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I am quite okay with how this is going so far, I guess.
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# ? Nov 29, 2012 02:01 |
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# ? May 27, 2024 00:19 |
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PoptartsNinja posted:They're Federated Suns exclusive. Yeah. Does CMW not build them in this timeline? I know they did in the standard one. The 2nd Lyran Guard was literally 2 battalions of Firestarters with 1 battalion of Hunchbacks.
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# ? Nov 29, 2012 02:04 |
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PoptartsNinja posted:S8 Valkyrie I love TACs. The write-up for this was greatly anticipated, and I enjoyed it thoroughly.
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# ? Nov 29, 2012 02:18 |
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Can someone explain movement to me? I have 5/8, which I thought was five hexes walking and eight running, but I (H3) couldn't move all the way to hex 2929, six away from me. What am I confused about?
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# ? Nov 29, 2012 02:25 |
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You add 1 extra move to go up or down in elevation and also add a point for entering a forest. It looks like there are two elevation changes and a forest between you and your intended ending spot.
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# ? Nov 29, 2012 02:27 |
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Grand Fromage posted:Can someone explain movement to me? I have 5/8, which I thought was five hexes walking and eight running, but I (H3) couldn't move all the way to hex 2929, six away from me. What am I confused about? Every time you go up a level, go down a level, move through light forest, or turn, that takes one movement point. Moving through heavy forest takes two. You moved over a rise and back down into a forest, so that took 3 of your 8 movement points and brought your total up to 7. 8 would have put you in the same hex as an ally, so that's where you stopped.
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# ? Nov 29, 2012 02:29 |
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Krumbsthumbs posted:You add 1 extra move to go up or down in elevation and also add a point for entering a forest. It looks like there are two elevation changes and a forest between you and your intended ending spot. Ah, okay. So are the hexes with elevation numbers hills or pits? I haven't paid a ton of close attention to the details before now.
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# ? Nov 29, 2012 02:30 |
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Grand Fromage posted:Ah, okay. So are the hexes with elevation numbers hills or pits? I haven't paid a ton of close attention to the details before now. I've been following this thread from the beginning and I still fear the moment I finally am piloting and I realize I have no clue what the gently caress is going on.
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# ? Nov 29, 2012 02:33 |
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Grand Fromage posted:Ah, okay. So are the hexes with elevation numbers hills or pits? I haven't paid a ton of close attention to the details before now. Yes. If you look at the map, you can see borders where the elevations rise and drop.
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# ? Nov 29, 2012 02:33 |
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Krumbsthumbs posted:Yes. If you look at the map, you can see borders where the elevations rise and drop. Coolio. Thanks dudes. Now I am looking forward to being set on fire by those goddamn new mechs. Soylent Pudding posted:I've been following this thread from the beginning and I still fear the moment I finally am piloting and I realize I have no clue what the gently caress is going on. Post questions like me and don't fear looking like an idiot! I've fortunately played this type of game before but never Battletech except the computer games.
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# ? Nov 29, 2012 02:34 |
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Grand Fromage posted:Ah, okay. So are the hexes with elevation numbers hills or pits? I haven't paid a ton of close attention to the details before now. Hills. The number at the bottom of the hex shows its elevation (1, 2, 3, etc.) a pit would have a negative number in front of it (-1, -2, -3, etc.).
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# ? Nov 29, 2012 02:36 |
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DivineCoffeeBinge posted:Apropos of precisely squat... why is it that House Marik typically gets the short end of every single stick in Battletech? I mean, all the Houses tend to have something that defines them, and House Marik appears to be defined by "oh yeah, and those guys there." They did get one of the goofiest novel covers of any BT book:Ideal War Marauder slap fight!
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# ? Nov 29, 2012 04:38 |
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PhotoKirk posted:They did get one of the goofiest novel covers of any BT book:Ideal War IIRC Things that did not appear in that book: Marauder. Awesome. Things that did appear in that book: An unarmored jeep with an H-Bomb in the back seat.
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# ? Nov 29, 2012 04:44 |
So I'm reading the infantry primer because I'm bored and have nothing better to do. Someone please explain this line:PoptartsNinja posted:- those Shuriken that the Smoke Jaguars use to make their bidding process even more retarded than the normal
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# ? Nov 29, 2012 04:55 |
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PhotoKirk posted:They did get one of the goofiest novel covers of any BT book:Ideal War (stolen from the MWO thread)
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# ? Nov 29, 2012 04:55 |
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It's nice to see the dice smiling on us for this battle, though I'm sure this is just waiting for the other foot to drop. Also, let's show some respect to those crazy Kestrels who just jumped into the middle of an overstrength star of Clanners. They have to know that isn't going to end well in Firestarters, but if it will slow them down stepping over their corpses then
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# ? Nov 29, 2012 04:56 |
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GruntyThrst posted:So I'm reading the infantry primer because I'm bored and have nothing better to do. Someone please explain this line: When bidding, most Clans just electronically choose who's going and who isn't. The Smoke Jaguars break out loving Shuriken and throw them at a dart board, which their opponent has to put their hand on. If you hit your opponent's hand, you lose that star of `Mechs from your bid. Then, your opponent does the same to you but if your opponent breaks any of your stars with his stars, you lose them from your bid as well. Of course, if your opponent breaks a star on one of your stars, he loses them but still. It's the dumbest thing.
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# ? Nov 29, 2012 05:00 |
PoptartsNinja posted:When bidding, most Clans just electronically choose who's going and who isn't. Wow, that IS dumb. I guess they make the shuriken out of some lovely steel. Or maybe they just throw them 50% harder because clantech.
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# ? Nov 29, 2012 05:05 |
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It makes more sense when you realize that every Clan warrior is Serpentor from G.I. Joe.
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# ? Nov 29, 2012 05:07 |
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GruntyThrst posted:Wow, that IS dumb. I guess they make the shuriken out of some lovely steel. Or maybe they just throw them 50% harder because clantech. The Smoke Jaguars' gene repository was sabotaged by the introduction of the derp-gene at one point or another. It's the only explanation for some of the idiotic poo poo that they pull.
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# ? Nov 29, 2012 05:08 |
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PoptartsNinja posted:They're Federated Suns exclusive. Yeah. If by exclusive you mean designed and produced on Coventry and a fairly common light mech across the inner sphere. Valkyries are the ones very strongly tied to the Federated Suns.
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# ? Nov 29, 2012 05:08 |
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Zeroisanumber posted:The Smoke Jaguars' gene repository was sabotaged by the introduction of the derp-gene at one point or another. It's the only explanation for some of the idiotic poo poo that they pull. My most successful mission
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# ? Nov 29, 2012 05:11 |
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Ha. I found my copy of Ideal War. I was going to post one of the interior pictures to sum the book up for the thread, but they're all incredibly bland. Then again, the same could be said about Ideal War. Ba-dum tish! So here, have a derp-eyes Paul Masters: Ideal War's Final Paragraph posted:"Yes, my liege," Sir Paul Masters whispered, closing his heart against doubt. "Yes, I think it will." And in an instant his spirit was buoyed, rising to float amid all the stars of space and all the souls that had gone before him. Also appearing in this book: Word of Blake, murdering about a million people on Thomas Marik's behalf. It takes place in 3054. PoptartsNinja fucked around with this message at 05:27 on Nov 29, 2012 |
# ? Nov 29, 2012 05:24 |
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Death commandos! You're winning! Keep winning! Death commando best commando!
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# ? Nov 29, 2012 05:37 |
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First blood to the Death Commandos, but then again, their opponents were only Valkyries, so I guess they were expected to go down rather quickly without dishing out much damage in return. Popping one by TAC was cool, though. That lance of Firestarters that dropped on the Clan Star might be some free kills for the Hell's Horses next turn though. And depending on which direction those Sunfires turn, they're looking like more kills for the Clanners. Let's see how these next couple of turns end up.
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# ? Nov 29, 2012 05:39 |
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PoptartsNinja posted:It makes more sense when you realize that every Clan warrior is Serpentor from G.I. Joe. So "Seyla" translates in to "This I command!"? Gnarly.
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# ? Nov 29, 2012 06:13 |
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AtomikKrab posted:My most successful mission Assuming this is about firestarters. They were around in the 4th Succession War, as we'll see when Andy Redburn returns to the stage in Warrior: Riposte
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# ? Nov 29, 2012 06:54 |
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PhotoKirk posted:So "Seyla" translates in to "This I command!"? Nope, but close. https://www.youtube.com/watch?v=rUw8cN6R8o0
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# ? Nov 29, 2012 06:59 |
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I honestly expected more of a mad scramble to set everything on fire the first turn. There aren't nearly enough smoked up elevated wood hexes for you to snipe from right now. Ah, well. Things should be plenty on fire next turn.
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# ? Nov 29, 2012 07:16 |
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PoptartsNinja posted:X8 Mongoose I have this mental image in my head now of a giant robot dropping prone and producing enormous binoculars made out of two Hubble Space Telescopes taped together and a Buick-sized walkie-talkie. It is glorious.
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# ? Nov 29, 2012 07:42 |
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DivineCoffeeBinge posted:I have this mental image in my head now of a giant robot dropping prone and producing enormous binoculars made out of two Hubble Space Telescopes taped together and a Buick-sized walkie-talkie. Human-sized binoculars held on a stick up to the cockpit, like theatre glasses!
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# ? Nov 29, 2012 08:02 |
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That loving Rifleman IIC. Intellectually I knew what they were capable of, but that think just reached out to gently caress off range, did ten damage and didn't even over heat. Closing the distance is going to make that mech a god drat murder machine. Though even taking that into account, if the goons keep up a kill rate of two mechs a turn manage to avoid a single loss this scenario will still take something like twenty turns to complete. Have fun.
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# ? Nov 29, 2012 08:31 |
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DivineCoffeeBinge posted:I have this mental image in my head now of a giant robot dropping prone and producing enormous binoculars made out of two Hubble Space Telescopes taped together and a Buick-sized walkie-talkie. Anta posted:Human-sized binoculars held on a stick up to the cockpit, like theatre glasses! One or both of these needs to be drawn.
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# ? Nov 29, 2012 08:31 |
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cafel posted:That loving Rifleman IIC. Less, the clan pilots have their own space magic here, too.
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# ? Nov 29, 2012 09:15 |
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Yeah. The rifleman alone will probably kill a mech per turn its left alive.
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# ? Nov 29, 2012 09:53 |
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Just imagine if Williams was driving it. 0/0 with a speed boost.
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# ? Nov 29, 2012 15:22 |
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They should make a movie out of this scenario. Rather. PTN should write a book about this campaign. I mean once this is all over there will be a giant pile of mechs where there was once an davion elite regiment.
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# ? Nov 29, 2012 15:30 |
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At least we don't have the Yen-Lo-Wang popping up and carving the Rifleman to bits with stupid decorations of excess.
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# ? Nov 29, 2012 19:40 |
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How will Justin Xiangs Yen-Lo-Wang look once we get back with a boatloat of clantech?
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# ? Nov 29, 2012 20:46 |
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# ? May 27, 2024 00:19 |
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Affi posted:How will Justin Xiangs Yen-Lo-Wang look once we get back with a boatloat of clantech? Replacing the standard armor with Clan FF, the AC/20 with a UAC/20 (plus 2 extra tons of ammo!), the MLs with ERMLs, and installing DHS means a ~50 percent increase in BV. It still has a standard structure and fusion engine. Discounting the intangible costs (the trial and error of messing with clantech, etc.), it "only" costs an extra 800k C-Bills if built from scratch.
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# ? Nov 29, 2012 20:57 |