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Ghost Leviathan posted:I still remember that magical day I realised a smartphone with Google Maps was basically a video game HUD for real life. real life was so much more immersive when you had to talk to NPCs to find your way around. these modern quest markers take all the fun out of real life
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# ? May 21, 2020 13:43 |
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# ? Jun 11, 2024 19:19 |
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I think the last demo I played was Resident Evil 2 and it worked perfectly because it made me want the full game and they got a sale out of it.
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# ? May 21, 2020 13:51 |
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!Klams posted:My controversial opinion then is that small game worlds are more exciting than sprawling ones. Yakuza increases activity density within Kabukicho rather than increasing the size, which over the course of several games lets the player know the streets before they even start the game. I know where Pink Street is and how to get there, I know the champion district, etc. Stuff changes over time with businesses closing and stuff, but we get to know that relatively tiny area and it can still hold a whole drat game.
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# ? May 21, 2020 14:04 |
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last night i went to bed thinking about baroque and was like "man that was a weird, kinda cool game, i wish it was on the switch so i'd actually finish it but it was a really niche title so it'll never happen" and this morning i woke up to news that there will be a (possibly japan-only) re-release of baroque on the switch i might have special powers but only as they relate to obscure old games
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# ? May 21, 2020 14:35 |
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food court bailiff posted:last night i went to bed thinking about baroque and was like "man that was a weird, kinda cool game, i wish it was on the switch so i'd actually finish it but it was a really niche title so it'll never happen" and this morning i woke up to news that there will be a (possibly japan-only) re-release of baroque on the switch The other day I posted in the Steam thread that I really wanted a Tony Hawk game on PC and within twelve hours the THPS 1 and 2 remake was announced. Do we have to have some kind of Highlander “there can only be one” battle?
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# ? May 21, 2020 14:37 |
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Metal Gear Solid 2 was an awesome demo because it just primed everyone even more for the reveal of Raiden, one of the cooler video game moves.
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# ? May 21, 2020 14:37 |
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Ugly In The Morning posted:The other day I posted in the Steam thread that I really wanted a Tony Hawk game on PC and within twelve hours the THPS 1 and 2 remake was announced. Do we have to have some kind of Highlander “there can only be one” battle? final destination fox only maximum items
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# ? May 21, 2020 14:39 |
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food court bailiff posted:final destination fox only maximum items Maximum items is the best way to play Smash. Gimme that chaos.
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# ? May 21, 2020 14:43 |
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Uhh demos still exist though
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# ? May 21, 2020 15:16 |
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i hate it when developers use arbitrary capitalization to describe features in the game, this is the latest update for The Long Dark:quote:VISTA SURVEYS
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# ? May 21, 2020 15:17 |
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food court bailiff posted:last night i went to bed thinking about baroque and was like "man that was a weird, kinda cool game, i wish it was on the switch so i'd actually finish it but it was a really niche title so it'll never happen" and this morning i woke up to news that there will be a (possibly japan-only) re-release of baroque on the switch Baroque is one of the most bizarre rogue-like things I've ever played and I'd love to play it on Switch too. The music is excellent!
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# ? May 21, 2020 15:36 |
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Cough Drop The Beat posted:Baroque is one of the most bizarre rogue-like things I've ever played and I'd love to play it on Switch too. The music is excellent! hell yeah! the actual gameplay felt really good to me too - it was just the right balance of smooth and weird jank to make a compelling feeling experience to me i'm pretty sure i still remember how to advance the plot a ton, and i'm going to list it here in a spoiler because my memories of this game are super hazy and abstract and i'm kinda hype: wake up, go to coffin man's tutorial dungeon, toss your best item to Baghead when you get back to the surface, take the gun from the Archangel, enter the tower, go to the bottom, shoot God, wake up, enter the tower, go to the bottom, hug God, wake up, if longneck has buried himself alive kill him for his idea sephirah, give his idea sephirah to the giant angel guarding the door, enter the tower, go to the bottom, shoot or hug god, wake up, go in the door guarded by the giant angel, go in the tower, give you (or your clone's?) idea sephirah to someone in the tower...........and then i've got nothing, that's about where my last save was what a weird game
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# ? May 21, 2020 16:28 |
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veni veni veni posted:If my GPS didn't rotate I'd probably end up dead in a ditch if video games are any indication. so like when you use a paper map are you constantly rotating it to face the same way you are facing 3D Megadoodoo posted:Uhh demos still exist though they still exist but they are far less common than they used to be
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# ? May 21, 2020 19:07 |
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Earwicker posted:so like when you use a paper map are you constantly rotating it to face the same way you are facing When was the last time a human being used a paper map
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# ? May 21, 2020 19:10 |
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Earwicker posted:so like when you use a paper map are you constantly rotating it to face the same way you are facing Good lord we're doomed as a species.
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# ? May 21, 2020 19:12 |
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i can already tell it's going to be tremendously obnoxious with timers sooner than later but TES: Blades has been a decent enough free timekiller during slow meetings and stuff so far
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# ? May 21, 2020 20:03 |
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games shouldnt even have interactive maps. You wanna find that temple? Learn how to tell directions yourself.
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# ? May 21, 2020 20:05 |
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The real answer to the minimap debate is that if you struggle with either then something is wrong with you because plenty of us can handle both without getting upset, hth
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# ? May 21, 2020 20:05 |
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like a game should have maps, but it shouldnt have a giant icon where you are, with what direction your pointing. learn the landscape, learn how to navigate.
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# ? May 21, 2020 20:07 |
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Manager Hoyden posted:When was the last time a human being used a paper map I used one in 2015 because I was working with a Luddite who would get furious if people used GPS. It was mega annoying.
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# ? May 21, 2020 20:08 |
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PinheadSlim posted:The real answer to the minimap debate is that if you struggle with either then something is wrong with you because plenty of us can handle both without getting upset, hth We've moved to the outrage to the outrage phase of the mini map conversation.
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# ? May 21, 2020 20:09 |
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Earwicker posted:so like when you use a paper map are you constantly rotating it to face the same way you are facing Typically people rotate themselves for the same effect, but yes, matching what your eyes see to the direction the landmarks are in on the map is an important part of orienting yourself.
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# ? May 21, 2020 20:11 |
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Manager Hoyden posted:When was the last time a human being used a paper map i did the travel team for the census and went to very remote places that only had the most crude paper maps. It was a blast, and I had to take away map privileges from my partner since they couldn't figure out which way was north (both in real life and on the map)
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# ? May 21, 2020 20:18 |
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Fashionable Jorts posted:like a game should have maps, but it shouldnt have a giant icon where you are, with what direction your pointing. learn the landscape, learn how to navigate. Unfortunately, the game bombed for a reason.
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# ? May 21, 2020 21:30 |
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I used to have to use an atlas for work to navigate my entire state before GPS was a thing, and back then you had to memorize your route more, because obviously you can't drive around with an atlas in front of your face, but yes I would also spin it around when planning routes to use my own position as a point of reference. I don't know why this is so shocking to people. Do people seriously use GPS that doesn't use the direction you are heading as the point of reference? Is that even an option? That would be insane and impossible to follow. And the GPS ditch thing was a joke. Calm down you doofuses.
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# ? May 21, 2020 21:36 |
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d3lness posted:The answer is simple: Idiots paying full price or more for games long before they're released. Demos don't need to exist anymore. I read an article a long time ago that publishers stopped releasing demos because they were more likely to harm sales than help them. And they cost time and money to produce. If you're a marketing executive it's a lot safer to spend money on other forms of advertisement that don't rely on your game being good
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# ? May 21, 2020 21:52 |
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Lazyhound posted:GR:Breakpoint has this as a option, with quests giving you directions via landmarks. I think assass odyssey also has an option to turn off a lot of stuff, but I can't remember. One of the most fun things I've done in a videogame was get my Arma squad lost because I thought Hill A was Hill B, and opened fire on friendlies and completely botched the mission.
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# ? May 21, 2020 21:55 |
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QuarkJets posted:I read an article a long time ago that publishers stopped releasing demos because they were more likely to harm sales than help them. And they cost time and money to produce. If you're a marketing executive it's a lot safer to spend money on other forms of advertisement that don't rely on your game being good I can definitely say demos are as likely to unsell me on a game as they are to sell me on it. Even when I didn’t dislike the demo. Sometimes I’ll play one and be like “that was cool but I’m good” Especially with single player games. I think multiplayer free weekends/betas work a lot better because it gives you time to get hooked
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# ? May 21, 2020 21:56 |
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Does it take a lot to develop and release a demo? Just remove the last 50-90% of the game and insert a window or something that says "buy now to keep playing" Trials of Mana did the perfect Demo. DQ11 too. And DQB/2.
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# ? May 21, 2020 22:00 |
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the only demo that i've ever played that made me grab a game (as opposed to a demo i grabbed for something i already wanted, or a demo that turned me off from the game altogether) is just cause 2 within thirty seconds of starting the demo i'd grappled myself to the side of a propane tank, which i shot, which rocketed me up into the stratosphere where i bailed out at the last second before it exploded. it was the single most ridiculous thing i'd ever seen in a game up to that point and made me straight-up preorder it
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# ? May 21, 2020 22:01 |
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Fashionable Jorts posted:I think assass odyssey also has an option to turn off a lot of stuff, but I can't remember. Odyssey's way of handling it is neat, if a bit overstated. Instead of immediately getting map markers, you get a vague description of where you should be, then you find that on the map, and go that way until a marker shows. Not quite as hands-off as it was sold as, but still a fun way of handling it. Also, this is going a ways back, but Breath of the Wild definitely started as a Zelda game. https://www.youtube.com/watch?v=Bk5swSyJ5zQ Frankly, I would love to have this version of it.
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# ? May 21, 2020 22:21 |
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PinheadSlim posted:The real answer to the minimap debate is that if you struggle with either then something is wrong with you because plenty of us can handle both without getting upset, hth Yeah this Hollow Knight's map system is cool, they're hand drawn by a dude that you buy them from, and your character will update them by hand as you discover new locations but the update doesn't occur until you find a bench to sit at and your character will actually make drawing noises. And you can buy different pins to mark specific stuff like vendors and benches but also you can add your own pins wherever you want Your character's location isn't shown on the map unless you use one of your precious few ability notches to turn on that feature
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# ? May 21, 2020 23:00 |
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i don't like that style. yeah, flavor is cool, flavor is important, but maps in metroidvanias exist to facilitate player navigation in a video game. i don't want to sit on a drat bench just to draw my map, and i don't want to say "well i'm probably about... here" i just want the game to loving tell me because otherwise it's just stupid busy work. that's like giving the player a hud that lists health and your current active ability but the information provided is only 70% accurate
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# ? May 21, 2020 23:16 |
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Piracy is the true way to demo anyways.
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# ? May 21, 2020 23:18 |
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Shibawanko posted:i hate it when developers use arbitrary capitalization to describe features in the game, this is the latest update for The Long Dark: I just love stupid features lists like the ones on the Amazon page for it: quote:Eat, explore and evolve in an open world action RPG! Martman fucked around with this message at 23:54 on May 21, 2020 |
# ? May 21, 2020 23:28 |
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jokes posted:Does it take a lot to develop and release a demo? Just remove the last 50-90% of the game and insert a window or something that says "buy now to keep playing" A lot of developers say that it's non-trivial. Like say that you do the easiest thing possible and just make the game unplayable after a certain point; your demo is now the same size as the full game. And if players figure out how to circumvent your changes then you've basically released the full game for free, so that's a risk. Alternatively, you can spend developer time on releasing a separate executable with a subset of assets. Development time that could have been spent making the game better.
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# ? May 21, 2020 23:35 |
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jokes posted:Does it take a lot to develop and release a demo? Just remove the last 50-90% of the game and insert a window or something that says "buy now to keep playing" specifically speaking, both large and indie devs have learned over the past decade that demos significantly REDUCE your sales. but you know what actually does increase sales, though you'd never believe it to hear? consumers now treat the refund window as the demo period, but they either like the game enough to keep it and never play it because >backlog; or they are too lazy to file for it when refunds are offered lmao. so it turns out, being pro-consumer is in fact absolutely fantastic for sales, thanks to human laziness and apathy
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# ? May 21, 2020 23:39 |
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The White Dragon posted:i don't like that style. yeah, flavor is cool, flavor is important, but maps in metroidvanias exist to facilitate player navigation in a video game. i don't want to sit on a drat bench just to draw my map, and i don't want to say "well i'm probably about... here" i just want the game to loving tell me because otherwise it's just stupid busy work. The map does facilitate player navigation. If you can navigate with a map then it's like the game gives you a bonus ability notch. If you need perfect positional knowledge like a GPS then that's fine too, that only costs 1 (refundable) notch.
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# ? May 21, 2020 23:54 |
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i mean, i'm also a believer in infinite skill slots by design soooooooo lol
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# ? May 22, 2020 00:20 |
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# ? Jun 11, 2024 19:19 |
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The White Dragon posted:specifically speaking, both large and indie devs have learned over the past decade that demos significantly REDUCE your sales. thats not surprising. Nerds are bad with money, and will buy a game and never play it, or play it once. I remember there was a xbox game with an achievement for literally pressing A to go to the main menu after starting the game, and something like 90% of players had it. Which meant that one out of ten of the people who bought the game put it in their xbox disk drive, started it, and then never played it. And that doesnt even include the people who bought the game and never even put it in the disk drive.
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# ? May 22, 2020 00:35 |