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Oh ok so literally any of them that have chaos in the name
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# ? May 26, 2016 20:34 |
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# ? Jun 5, 2024 06:46 |
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Xenolalia posted:dark souls 2 retcons Can you give examples of what you mean by this? As far as I could tell there's definitely fewer references to Dark Souls 2 than Dark Souls, and we don't cross paths with Aldia or the crowns or any of that vital stuff from DkS2, but I didn't notice anything that seemed like a retcon. Like, in the sense that it directly contradicted Dark Souls 2 in a way that was concrete rather than inferential.
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# ? May 26, 2016 20:35 |
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Zombies' Downfall posted:Can you give examples of what you mean by this? I meant like Ds2 implied that alot of the places and history known in ds1 are completely lost or forgotten and then Ds3 kind of undid this. Don't get me wrong though, I love Ds2 I just feel like it wasn't going in the right direction lore-wise. On another note though, has anyone else pointed out that the Firelink set's helmet is literally Lorian's Crown morphed into a knight helm? Like looking top down it's almost identical.
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# ? May 26, 2016 20:50 |
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In DS3 you do have people across the ages waking up tho so it makes sense to have a better recollection of history this time around. Along with (in)direct access to the gods that have survived since the very beginning it's not necessarily a hard retcon especially with Drangleic being implied to be a ways away now.
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# ? May 26, 2016 20:56 |
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I think I'm going to cheat engine in the dragon slayer spear so I can try out and have fun with an interesting weapon.
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# ? May 26, 2016 21:00 |
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Xenolalia posted:I meant like Ds2 implied that alot of the places and history known in ds1 are completely lost or forgotten and then Ds3 kind of undid this. Don't get me wrong though, I love Ds2 I just feel like it wasn't going in the right direction lore-wise. It could be due to people from those times rising again as Unkindled. Astora could be known again because of Andre for instance. And Kaathe could conceivably be telling people about stuff if he's still around. Also, aren't places themselves being pulled across time and space to converge at Lothric?
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# ? May 26, 2016 21:01 |
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chaos pyromancies scale the same as the other pyromancies I thought?
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# ? May 26, 2016 21:06 |
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DS3 would make the most sense taking place between DS1 and DS2, but there's stuff that contradicts that, so never mind.
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# ? May 26, 2016 21:10 |
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One time I got invaded in the woods, while I was in the middle of a crab's grab animation. Then the crab threw me down and I died. Probably the easiest invasion ever for that guy.
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# ? May 26, 2016 21:11 |
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Yeah, they can explain anything with time dimensional shenanigans. People, places, whatever. Apparently the high wall just popped up out of nowhere. I think. As for the cinder helm from the last boss I took it as a mix of the elite knight helm and Gwyn's crown. Fused together by the flame. Since, you know, the last boss was basically the chosen undead and Gwyn melded together.
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# ? May 26, 2016 21:14 |
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hard counter posted:In DS3 you do have people across the ages waking up tho so it makes sense to have a better recollection of history this time around. Along with (in)direct access to the gods that have survived since the very beginning it's not necessarily a hard retcon especially with Drangleic being implied to be a ways away now. Mm good point, i guess i just assumed that the unkindled wouldn't retain memories. Bananasaurus Rex posted:Yeah, they can explain anything with time dimensional shenanigans. People, places, whatever. Apparently the high wall just popped up out of nowhere. I think. High wall was there it just used to be physically lower. I'm pretty sure it's literally just meant to line up with the bridge below it. I also thought that about the crown but when i looked closer it's clearly meant to be Lorian's. That said it may not be lore significant, it could just be a style choice.
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# ? May 26, 2016 21:26 |
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Charles Get-Out posted:Just a friendly PSA that all DS games run on the same engine and the teams that handled DS2, BB, and DS3 were largely made up of the same people. Weirdness like DS2 netcode improvements not making it into DS3 are likely cause by directorial teams not communicating. Also all DS games are Good and Fun.
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# ? May 26, 2016 21:32 |
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Shindragon posted:FTFY Well I guess so https://www.youtube.com/watch?v=HPjJCVylFBo
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# ? May 26, 2016 21:48 |
Akuma posted:DS2, BB, and DS3 came out a year apart from each other. They took more than a year to make, probably two. An "engine" is a composite thing. When you have three games coming out three years in a row you can't roll every improvement/change into the next, it's not a question of communication but priority. Then it's a priority problem. It just gets tiring seeing people run out the same A-team/B-team meme and acting as if DS1/DS3 are running on a discrete and separate engine when it's more realistically a progression of DeS->DS1->DS2->BB->DS3
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# ? May 26, 2016 22:09 |
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What position do maces have in the PvP meta, if any?
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# ? May 26, 2016 22:10 |
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Charles Get-Out posted:Then it's a priority problem. It just gets tiring seeing people run out the same A-team/B-team meme and acting as if DS1/DS3 are running on a discrete and separate engine when it's more realistically a progression of DeS->DS1->DS2->BB->DS3
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# ? May 26, 2016 22:12 |
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Bananasaurus Rex posted:Yeah, they can explain anything with time dimensional shenanigans. People, places, whatever. Apparently the high wall just popped up out of nowhere. I think. I think it's not that the high wall came from nowhere exactly, but more like the whole plateau that the Lothric castle area is on just shoved up a few hundred feet in the air over where it used to be. And possibly twisted to the side a bit too. If you shoved it back down and and a little to one side, the tall bridge that you start undead settlement from, and which has that other broken piece you can reach from the farron poison swamp area, would basically line up with the big doors in Vordt's room. And it would make sense why all the Londor pilgrims can be found dead along that bridge, and then along the path between Vordt and Dancer's rooms. It used to be all one connected road. I hope one of the DLCs gives some more hints about those pilgrims though, and why they're traveling to Lothric, and why some of them apparently turn into butterfly tree monsters, and why they think they're all ordained to die once they get there, and why Yoel didn't die. And how they're actually dying in the first place, if they're all undead. Since not dying is kind of the whole point of the curse.
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# ? May 26, 2016 22:13 |
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How far from the end is the fake Dragon world where you stomp on the dragons head? I'm kinda done with this game.
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# ? May 26, 2016 22:13 |
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BobTheJanitor posted:I think it's not that the high wall came from nowhere exactly, but more like the whole plateau that the Lothric castle area is on just shoved up a few hundred feet in the air over where it used to be. And possibly twisted to the ..... It was all a dream. Continuity/geographical inconsistencies solved.
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# ? May 26, 2016 22:19 |
!Klams posted:How far from the end is the fake Dragon world where you stomp on the dragons head? I'm kinda done with this game. If you killed a whiny teenager you are very close
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# ? May 26, 2016 22:20 |
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Time to farm swordgrass and ears. What are the best places to do so, and what item discovery should I aim for? Edit: I can get to 311 without much trouble, is that enough or should I make that rapier that increases item find?
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# ? May 26, 2016 22:20 |
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EC posted:Time to farm swordgrass and ears. What are the best places to do so, and what item discovery should I aim for? Edit: Swordgrass you can farm for at the Keep Ruins bonfire in Road of Sacrifices. Just nearby there should be three Ghru (weird-faced goat people), all of which have swordgrass on their loot table. Similarly, you can farm for ears from Silver Knights at the Anor Londo bonfire in Irithyll of the Boreal Valley. NGDBSS fucked around with this message at 22:39 on May 26, 2016 |
# ? May 26, 2016 22:28 |
!Klams posted:How far from the end is the fake Dragon world where you stomp on the dragons head? I'm kinda done with this game. That's an entire side area. Go finish Lothric Castle, complete your cinder collection, and you'll go to the endgame. EC posted:Time to farm swordgrass and ears. What are the best places to do so, and what item discovery should I aim for? I don't know the farming spots but you'll want every significant item discovery bonus you can get. Make the rapier.
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# ? May 26, 2016 22:29 |
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RiotGearEpsilon posted:What position do maces have in the PvP meta, if any? Kind of misleading to say that any weapon other than estoc and straight swords hold positions in the pvp meta. Realistically those weapons share all of the strengths of every other weapon type and none of the weaknesses. Embrace the One True Build.
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# ? May 26, 2016 22:30 |
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Charles Get-Out posted:If you killed a whiny teenager you are very close He was whiny because he got beat up a lot because he uses words like 'purloiner.' What was he expecting?
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# ? May 26, 2016 22:31 |
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EC posted:Time to farm swordgrass and ears. What are the best places to do so, and what item discovery should I aim for? If you also need tongues, run between the Perimeter and Abyss Watchers bonfires to get the ghru and darkwraiths to fight each other, kill the winners, collect all the loot, repeat.
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# ? May 26, 2016 22:37 |
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drat, I don't have enough INT to use the Rapier, and it doesn't increase item discovery of you don't have the stats. Bummer. Edit: I'm good on tongues, I did a shitload of invading in the early days of this build so all I need is swordgrass and ears. Edit2: it doesn't increase item find unless you're actually holding it. EC fucked around with this message at 22:47 on May 26, 2016 |
# ? May 26, 2016 22:44 |
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Deified Data posted:Kind of misleading to say that any weapon other than estoc and straight swords hold positions in the pvp meta. Realistically those weapons share all of the strengths of every other weapon type and none of the weaknesses. Embrace the One True Build. People keep saying stuff like this and I'm becoming convinced they don't actually PvP. Estoc and Dark Sword are strong in a numerical sense, but their movesets are pretty limited from a functional standpoint. They're not very difficult to play around. The Mace in particular is pretty effective at countering them due to its Perseverance weapon art. Same with just about any heavy weapon with decent hyper armor. They get one hit, you get two. Your hits also hit harder. Thrusting Swords have to strike frequently and in greater total numbers than many other weapons due to their comparatively lower AR and modifiers. They also have a large number of active frames on many of their attacks, giving them a pretty generous parry window. Edit: Also counterhit damage was nerfed in a recent patch. Straight Swords have great spacing due to their wide sweeping attacks and forward momentum with each swing, but the Dark Sword's gains its greater AR at the cost of losing its poke (and as a result the three hit pseudo combo other Straight Swords enjoy). They're pretty potent at a low level of play, but don't have a very high ceiling.
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# ? May 26, 2016 22:45 |
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The CCS is a much better all round weapon than the straight and thrusting swords anyway (being a fast weapon with an unparryable option gives it a fairly unique niche even if you ignore its other excellent qualities) and weapons with both reach and hyper armour (halberds, thrusting GS / UGS) can make life extremely difficult for them. Straight swords mostly poo poo on people trying to use slower weapons without using hyper armour properly, or just using slower weapons without hyper armour, which basically means anyone who just wants to PvP a bit for fun and doesn't sperg over it will get hosed by a straight sword user, hence their reputation. The fact that they exist definitely warps the PvP metagame pretty severely, though failed parries being almost unpunishable with most weapons and rewarding with 1shot kills is more of an issue.
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# ? May 26, 2016 23:00 |
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I've got a ton of characters with no messages written. Gimme some spots where you really do not want a message getting in the way of your entering a fog gate or opening a door Emma's fog gate, Cathedral's first large doors where you most likely speedrun with a couple of warden ready to cut you up and suicide bombers, etc
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# ? May 26, 2016 23:08 |
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I have two messages with 9 appraisals. I'm like a hollow Robert Frost.
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# ? May 26, 2016 23:10 |
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I love how your avatar appears to be yelling "POISE!' Hopefully the dlc will delve into this conspiracy, but there's something going on in this game. We don't know much about the angels, but they're most likely in kahoots with Londor, if they're primordial serpents like the statues imply. This means that the dragonslayer armour likely attacks you on their orders, so what is their plan? And how does the profaned flame factor into it? They say it came from the sky, which is where angels come from! We're through the looking glass here people... Also I've seen many teleporting dogs, happens most often when you're running away from them. No idea what part they play in the conspiracy though.
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# ? May 26, 2016 23:17 |
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My highest-rated message, at 30 points, is one I completely ripped off from another player. It's some nonsense line like "Time for now the real fight begins all the more if only I had a may the flames guide thee".
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# ? May 26, 2016 23:20 |
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Only messages I leave are skeleton related, but this game doesn't have near enough skeletons to really capitalise.
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# ? May 26, 2016 23:21 |
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Tykero posted:People keep saying stuff like this and I'm becoming convinced they don't actually PvP. I don't really disagree about straight swords (estocs are op though) although their damage is too high compared to other weapons. Maces suck though and also I think the warpick is the straight up best one. It has the good move set and I think the highest damage of all small hammers. Anything you can do with a small hammer and to a little bit lesser extent a small axe you could do better with a straight sword. Kinda touched on with perseverance talk but giving small hammers some hyperarmor would make them a lot more competitive. Maybe be completely crazy and give them hyperarmor in the beginning of the swing but not the end.
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# ? May 26, 2016 23:29 |
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Golden Goat posted:Revisiting older areas in Dark Souls was never challenging though since you both dealt more damage, took less damage, ignored more hits and as you've shown already know their patterns. You may not think it since this game does lean much more on caution & skill but your character really is getting more powerful through constant stat & equipment upgrades. Yeah, going back to High Wall with an Upgraded Character turns the Lothric Knights into laughable babies unless you still only have 400 HP or something. "Eh, I don't feel like using tactics. I'll just trade hit them twice with my now +8 weapon and laugh at the damage I took". But then, they don't have working poise either so that's much more forgiving than going back to fight UGS Cathedral knights in the Church. I'm okay with the game overall, and overall it's still my favorite Darksouls now. But I'd still like the option to tank so much as ONE, of the weakest attacks in the game that will recoil even off a shoddy East West Shield, like rat bites or thrall axe hits. Sadly, 99% of the so called argument against traditional poise is basically " just don't get hit then, problem solved! Poise would ruin (My preferred) PvP Meta! and there is literally no difference between wanting to soak a single rat hit so you you can one shot them without hyper armor, and being a huge baby wanting to face tanking Yhorm". It is nowhere near as bad as it could be, at least, because you can't be hard stunlocked as bad as you could in previous games. If we were not able to emergency dodge roll out of things after the first hit or two, then it would be a complete shitshow... But the trash response to that situation would still be "Well then just don't get hit ever, problem solved, you casual!" GulagDolls posted:estoc has a good moveset. no one uses any of the other moves though. Yeah even if it did the least damage of the thrusting swords, I'd still use the Estoc because of the moveset. And also because as much as I love Straight/Great sword stance arts, the Rapier Stance arts piss me off so bad. They bounce off a hollow soldier's wooden shield, while even the broken straight sword can casually guard break a Cathedral knight. Or Havel. Section Z fucked around with this message at 23:36 on May 26, 2016 |
# ? May 26, 2016 23:32 |
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estoc has a good moveset. no one uses any of the other moves though.
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# ? May 26, 2016 23:33 |
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Yeah, the Estoc has always been a good weapon due to its moveset. The lack of poise, the ability to get better AR out of it than DkS1/2 thanks to scaling infusions, and better tracking have just made R1 spam better than usual. It basically rolled the good qualities of the Espada and Estoc in DkS2 into one monster rapier.
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# ? May 26, 2016 23:40 |
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uhh the excellent statistics and decent move set completely hamper the straight sword if we are talking about upper ceiling play get. the .gently caress out of here. Straight swords and estocs CRUSH. Let me swing my cloud strife swo--- *gets intercepting by r1 six times before the queued block or dodge kicks in*
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# ? May 26, 2016 23:48 |
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# ? Jun 5, 2024 06:46 |
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I bought the dark souls board game cause all the pledge rewards looked too sweet quote me and tell me what a dumb person i am
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# ? May 26, 2016 23:57 |