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you werent doing a work out between turns you were browsing porn tumblrs dont try to deceive us
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# ? Oct 2, 2019 23:03 |
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# ? Jun 7, 2024 02:32 |
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So a tiny ~lore~ nitpick I had just got resolved. In the Vampire Coast story, you track down the shipwreck of Captain Wulfhart. After learning about Markus, I thought "oh it was probably an oversight by CA that they gave that minor plot character the same surname". Avoid having characters in the same setting sharing names yadda yadda. And then this just popped up: Probably was still an oversight, but I think it's neat they acknowledged it.
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# ? Oct 3, 2019 00:09 |
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They say its his brother in the VC campaign.
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# ? Oct 3, 2019 07:59 |
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Affi posted:They say its his brother in the VC campaign. Really? At what point? Replaying it at the moment I haven't come across it/must have missed it.
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# ? Oct 3, 2019 11:46 |
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Empire Undivided Patch Notes posted:Low quality single entity units such as Bastiladon will now take less damage in the autoresolver.
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# ? Oct 3, 2019 13:10 |
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It's incredible they still haven't figured out a "Protect This Unit" option in autoresolve, allowing you to select up to three or four units that contribute less to your army power calculation, but take less damage. Why is this so hard for them.
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# ? Oct 3, 2019 15:31 |
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Often Abbreviated posted:It's incredible they still haven't figured out a "Protect This Unit" option in autoresolve, allowing you to select up to three or four units that contribute less to your army power calculation, but take less damage. Why is this so hard for them. One of the features in Thrones of Britannia that I like is when you autoresolve, you can choose between agressive, balanced, or defensive tactics. The latter will protect your units' health more. I don't know if that got carried forward to Three Kingdoms, but it should be in every Total War game.
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# ? Oct 3, 2019 17:40 |
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Ristolaz posted:One of the features in Thrones of Britannia that I like is when you autoresolve, you can choose between agressive, balanced, or defensive tactics. The latter will protect your units' health more. I don't know if that got carried forward to Three Kingdoms, but it should be in every Total War game. It was in Rome 2 also. As I recall, the results seemed to depend on army composition as well, so more sword heavy army did better in aggressive tactics for example.
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# ? Oct 3, 2019 17:42 |
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The stances system for autoresolve was broken because it let you win with Rorarii spam. That's why it's gone. Establishing a pirate cove really needs to kick you further away from the settlement so you don't have to attack it the next turn or get stuck. It's doubly painful versus Rome 2 because you can't attack from the water.
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# ? Oct 3, 2019 18:09 |
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Really wish at least certain faction, such as Vampire Coast, could launch assault on coastal settlements straight from the water without needing to make landfall.
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# ? Oct 3, 2019 18:31 |
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finally finished my first vortex campaign Tomb Kings have a slow start, but really get powerful with their late-game armies. The starter skeles are complete trash, I didnt have much luck with the nehekara warriors either, those seem almost worse than the spearmen. Thankfully, ushabti are god-tier monstrous infantry and will wipe the floor with just about anything. Really like the bone giants as well, rock solid artillery that is also able to kick some rear end in melee. On that note, the ushabti great bows may have been my MVP units. They have great ranged and melee stats, but they are a hassle to get more than a handful in each army. Of the warsphinx/necrosphinx/hierotitan tier 5 stuff, i think the necrosphinx was the most useful to have in my comps. All my generals ended up on the warshpinx anyways and the drat hierotitan was so slow that it was hard to get it into position. Most of my armies were anti-infantry so all they really needed was a fast monster assassin and the necrosphinx fills that role perfectly. All-in-all, had a blast collecting the books of Nagash, now onto Nakai to wander around Lustria
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# ? Oct 3, 2019 18:33 |
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Somehow the dwarfs are getting incredibly owned by the greenskins in my current empire game. I dunno what's going on because the dwarfs have like 5-8 doomstacks but they don't seem to be using them apart from waddling around near karak eight peaks.
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# ? Oct 3, 2019 19:10 |
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Choyi posted:Really wish at least certain faction, such as Vampire Coast, could launch assault on coastal settlements straight from the water without needing to make landfall. Just add the coastal landing battles from Rome 2/Attila but replace the landing boats with the vampirates zombie hordes rising from the depths like it's Pirates of the Caribbean.
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# ? Oct 3, 2019 19:31 |
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ScootsMcSkirt posted:finally finished my first vortex campaign Tomb Kings have a slow start, but really get powerful with their late-game armies. The starter skeles are complete trash, I didnt have much luck with the nehekara warriors either, those seem almost worse than the spearmen. Thankfully, ushabti are god-tier monstrous infantry and will wipe the floor with just about anything. Really like the bone giants as well, rock solid artillery that is also able to kick some rear end in melee. On that note, the ushabti great bows may have been my MVP units. They have great ranged and melee stats, but they are a hassle to get more than a handful in each army. Of the warsphinx/necrosphinx/hierotitan tier 5 stuff, i think the necrosphinx was the most useful to have in my comps. All my generals ended up on the warshpinx anyways and the drat hierotitan was so slow that it was hard to get it into position. Most of my armies were anti-infantry so all they really needed was a fast monster assassin and the necrosphinx fills that role perfectly. All-in-all, had a blast collecting the books of Nagash, now onto Nakai to wander around Lustria Once you get Usbatis, you have technically won. Early game TK is basically abusing chariots and your starting monster until you can get the monsters rolling.
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# ? Oct 3, 2019 20:53 |
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Lol, gently caress me. Apparently I keep making some wrong turns on this empire-post-revamp campaign. Started off playing nice with neighbors, getting fealty up and all. Gelt seceded and I didn’t have the influence to do anything but go to war (had burned 1k for the tour event that gets +1 authority). So then in a matter of a couple turns whooped his rear end (guess I wasn’t supposed to wipe him out) and then Stirland wanted to confederate. So now everyone’s cancelling agreements (since I had a NAP with the secessionist), I got the -4 influence debuffs, and now WE are deciding to come at me. Kinda wondering whether to throw more fuel on this dumpster fire or do a restart and see if I shoulda been more cautious
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# ? Oct 3, 2019 21:02 |
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is the mootland raise dead pool bugged for anyone else? averland jumped me with two full stacks after taking it from stirland really early on. between vlad, isabella and the vamp ladies i wiped out both stacks and lost everything except for them and a vargheist, but the raise dead option is just grayed out and says nothing's available? even if there's no skellies or zombies available it still shows the menu and list of what would be available
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# ? Oct 3, 2019 21:20 |
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You really should avoid dropping to -2 authority at absolutely any cost. -1 and 0 are ok but definitely not great. Otherwise you actually lose less authority for a dead/conquered Elector than you do for a confederated one, and theoretically you shouldn't lose any reliability for declaring on a seceding elector so taking the opportunity to attack them is often worth doing. Also if you raze the last settlement in an Elector's territory and wipe out the faction, you can gift it back to the Elector, refound the faction and get some authority back too. For some factions, like Hochland or in the Moot, losing a province bonus and small settlement are definitely worth the Authority gain and the presence of a potential allied faction. I've never have the WEs ever do anything bad to me even before Helmgart should let you stop basically anything coming through that pass.
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# ? Oct 3, 2019 21:25 |
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Wrt: moot raise dead, I’ve used it successfully before. Got some good poo poo too, grave guards, wraiths, jumbo roidbats. Wrt: authority, yeah I didn’t really make a point to read enough on new mechanics to see what affects authority. I had thought reassigning the elector seats would help, but guess not. I got hit for 2 count removals after I killed Gelt and confederated stirland. I didn’t take the bald stirland dude’s seat manually, but I had to give it back to him. And yeah Gelt only had one province so I didn’t see how to beat his secessionist rear end down without removing him. Clearly I need more work on politics. Oh and the WE’s might only be an issue for me since I’m doing Mixu mod to play the cool death magic lady
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# ? Oct 3, 2019 21:34 |
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Really? Like since the update?
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# ? Oct 3, 2019 22:00 |
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Grimhammer update tomorrow, helllll yeah.
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# ? Oct 3, 2019 22:01 |
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You do not get a trait for beating Gotrek in battle
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# ? Oct 3, 2019 22:52 |
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albany academy posted:is the mootland raise dead pool bugged for anyone else? averland jumped me with two full stacks after taking it from stirland really early on. between vlad, isabella and the vamp ladies i wiped out both stacks and lost everything except for them and a vargheist, but the raise dead option is just grayed out and says nothing's available? even if there's no skellies or zombies available it still shows the menu and list of what would be available I've found the same. Also for Solland. It might be a problem with the beta that gives back port income.
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# ? Oct 4, 2019 00:05 |
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Beyond a certain point with Imperial Authority it's easier to gun for civil war than to suffer the penalties. Although once you win the civil war be careful not to take any +1 Authority events cause they'll boost you from -10 (Civil War! but no other penalties) to -9 (gently caress gently caress gently caress everything is garbage).
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# ? Oct 4, 2019 00:34 |
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neonchameleon posted:I've found the same. Also for Solland. It might be a problem with the beta that gives back port income. The beta went live a bit back, you can opt out of it now.
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# ? Oct 4, 2019 00:35 |
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I'm not in the beta.
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# ? Oct 4, 2019 00:52 |
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neonchameleon posted:I've found the same. Also for Solland. It might be a problem with the beta that gives back port income. makes sense that it's bugged for the new regions. Bummer. Seems like this was reported during the beta but never addressed. Looks like I'll just try to not fight there then.
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# ? Oct 4, 2019 00:56 |
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It's one the issues fixed in the Community Bug Fix mod, which is good to have even if you don't really 'do' mods normally. Just fixes things that are clearly bugs/oversights.
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# ? Oct 4, 2019 02:38 |
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Hargrimm posted:It's one the issues fixed in the Community Bug Fix mod, which is good to have even if you don't really 'do' mods normally. Just fixes things that are clearly bugs/oversights. How would installing this affect in progress games, particularly in progress MP games?
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# ? Oct 4, 2019 02:51 |
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Hargrimm posted:It's one the issues fixed in the Community Bug Fix mod, which is good to have even if you don't really 'do' mods normally. Just fixes things that are clearly bugs/oversights. true. ty
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# ? Oct 4, 2019 04:06 |
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Kalessin ofSelidor posted:Lol, gently caress me. Apparently I keep making some wrong turns on this empire-post-revamp campaign. Started off playing nice with neighbors, getting fealty up and all. Gelt seceded and I didn’t have the influence to do anything but go to war (had burned 1k for the tour event that gets +1 authority). So then in a matter of a couple turns whooped his rear end (guess I wasn’t supposed to wipe him out) and then Stirland wanted to confederate. So now everyone’s cancelling agreements (since I had a NAP with the secessionist), I got the -4 influence debuffs, and now WE are deciding to come at me. Kinda wondering whether to throw more fuel on this dumpster fire or do a restart and see if I shoulda been more cautious My first empire revamp campaign fell through for similar reasons. Once you start dropping down into negative authority, you are largely boned. My second run through (with Franz rather than Gelt) was a lot more successful, primarily because I didn't put unifying the empire as my primary goal. I hosed up Marienberg, hosed up every random mountain faction I could reach, gobbled up bits of Bretonnia, went to war with Middenheim and took Middenland without destroying them (they can sit in the Black Pit), struck south against the rats and Italians, took bits of vampire and greenskin land. All of that kept my influence high and allowed me to level my heroes and improve my income. I was able to cautiously confederate - I still haven't secured everything 120 turns in, but I'm the number 2 power. The true conflict of the game will be against Thorgrim and Louen, I think. Archaon got dumpstered.
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# ? Oct 4, 2019 04:08 |
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Captain Oblivious posted:How would installing this affect in progress games, particularly in progress MP games? Should be fine to activate it during a campaign. I've never done a MP campaign, but I assume if both players have it subscribed and updated it would work?
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# ? Oct 4, 2019 04:38 |
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The community bug fix is great and CA keeps in touch with the creator when it comes to bug fixes in following updates. That's why the fixes list is so minuscule.
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# ? Oct 4, 2019 05:40 |
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litany of gulps posted:I hosed up Marienberg, hosed up every random mountain faction I could reach, gobbled up bits of Bretonnia, went to war with Middenheim and took Middenland without destroying them (they can sit in the Black Pit). I found a neat way to gain Fealty though. Even with it on Hard I recruited an extra lord and had him go give razed cities back to electors - Brass Keep and Norden in Ostland mainly.
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# ? Oct 4, 2019 13:31 |
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Hargrimm posted:It's one the issues fixed in the Community Bug Fix mod, which is good to have even if you don't really 'do' mods normally. Just fixes things that are clearly bugs/oversights.
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# ? Oct 4, 2019 15:20 |
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At the very end of my Skaven campaign, I kinda got lazy and totally forgot about the Vortex bullshit. The High Elves finished their ritual so I need to knock them out of the race but I keep getting trounced by Tyrion. My army composition is: Skrolk, Warlock-Engineer, Assassin, 2x Ratling Weapons Team, 2x Warp Lightning Cannon, 3x Plague Catapult, 2x Hell Pit Abomination and a mix of Stormvermin Shields/Halberds. Their poo poo is a mixture of High Elf cheese - 4 phoenix/dragons, 5 phoenix guard, 2 bolt throwers and greatswords/LSGs. I just can't beat them even with Mazmundi reinforcing and my summon spam. Their units are so loving strong and even when flanked can take mine. Tyrion is pretty leveled and even when my Assassin and Skrolk team up on him he keeps them occupied long enough that poo poo falls apart elsewhere. I'm going to go back to an earlier save and try to have a better army comp. How do I out cheese the Elves? Do I need a lot of ranged spam and if so what? Poison Globes?
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# ? Oct 4, 2019 15:30 |
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Have you considered more ratling guns? Have you considered not bringing anything except ratling guns? I mean elves might benefit more from jezzails but basically skaven kill things with ranged units and everything else is just there to buy time. Scrap your stormvermin and replace them with more guns and probably some doom flayers as they're good and tanky and most importantly, they do not block your guns from shooting people.
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# ? Oct 4, 2019 15:32 |
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Replace the hellpit abominations with Jezzails.
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# ? Oct 4, 2019 15:35 |
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This raises the worrying thought that you might have fought an entire campaign using a line of stormvermin and that you haven't been doing donuts in the enemy formation on your warp bikes while ratling guns shoot everything.
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# ? Oct 4, 2019 15:36 |
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I'll give that a shot, thanks guys.quote:This raises the worrying thought that you might have fought an entire campaign using a line of stormvermin and that you haven't been doing donuts in the enemy formation on your warp bikes while ratling guns shoot everything. Haha well it is my first Skaven campaign and I was doing super well up until this point, I didn't really experiment much.
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# ? Oct 4, 2019 15:36 |
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# ? Jun 7, 2024 02:32 |
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More guns, maybe even drop the Plagueclaws for Warp Lightning Cannons that can blow up the dragons while your Jezzails turn Tyrion into swiss cheese the moment he's in range. For the infantry, try Death Globes because nothing kills infantry as fast as they can.
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# ? Oct 4, 2019 15:38 |