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You can go through and read the session reports by developers or playtesters on BGG. For new and up-and-coming games they tend to be more insightful. Just don't take anyone's recommendation that they can't back up with an actual analysis at their word.
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# ? Apr 21, 2016 00:15 |
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# ? Jun 10, 2024 06:27 |
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Also, BGG for all its warts is an incredible resource for finding almost anything and everything you need to know about almost any game that's ever been published. 60% of the community may be toxic, but it's far more useful than some of you are allowing.
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# ? Apr 21, 2016 00:17 |
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Single Tight Female posted:I really want to see the haunt done by the Penny Arcade guy. Escape the dickwolves. The traitor in the Anita Sarkeesian written one will be a possessed by a fedora to become a mens rights activist. He will pursue the other players trying to explain why titty miniatures are no big deal, and how people need to lighten up.
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# ? Apr 21, 2016 00:18 |
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canyoneer posted:Escape the dickwolves. Well you finally sold me on Betrayal.
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# ? Apr 21, 2016 00:20 |
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Oldstench posted:I was referring to the redesign. They not only made it require more clicking to find what you're looking for, but made it even less user friendly while trying to make it look like a facebook clone. I really liked being able to just scroll down and see all the stuff I was looking for instead of all these extra clicks. And it still looks terrible.
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# ? Apr 21, 2016 00:24 |
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So will this board implode that not only betrayal, but also that Dead of Winter is getting an expansion?
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# ? Apr 21, 2016 00:47 |
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The Black Stones posted:So will this board implode that not only betrayal, but also that Dead of Winter is getting an expansion? I'd have been more shocked if DoW didn't get multiple expansions, it's still plenty of peoples' favorite zombie game of all time, they're gonna milk that poo poo for all it's worth.
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# ? Apr 21, 2016 00:49 |
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I've also encountered people who think DoW is the best traitor game and it's on the "Best Sellers" table at my FLGS, so yeah, that train's not dying any time soon.
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# ? Apr 21, 2016 00:55 |
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BGG is good for rules references and rewrites. That's literally all I use it for.
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# ? Apr 21, 2016 00:59 |
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The DIY section is great, I plan on building a gaming table soon. Also GeekLists are great ways of finding niche games. Like Pret a Porter I discovered in "favorite themes" and it's where I discovered Splotter's games.
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# ? Apr 21, 2016 01:21 |
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Cultivating a collection of geekbuddies is a good way to find games that you will like that you would never have heard of otherwise. BGG is actually really good for niche stuff because it hardly gets talked about elsewhere, this thread's recent infatuation with Splotter and 18xx notwithstanding.
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# ? Apr 21, 2016 01:26 |
BGG is pretty good for rules questions too. Sometimes even the designer will answer it! Just don't interact with the community with anything resembling discussion and it is a pretty okay site.
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# ? Apr 21, 2016 02:22 |
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Want to make a million dollars making a board game? Step 1: make one hundred million dollars with a video game.
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# ? Apr 21, 2016 03:30 |
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cenotaph posted:Cultivating a collection of geekbuddies is a good way to find games that you will like that you would never have heard of otherwise. BGG is actually really good for niche stuff because it hardly gets talked about elsewhere, this thread's recent infatuation with Splotter and 18xx notwithstanding. This. Also I found Heavy Cardboard on there. But their moderation is horrible. I didn't give them the donation I usually do, and told them its because of their awful moderation. Even reddit is better and that's saying something.
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# ? Apr 21, 2016 03:37 |
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I had been thinking about gameplay mechanics for a board game idea I had. It looks like I am getting into the genre of stealing credit from other players. I understand Cutthroat Caverns is a prime example of this mechanic. Are there some other, better examples? I am trying to find ways that kind of mechanic can ultimately play out. I want to think that Munchkin is similar in spirit, but I do not think it emphasizes the killing blow enough. I also do not find it particularly fun.
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# ? Apr 21, 2016 05:14 |
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Uh Pax Porifiana?
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# ? Apr 21, 2016 05:18 |
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Spartacus, too.
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# ? Apr 21, 2016 06:36 |
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Rocko Bonaparte posted:I had been thinking about gameplay mechanics for a board game idea I had. It looks like I am getting into the genre of stealing credit from other players. I understand Cutthroat Caverns is a prime example of this mechanic. Are there some other, better examples? I am trying to find ways that kind of mechanic can ultimately play out. Not sure if this is what you're referring to but Takenoko is a game of getting ahead by letting the other players do your work for you.
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# ? Apr 21, 2016 06:44 |
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Rocko Bonaparte posted:I had been thinking about gameplay mechanics for a board game idea I had. It looks like I am getting into the genre of stealing credit from other players. I understand Cutthroat Caverns is a prime example of this mechanic. Are there some other, better examples? I am trying to find ways that kind of mechanic can ultimately play out. Carcassonne is basically that in mechanics, if not in theme.
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# ? Apr 21, 2016 08:56 |
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Some Numbers posted:I've also encountered people who think DoW is the best traitor game and it's on the "Best Sellers" table at my FLGS, so yeah, that train's not dying any time soon. Seriously, have you seen the amount of expansions and stupid bullshit for Zombicide? I'd be shocked if Dead of Winter didn't get milked like the cash cow it was destined to be. loving zombie games.
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# ? Apr 21, 2016 09:05 |
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The designer of Brass is also making a zombie game. Gonna have some sweet dice rolling action.
Esposito fucked around with this message at 09:16 on Apr 21, 2016 |
# ? Apr 21, 2016 09:13 |
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One has to remember Martin Wallace is one of the few dudes who does live from designing board games as a job, meaning the sheer output necessary always resulted in a bunch of forgettable titles in between the few gems we tend to remember as 'back when he was good'.
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# ? Apr 21, 2016 09:41 |
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Wow never expected Wallace to do zombies! Dunno what to think about this one
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# ? Apr 21, 2016 09:42 |
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A good, fun game posted:Now, one of the most remarkable truths about Route 666 is that not all adventure cards are equal. Some force you to choose between bad, horrible, and instant death. Others give you free gas, free bullets, and clear, zombie-free roads. Because you shuffle all these cards together and lay them out at random, you'll frequently find the table littered with pairs of adventure cards of wildly varied difficulty. Quite frankly, I think this game sounds like a panacea for all our complaints.
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# ? Apr 21, 2016 09:51 |
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so whats up with SeaFall? Isn't that something I'm supposed to care about?
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# ? Apr 21, 2016 09:53 |
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The Mantis posted:so whats up with SeaFall? Isn't that something I'm supposed to care about? It's the first Legacy game based on an original IP. We'll have to see.
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# ? Apr 21, 2016 10:40 |
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Jedit posted:It's the first Legacy game based on an original IP. We'll have to see. Yet it's still a Rob Daviau designed game. Pandemic Legacy was built on top of a solid game so for SeaFall to be any good the base game needs to be playable with none of the campaign poo poo added on top. I don't think I've played a Daviau game I thought was anything other than "playable."
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# ? Apr 21, 2016 10:56 |
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How is Kashgar and how is the online version on Yucata?
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# ? Apr 21, 2016 11:40 |
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Any of you guys have experience organizing a board game group? I am on a navy base in southern Japan and have done meet ups at the coffee shop on the base a few times with some others interesting in playing tabletop stuff. Between the three core members of our group we have enough games for almost anyone. I've managed to get 30 or so people to join our facebook group so we can organize meetups and stuff but I am having trouble getting anyone to actually commit to meeting up. They mostly seem interested in posting pictures of poo poo they've bought or are going to buy. I've been thinking that setting a regular open game time once a week or so might get some new people to come out and see what it's all about and I've posted some fliers around the base with a link to our facebook group. Can anyone else think of ways I might get more than the same 3 people to come out and play boardgames with us?
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# ? Apr 21, 2016 11:48 |
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I have no experience in organising such a thing, but I would think that a regular, open game time sounds like a good approach. It sounds like you've tried it already, but maybe think about advertising/organising an event (and every Xth event thereafter, for any latecomers) purely as a social occasion, for people to get to know each other without the focus being on the games themselves. Have a variety of games to hand, from a variety of themes/weights, and maybe each of the three regulars be prepared to run a different game as part of a demonstration of the concept, but equally be prepared to not play anything and just socialise. Just speaking for myself, I think I'd more prepared to play with strangers if I wasn't diving straight into a game and I felt like I'd had some say in what sort of games we were likely to play in the future.
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# ? Apr 21, 2016 12:04 |
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So bgg has a new look right? Any way to make it, I dunno, more functional?
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# ? Apr 21, 2016 15:16 |
w00tmonger posted:So bgg has a new look right? Any way to make it, I dunno, more functional? Can someone post a screenshot? It looks the same as always to me, but maybe I'm blind. What changed? When was this?
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# ? Apr 21, 2016 15:20 |
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silvergoose posted:Can someone post a screenshot? It looks the same as always to me, but maybe I'm blind. What changed? When was this?
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# ? Apr 21, 2016 15:21 |
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Yeah the main landing page and the forums are still (for the time being) in the old format.
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# ? Apr 21, 2016 15:22 |
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al-azad posted:Yet it's still a Rob Daviau designed game. Pandemic Legacy was built on top of a solid game so for SeaFall to be any good the base game needs to be playable with none of the campaign poo poo added on top. I don't think I've played a Daviau game I thought was anything other than "playable." Though a 4X game with Legacy mechanics sounds great, 4X games also seem to be harder to design, given how few good ones there are. I'll definitely wait for other people's trip reports on this one.
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# ? Apr 21, 2016 15:35 |
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silvergoose posted:Can someone post a screenshot? It looks the same as always to me, but maybe I'm blind. What changed? When was this? If you opted into the beta as I did, it changed a long time ago. The best thing is quick access to what I'm most interested in, which is often Geekbuddy analysis and Files.
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# ? Apr 21, 2016 15:40 |
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Nostalgia4Ass posted:Any of you guys have experience organizing a board game group? I am on a navy base in southern Japan and have done meet ups at the coffee shop on the base a few times with some others interesting in playing tabletop stuff. Between the three core members of our group we have enough games for almost anyone. I've managed to get 30 or so people to join our facebook group so we can organize meetups and stuff but I am having trouble getting anyone to actually commit to meeting up. They mostly seem interested in posting pictures of poo poo they've bought or are going to buy. I've been thinking that setting a regular open game time once a week or so might get some new people to come out and see what it's all about and I've posted some fliers around the base with a link to our facebook group. I don't know how life is on a base, but here once a week would be too frequent to start out with. Maybe every other week? Be sure to suggest games to play in your announcement and a starting time.
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# ? Apr 21, 2016 15:41 |
Lorini posted:If you opted into the beta as I did, it changed a long time ago. The best thing is quick access to what I'm most interested in, which is often Geekbuddy analysis and Files. Yeah actually I like it. Forums is my usual haunt, and it's easier to find, easier to click on, faster. Would probly be poo poo on a non-computer device but
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# ? Apr 21, 2016 15:51 |
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Seafall is a min 3 player game, which is a bit of an odd duck.
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# ? Apr 21, 2016 16:02 |
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# ? Jun 10, 2024 06:27 |
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al-azad posted:Yet it's still a Rob Daviau designed game. Pandemic Legacy was built on top of a solid game so for SeaFall to be any good the base game needs to be playable with none of the campaign poo poo added on top. I don't think I've played a Daviau game I thought was anything other than "playable." I think it was SU&SD who had a short interview with Rob Daviau about Seafall that made it clear to me, beyond a shadow of a doubt, that Rob Daviau is not a very good designer.
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# ? Apr 21, 2016 16:02 |