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toasterwarrior posted:The two missing LLs I can see are Reiksmarshal Kurt Helborg, Grand Master of the Reiksguard Order, who would be into an extremely cavalry-heavy composition compared to Franz' elite hammer and anvil combo, and Boris Todbringer, who would be able to access the Cult of Ulric sub-faction and thematically be a lot less into Imperial firepower and more into Ulrican melee scrapping. Luminarks: does anyone use them? Generally I’d rather take a cannon for the versatility but I feel like I’m missing something. What’s the appeal?
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# ? Sep 29, 2019 21:33 |
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# ? Jun 7, 2024 06:03 |
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Also for the goon who wanted to read some top-notch ratposting https://forums.somethingawful.com/showthread.php?threadid=3835548&userid=0&perpage=40&pagenumber=764#post494941979
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# ? Sep 29, 2019 21:35 |
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Scandalous posted:Luminarks: does anyone use them? Generally I’d rather take a cannon for the versatility but I feel like I’m missing something. What’s the appeal? With good terrain, Luminarks are a guaranteed kill/rout on single models. This can decide battles before lines even clash, particularly if you dunk on their Lord. They're so good I actively try not to use them unless I really can't think of a unit for a single slot.
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# ? Sep 29, 2019 21:46 |
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Scandalous posted:I would have loved Elspeth Von Draken alongside the Amethyst wizard update, but alas Marius Leitdorf of Averland and Karl's other mustachio'd friend, Ludwig German Name, also seem like options. And Valten, who's the most interesting except for maybe Elspeth, but he is connected to Storm of Chaos and Storm of Chaos sends Warhammer Fans into conniptions.
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# ? Sep 29, 2019 21:48 |
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Luminarks are real good at sniping down individual assholes yeah.
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# ? Sep 29, 2019 21:58 |
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Beefeater1980 posted:As Wolfhart how do you counter those vampirate armies? Bomb gunners are cleaning my clock Bows wreck zombies. They outrange and outrun zombies.
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# ? Sep 29, 2019 22:57 |
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Beefeater1980 posted:As Wolfhart how do you counter those vampirate armies? Bomb gunners are cleaning my clock Bring more arrows and shoot them.
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# ? Sep 29, 2019 22:59 |
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neonchameleon posted:Do they? I know my Karl Franz works on a hammer-and-anvil Reiksguard + Greatswords approach with his elite anti-large Reiksguard which he recruits at a minimum of rank 5 and normally with gold chevrons, and elite greatswords to hold the line with . Meanwhile Gelt, with his improved powder formulations goes for musketry and a front line that varies; +12% to musketry damage is significant but his front line is mixed (he works really well with the Solland spearmen; his bonuses push them over 100 armour). Volkmar's battle plans are very similar to Karl's but he's riding with demigryph knights with halberds (rather than above the battlefield) and using juiced up flagellants with a 50% missile resistance for his anvil. E: I think that Altdorf should be able to build a Reiksfort that upgrades to Castle Reiksguard because as it is it's weird having to wait to t4 to get them, which is usually why I've already settled into infantry-and-gun armies. It's also odd that the Altdorf college of magic is a) t4 so also can delay you from getting mages but b) stacks with a normal mage tower so you can recruit level 17 mages if you want. E: don't stand and fight the bomb zombies, you'll need to kite them a bit. Ravenfood fucked around with this message at 01:36 on Sep 30, 2019 |
# ? Sep 30, 2019 01:25 |
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Karl being a heavily armored, duelist who is focused on Reiksguard sort of steps on Helborg, who really has nothing else going for him besides those things. And the cult that has sprung up around Toddbringer has confused me for ages, he's yet another mustachioed armored duelist. Unless they roll out Ulrican themed stuff it seems like a waste to just have a slightly more northern start. Elspeth would be neat and so would Valten, but only if Valten is the designated cheat lord like Grombrindal. Really though all I really want are Master Engineer heroes. The Empire's pretty great right now and getting a taste of those ammo, damage and range boosts coupled with 15% campaign movement boost in the Markus campaign has left me wanting that in all of my armies.
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# ? Sep 30, 2019 01:26 |
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K, so apparently the faction intro videos mod doesn’t like Mixu’s LL stuff. Guess it makes some sense; i just expected it to default to some generic case based on race rather than i guess causing an exception. Like show Karl vid if you pick a non-vanilla/non-DLC empire group
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# ? Sep 30, 2019 01:33 |
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Sasgrillo posted:Really though all I really want are Master Engineer heroes. The Empire's pretty great right now and getting a taste of those ammo, damage and range boosts coupled with 15% campaign movement boost in the Markus campaign has left me wanting that in all of my armies. There is a mod for one but it just kind of makes gunlines even more important for thr Empire. Until priests and captains start giving stat perks to infantry or cavalry, a hero that exists to give stat perks to some types of units will make them more powerful relatively. I like the mod for flavor though.
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# ? Sep 30, 2019 01:44 |
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I think SFO gives gunnery bonuses to witch hunters and also has plans for a master engineer hero.
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# ? Sep 30, 2019 01:46 |
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Sasgrillo posted:Karl being a heavily armored, duelist who is focused on Reiksguard sort of steps on Helborg, who really has nothing else going for him besides those things. And the cult that has sprung up around Toddbringer has confused me for ages, he's yet another mustachioed armored duelist. Unless they roll out Ulrican themed stuff it seems like a waste to just have a slightly more northern start. The toddy has unique stats including REGEN!!!! in game and a whole variant roster from like 2003 on tabletop. Also this https://www.youtube.com/watch?v=9uO1A1IpAx0
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# ? Sep 30, 2019 01:59 |
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I don't think that's actually toddy but in fact is a function of the wissenland runefang, the ability he gets from his elector count sword. If you take over wissenland you can give any of your dudes regen, and yes it makes them stupid tanky.
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# ? Sep 30, 2019 02:08 |
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OwlFancier posted:I don't think that's actually toddy but in fact is a function of the wissenland runefang, the ability he gets from his elector count sword. I'm fairly sure that he's from Middenland. Wissenland has... something else That's mostly because my family is from glorious Wissembourg, the irl version of Wissenland but much smaller and desperately lacking in artillery.
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# ? Sep 30, 2019 02:14 |
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I can never remember all the loving moon german. The bit above reikland, with carroburg in it. Cos I remember fighting him in SFO and the loving regen is some bullshit, he can tank half the army by himself.
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# ? Sep 30, 2019 02:19 |
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Ravenfood posted:Gelt may be the exception because he can make his guns good enough that you don't need cavalry at all (or uses more outriders and pistoliers instead), but I don't think that, say, Franz can just choose to significantly weaken his ranged firepower so he's all hammer/anvil with elite infantry and cavalry instead of infantry screening guns and cavalry on the flanks. I don't know, maybe i just use guns too much anyway and don't exploit Volkmar's and Franz' skills brought. Part of it depends, I think, on which difficulty you play on and part on how you handle endgame cheese stacks. I dislike very hard battle difficulty because the AI stat bonuses for units are just too much to feel fair (in particular you need gunnery because it's not nerfed the way melee is by AI stat bonuses) and part your response to utter cheese stacks (19 necrofex colossi or the like). Mine is "Imperial militia"; when you have enough recruitment buildings the global recruitment time for both halberdiers and handgunners drops to one turn - and when you have enough Imperial Academies you can recruit rank 16 lords (meaning that the general starts on a griffon, the arch lector starts with all three abilities, and the huntsmarshall can do its thing - and all three can have three dots in both Honest Steel and the shooting one). Also you can recruit a full stack somewhere in the Empire in a single turn. And although they'd struggle against high elf archer spam, two of these rapidly recruited halberd & shot stacks can take out just about any single large monster cheese stack while only taking two turns to recruit (and then I demobilise them if there's no one to fight after the big battle). The elite infantry screening guns with cavalry on the flanks is a good generic option that works, regardless of red line buffs. But if I'm going for a decent amount of red line, and I know what I'm going to be fighting, there are a lot more options available.
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# ? Sep 30, 2019 03:20 |
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# ? Sep 30, 2019 03:28 |
Empire’s great thing is that it is incredibly versatile. I’m increasingly fond of keeping cavalry in a trailing reinforcement stack; it makes light cavalry useful and also gives the enemy time to get out of position before you hit them with a charge.
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# ? Sep 30, 2019 03:38 |
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PlushCow posted:You're wonderful! Weapons Teams on Walls is amazing, but make sure you keep an eye on your gunrats up there, because their AI can get a little weird about what they're willing to fire at. I've had a couple of occasions where my jezzails could not be induced for love or money to shoot at something that seemed to be right out in the open. Tiler Kiwi posted:RAT LORE This is incredible, you're incredible, bless this ratpost.
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# ? Sep 30, 2019 03:43 |
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Finally found some good mods to avoid ai and player doom stacks and increase difficulty curve as your empire expands and now late game is kind of enjoyable again
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# ? Sep 30, 2019 05:11 |
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queef anxiety posted:Finally found some good mods to avoid ai and player doom stacks and increase difficulty curve as your empire expands and now late game is kind of enjoyable again cool thanks for not sharing what those mods are feel free to tell us about your breakfast next which will be just as interesting
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# ? Sep 30, 2019 05:27 |
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If you're annoyed with enemies teleporting past forts, give this a try: https://steamcommunity.com/sharedfiles/filedetails/?id=1869935542
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# ? Sep 30, 2019 07:33 |
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queef anxiety posted:Finally found some good mods to avoid ai and player doom stacks and increase difficulty curve as your empire expands and now late game is kind of enjoyable again Whatcha using?
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# ? Sep 30, 2019 07:38 |
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Ammanas posted:cool thanks for not sharing what those mods are yeah sorry bit of a blog post ill find the links after work e: im gonna make a breakfast salad e2: nvm i found them and some others the dude made in a mod list https://steamcommunity.com/sharedfiles/filedetails/?id=1766089433 queef anxiety fucked around with this message at 07:44 on Sep 30, 2019 |
# ? Sep 30, 2019 07:39 |
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I’ve put together a startpos mod that unlocks the Wood Elves in Laurelorn Forest for personal use, and I’m considering fleshing them out and putting it on the Workshop if it turns out well. Any thoughts on interesting alternative takes on the Wood Elves? Their lore suggests they’re a less isolationist subculture so I’m eyeing relationship bonuses with the Empire, but haven’t settled on an army gimmick yet. Air cavalry maybe, the wood elf equivalent of Tiktaq’To, with modifiers that finally make Great Eagles useful? Open to suggestions!
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# ? Sep 30, 2019 07:40 |
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If they are less isolationist, just change what the buildings do outside of forests. Less isolationist could mean more conquering or more trade.
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# ? Sep 30, 2019 08:01 |
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Kestral posted:I’ve put together a startpos mod that unlocks the Wood Elves in Laurelorn Forest for personal use, and I’m considering fleshing them out and putting it on the Workshop if it turns out well. Any thoughts on interesting alternative takes on the Wood Elves? Their lore suggests they’re a less isolationist subculture so I’m eyeing relationship bonuses with the Empire, but haven’t settled on an army gimmick yet. Air cavalry maybe, the wood elf equivalent of Tiktaq’To, with modifiers that finally make Great Eagles useful? Open to suggestions! Kithband warriors! Nordland allied troop! Ghost striders! e: honestly just welves with some fancy glade guard and waystalker hero options with good tolerance towards reikland/nordland would be pretty fluffy and fun queef anxiety fucked around with this message at 08:35 on Sep 30, 2019 |
# ? Sep 30, 2019 08:23 |
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Is there any reason not to replace Gelt's entire front line with steam tanks by the endgame?
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# ? Sep 30, 2019 14:43 |
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I'd read Gotrek ending up as a reluctant Elector Count. kidkissinger posted:Is there any reason not to replace Gelt's entire front line with steam tanks by the endgame? Lore reasons that there's only 13-ish
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# ? Sep 30, 2019 14:49 |
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kidkissinger posted:Is there any reason not to replace Gelt's entire front line with steam tanks by the endgame? its really sad when a good buddy tank dies ;( gimmick armies get boring really fast too
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# ? Sep 30, 2019 16:45 |
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Kestral posted:Weapons Teams on Walls is amazing, but make sure you keep an eye on your gunrats up there, because their AI can get a little weird about what they're willing to fire at. I've had a couple of occasions where my jezzails could not be induced for love or money to shoot at something that seemed to be right out in the open. Yeah I noticed some of my ratling gunners weren't firing, but the warplock jezzails didn't have that problem and it was a good but losing siege battle, but I don't think it could end any other way (not at my skill level at least). There's like 10+ armies surrounding Skavenblight on my campaign map at the end. My Ikit Claw was insane at the end too, he had the Sword of Khaine at the 2nd level. Also I kinda wish I could still watch the game go on, and see who starts to fight who, and maybe make a comeback with an under-city army. I never got to use the doomsphere either
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# ? Sep 30, 2019 17:56 |
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After beating settra vortex campaign i just wanna give a shoutout to King Lahmizzash for getting his ushabti (great bows) to 250 damage None can defend
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# ? Sep 30, 2019 18:02 |
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This WE campaign turned out differently at least, I like to imagine Orion and Ikit have regular meetups in skavenblight snorting warpstone and getting high together while Ariel complains about him falling in with the wrong crowd At one point we had pushed all the way up to Altdorf and captured it but Ikit lost it a few turns later
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# ? Sep 30, 2019 18:07 |
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I started a Skrolk campaign and I'm really digging the Skaven. The Under-Empire stuff is pretty neat and I love their hit and run campaign style. I spec'd Skrolk for spellcasting and its pretty damned fun dropping summons on artillery units and stuff like that. I really didn't want to push south very far but everyone kept declaring war on me while Itza and VC oddly left me alone. Itza really hates me but just won't declare war for some reason. That little poo poo Teclis even dropped in unexpectedly with 2 full stacks at one point but I was able to cobble together a good ambush force + garrison to neutralize it. So now I own the entire lower half of Lustria and I'm pushing north just because I'm bored. I confederated Ikit who is pretty awesome and I'm happy the Legendary Lords don't have the absolutely pointless Loyalty mechanic, that's something I need to mod out.
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# ? Sep 30, 2019 20:30 |
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Whoever said that you should use lots rocket artillery, the AI in my game seems to have listened to you, it's really scary for low armored wood elves Tactics so far have been wild riders as a diversion while main army hides in a forest, and when the AI tries to move into position to shoot/chase the wild riders, the waywatchers led by a waystalker strikes
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# ? Sep 30, 2019 22:22 |
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What is a rocket but the biggest, boomiest bow?
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# ? Sep 30, 2019 22:24 |
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Third World Reagan posted:If they are less isolationist, just change what the buildings do outside of forests. Hmmm, now I need to look into how to modify buildings, that's an interesting design space for wood elves. Apparently the Eonir elves have a full-blown outpost outside Altdorf in canon, too, so that could be a fun unique building to put across the river from Reikland. queef anxiety posted:Kithband warriors! Nordland allied troop! Ghost striders! Kithband are definitely happening, they're a cool concept! I'm amused by the idea of Kithbands replacing Eternal Guard, making them a lighter and cheaper "militia"-ish unit, and playing up the idea that this is a unit comprised entirely of people who are closely related to each other. Maybe a Leadership bonus and other small modifiers until they take enough damage, at which point they see all their brothers and sisters and children bleeding out around them and go berserk or lose heart. Ghost Striders as revamped Waystalkers maybe? Inflicting terror by rolling up their sleeves is a hilarious bit of lore. I love that they have a tendency to make "unlikely allies" with Slayers and such, so if I can get something in there to that effect, I'm definitely going to do so. Nordland allied troops would be rad. Nordland Mariners screening a bunch of Glade Guard is quite a mental image.
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# ? Sep 30, 2019 22:45 |
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The Gunslinger posted:I started a Skrolk campaign and I'm really digging the Skaven. The Under-Empire stuff is pretty neat and I love their hit and run campaign style. I spec'd Skrolk for spellcasting and its pretty damned fun dropping summons on artillery units and stuff like that. skrolk is really strong. He and a couple of plague priests can practically double your army with cheap disposable trash summons. Also his items are great. You can comfortably run him with 8-9 plagueclaws because he can plug so many holes in the lines
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# ? Sep 30, 2019 23:01 |
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# ? Jun 7, 2024 06:03 |
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Yeah that all sounds great but why not just come back to Ulthuan, cousins?
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# ? Sep 30, 2019 23:01 |