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Eldragon posted:I had already sold mine for that exact reason. Plus that doesn't explain why I had all the explo data after a dozen suicide runs. Dunno then. I figured that would be the obvious answer after reading multiple posts saying they lost data.
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# ? Mar 6, 2018 21:28 |
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# ? May 28, 2024 16:56 |
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Helianthus Annuus posted:I wanna encourage everyone to go ahead and get into the Guardians stuff. I'm really enjoying it so far. Do you need cargo bays for any reason? I assume no or you would have mentioned....
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# ? Mar 6, 2018 21:28 |
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Mr. WTF posted:Do you need cargo bays for any reason? I assume no or you would have mentioned.... Yes. 8 slots should do it. 12 is ideal. Not all guardian sites have all objects. e.g. in my case the ORB was missing, so I couldn't complete any of the obelisks. Only solution is to get the ORB from another guardian site. I also suggest taking 2 or 4 SRVs if you can fit it (but not required. Just don't be a fuckup like me), and materials for SRV fuel/ammo/repair synthesis. Also you want to pick up the mission to do this BEFORE you head out there (again, don't be a fuckup like me). Eldragon fucked around with this message at 21:35 on Mar 6, 2018 |
# ? Mar 6, 2018 21:31 |
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# ? Mar 6, 2018 21:39 |
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CapnBry posted:Speaking of weird, when I logged into my disposable sidewinder in 31 Beta Leonis Minoris, I wanted to go pick up my real ship on Seddon Reach planetary station. Guess what? It didn't exist on my map any more, despite the fact I'd fully disco scanned the system when I came in on Sunday. I had to fly the Sidewinder back to the Nav Beacon to scan it so I could discover the planet my ship was landed on. Yeah never discovered that place! Reminds me of the couple times when scanned planets turned into twisted shadow nightmare versions of themselves because an update had made the exploration server go loopy
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# ? Mar 6, 2018 21:41 |
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Mr. WTF posted:Do you need cargo bays for any reason? I assume no or you would have mentioned.... Yeah I should have mentioned to take a cargo rack. Without spoiling it too much, I recently found out that it's nice to have a class 4 corrosion resistant cargo rack for this activity. Here's how you can get one: The human tech broker can make one for you, but you need to bring lots of meta alloys. Here's the ingredient list: 28 Meta-Alloys 30 Iron 18 Chemical Manipulators 12 Neofabric Insulation 30 Radiation Baffle The best way to get meta alloys is to consult this spreadsheet, find a Barnacle that's "ripe" right now, and go to the location indicated. Try to pick one without any defenses set up. Once you're there, just log out and log back in until you harvest enough. https://docs.google.com/spreadsheets/d/1bichQJBbL9ygW1xXc3GQhC5KT-o9u05ihWKXebt4BcM/edit?pre#gid=223643326 So for example, there's an undefended Barnacle on Pleiades Sector IH-V C2-16 C 4 at coordinates -0.5601 -161.9771. If you check it now, it will be flowering, and you can harvest meta-alloys from it. It's in lifecycle group C, meaning it's flowering this week, but it won't be next week. I presume next week you will need to find a barnacle in lifecycle group A. You can just buy Radiation Baffles from certain stations. Neofabric Insulation is a mission reward, so you might have to flip the board a couple times. The Meta-Alloys, Radiation Baffles, and Neofabric Insulation all take up cargo space, so you need a ship that can carry 70 tons of cargo in order to pull this off! If you don't have enough cargo in your current ship, and you don't have a stored ship with enough cargo racks installed, your only option would be to ask a friend to hold onto your stuff while you outfit a ship that can carry it all. Helianthus Annuus fucked around with this message at 22:13 on Mar 6, 2018 |
# ? Mar 6, 2018 22:11 |
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Eldragon posted:Shield, Cargo, SRV, Fuel Scoop, Collector Limpet? What do you need that extra small slot for? I thought I could get by without a scoop, but turns out it's the SRV that I don't give a poo poo about having 99% of the time.
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# ? Mar 6, 2018 22:29 |
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Helianthus Annuus posted:Yeah I should have mentioned to take a cargo rack. Thanks...I was going to use an ASP, but I have an anaconda I can fit for the pre-mission work.
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# ? Mar 6, 2018 22:56 |
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I tried a wing missions with friends. What a socialistic nonsense. Thats all what i can say. I am taking mission for example 2 mln cr. I need to for examle transport 1000 tonnes of crap. And now two folks are joining us, and we both need to transport 1000 tonnes. Me 500 and folks 500. 1000 tonnes are transported. So why the hell our income is multiplied not divided? Each of us should earn at least 1/3 of reward NOT ENTIRE REWARD. Mission profit should be divided, If someone will transprot 1000 tones alone then he should earn all, IF someone will get a friends, he should earn half, because he will spend a half of time on it. If someone will kill strong enemy alone, then he should get entire reward. If he not got gut and is unable, then he should wing-up then split reward. Dear FDev. Please imagine something. You are hiring a developer. His salary is 7000 EUR for write simple application. He did application but told you a two friends helped him and YOU need to pay 21000 EUR instead of 7000, because he did a winged project have fun.
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# ? Mar 6, 2018 23:58 |
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Knifegrab posted:I tried a wing missions with friends.
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# ? Mar 7, 2018 00:14 |
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For anyone asking this month's/patch's version of "Why on Earth did they do _____________!?" There is your answer ^^^^
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# ? Mar 7, 2018 00:15 |
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A part of me does think that wing missions should just have a HUGE reward, that you could theoretically earn doing solo, and that is otherwise split for all wing members (such that doing 1/4 of the mission would give you about the same as doing that amount solo) but it should be incentivized such that 1/4 reward is still a butt load (to encourage grouping) and also grant mad time bonuses (that way solo players could never be as effective as a group of boys). Also buff all payouts and make everything give me money unironically.
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# ? Mar 7, 2018 00:20 |
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i was going to write an unironically mad "source your quotes post" but then i looked harder. i hate that i can still recognize certain names/avatars, even without having the access to the usual brown sea divers providing this poo poo. It still astounds me how offended and/or upset these people come across during ever pre and post patch cycle.
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# ? Mar 7, 2018 00:48 |
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The fundamental problem is FDev approaches the game like an MMO when it very clearly is not. PVP is such a niche aspect of the game that its practically non-existent. Those that care about PVP already have billions in the bank/in ships. The barrier for entry is just way too high for someone starting out unless they can jump on a gravy train.
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# ? Mar 7, 2018 00:52 |
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Kaddish posted:The fundamental problem is Updated it a touch. Should be "internet spaceships", but even if it were an offline, single player experience, these people would still be Very Upset at something and letting everyone know how disappointed they are in the devs.
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# ? Mar 7, 2018 00:58 |
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The biggest problem is FDEV just does not understand how to make anythign "fun". THe thargoid ruins are the closest to a cool and fun experience this game has so far. Payouts should be substantial to the task. Multicrew should not be a giant turd (god it could have been super cool), winging up should have purpose. There should be more incentives to find other players and not just gank (which to their credit the new crime and punishment system addresses a bit). Just make the game fun. God damnit,. Also the UI in this game is some of the best UI in any game ever in some places, and in others its the worst most bloated piece of poo poo. Stop blowing up my loving inbox. The comms menu is garbage!
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# ? Mar 7, 2018 01:13 |
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Knifegrab posted:The biggest problem is FDEV just does not understand how to make anythign "fun". THe thargoid ruins are the closest to a cool and fun experience this game has so far. Payouts should be substantial to the task. Multicrew should not be a giant turd (god it could have been super cool), winging up should have purpose. There should be more incentives to find other players and not just gank (which to their credit the new crime and punishment system addresses a bit). sorry you're not having fun with this game regarding whether its worth doing the guardians ruins: the guardian weapons are totally worth unlocking
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# ? Mar 7, 2018 04:22 |
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More guardian ruins spoilers. If you already know you need a corrosion resistant cargo rack this gets into what you're going to be doing with it. It's difficult to get a tissue sample from each of the 3 thargoid intercepter variants, because the game likes to spawn the same kinds of non-human signal sources. The shortcut is to go to the science vessel located near Donar's Ark in Pleiades Sector IR-W D1-55. If you relog there, the game will spawn either a bunch of useless human ships or one of the thargoid interceptor variants. You can relog until you have gotten your pound of flesh from each kind. Easiest way to pull this off without dying is to use silent running. A Diamondback Explorer flush with heat sinks would be a good choice. You wanna hold off on silent running until the thargoid tries to scan you. Let him get close, once the scan starts, boost behind him and engage silent running. Then keep your distance and wait for him to lose visual contact. Once he turns away from you, get close again and fire your research limpet. Use heat sinks and disable modules as necessary to manage heat build up while you wait for the limpet. In my case, the thargoid turned red when the limpet attached, but he did not engage me. You can identify the different variants based on the size of their swarms. Cyclops - 32 Basilisk - 64 Medusa - 96
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# ? Mar 7, 2018 04:35 |
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How do faction rank up missions work? I just need to keep checking random mission boards for the faction until a rank up mission appears? I've got 100% on both my Empire and Federation rank bars but haven't seen anything appear. I'm working on grinding some Empire rank for that sweet sweet courier since it is a really pretty spaceboat. The boom data runs seem to be getting me rep super quick, but I'm not entirely clear on whether rank up depends on reputation gains? Or if it's just pure number of missions run? Either way, I guess it's worth getting the Empire to love me for a while.
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# ? Mar 7, 2018 04:47 |
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Arcturas posted:How do faction rank up missions work? I just need to keep checking random mission boards for the faction until a rank up mission appears? I've got 100% on both my Empire and Federation rank bars but haven't seen anything appear. you need to get the mission from a faction that's allied with empire/feds, and you need to be friendly with that faction to get it. the missions are standard--deliver things to place, assassinate npc, strike mission (don't do these, they're bad), deliver data to place--and will have "federal" or "imperial" in the name, and at the bottom of the description will say "rank progression - <x>". but yeah the trick is you need to be friendly with an imperial-allied faction. also 'sup empire-grinding buddy? hope to get my courier tomorrow night
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# ? Mar 7, 2018 05:06 |
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Arcturas posted:How do faction rank up missions work? I just need to keep checking random mission boards for the faction until a rank up mission appears? I've got 100% on both my Empire and Federation rank bars but haven't seen anything appear. On top of what Milk said. I was told Ngalinn and Mainani data missions were the best for Imperial rank grinding and they really are. Made 20 mill and unlocked Clipper rank in about 2-3 hours (for data missions that's way more than I thought). You can get mission caps of those and get delivery pay bonuses - pick the Reputation +++ reward with credits and the bonuses stack up very fast. They are also neighbouring systems. You will get allied easily with all 3-4 main factions. I've had 6 rank missions spawn in a row too which is all luck I guess but it makes ranking up pretty fast
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# ? Mar 7, 2018 05:20 |
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Is the meltdown coming? I think the meltdown is coming
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# ? Mar 7, 2018 05:24 |
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Thanks folks. I've been running data missions in Ngalinn and Mainani for an hour or two and though I've made a chunk of cash and lots of rep, I only just barely got my first rank up mission. Serfdom-ho! And then I got my second one right afterwards. Maybe I just didn't recognize them until y'all told me how to look for them.
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# ? Mar 7, 2018 05:28 |
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the milk machine posted:also 'sup empire-grinding buddy? hope to get my courier tomorrow night CapnBry fucked around with this message at 13:30 on Mar 7, 2018 |
# ? Mar 7, 2018 13:21 |
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yeah, I haven't gotten too far into the fed ranks but chief petty officer (pre patch) took way longer than knight (like one evening of play post patch)
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# ? Mar 7, 2018 13:41 |
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CapnBry posted:I got the rest of the 70% I needed to hit Rear Admiral last night and I'm not even sure you can call it a grind any more. It took 20 minutes to get the 70% and 21% into the next rank. Compare that to when I got Duke and a full board of 20 missions would move the progress bar like 6-7%. Getting federal / imperial rank seems to take about the same amount of time it took to get a single faction to Allied before the patch and is now something that will actually just happen on its own doing a moderate amount of missions over time. It is a very sharp change from requiring like 2200 missions per navy which would be improbable to hit just playing the game. I made it from rank 1 to viscount in about 3 hours of on and off missions... didn't think I'd have access to the Clipper so fast. Pretty happy about it though! Grats on your own successful grind
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# ? Mar 7, 2018 15:33 |
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EPIC fat guy vids posted:Grats on your own successful grind I was thinking last night about how much better the quality of life is now compared to pre-3.0. I'm not sure who was upset by the Engineering changes, complaining about having to rank up 1-5 on each new module. It's like 8 builds to go from 1 to somewhere into 5, which is already better than 90% of the legacy rolls. The new mission rewards selection also means you can get materials from half the missions and then trade them down if you're missing something. Then I can just apply an experimental effect without having to play Disappointment Roulette or sacrificing engineer levels? It is so straight forward and I never show up with 18 Arsenic and leave feeling like I wasted my time because I still can't get over 45% FSD range boost. Also being able to sacrifice payout for Reputation+++++ to quickly get allied, or Influence++++ to game the background sim makes going to a new station much less of a slog. The new planets are more interesting to look at, the galnet audio gives me a little immersion boost, and everything I do is faster and more fun. I like that they added trade prices right on the galaxy map... now how about you let me know where I can get a gorram 7A power plant without having to search eddb, going there and finding out they don't have it because ~~reasons~~?
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# ? Mar 7, 2018 15:51 |
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There should be a survival mode where you have to eat, sleep and drink regularly. This would make exploration more fun. You would need to go out and mine ice asteroids for water to drink and to dehydrate pizzas. You can buy these pizzas in stations. They are very small so they don't take up much room and can last you many months. For sleep, you would need to get up, and walk to your quarters which has a bed. So the game has to have a walk mode for this to work. You would also need to take space walks to check your ship to see if it needs repairs. Maybe even physically tap stuff with a hammer? A fresh coat of paint? A wash? And a wardrobe! i want to be able to change my outfit in a separate room. Maybe even wash clothes, a stinkmeter maybe? These are some things that would make the game better.
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# ? Mar 7, 2018 16:03 |
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John F Bennett posted:There should be a survival mode where you have to eat, sleep and drink regularly. This would make exploration more fun. You would need to go out and mine ice asteroids for water to drink and to dehydrate pizzas. You can buy these pizzas in stations. They are very small so they don't take up much room and can last you many months. Wrong thread, my friend! https://forums.somethingawful.com/showthread.php?threadid=3800238
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# ? Mar 7, 2018 16:05 |
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Skyrim got better when they added a survival mode. When will Star Citizen come out for consoles.
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# ? Mar 7, 2018 16:11 |
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John F Bennett posted:There should be a survival mode where you have to eat, sleep and drink regularly. This would make exploration more fun. You would need to go out and mine ice asteroids for water to drink and to dehydrate pizzas. You can buy these pizzas in stations. They are very small so they don't take up much room and can last you many months. At one point I read a free sample for one or two of the elite dangerous fanfic books on amazon. They are not written very well but try to act like they are canon, and they seemed to suggest that when someone is flying their ship out in the void for weeks to months they don’t shower at all and come back smelling like something filthy terrible. I think this was just the author’s personal fetish, however.
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# ? Mar 7, 2018 16:32 |
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docking is difficult by gideon defoe is fantastic
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# ? Mar 7, 2018 16:38 |
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These ships are awfully big though, enough room for a bathroom, kitchen and bedroom. Does anyone have that picture that compares all the ships with real life objects such as airplanes and a house?
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# ? Mar 7, 2018 16:46 |
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There’s a few more out there like this if you search google for elite ships in airports https://imgur.com/gallery/ZziPi
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# ? Mar 7, 2018 17:01 |
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now I want somebody to put elite ships in a flight sim so I can build an orca and boost it into the twin towers to make the hulkster proud
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# ? Mar 7, 2018 17:19 |
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John F Bennett posted:These ships are awfully big though, enough room for a bathroom, kitchen and bedroom. I always imagine that the DB and Asp families don't have much internal room for cargo and such compared to their volumes because a significant amount is taken up by supplies for long endurance runs into deep space.
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# ? Mar 7, 2018 17:24 |
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Blind Rasputin posted:At one point I read a free sample for one or two of the elite dangerous fanfic books on amazon. They are not written very well but try to act like they are canon, and they seemed to suggest that when someone is flying their ship out in the void for weeks to months they don’t shower at all and come back smelling like something filthy terrible. I think this was just the author’s personal fetish, however.
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# ? Mar 7, 2018 17:51 |
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I’m going to head canon that my ships all have a working shower just to piss off the brown sea. I’m sure they would take great issue with it for whatever reason. And no, you can’t use it, I only play solo. e: Ship showers temporarily removed after players found way to fill cargo hold with water and board switch agricultural cargo missions to offload water for $120mil/hr
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# ? Mar 7, 2018 18:20 |
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The grind to engineer your shower is the loving worst. I can’t seem to get past G1 water pressure.
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# ? Mar 7, 2018 18:33 |
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# ? May 28, 2024 16:56 |
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What’s the difference between ancient ruins and “guardian structure” when out here exploring? I also cannot seem to find an ancient orb at any guardian structure, and I don’t have corrosion resistant racks to carry one around. Also what are the important things to be collecting out here? I think I have a few weapons blueprints and a ton of power cells and other bits from guardian sentinels, not sure about what data types are important though.
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# ? Mar 7, 2018 18:55 |