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TooMuchAbstraction posted:Who all is going to the Roguelike Celebration 2019 next weekend? I just bought my ticket. I see that Unormal and madjack are giving talks. Hell yeah, it's a great time with awesome people. Highly recommended to anyone who gets a chance to come out!
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# ? Sep 30, 2019 02:10 |
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# ? Jun 3, 2024 17:14 |
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I'll be there! I attended the International Roguelike Development Conference way back in 2012, so I'm excited to go to another thing like this. We'll have to get a goon picture.
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# ? Sep 30, 2019 02:19 |
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Zedlic posted:Is there a roguelike with satisfying combat? For all their depth and great gameplay, I often feel like there's a lost opportunity for immersion when I attack that huge ogre and it feels like entering a row in a spreadsheet. qud has this going on now iirc
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# ? Sep 30, 2019 03:15 |
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Crying Suns thoughts- the story is good and interesting, I enjoy the interludes to learn more about the setting. I like the more sedate pace of the game and on normal at least the resource management feels a lot less fiddly than FTL. Flying around talking to people and choosing text options is way, way better than FTL. I like the officers more. I feel like an admiral and not an omniscient ship AI. I feel like it's something evoked in both presentation and gameplay- in FTL you're staring at a ship schematic the whole game, in crying suns you are looking out your bridge viewport. I really like the idea of the squadrons being halved/sent to the penalty box for losses. The rock/paper/scissors unit balance is a little severe though, they probably wanted combat to be punchy and fast but sometimes it's jarringly out of step with the other cool downs and pacing. The boss encounters feel like they lean a little too hard on reinforcements for difficulty. It also removed the worst part of FTL, fiddling with powering parts of the ship to game the timing of dodges etc. There is still some room for systems knowledge, eg timing ship weapons to hit multiple squadrons while they are passing through each other for example, but it doesn't involve nearly as much pausing.
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# ? Sep 30, 2019 15:15 |
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Yeah, Crying Suns is fun but it desperately needs more random events. You're going to be able to memorize nearly every outcome within the first couple hours. Combat is pretty good but the AI is not smart. As a result I kind of steamrolled every encounter with the exception of the first cluster's boss and the final boss of the game (where I took significant losses but didn't actually lose). Playing on Normal difficulty did require me to pay attention but ultimately my runs did meet a 100% success rate. When the developers start implementing the additions outlined in their roadmap I'll probably go back and replay on Hard and/or try more ships, but for now I think I'm done with the game. P.S. The Geno ship is awesome.
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# ? Sep 30, 2019 15:53 |
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TooMuchAbstraction posted:Who all is going to the Roguelike Celebration 2019 next weekend? I just bought my ticket. I see that Unormal and madjack are giving talks. I'll be there, the last couple were a real great time! Looking forward to it.
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# ? Oct 1, 2019 02:59 |
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A gene twister removed my best perk and replaced it with one that makes my character shout YAHOO! every time I pick up loot
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# ? Oct 1, 2019 07:37 |
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Sounds like a plus in my book? Sometimes you just gotta appreciate what the universe gives you.
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# ? Oct 1, 2019 10:00 |
Jazerus posted:the recharge is 1-3 i think, so a guaranteed 5 wishes However, the wiki I'm looking at is implying that the wand isn't guaranteed to be generated with a full 3 charges, so you're right: minimum guaranteed five.
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# ? Oct 1, 2019 10:31 |
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Zereth posted:Not if you bless the source of recharging! Googling indicates that you do this with Scrolls of Recharging, though, maybe I'm thinking of ADOM with the booze potion. Yeah, I'm pretty sure the booze potion is something from another game. In Nethack you use a blessed scroll of recharging; if you already have one, great. Otherwise you usually spend your first wish on 2 blessed scrolls of recharging. If you've ID'd recharging (or are a wizard), and have access to blank paper (you can dampen excess scrolls for this), it's better to wish for a blessed magic marker, or (if you have blessed blank paper and think you might want to write cursed scrolls sometime) an uncursed magic marker, then write a blessed scroll of recharging. And you always do this on the first wish because the wand might have generated with only one charge, and it really sucks to spend your first wish on blessed fixed greased +2 silver dragon scale mail or whatever and then have no way of recharging the wand. ToxicFrog fucked around with this message at 15:18 on Oct 1, 2019 |
# ? Oct 1, 2019 15:15 |
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In ADOM, you can still dip a bunch of scrolls of recharge into a Blessed Potion of Water in order to get blessed scrolls of recharge. Dipping a wand in a potion of booze will, however, also restore 1-3 charges. Wands of wishing are exempt from this. Cardiovorax fucked around with this message at 23:25 on Oct 1, 2019 |
# ? Oct 1, 2019 15:27 |
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I am so glad that I never got into nethack, that every-so-brief reminder about Wizards writing down things just gave me the shudders.
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# ? Oct 1, 2019 17:20 |
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Serephina posted:I am so glad that I never got into nethack, that every-so-brief reminder about Wizards writing down things just gave me the shudders. Nethack is an interesting...experience, but it's kind of a bad game. It's surprisingly winnable once you know enough, but it's a massive pile of quite literally everything and the kitchen sink and it's sort of intentionally abstruse, such that new players committed to a spoiler-free win tend to take months to achieve that knowledge (largely by finding every fortune cookie and graffiti in the game and painstakingly sifting the true ones from the lies, and scientifically discerning half the other weird interactions). I was terrible at it and mostly just took way too much pleasure into turning dwarftown into a black pudding ranch. I think I ascended at least once, but I don't know how.
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# ? Oct 1, 2019 19:09 |
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Nethack is a game that is intentionally and explicitly designed around the idea that people will read spoilers and even go so far as to read the source code of the game to suss out the most in-depth secrets of how the game works, which is... yeah, not exactly newbie-friendly. You have to appreciate the depth of interactions and weirdness that the game offers. That's not just breadth of gameplay, it's real depth.
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# ? Oct 1, 2019 19:26 |
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Yeah, the game is definitely not friendly and not for everyone, but I can't really say the game is "bad" when the difficulty and complexity are basically the whole appeal of the game. It's going for a very specific niche, not for mass appeal. It has some clear flaws, but I also can't think of a game that scratches the exact itch Nethack does while doing a better job of it.
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# ? Oct 1, 2019 19:41 |
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Nethack is definitely designed along the GNU/Unix philosophy of "one tool for one job." Except in this case, the job is "being the single most goddamn complex and in-depth roguelike that it is humanly possible to make while still being at all playable."
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# ? Oct 1, 2019 19:46 |
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Shady Amish Terror posted:Nethack is an interesting...experience, but it's kind of a bad game. It's surprisingly winnable once you know enough, but it's a massive pile of quite literally everything and the kitchen sink and it's sort of intentionally abstruse, such that new players committed to a spoiler-free win tend to take months to achieve that knowledge (largely by finding every fortune cookie and graffiti in the game and painstakingly sifting the true ones from the lies, and scientifically discerning half the other weird interactions). Where did you hear of a spoiler-free win that was accomplished in months rather than years?
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# ? Oct 2, 2019 05:11 |
I'm not sure I would describe "figure out the one correct interaction out of 1,800" as "real depth" when games like Slay the Spire or Cataclysm: Dark Days Ahead exist where one choice can change everything else but ymmv.
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# ? Oct 2, 2019 05:21 |
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TOOT BOOT posted:Where did you hear of a spoiler-free win that was accomplished in months rather than years? I think the quickest I'd heard of was two or three years? 'Months' was hedging on my part, I don't doubt the dedication of crazy people.
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# ? Oct 2, 2019 05:54 |
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Klaus Kinski fucked around with this message at 13:59 on Oct 2, 2019 |
# ? Oct 2, 2019 07:18 |
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SKULL.GIF posted:I'm not sure I would describe "figure out the one correct interaction out of 1,800" as "real depth" when games like Slay the Spire or Cataclysm: Dark Days Ahead exist where one choice can change everything else but ymmv. I wasn't meaning to put down any other game by saying that, anyway. Nethack is basically the essence of what I want a roguelike to be, but it's hardly the only way for a roguelike to be deep or engaging. edit: Thanks a ton to Klaus for the free Spire code. Now I'll get to try it this afternoon! Cardiovorax fucked around with this message at 07:51 on Oct 2, 2019 |
# ? Oct 2, 2019 07:25 |
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frest posted:Crying Suns thoughts- the story is good and interesting, I enjoy the interludes to learn more about the setting. I like the more sedate pace of the game and on normal at least the resource management feels a lot less fiddly than FTL. Flying around talking to people and choosing text options is way, way better than FTL. I like the officers more. I feel like an admiral and not an omniscient ship AI. I feel like it's something evoked in both presentation and gameplay- in FTL you're staring at a ship schematic the whole game, in crying suns you are looking out your bridge viewport. I'm really surprised to read this. I just found it super stale compared to FTL. Yea my officers are standing there with me but in FTL they do far more and mean far more than the basically nothing that they do in Crying Suns. I realise they give different outcomes to some events but having every officer, even weird looking named ones, always saying the same thing just makes them feel like faceless mooks. At least Mantis are good at fighting or etc, there's something beyond the art to them.
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# ? Oct 2, 2019 11:26 |
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Sending my guys around is the appeal of FTL for me. I'd love to try the same top down people directing mechanics ported into more genres.
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# ? Oct 2, 2019 12:19 |
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Taear posted:I'm really surprised to read this. I just found it super stale compared to FTL. Yea my officers are standing there with me but in FTL they do far more and mean far more than the basically nothing that they do in Crying Suns. I guess it's more that, beyond certain specific actions (boarding parties with mantises), the decision of where to make a guy stand in FTL feels like busy work. There are exceptions, and that game has a lot of nuance, and at this point it has been literal years since I played FTL with serious intent. I personally don't remember the FTL crew having any more meaning to me beyond "oh no the power guy died, now my config is lovely" Crying Suns is a step above Orion Trail and a step below FTL. I like the concept of a more high level ship management perspective, Picard didn't micro manage where Geordi's interns stood etc. I do think that they could have done more with the special named officers though.
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# ? Oct 2, 2019 18:55 |
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That reminds me a lot of how Sunless Sea/Skies handles officers, which is basically as a type talking equipment. I always felt that this doesn't really make the most of what the idea of named hires could do for a game like that. FTL's are a bit too bland, while Sunless X's don't feel like they do enough outside of their quests. A combination of that kind of active control combined with the unique personality of Crying Suns would, I think, be the best way to use them.
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# ? Oct 2, 2019 19:01 |
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I think crewmembers' fungibility adds a lot of humor to FTL. Knowing your ship could be staffed by entirely different people by the end and getting attached to specific units for no reason is a lot of the fun.
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# ? Oct 2, 2019 19:20 |
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There's no reason you couldn't have both - it just takes a somewhat larger cast of characters and permadeath.
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# ? Oct 2, 2019 19:28 |
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frest posted:I guess it's more that, beyond certain specific actions (boarding parties with mantises), the decision of where to make a guy stand in FTL feels like busy work. There are exceptions, and that game has a lot of nuance, and at this point it has been literal years since I played FTL with serious intent. I personally don't remember the FTL crew having any more meaning to me beyond "oh no the power guy died, now my config is lovely" I guess I'm absolutely down with having a power guy over "This guy has some skills I've forgotten because it's not easy to access them" like in Crying Suns. I just don't feel like I interact with my crying suns ones. It's not helped by there being named ones that it makes a song and dance about but they do ABSOLUTELY NOTHING special and just let you recruit one of them randomly chosen each run.
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# ? Oct 2, 2019 20:54 |
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So Chasm finally updated with the "We're sorry we hosed up our release" patch https://www.youtube.com/watch?v=c3igphtIGU0 Supposedly the combat, room generation, items and enemy AI is suppose to be better along with adding classes to the game.
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# ? Oct 3, 2019 13:08 |
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BexGu posted:So Chasm finally updated with the "We're sorry we hosed up our release" patch Huh. I'll check this out tonight. It's not so much that they hosed up their release, as it is that they hosed up managing their audience's expectation. The game was competent, if a little bland, but was nowhere near what people expected from a roguelite metroidvania at a time when those were coming out weekly with standouts like Dead Cells as competition.
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# ? Oct 3, 2019 15:06 |
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I played it before the patch and I thought it was actually pretty alright. Not great when compared to (as OutOfPrint says) the stand-out titles like Dead Cells, but definitely an enjoyable experience for the five or six hours I spent playing it. If they made it even better, then I would say it is certainly worth looking into now even if you weren't interested before.
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# ? Oct 3, 2019 15:09 |
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Is it still 90% long hallways with nothing of interest?
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# ? Oct 3, 2019 16:58 |
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Yeah, it was the level gen that bored me about the game. A dungeon that's very obviously structured as a linear sequence of zones, each of which leads off with a new traversal ability, and otherwise almost entirely consists of long hallways with the same ~screen-sized encounter copied and pasted over and over again throughout the hallway. Procgen open-world platformer is a hard thing to do well, so it's not really surprising that Chasm didn't succeed on that front, but the fact remains that they didn't.
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# ? Oct 3, 2019 17:29 |
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It seemed to have a lot of large rooms full of climbing and jumping challenges even when I played it.
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# ? Oct 3, 2019 17:44 |
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For those interested, Roguelike Celebration is starting up. There's a Twitch stream, too: https://twitch.tv/roguelike_con
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# ? Oct 5, 2019 17:54 |
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The first talk was goddamn amazing. The one on helping people construct narratives from in-game events was also good (and specifically referenced Boatmurdered and CK2 LPs).
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# ? Oct 5, 2019 19:51 |
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Oh, hey, they're doing remote talks, too. Seconding that the one on narratives through games was good. Talked fast, but was great content.
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# ? Oct 5, 2019 20:24 |
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I had to leave early but the Robin Sloan talk about turning GPT-2 into the high fantasy narrative bot rocked my god drat world and I'm going to be sharing the hell out of that VOD as soon as it's out.
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# ? Oct 6, 2019 03:08 |
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https://twitter.com/Enichan/status/1181390271805829123 Not surprised that humble makes little money for devs. I feel like I have to solve 20 re-captchers after a 10 factor authorization just to figure out what games I have in the library. genericnick fucked around with this message at 13:19 on Oct 8, 2019 |
# ? Oct 8, 2019 13:16 |
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# ? Jun 3, 2024 17:14 |
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I knew there were some additional hidden goons at Roguelike Celebration. TooMuchAbstraction wanted a group picture, I told him and Unormal that I could go up to the mic during the break and say "If you have stairs in your house, please report to the black pudding" but they worried that the secret phrase was too old. TOO OLD. What sort of cult doesn't have secret ancient chants come on team let's get it together. I played a game called Dungeon Cleaner during the arcade night, it was put together by a man so mighty and arcane in the old nerd ways that he has a three letter twitter handle and owns "strlen.com" but I guess he isn't ready to share the game with the masses. It was simple and very Desktop Dungeonsy, monsters were static obstacles and you could see the damage each monster would do to you if you decided to kill them, so you go around looking for the cheapest monsters and hidden corners where power/def/speed upgrades lay. Throw in some spells that nuke terrain, monsters of X health, or cause poison, and there's some gameplay. You can run across shopkeepers who sell exactly one thing each, and the choices are: 1) buy the thing (full price) 2) come back later (pay 10% of the price!?) 3) kill the shopkeeper (lose 10% health but get some gold) The talks were full of creativity and Cool poo poo, not as much of it was things you can run home and try right away but the ones that were were great. I'm gonna gently caress around with Wave Function Collapse in dmans before long (hopefully on stream) and within an hour of getting home after the flight I was running through Playscii just seeing what could be done with it. The URR talk about dynamic languages was all the heady URR jibba jabba you expect -- quite good, but still dense. What I really liked was how the conversations he proposed seemed to have a touch of memory. You could ask "Where can I find old man so-and-so", get a response, and then your next question can be "What is he like?" and it's sad that I find that so surprising but it's really rare. hito posted:the Robin Sloan talk about turning GPT-2 into the high fantasy narrative bot rocked my god drat world Yes absolutely, that was aces. And he MAILED physical maps to people with little generated quests, ugh that's too good.
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# ? Oct 8, 2019 16:23 |