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Captain Hygiene posted:PYF rear end cheeks in games
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# ? Feb 8, 2020 00:46 |
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# ? May 27, 2024 09:57 |
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Captain Hygiene posted:I appreciated Norman Reedus Shower Simulator 2019 in a lot of ways, but sadly tapped out around the halfway point Death Stranding is so very, very good. It is a very long game though. Here is a big ol list of little things about one little aspect of the game, the harmonica. You get the harmonica as a thank you present for delivering to an early-game prepper who is a musician. Then you can equip it in your headgear slot and play it whenever the hell you want with the touchpad. https://www.youtube.com/watch?v=ds6rB7zbYug And now the KOJIMA kicks in: - One early press release vid spoke of Sam getting better at the harmonica as you use it, and it turns out that's actually true! The more you puff on it, the more of your BB's theme tune he can play, until eventually he can play the whole thing - If you leave it equipped while just running around the game, sometimes Sam will play it on his own (you can also still do it with the touchpad) - Playing it in front of a friendly fellow porter causes them to laugh and clap and give you Likes - Playing it in front of an enemy MULE makes them stomp their feet and wave their electric stick thingy at you - You can use the harmonica from behind cover to draw MULEs/terrorists over, or draw BTs to your location so you can piss on 'em for fun - If you play the harmonica in a spot where someone else has recently played it, you'll get an echo playing it back at you like when you call out - Playing the harmonica restores your endurance and your BB's health bar - you can use this to restore the BB's health on the move instead of having to stop and rock him - If you're really low on health or endurance, Sam's harmonica playing is spaced out by huffing and puffing - The harmonica echoes more in open spaces, which is more a byproduct of the sound engine than anything but man did they put a lot of effort into spatial sound in this game edit: And speaking of which, there's even more little things related to sitting down and resting, my favorite of which is Sam mumbling in his sleep. If you leave him alone for a while he'll fall asleep, and VERY rarely (I've only had it happen to me personally once) he'll start talking in his sleep. But what's cool is that the stuff he mumbles is related to whatever plot stuff is going on at the moment, even though 99% of players are never going to even let him fall asleep in the first place. CJacobs has a new favorite as of 00:55 on Feb 8, 2020 |
# ? Feb 8, 2020 00:49 |
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CJacobs posted:Death Stranding is so very, very good. It's very well done, I appreciate all that Kojima stuff (alongside the rear end cheeks, of course). The BTs were what ruined it for me, I hit a long stretch of just running cargo back and forth with some occasional bandit camp infiltration and that was great, I think I would've loved if it was just its quasi-online world focused on that stuff. Then I hit another story advancement with BTs, realized just how much I dislike their gameplay in comparison, and noped out with no desire to go back since. I don't even think they're "bad", just very much not for me.
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# ? Feb 8, 2020 00:54 |
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I really like that there's usually (usually) a way to skirt around the BT zones and not have to confront them, but sometimes a plot mission will plop one right in the way of your destination for atmospheric purposes and then you're kinda screwed. The Wind Farm is a clear early example, but the Weather Station somewhat later on is similar. The game spawns a MASSIVE BT zone right outside its doorstep and I couldn't find a way to skirt it from any direction. edit: vvv drat, I had no idea! That's pretty out of the way but not that bad. CJacobs has a new favorite as of 01:05 on Feb 8, 2020 |
# ? Feb 8, 2020 00:59 |
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CJacobs posted:I really like that there's usually (usually) a way to skirt around the BT zones and not have to confront them, but sometimes a plot mission will plop one right in the way of your destination for atmospheric purposes and then you're kinda screwed. The Wind Farm is a clear early example, but the Weather Station somewhat later on is similar. The game spawns a MASSIVE BT zone right outside its doorstep and I couldn't find a way to skirt it from any direction. The eastern slope is completely clear. You can place a bridge over the river to a clear route through the rocky area that joins up with the highway.
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# ? Feb 8, 2020 01:04 |
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AngryRobotsInc posted:If I recall right, if you turn on dev commentary in Portal, they talk some about the difficulties they had getting players to look up, which I found amusing. There's a part in HL:Ep1 where a distant Combine is placed to plink at you with a pistol just so your attention will be directed towards a dropship rising up right in front of you for a setpiece.
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# ? Feb 8, 2020 01:10 |
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Captain Hygiene posted:PYF rear end cheeks in games
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# ? Feb 8, 2020 01:18 |
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Apparently Dragon's Dogma: Dark Arisen is 15 bux right now on the ps store. Are there any giant improvements or anything, or should I just dust off the 360 if I wanted to play it again?
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# ? Feb 8, 2020 01:23 |
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Much better fast-travel for one, the way-prisms are more frequent and more locations than the capital have permanant warp points.
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# ? Feb 8, 2020 02:02 |
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Elfface posted:Much better fast-travel for one, the way-prisms are more frequent and more locations than the capital have permanant warp points. Ah sorry, i think those are just some of the changes Dark Arisen made. What i meant to ask was did the upgrade to ps4 come with any changes aside from the bump in graphics quality, compared to the ps3/360 version. Although looking at this, that bump alone might be worth $15 https://www.youtube.com/watch?v=YrPvRSWKNyA
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# ? Feb 8, 2020 02:14 |
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I picked it up on Switch a while back and my favorite thing so far is the chipmunk voice it let me assign to my beautiful little mustache boy
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# ? Feb 8, 2020 02:20 |
Captain Hygiene posted:
Your height and weight affect very, very, small things, too! Like there are some areas with really high winds and if you're a tiny lad then you'll have a hard time walking if someone doesn't pick you up and carry you like a child. But if you're a big chunky beast you can just stomp through it.
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# ? Feb 8, 2020 04:24 |
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Nuebot posted:Your height and weight affect very, very, small things, too! Like there are some areas with really high winds and if you're a tiny lad then you'll have a hard time walking if someone doesn't pick you up and carry you like a child. But if you're a big chunky beast you can just stomp through it. That's awesome to hear, commencing Operation Get People To Carry Me immediately
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# ? Feb 8, 2020 04:37 |
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Nuebot posted:Your height and weight affect very, very, small things, too! Like there are some areas with really high winds and if you're a tiny lad then you'll have a hard time walking if someone doesn't pick you up and carry you like a child. But if you're a big chunky beast you can just stomp through it. And I recall there is at least one place that is populated with goblins that has goblin sized holes, and tiny Arisen can actually go in these tiny burrows for extra stuff!
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# ? Feb 8, 2020 05:01 |
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There's a couple tunnels in the game that you can only go through if you're short enough. Short enough being... absolute minimum height. They're entirely unnecessary paths though. e: beaten, partially
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# ? Feb 8, 2020 05:02 |
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CJacobs posted:The Wind Farm is a clear early example ...actually, what happens if you void out in one of the places that contain mission-critical poo poo? Is it a game over, do they respawn outside of the crater?
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# ? Feb 8, 2020 05:41 |
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Ruffian Price posted:In my playthrough I've never once gone through that forest - the north cliff wall is perfect for climbing and even has a nice crystal cache at the end as a reward. As far as I can remember there are three times the story needs you to stealth through a BT section to retrieve something from the middle, all other ones you can go around If I recall correctly you will be drug just far enough away by the BT that you won't voidout anything critical.
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# ? Feb 8, 2020 05:46 |
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Ruffian Price posted:...actually, what happens if you void out in one of the places that contain mission-critical poo poo? Is it a game over, do they respawn outside of the crater? You can't, they were clever about where BTs drag you to when you get caught and the boss is summoned. Voidout craters can range from barely Sam-sized to absolutely massive depending on where they happen, but you get dragged away from mission critical stuff and the boss fight "arena" never extends toward it. If there's any mission-required cargo in the voidout radius, it'll get sucked into the seam with you and you'll have to swim around to pick it up, but it won't be destroyed. edit: You can, however, bring BTs to MULEs and friendly porters (if you are a jerk), which causes them to get eaten and instantly gives you a game over of the "you can't fix this reload your last save" variety. CJacobs has a new favorite as of 06:16 on Feb 8, 2020 |
# ? Feb 8, 2020 05:47 |
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Even though it's a shooting game made by the team behind Max Payne, I'm glad Control has side quests that include "talk gently to plants" and "chill on this couch for a minute because you've had a rough day". I don't know if Ahti is an extra-dimensional entity that exists beyond human understanding or just an old Finnish weirdo, but he's my best friend now.
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# ? Feb 8, 2020 05:52 |
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Crowetron posted:"talk gently to plants:" One of the best things in a while
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# ? Feb 8, 2020 05:57 |
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Crowetron posted:Even though it's a shooting game made by the team behind Max Payne, I'm glad Control has side quests that include "talk gently to plants" and "chill on this couch for a minute because you've had a rough day". I don't know if Ahti is an extra-dimensional entity that exists beyond human understanding or just an old Finnish weirdo, but he's my best friend now. I mean, those parts of the game are way better than the shooter gameplay, so there's no issues with saying that.
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# ? Feb 8, 2020 06:31 |
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CJacobs posted:Speaking of rear end cheeks, I've been playing CoD: Modern-er Warfare 2019, and the throwing knife equip item is still just as good as I remember it being back in the day. I have tossed so many knives directly into the kiesters of so many poor soldiers. It's great that it works just like it did in the original, where it's usually easier to wing it directly into the floor and bounce it into people than to throw it straight at them. Had to be an intentional choice. When I first played Black Ops all I did was throw hatchets at people. Tossing hatchets wildly in the air and randomly getting a kill with it was probably the most fun I had in that game other than remote control car bombs.
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# ? Feb 8, 2020 07:07 |
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John Murdoch posted:There's a part in HL:Ep1 where a distant Combine is placed to plink at you with a pistol just so your attention will be directed towards a dropship rising up right in front of you for a setpiece. They also do this during the Follow Freeman chapter of HL2, so they can spawn a strider right behind you.
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# ? Feb 8, 2020 18:17 |
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Finally got some longer access to a VR headset (Samsung Odyssey+), and I spent a while today just enjoying all the little things that make VR gaming vastly different than traditional stuff. My favorite thing was wandering around just figuring out how to play with objects in Boneworks, I reached up to scoot a crate off the top of a tall locker when it tipped over and landed over my head. I spent a good minute walking around completely blind, trying to figure out how to get my hands to bump it back off of my head. Such a simple thing but a 100% different fundamental feel than anything I've ever done in a regular game.
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# ? Feb 9, 2020 01:00 |
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https://twitter.com/qtpop/status/1206294213668876296?s=20 VR is amazing. I was playing the Walking Dead VR game and you can get an egg timer and hold it with one hand and use your other hand to twist the timer and have it count down was so simple and blew my mind that this is what can be done in VR now.
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# ? Feb 9, 2020 02:01 |
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i've seen a lot of people complain about it but i genuinely love the combat in Control. it can be a little janky at first, but once you get into the flow of it (and pump points into launch damage) you start to feel like a demigoddess as you chuck pieces of concrete at enemies, whirl to snipe another with your gun, pull up your shield made of concrete chunks to block a projectile, throw them at another enemy to stun them, telekinetically grab a grenade out of the air and throw it back at the guy who tossed it, all in the space of like ten seconds. when it works, it really works.
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# ? Feb 9, 2020 02:12 |
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# ? Feb 9, 2020 02:15 |
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Overwatch Porn posted:i've seen a lot of people complain about it but i genuinely love the combat in Control. it can be a little janky at first, but once you get into the flow of it (and pump points into launch damage) you start to feel like a demigoddess as you chuck pieces of concrete at enemies, whirl to snipe another with your gun, pull up your shield made of concrete chunks to block a projectile, throw them at another enemy to stun them, telekinetically grab a grenade out of the air and throw it back at the guy who tossed it, all in the space of like ten seconds. when it works, it really works. Agreed. It really makes you feel in control.
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# ? Feb 9, 2020 02:44 |
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oldpunful
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# ? Feb 9, 2020 03:51 |
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Overwatch Porn posted:i've seen a lot of people complain about it but i genuinely love the combat in Control. it can be a little janky at first, but once you get into the flow of it (and pump points into launch damage) you start to feel like a demigoddess as you chuck pieces of concrete at enemies, whirl to snipe another with your gun, pull up your shield made of concrete chunks to block a projectile, throw them at another enemy to stun them, telekinetically grab a grenade out of the air and throw it back at the guy who tossed it, all in the space of like ten seconds. when it works, it really works. The ground slam is a must-have as well. Expensive to use but so worth it for making you feel like a powerhouse. Also, you can grab and launch your own Charge rockets if you're fast enough.
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# ? Feb 9, 2020 03:55 |
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combat in control is great, i just wish jesse could take more than two hits. But when it works, it works.
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# ? Feb 9, 2020 04:17 |
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Overwatch Porn posted:i've seen a lot of people complain about it but i genuinely love the combat in Control. it can be a little janky at first, but once you get into the flow of it (and pump points into launch damage) you start to feel like a demigoddess as you chuck pieces of concrete at enemies, whirl to snipe another with your gun, pull up your shield made of concrete chunks to block a projectile, throw them at another enemy to stun them, telekinetically grab a grenade out of the air and throw it back at the guy who tossed it, all in the space of like ten seconds. when it works, it really works. It's basically the sequel to the Jedi Knight games I always wanted, only without lightsabers. Plugging a dude in the head while levitating over grenades, then picking his corpse up and using it to torpedo the grenade dude in the face never got old. I hope one of the DLCs is just an endless arena, like Bloody Palace in Devil May Cry.
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# ? Feb 9, 2020 05:54 |
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The effects when you shoot the enemies in control is superb https://www.youtube.com/watch?v=WYNdZO_LuYA
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# ? Feb 9, 2020 05:57 |
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Crowetron posted:It's basically the sequel to the Jedi Knight games I always wanted, only without lightsabers. Plugging a dude in the head while levitating over grenades, then picking his corpse up and using it to torpedo the grenade dude in the face never got old. I hope one of the DLCs is just an endless arena, like Bloody Palace in Devil May Cry. There's already been a patch that gives the Jukebox relevance and adds a gauntlet to the game.
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# ? Feb 9, 2020 07:05 |
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RareAcumen posted:There's already been a patch that gives the Jukebox relevance and adds a gauntlet to the game. Oh, I forgot about the Jukebox! In my defense, when the plot really gets going in the back half of that game, it's hard to step back for side stuff.
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# ? Feb 9, 2020 07:58 |
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Crowetron posted:It's basically the sequel to the Jedi Knight games I always wanted, only without lightsabers. Plugging a dude in the head while levitating over grenades, then picking his corpse up and using it to torpedo the grenade dude in the face never got old. I hope one of the DLCs is just an endless arena, like Bloody Palace in Devil May Cry. There was a DLC like this for Arkham City, and I loved the combat in that game the most out of all the rocksteady combat-styled games. There were 4 total characters you could play as, (Batman, Catwoman, Nighthawk, and Robin), and the DLC was a big arena in an empty ice rink themed after the Penguin area of the game. The enemies started off weak and unarmed, and slowly as they were defeated more and more would jump down from the rafters, and they would be progressively better armed. The only character who could actually stand a chance and go the distance was Batman, because only he had a move where he could steal and destroy weapons from thugs. Everyone else would have the enemies jumping down to an infinitely-expanding pile of the best weapons in the game, and they would trade up and absolutely shred you with unblockable attacks.
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# ? Feb 9, 2020 11:12 |
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Overwatch Porn posted:i've seen a lot of people complain about it but i genuinely love the combat in Control. it can be a little janky at first, but once you get into the flow of it (and pump points into launch damage) you start to feel like a demigoddess as you chuck pieces of concrete at enemies, whirl to snipe another with your gun, pull up your shield made of concrete chunks to block a projectile, throw them at another enemy to stun them, telekinetically grab a grenade out of the air and throw it back at the guy who tossed it, all in the space of like ten seconds. when it works, it really works. I’ve wondered if that might partially be a controller/mouse divide. I loved the combat too but I played on PC and I can’t imagine handling everything the game throws at you with an analog stick. That said I also love airdashes in general and am incredibly biased towards any game that has them. The fact that spamming them reliably makes enemies miss to the point of being a very viable substitute for cover definitely helps.
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# ? Feb 9, 2020 13:35 |
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# ? Feb 9, 2020 13:44 |
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What game is this?
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# ? Feb 9, 2020 14:05 |
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# ? May 27, 2024 09:57 |
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Kennel posted:What game is this? I think the uncharted spin off game
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# ? Feb 9, 2020 14:08 |