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dyzzy
Dec 22, 2009

argh
I basically ignored the spark all game but I'll try levelling one to see how it goes. I have a feeling that at tier 3 equipment and chosen gear it will not be so great.

E: poo poo, the missing chosen for the Android faction should just be Julian.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

SulphagneSocialist posted:

Reading the thread I feel like I've gotten pretty bad RNG with resistance orders. Am I right?



The instant project ones and the GTS one are nice I guess. But most of these really fall off in power after the early game.

I've gotten a few decent ones but most of my orders and continent bonuses have sucked this game.

Shumagorath
Jun 6, 2001

wuffles posted:

You can run out of explosives. You have infinite ammo. I can't imagine doing a run without shredder. AP rounds take up an inventory slot, I'll use them on a sniper, maybe.

Blast Padding is as bad as it's always been so w/e
On the flip side for SPARKs: I rarely take multiple shots from Overdrive rather than move -> plasma beam -> cleanup shot, and I can't take cover. Both make Bulwark the clear winner, especially when their melee attack is so much wimpier than EW MECs and half my Rangers.

BBQ Dave
Jun 17, 2012

Well, that's easy for you to say. You have a bad imagination. It's stupid. I live in a fantasy world.

Cream-of-Plenty posted:

Holy crap it took me way too long to realize you weren't talking about Dwight Schrute.

My xcom 2 troops are all named after office characters.

Last time I beat the avatars I think I had
Jim "Big Tuna" Halpert (specialist)
Dwight "Grifandor" Shrute (assault)
Michael "Boss" Scott (psi)
Holly "midnight (liked nickname the game gave her kept it)" Flax (psi)
Kevin "Scrantonicity" Malone (Heavy)
Spark "Computron" 001

So yeah I'm pretty much a crazy person. Read on for more!

I hope that the bonding mechanic will make this more fun (haven't gotten it yet, unwashed console user, but it'll probably cause wired, nonsensical things to happen like Michale and Toby becoming best buds. Yech.

Also I need to figure out who from the show should I name the skirmishes I get after.

Mose?

kater
Nov 16, 2010

I got a timers don't countdown until concealment breaks resistance order in my first set and just assumed everyone did and that was a clever way to bring in that mod.

Backhand
Sep 25, 2008
Sparks take so freaking long to repair though, and the infirmary doesn't help with them. I had one get gravely wounded and spend the next 20 days being repaired. Not conducive to levelling them up. I suppose you can just try to get them really early, but.... they cost an awful lot in the Proving Grounds.

Shumagorath
Jun 6, 2001
If you get Bulwark and Repair you can send one out in bad shape and just bring it up to good status during the first few turns. Granted, Repair is pretty far in and competes with another good skill, and you probably still want to find a scope so it can kill reliably.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
The Metal over flesh mod is real nice for making Sparks more useful without being OP.

Gadzuko
Feb 14, 2005
What was so bad about Sparks prior to WotC? I never played the DLC, just the base game but it sounds like they were not good.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Gadzuko posted:

What was so bad about Sparks prior to WotC? I never played the DLC, just the base game but it sounds like they were not good.

They started out pretty strong, but they didn't escalate well. Eventually your regular dudes outclassed them in every way that mattered and then you just stuck 'em in a closet for the rest of the game.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Apparently you couldn't slap a weapon mod on Sparks.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Gadzuko posted:

What was so bad about Sparks prior to WotC? I never played the DLC, just the base game but it sounds like they were not good.

They couldn't hit anything and the punch was weak and sad.

potaties
Apr 8, 2005

meow meow
SPARKs are insanely good on-point after breaking concealment, moreso once you get the skill that's a 33% chance of them taking a reaction shot on enemies during your turn. I had times where I marched mine forward, discover a pod, and instantly obliterate each target with reaction shots.

But yeah, combined with other utility like Overdrive, Bulwark, Bombard, Shredstorm cannons, the fact that they never get tired, etc. I feel like they're very good and worth the resources.

wuffles
Apr 10, 2004

Shumagorath posted:

On the flip side for SPARKs: I rarely take multiple shots from Overdrive rather than move -> plasma beam -> cleanup shot, and I can't take cover. Both make Bulwark the clear winner, especially when their melee attack is so much wimpier than EW MECs and half my Rangers.

It used to blow, in part because of their limited ammo and aim. Overdrive is much better now and I frequently get 2-3 shots off per overdrive. The punch is "ok" and best to be thought of as a repositioning tool to use during overdrive that also does damage. Rainmaker is typically just straight up better, especially because it makes that inevitable first plasma lance worth a drat.

Shumagorath
Jun 6, 2001
Is there a good mod to make Heavy weapons upgradeable to their Powered versions? I have two Shredder guns that shouldn't go to waste by RNG.

kater
Nov 16, 2010

Are sparks the large robos the dlc is based on or the little small ones?

Magni
Apr 29, 2009
Holy loving poo poo. :stare:

I just pulled off the most harrowing, crazy and badass mission I've ever experienced. Supply Raid (the regular variant, not the marking crates ones) with the Surgical" SitRep. Which means 3 vs 11. Oh, and high-tier enemies including a Gatekeeper, while I'm still mostly on mag weapons, with only regular assualt rifles upgraded to plasma. So, Major-rank Dragunova, Mox (my only Colonel and bonded with Dragunova) and a Paladin/Major level SPARK go out and accept the challenge.

That entire missions was just "Why Reapers are loving ludicrous" in a nutshell.

So I meet the first pod with Dragunova scouting ahead: A Codex and two Mutons. Dragunova wipes it out entirely via Remote Start. A few supply crates go up, but eh, that's the price of doing things. Then I move up for a few turns and all three remaining pods are in the same rough area, patrolling one of these overgrown transformer stations next to the street. Mox and the Spark sit themselves behind cover in an elevated position. The enemies are one pod with an elite Officer, an elite Purifier and a Heavy Mec, the second with an elite Trooper and heavy Mec and the third with the Gatekeeper and two Mutons. The Gatekeeper is within 2 tiles of another truck, the Mutons aren't; that pod is stationary.

Dragunova puts a Claymore so it hits all three of the stationary pod, and will be triggered by the truck, then Remote Starts said truck. Mutons down to 3 health and the Gatekeeper takes a decent beating. Then she wipes out the Mutons, remaining hidden via Silent Killer over the next two turns. This somehow causes the Gatekeeper to freak out and fire off his Gateway, hitting the Heavy Mec and Trooper and weakening both. The turn after that, Dragunova puts her second Claymore on the Officer/Purifier/Mec pod. The SPARK fires up Overdrive, then drops a Bombard on those three, triggering the Claymore. Then he murders the Purifier via a Hunter Protocol reaction shot. Dragunova kills off the Mec. The Spark moves into position and nukes the other Mec and the Trooper with his Shredder Gun. Mox pops Wrath on the Officer and stuns him, grapples back into cover and then activates Teamwork to grant his last action to Dragunova, who pops Banish and blasts the Gatekeeper to smithereens. And then next turn Mox unceremoniously walked up to the stunned Officer and executed the poor fucker. Didn't even have to use the Mimic Beacon I had brought as an "Oh poo poo!" contingency.

I... I never had a mission go like clockwork this hard. :stare:

Internet Kraken
Apr 24, 2010

slightly amused

Donnerberg posted:

It's like the avenger attack made by someone who really wanted you to lose it.

Its easier than the regular Avenger Defense. There are more enemies but you have a ridiculously massive squad to deal with them all.

Darkrenown posted:

The Metal over flesh mod is real nice for making Sparks more useful without being OP.

That mod makes them insanely OP.

Shumagorath
Jun 6, 2001

Internet Kraken posted:

Its easier than the regular Avenger Defense. There are more enemies but you have a ridiculously massive squad to deal with them all.
For me, nothing will beat the EW base defence. Having base security guards pick up rifles and sometimes take out cyberdiscs because there were X-rays everywhere really felt crazier than having the bay doors down and potentially an array of big guns. My one regret was not being able to take survivors on as full-time soldiers.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

veni veni veni posted:

Heavy mecs can suck a dick.

A lot of the late game stuff can suck a dick. I've never enjoyed late game XCOM or XCOM2

I wonder what a good designer pow-wow could come up with as a way to make it more fun. I think it's a mix between everything you have being dialed up to 11, so everything the aliens have is dialed up to obnoxious levels to compensate - mixed with the fact that you run out of tech to upgrade so your decisions don't matter as much

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Lima posted:

Yeah sparks are extremely good now compared to before.

Ironically though, they're the opposite of expendable because while they're extremely good they're also hideously expensive :negative:

Internet Kraken
Apr 24, 2010

slightly amused
So are those pick up the boxes supply raids supposed to give you no alloys? Cause I got one of those instead of a regular raid and as a result I didn't have enough alloys to make predator armor. And then my entire team wiped to the upgraded assassin because she was KOing everyone with her sword swipes.

Kind of pissed about that.

EDIT: Also is the assassin supposed to regen HP everytime she uses vanishing wind?

Internet Kraken fucked around with this message at 02:38 on Sep 9, 2017

DeNomolos
Jan 10, 2013

mild mannered meatspin historian
I played the hell out of XCOM:EU, and have done several playthroughs of XCOM 2, and I can safely say that of all the times I've played this game, this run where I'm cheating my rear end off with console commands is the most pure fun I've had in XCOM. Completely trivializing the meta, having competent and well equipped soldiers, and tons of psy-operatives early is more satisfying than any nail biting sniper shot in the nick of time after everyone failed their 90% shot checks. No dead soldiers, no shortages, and best of all, still getting achievements just makes it feel like a legitimate tool to get back at this stupid rear end in a top hat game that I love.

Fabricated
Apr 9, 2007

Living the Dream
:vince:

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Internet Kraken posted:

So are those pick up the boxes supply raids supposed to give you no alloys? Cause I got one of those instead of a regular raid and as a result I didn't have enough alloys to make predator armor. And then my entire team wiped to the upgraded assassin because she was KOing everyone with her sword swipes.

Kind of pissed about that.

EDIT: Also is the assassin supposed to regen HP everytime she uses vanishing wind?

Pretty sure every box has something in it. So if you don't pick up any of the alloys boxes, no alloys for you.

Fabricated
Apr 9, 2007

Living the Dream
I just took down my first chosen for good. The assassin never had a loving chance despite me literally being so dumb I accidentally only took 5 soldiers instead of the 6 I could (and I'm so tired I forgot I could even take 6 so I didn't reload).

I used my reaper to scout the entire way to the ascension platform. My whole team got banged up on the first pod (bugs) because they're a bunch of fuckups and missed all their shots, but after expending all my heals everyone was more or less at full again.

My Reaper literally soloed 2 entire pods through use of remote start, her claymore, sting, and not being revealed by killshots. I then had my team join her after running roughshod over another pod and sneaking around 2 more.

2 Bugs on entering the ascension chamber, they went away quickly. Triggered the assassin appearing. I didn't know you couldn't immediately shoot their coffin so I ran my ranger up to it and conveniently revealed the assassin, who immediately took two shotgun blasts to the face and went right the gently caress back in her box. I ignored all 3 spawns that came in (Archon, Berserker, Codex) and was able to destroy the box with 4 soldiers. My Skirmisher + dragon rounds + lucky rolls one-rounded the archon. The assassin thankfully stood pretty close after being revealed with 12 health left.

Next round I finished off the assassin with another point-blank shotgun blast to the face. I guess the other aliens just give up because you instantly win the mission.

Very satisfying encounter contrasted against the normally lame final XCOM2 encounter. This expansion owns.

Internet Kraken
Apr 24, 2010

slightly amused

Jabor posted:

Pretty sure every box has something in it. So if you don't pick up any of the alloys boxes, no alloys for you.

I got some boxes though, are you saying the boxes randomly contain supplies or alloys?

That sucks.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I like how the Hunter has a line wondering what he'd even do with Earth if the Elders give it to him. The Assassin doesn't seem to really care either beyond loving the other two out of it. The Warlock probably wants everyone to worship the Elders.

Vengarr
Jun 17, 2010

Smashed before noon

Gadzuko posted:

I really like Sparks. Overdrive is one of the most clutch abilities in the game and having a soldier that doesn't get tired and can be deployed when injured really helps a lot with your squad management. Having at least one Spark is a good thing IMO.

I didn't say I didn't like them, but I'm definitely in the camp that says you need at least two to justify the expense of upgrading their gear. Getting one from the mission and building one yourself isn't so bad, but building two is fairly prohibitive.

BlazetheInferno
Jun 6, 2015
So, my assassin is weak to explosives.

She took cover behind a thing up on a roof. I decided I would blow the floor out from under her with my Grenadier, send her down a floor or two.

Crit Plasma grenade. Insta-dead.

That was wonderful to witness.

Shumagorath
Jun 6, 2001


Appropriate name for nearly losing your best sniper and psyker... or something else entirely.

Never send anyone on covert ops without Spider / Wraith suits.

Vengarr posted:

I didn't say I didn't like them, but I'm definitely in the camp that says you need at least two to justify the expense of upgrading their gear. Getting one from the mission and building one yourself isn't so bad, but building two is fairly prohibitive.
Next go around I am definitely leaving the Tower mission on just for the free SPARK. The price is outrageous considering the separate gear progression.

Internet Kraken
Apr 24, 2010

slightly amused
Okay Lost ignoring aliens in their attack range to dash at your troops is loving stupid. A sectoid should not be able to sit in the middle of a zombie swarm and mind control me.

EDIT: And then my game crashes and when I reload all my progress in that mission is gone. I'm back on the geoscape before the mission despite this being an Ironman campaign :psyduck:

On one hand that's a waste of an hour but on the other it means I won't code black because I missed the 88% sword slash on the zombie king sectoid.

Internet Kraken fucked around with this message at 06:08 on Sep 9, 2017

Taffer
Oct 15, 2010


I can't do the avatar autopsy. It says all other shadow projects must be completed, but they have been. Is there something I'm missing?

BlazetheInferno
Jun 6, 2015

Taffer posted:

I can't do the avatar autopsy. It says all other shadow projects must be completed, but they have been. Is there something I'm missing?

Do you have literally any other objectives at all you have not done yet?

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Essentially, you need to do all the other shadow projects, even the ones unlocked by other objectives that you can't see yet.

Taffer
Oct 15, 2010


BlazetheInferno posted:

Do you have literally any other objectives at all you have not done yet?

Yep. Didn't realize that would block it, thanks.

temple
Jul 29, 2006

I have actual skeletons in my closet
I just beat the base game on ironman.

https://www.youtube.com/watch?v=EPvmIxu-LSA

Internet Kraken
Apr 24, 2010

slightly amused
Do breakthroughs not speed up based on how many scientists you have? Are they always a static amount of time?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Looks that way. I think they're also independent of stuff like the Reaper weapons research bonus and things like that.

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Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Vengarr posted:

I didn't say I didn't like them, but I'm definitely in the camp that says you need at least two to justify the expense of upgrading their gear. Getting one from the mission and building one yourself isn't so bad, but building two is fairly prohibitive.

I just upgrade the weapon, which is cheap enough. Never bothered with the armor.

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