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is there a way that i can select a texture node and quickly preview just that node on my model? like, say i just have a noise texture going into a displacement on a sphere. i want to temporarily look at the black and white noise pattern on the sphere, rather than its displacement effect, without having to disconnect and reconnect nodes. keyshot lets me do this by just selecting the noise node and pressing C, for Color preview. can blender do the same? e: also can i change the increment when i drag on a number field? i want it to drag in .001 or .01 instead of .1 Sagebrush fucked around with this message at 21:58 on Oct 29, 2023 |
# ? Oct 29, 2023 21:54 |
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# ? May 24, 2024 17:55 |
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Sagebrush posted:is there a way that i can select a texture node and quickly preview just that node on my model? make sure you have the node wrangler add on enabled. then it’s ctrl + shift + right click if you hold shift while you drag then the increment gets smaller, but no it kinda sucks you can’t really fine tune it. best you can do is drop a math node before and use math to change the increment. it’s lame fart simpson fucked around with this message at 00:24 on Oct 30, 2023 |
# ? Oct 30, 2023 00:22 |
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fart simpson posted:make sure you have the node wrangler add on enabled. then it’s ctrl + shift + right click ah yeah that trick with node wrangler is something I used to use all the time
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# ? Oct 30, 2023 00:46 |
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blender (certified good software) version 4.0 was released today
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# ? Nov 14, 2023 19:01 |
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sweet. i have been using the beta but ima get the real thing right now!
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# ? Nov 14, 2023 19:11 |
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inspired by the shell rendering chat in the nodevember thread:
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# ? Nov 27, 2023 13:44 |
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i used an iteration zone. you can set the max hair length and the number of iterations to get the density you want. hair length is driven comes by the maximum length length * image texture brightness edit: same monkey but with subdivision before the geometry nodes instead of after: Wheany fucked around with this message at 13:52 on Nov 27, 2023 |
# ? Nov 27, 2023 13:47 |
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neat, is it fast?
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# ? Nov 27, 2023 14:08 |
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not especially. with cycles it takes a few minutes to render. with eevee it's pretty much instant
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# ? Nov 27, 2023 14:14 |
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Anyone have ideas for how you'd do animated fx for the rapidly evolving orange effect in this? I have some fake volumetrics that might do for stills, but wouldn't really work in motion since the structures split and break apart, and my other thought is Voronoi patterns in a volumetric cloud since they can split in that way, but it seems like it'd be hard to get the right kinds of shapes. https://www.youtube.com/watch?v=YtHGXFS_xXY Reason Voronois occurred to me is I made these sail effects and they're kind of the right sort of thing but the shapes aren't right for this. Maybe more generally the idea of procedural 3D textures controlling the density of a volume could work..? https://s1.webmshare.com/bxago.webm e: That embed doesn't work but it should show if you copy the link. Elukka fucked around with this message at 15:19 on Nov 27, 2023 |
# ? Nov 27, 2023 15:01 |
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blender 4 has a new colour transform/management thing idk if it’s better than filmic. it certainly isn’t just entirely better whereas filmic made the previous management worthless I am rendering up some kind of animations to show the difference but internet is hosed so who knows if and when I’ll get it up 😉
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# ? Nov 27, 2023 21:10 |
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echinopsis posted:blender 4 has a new colour transform/management thing its better than filmic
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# ? Nov 28, 2023 02:32 |
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I am slowly accepting that maybe it is
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# ? Nov 28, 2023 02:39 |
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echinopsis posted:I am slowly accepting that maybe it is colors desaturate toward white at high values rather than clipping to pure red, green, whatever. it looks better plus its written to work natively w/ different color spaces so by using agx you can use rec2020 or the apple p3 or whatever its called spaces rather than being stuck to srgb and its also written to work with spectral cycles, which is definitely coming any day now
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# ? Nov 28, 2023 02:43 |
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I ran a couple of comparisons to see which one I preferred more and I have settled for the new one, as evident with new animation in images thread
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# ? Nov 28, 2023 02:56 |
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same old poo poo
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# ? Nov 28, 2023 20:54 |
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echinopsis posted:same old poo poo good old poo poo
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# ? Nov 28, 2023 21:11 |
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hello, I've been working on recreating the opal carpaint shader in cycles that epic showed off in one of the UE substrate shader demos. Here's a few quick renders https://i.imgur.com/S4SPArj.mp4 get it here: download
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# ? Nov 30, 2023 13:36 |
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very cool shader, and nice Lexus model
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# ? Nov 30, 2023 15:53 |
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Jenny Agutter posted:very cool shader, and nice Lexus model thank you, im working on an update with better "depth" edit: https://i.imgur.com/9zrUiFh.mp4 SuperDepressing fucked around with this message at 23:47 on Nov 30, 2023 |
# ? Nov 30, 2023 19:38 |
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thats so fuckin sick man
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# ? Dec 1, 2023 14:15 |
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this is the two colour management thigns up agsaint one another redyced to gif
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# ? Dec 1, 2023 14:16 |
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echinopsis posted:
agx on the left
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# ? Dec 1, 2023 14:31 |
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sure is for my rodtronics purposes it’s not inherently better because I wanted colours baby but
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# ? Dec 2, 2023 20:08 |
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SuperDepressing posted:hello, drat, you did all that with fresnel?
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# ? Dec 3, 2023 00:27 |
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https://i.imgur.com/ZmUiBhO.mp4
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# ? Dec 3, 2023 02:31 |
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# ? Dec 3, 2023 03:25 |
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holy poo poo and u know how much i love a sparkle
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# ? Dec 3, 2023 03:40 |
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Oh my god, people.
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# ? Dec 3, 2023 10:17 |
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unsatisfied w/ using the mouse. i am in process of writing a python script to turn reverse polish notation math crap into geometry nodes. wish me luck
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# ? Dec 13, 2023 09:14 |
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which made me realize. a node graph flows very similarly to reverse polish notation
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# ? Dec 13, 2023 09:18 |
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RPN owns but if you'd prefer an infix notation the shunting yard algorithm is very easy to implement
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# ? Dec 13, 2023 11:38 |
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Zlodo posted:RPN owns but if you'd prefer an infix notation the shunting yard algorithm is very easy to implement yah i might do that next. i just think rpn is an easier notation to operate on b/c u just need a simple stack. next step would be something to translate infix into rpn
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# ? Dec 13, 2023 11:47 |
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anyway the next thing i need to get working is a way to reuse "variables". so like that value node labeled x, i want to be able to plug it into another add node further down the chain. i guess i need to keep track of a map of symbols to node references and then build up those additional links as a post processing step or something
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# ? Dec 13, 2023 11:54 |
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fart simpson posted:anyway the next thing i need to get working is a way to reuse "variables". so like that value node labeled x, i want to be able to plug it into another add node further down the chain. i guess i need to keep track of a map of symbols to node references and then build up those additional links as a post processing step or something Yeah that's a common way to construct a dag from a linear representation
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# ? Dec 13, 2023 12:35 |
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Zlodo posted:Yeah that's a common way to construct a dag from a linear representation good to know my first intuition is reasonable
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# ? Dec 13, 2023 13:20 |
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fart simpson posted:good to know my first intuition is reasonable did you steal it from a more qualified westerner in the dag factory, fart?
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# ? Dec 13, 2023 14:17 |
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I didn't really mean that and if anything gets my rear end moving across the world yet again before I retire it might well be china's inevitable world dominance
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# ? Dec 13, 2023 14:18 |
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shitface posted:did you steal it from a more qualified westerner in the dag factory, fart? yes
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# ? Dec 13, 2023 16:11 |
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# ? May 24, 2024 17:55 |
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fart simpson posted:unsatisfied w/ using the mouse. i am in process of writing a python script … into geometry nodes. we have come full circle
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# ? Dec 13, 2023 20:10 |