't think the argument that it does is wrong or invalid.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



hooman posted:

Toxin can be kind of read both ways:

Toxin
"Instead of making a wound roll for a Toxin attack, roll 2D6. The target's controlling player rolls a D6 and adds the target's Toughness. If the target's roll is higher, they shrug off the toxin’s effects. If the rolls are equal, the target is Seriously Injured. If the 2D6 roll is higher, the target goes Out of Action."

Resolving Hits:

When a fighter is hit by an attack, regardless of how it was inflicted, follow this steps:
1. Make the Wound Roll
2. Opponent makes a Save Roll
3. Inflict Damage

If toxin replaces the wound roll and tells you what the serious injury roll should be in advance, you still make an armor save as you follow the flowchart. If toxin skips to the inflict damage roll there is no armor save. RAW I'd say toxin doesn't ignore armor, but I don't think the argument that it does is wrong or invalid.

No? If Toxin rolls higher they go out of action. That is pretty clear.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe

Lord_Hambrose posted:

No? If Toxin rolls higher they go out of action. That is pretty clear.

Yes, but nothing in there says to skip the save roll or that it ignores armor. Toxin replaces the wound roll, it doesn't skip ahead to the resolve damage step.

moths
Aug 25, 2004

I would also still appreciate some danger.



They go out of action on the "roll to wound" step that is replaced by the toxin roll.

The roll saves step never comes up.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe

moths posted:

They go out of action on the "roll to wound" step that is replaced by the toxin roll.

The roll saves step never comes up.

I understand your argument but it doesn't say to skip that step, which is in contrast to Gas which specifically notes skipping it.

moths
Aug 25, 2004

I would also still appreciate some danger.



It replaces the "Instead of making an injury roll, " text, but poorly.

The way it's written, the character goes out of action as a result of the roll - it doesn't deal wounds to save.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe

moths posted:

It replaces the "Instead of making an injury roll, " text, but poorly.

The way it's written, the character goes out of action as a result of the roll - it doesn't deal wounds to save.

It doesn't replace the injury roll though, it specifically replaces the wound roll and doesn't tell you to skip the save.

As I said earlier RAW it's unclear whether or not armor applies. I think it does, but if you think it doesn't I'm not going to tell you you're wrong.

moths
Aug 25, 2004

I would also still appreciate some danger.



No injury roll is made because no wound is generated. No wound is made, so there's no opportunity to save. Toxin just takes a fighter out when you make the roll.

It's counter-intuitive, but that's what it says. For now. It's probably not at all what was intended, but That's Our GW!

A charitable read could bundle the whole toxin subsystem effect under the "instead of rolling to wound," clause. Ie: Treat the whole Toxin subsystem as the "wound" you replace from the initial sentence .

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
After 3 games in, I've grabbed enough cash for: grapnel, 2 x smoke grenades, grenade launcher, photo goggles.

  • Grapnel and smoke grenades go on my T4 Escher champion. Using Overseer she can have a 29" + D3 charge, or move 29" and then drop a smoke grenade. Unless my enemy has photo goggles or an infra sight, she is now invulnerable. Or she can chuck smoke at whatever castle the enemy is forming, meaning they have to move or not be able to shoot at all.
  • Grenade launcher can also lob smoke upfield, creating invulnerable pockets to hide my close-ranged fighters in. And as smoke grenades are 4+ ammo check without Scarce, I can do this all game.
  • My leader has the photo goggles for smoke-shooting (thanks, Infinity!) with her combi.

I don't expect this tactic to last long but I'm gonna abuse the poo poo out of it until my campaign catches on.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe

moths posted:

No injury roll is made because no wound is generated. No wound is made, so there's no opportunity to save. Toxin just takes a fighter out when you make the roll.

It's counter-intuitive, but that's what it says. For now. It's probably not at all what was intended, but That's Our GW!

A charitable read could bundle the whole toxin subsystem effect under the "instead of rolling to wound," clause. Ie: Treat the whole Toxin subsystem as the "wound" you replace from the initial sentence .

That's how I read it, rules as written, that the entire toxin system falls under the "roll to wound" step in the rules and nothing says to ignore the rest.

RAI I have no idea.

Like so many other things it will just be chat with your group and figure it out until there's official word.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
When talking about GW, RAI is always a cointoss, with "lands on edge" and "coin is eaten by a cat" being legitimate outcomes.

SpikeMcclane
Sep 11, 2005

You want the story?
I'll spin it for you quick...
For most people, RAI is just code for "I wish it worked this way."

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash
I've only played a few games of newcromunda, but I don't really see how anyone can read the rules quoted above and think you get an armor save from toxins, tbh

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Not having read the rules:

I assume an armour save is made in response to a success on a wound roll? If the wound roll never happens then it would never generate a success to cause it.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

JcDent posted:

When talking about GW, RAI is always a cointoss, with "lands on edge" and "coin is eaten by a cat" being legitimate outcomes.

You actually roll D100 on a chart for the outcome of the coin toss.

If you get 85+, you get to roll again on a sub chart of even more outlandish outcomes.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

hooman posted:

That's how I read it, rules as written, that the entire toxin system falls under the "roll to wound" step in the rules and nothing says to ignore the rest.

It literally doesn't matter.

Resolve the toxin text. You roll "Out of Action".

Congratulations. Roll as many saves as you want, you're still "Out of Action". Saves aren't made against injury dice, they're made against wounds. There were no wounds inflicted. You could save every single wound inflicted (all zero of them) and your fighter would still be out.

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hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe

Strobe posted:

It literally doesn't matter.

Resolve the toxin text. You roll "Out of Action".

Congratulations. Roll as many saves as you want, you're still "Out of Action". Saves aren't made against injury dice, they're made against wounds. There were no wounds inflicted. You could save every single wound inflicted (all zero of them) and your fighter would still be out.

You're right, I missed this in the save section:

2. Opponent makes a Save Roll
If the attacker causes a wound, and the target is equipped
with any armour, the opponent makes a Save Roll.

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