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Exactly. Wedge and Wes are already goddamn monsters on offense. If offense isn't feasible (thanks Wedge), and defense isn't feasible (thanks Biggs), then it stands to reason that maneuverability is the thing that should be affected. This is one of (and absolutely the biggest) reason my X-wing homebrew fix is built the way it is, because you can use it to improve the defense of high skill pilots with strategic bumping and the offense of low skill pilots by making it easier to get into position to turn around for the fewest unavailable shots.
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# ? May 18, 2017 20:44 |
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# ? Jun 13, 2024 05:17 |
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ConfusedUs posted:And it's not like Wedge needs an offensive boost any more than Biggs needs a defensive one. Eh. Wedge getting to Fenn levels wouldn't break much at all.
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# ? May 18, 2017 20:44 |
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thespaceinvader posted:Eh. Wedge getting to Fenn levels wouldn't break much at all. Wedge with an auto-crit is waaaaay past Fenn levels, buddy. You're getting the same number of dice (with higher consistency) against reduced target defense at close range, and you're getting better dice (more consistent to boot) against no-worse-than-even target defenses at ranges 2 and 3. Wedge (and X-wings) don't need improved offense. Also red dice power creep is real and it needs to stop for the health of the game.
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# ? May 18, 2017 20:47 |
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Strobe posted:Wedge with an auto-crit is waaaaay past Fenn levels, buddy. You're getting the same number of dice (with higher consistency) against reduced target defense at close range, and you're getting better dice (more consistent to boot) against no-worse-than-even target defenses at ranges 2 and 3. You're getting that sure. Once. Then you're not getting it again til you spend a round not shooting with your primary *at all*. E: I don't disagree about red creep FWIW. If I could think of a decent manoeuvrability upgrade for the X0Wing that's more interesting that 'give it boost or barrel roll' I'd be all over it.
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# ? May 18, 2017 21:02 |
Strobe posted:Wedge with an auto-crit is waaaaay past Fenn levels, buddy. You're getting the same number of dice (with higher consistency) against reduced target defense at close range, and you're getting better dice (more consistent to boot) against no-worse-than-even target defenses at ranges 2 and 3. gently caress it, lets go whole hog.
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# ? May 18, 2017 21:02 |
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Strobe posted:Wedge (and X-wings) don't need improved offense. Also red dice power creep is real and it needs to stop for the health of the game. Nope. We need more red dice. MORE RED DICE FOR THE DICE GOD.
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# ? May 18, 2017 21:03 |
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Admiral Joeslop posted:gently caress it, lets go whole hog. Hahahahaha loving STAW. I really, really wish Finn and Fenn hadn't been published. And Norra. And the Ghost and the Upsilon. 4-die-primary or effectively 4-die primary ships should have stayed with the Phantom. If that.
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# ? May 18, 2017 21:07 |
What this game really needs is a goddamned rotation. So much of what we bitch about (x-wings, red dice inflation, etc) all comes from new things being compared to old things. It's a sad fact that early-wave X-Wing was operating under a different set of expectations for the game. Today's X-Wing has a richer design space with a broader range of possibilities than the early waves. Let's toss out the old, outdated stuff, and bring it back with current design expectations.
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# ? May 18, 2017 21:09 |
Admiral Joeslop posted:gently caress it, lets go whole hog. lol is it just me or do the stats on the card not match the cardboard base
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# ? May 18, 2017 21:10 |
ConfusedUs posted:What this game really needs is a goddamned rotation. So much of what we bitch about (x-wings, red dice inflation, etc) all comes from new things being compared to old things. I've said before in this thread; I would love a rotating block similar to MTG, maybe on a yearly basis? They can release old ships with new pilots and upgrades that are valid that "season" only. Tournaments can still be ran as "unlimited" with all the stuff released. It would take a lot of effort to figure out though. EDIT: ^^^I had real trouble finding a squad builder that wasn't hot garbage. I never actually did find one that wasn't.
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# ? May 18, 2017 21:11 |
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thespaceinvader posted:You're getting that sure. I take it you don't agree with my maneuverability upgrade? And honestly even at PS9 if Wedge survives the joust (lol) I end up peeling off and not having a target at least a couple times a game. It being actionless and working while stressed bugs me slightly more. If it was closer to "When attacking with a primary weapon, if your are not stressed..." So you can't combo it on a kturn for free or with R3-A2, and if the flip trigger on the other side was just "action" so you had to choose between focus for defense and getting a decent shot with your main guns I would probably really like it. Make that a mod and mine a title and put in both.
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# ? May 18, 2017 21:12 |
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In the meantime, the T-70's are pretty nice to fly.
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# ? May 18, 2017 21:13 |
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That they are. But it's pretty telling that things have changed enough to make engine upgrade, shield upgrade, an ept slot, two more turn around maneuvers, more green on the dial, and a tech slot cost only 3 points (Red Squad to Red Vet).
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# ? May 18, 2017 21:16 |
I could go for a lot of generics getting EPTs. B-wing, Z-95, Y-wing, whoever!
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# ? May 18, 2017 21:28 |
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Admiral Joeslop posted:I could go for a lot of generics getting EPTs. B-wing, Z-95, Y-wing, whoever! Srsly tho. I genuinely think they shouldn't ever bother publishing multiple non-EPT generics. Just put in an extra unique instead, non-ept generics SO rarely get used except the cheapest.
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# ? May 18, 2017 21:52 |
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thespaceinvader posted:Hahahahaha loving STAW. Phantoms never should have been created, hth.
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# ? May 19, 2017 00:44 |
TIE Fighter: · Ahsoka Tano (17) Veteran Instincts (1) · Captured TIE (1) · Sabine's Masterpiece (1) · Rey (2) Black Market Slicer Tools (1) VCX-100: · Hera Syndulla (40) Twin Laser Turret (6) Accuracy Corrector (3) Engine Upgrade (4) · C-3PO (3) Navigator (3) · Ghost (0) Attack Shuttle: · "Zeb" Orrelios (18) · "Chopper" (0) · Phantom (0) -- TOTAL ------- 100p. -- I gave up against this list after four turns. Bossk took eight damage in two turns, even with two dice from an obstacle; he was able to easily stay at range 3. Makes me want to not even play.
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# ? May 19, 2017 00:49 |
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Stop playing so competitively, Joeslop. Run some Missions with a friend. Get a casual game or five in. Buy some Hotwheels and play HotAC.
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# ? May 19, 2017 01:29 |
That Hera list is super annoying to fly against. But super fun to fly
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# ? May 19, 2017 01:42 |
AndyElusive posted:Stop playing so competitively, Joeslop. None of my friends play the wangs and half the league group is playing Infinity or Destiny if they aren't wanging. Instead I'll just take a break this league.
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# ? May 19, 2017 01:44 |
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Looks like I may luck out with store championships. My regular shop is holding one on a Sunday and the closest town and hour away is hold one the day before. If the dark lord smiles on me I can win both and get a bye for two regionals I plan on going to. Just need to find two goats to sacrifice to the dice gods that week. Edit: For the people who play it what do you guys think of Armada? Thinking about getting into it.
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# ? May 19, 2017 08:31 |
I do not like Armada. It takes forever to play; that's my main complaint. It's also often obvious who will win an hour before that actually happens. I know people who love it, but it's not for me.
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# ? May 19, 2017 14:40 |
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I could probably be convinced to get into Armada if I had a regular group to play it with, but I don't, so I don't.
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# ? May 19, 2017 14:47 |
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bunnyofdoom posted:
Take two! Now with half the cost, +1ps added on, and it changed to rerolling blanks
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# ? May 19, 2017 15:38 |
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ConfusedUs posted:I do not like Armada. It takes forever to play; that's my main complaint. It's also often obvious who will win an hour before that actually happens. I thought Armada was only supposed to last like 6 turns. Playing an X-wing style deathmatch will take forever to finish.
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# ? May 19, 2017 15:47 |
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IronSaber posted:I thought Armada was only supposed to last like 6 turns. Playing an X-wing style deathmatch will take forever to finish. It does, the turns are atrociously slow, however.
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# ? May 19, 2017 15:53 |
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IronSaber posted:I thought Armada was only supposed to last like 6 turns. Playing an X-wing style deathmatch will take forever to finish. It takes forever AND you don't get to do much!
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# ? May 19, 2017 16:02 |
IronSaber posted:I thought Armada was only supposed to last like 6 turns. Playing an X-wing style deathmatch will take forever to finish. 6 turns over 2-3 hours. Some of the ships require you to dial in their move 2-3 turns in advance. So the thing you dial in at the beginning of the game? You might not see its effects until 1.5 hours later.
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# ? May 19, 2017 16:05 |
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Armada is more of a 'War Game', where I've heard X-Wing referred to more as 'board game-ish'. Not sure what the means, other then its faster to play, is more friendly to newer players and doesn't require 4 hours and a 7 foot table to play one game. Armada is just...too much for me.
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# ? May 19, 2017 17:19 |
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My favorite part about armada is despite it requiring a 3'x6' play area, I've not once seen a game that used more than a 3'x3' amount of it.
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# ? May 19, 2017 17:23 |
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I like Armada but I only play it casually. The competitive meta for that game is kinda bleh right now and I absolutely hate that youre forced to do those godawful objective cards. Its def more fun the less seriously you take it.
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# ? May 19, 2017 18:22 |
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banned from Starbucks posted:I like Armada but I only play it casually. The competitive meta for that game is kinda bleh right now and I absolutely hate that youre forced to do those godawful objective cards. Its def more fun the less seriously you take it. What don't you like about the objectives? I played Armada like twice but the objective system sounded cool
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# ? May 19, 2017 19:34 |
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Think the Hammerhead Corvette is small enough to be the next Epic ship for the Rebels?
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# ? May 19, 2017 19:34 |
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For sure! Dimensionally it's shorter than a CR90, just taller. Whether they keep bothering with epics for the two main factions or not, I don't know.
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# ? May 19, 2017 19:47 |
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My only curiosity is what kind of Scum epic ship could match the CR90 and the Imperial Raider. The C-ROC cruiser doesn't seem to be able to match those two.
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# ? May 19, 2017 20:10 |
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StashAugustine posted:What don't you like about the objectives? I played Armada like twice but the objective system sounded cool I just dont find any of them to be particularly fun and some have a ridiculous amount of bonus points given by them. I'd rather just be able to choose the option to not bring any if want. I prefer the x-wing style of win by killing things.
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# ? May 19, 2017 21:26 |
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IronSaber posted:My only curiosity is what kind of Scum epic ship could match the CR90 and the Imperial Raider. The C-ROC cruiser doesn't seem to be able to match those two. It doesn't. I'd've said the Star Jewel but Jabba already came out in the CROC. Wild Karrde has often been suggested. But for me the most likely one is probably the Nightbrother/Gauntlet. ALbeit it's a really loving awkward shape.
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# ? May 19, 2017 21:35 |
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3 hour matches... Blahh might not pick up Armada then. Might try imperial Assault
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# ? May 19, 2017 23:22 |
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There's that crusader cruiser or whatever that had a fake spoiler with an upgraded star viper a year or so back. That thing seemed pretty cool and I was really disappointed when that turned out to be a hoax
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# ? May 20, 2017 00:13 |
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# ? Jun 13, 2024 05:17 |
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ConfusedUs posted:What this game really needs is a goddamned rotation. So much of what we bitch about (x-wings, red dice inflation, etc) all comes from new things being compared to old things. Just thought I'd come back to this. There's literally nothing stopping FFG from releasing a Most Wanted style box with new T-65 X-Wing ship tokens. Chuck in a new rebel ship or a new colour scheme to add some plastic to the box or whatever. It's not like you don't already have to buy six million other ships for the upgrades you need now, so who cares.
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# ? May 20, 2017 00:59 |